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[M] (4) ESV Khaydaria by IronManSC - Page 6

Forum Index > SC2 Maps & Custom Games
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Seiferz
Profile Joined May 2011
United States640 Posts
July 04 2012 17:34 GMT
#101
This looks brilliant. Another ESV map in GSL maybe :D?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 04 2012 19:56 GMT
#102
On July 04 2012 09:19 oOOoOphidian wrote:
What is the purpose of the 1 gas 4th base?


The 6m1hyg bases are to encourage players to keep expanding instead of locking themselves in on 4 bases. The other reason why they're limited resources is because they are all very close to the center of the map, which means they will be contested bases, and assuming they are full bases, those are huge losses for every one that is destroyed. I didn't want to reward players by having a dominant position, but I also didn't want to punish them if they were to lose that base relatively easily because of how close it is to the center of the map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-05 02:21:49
July 05 2012 02:12 GMT
#103
On July 05 2012 04:56 IronManSC wrote:
Show nested quote +
On July 04 2012 09:19 oOOoOphidian wrote:
What is the purpose of the 1 gas 4th base?


The 6m1hyg bases are to encourage players to keep expanding instead of locking themselves in on 4 bases. The other reason why they're limited resources is because they are all very close to the center of the map, which means they will be contested bases, and assuming they are full bases, those are huge losses for every one that is destroyed. I didn't want to reward players by having a dominant position, but I also didn't want to punish them if they were to lose that base relatively easily because of how close it is to the center of the map.

Oh, okay. Thanks for explaining. I like it so far.

My idea of a mineral only third is probably good for ladder (where terrans struggle), but bad for professional play. I'd still like to see it at some point just for variety, I think it wouldn't change things too much.

Anyway, sorry to stray from the topic. I enjoy the layout of the bases and the progression into the late game for expansions. I am worried about Blink/Obs being too strong here, though. It's a lot like Shakuras Plateau or Antiga in that way, but possibly even stronger.
Creator of sc2unmasked.com
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
Last Edited: 2012-07-05 03:30:54
July 05 2012 03:30 GMT
#104
My first game on it was a TvT and I really liked how it flowed. It was a mech vs marine tank in vertical spawns if you'd like to see it.

Plat level just btw.

http://drop.sc/214864
aka: KTVindicare the Geeky Bartender
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 05 2012 03:52 GMT
#105
On July 05 2012 12:30 Vindicare605 wrote:
My first game on it was a TvT and I really liked how it flowed. It was a mech vs marine tank in vertical spawns if you'd like to see it.

Plat level just btw.

http://drop.sc/214864


Sweet game! Thanks for that =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
July 05 2012 06:44 GMT
#106
Great map i will be for this one for ladder try next season for sure!
Czech Terran(Hots) player
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 06 2012 00:22 GMT
#107
The layout reminds me a bit of condemned ridge or whatever the new ladder map is called. Except better.
ESPORTS ILLUMINATI
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 18 2012 19:49 GMT
#108
Just an update: Zerg has been having a pretty rough time as of lately on Khaydaria with a record total of 1-5. Please note that I will be watching Zerg games closely to see if any changes are needed in the near future =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
July 19 2012 19:26 GMT
#109
Fun map!
KTY
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 20 2012 06:20 GMT
#110
On July 20 2012 04:26 Xxio wrote:
Fun map!


I can happily conclude that the bridges made this map 10x more fun :D After a few games in the korean weekly, those bridges are not only useful, but they create such a good dynamic to the overall flow of the game and it was really enjoyable to see them utilized
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a3den
Profile Joined April 2012
704 Posts
July 21 2012 21:29 GMT
#111
Saw a few games on this map during ESV GP and I hope it'll get in a few map pools.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 21 2012 23:41 GMT
#112
I wonder, why don't you change the bridges to be empty on the bottom like shown in the thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586 ? would look better I think
Infidler
Profile Joined June 2012
Norway49 Posts
July 22 2012 01:24 GMT
#113
Put it on ladder already!!
Eggs Dee
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
July 22 2012 01:34 GMT
#114
Finally played my first game on this map, was glorious
"These animals should be rewarded for not being people... I hate people"
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 22 2012 02:54 GMT
#115
On July 22 2012 08:41 moskonia wrote:
I wonder, why don't you change the bridges to be empty on the bottom like shown in the thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586 ? would look better I think


too much work lol. I actually did attempt it at first but it got jacked up so I just went with the standard.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-07-26 17:44:36
July 26 2012 17:34 GMT
#116
Since Khaydaria was used in the ESV Korean Weekly and Grand Prix, the records accumulated are as followed:

TvZ: 5-6 (45.5%)
ZvP: 4-5 (44.4%)
PvT: 3-9 (25%)

T > Z > P

I will be paying close attention to further testing to define what may be causing protoss players to lose an edge on this map. Although the stats are incredibly young and can change at any time, further changes can be issued if they are really needed.

*Please note that the third is not too open for protoss, and thus is not the prime issue because that only applies to ZvP and Protoss is in favor of that matchup. They are losing to terrans. A lot. This is what I am going to look for, so please keep "the thirds are too open" comments out.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 26 2012 17:57 GMT
#117
On July 27 2012 02:34 IronManSC wrote:
Since Khaydaria was used in the ESV Korean Weekly and Grand Prix, the records accumulated are as followed:

TvZ: 5-6 (45.5%)
ZvP: 4-5 (44.4%)
PvT: 3-9 (25%)

T > Z > P

I will be paying close attention to further testing to define what may be causing protoss players to lose an edge on this map. Although the stats are incredibly young and can change at any time, further changes can be issued if they are really needed.

*Please note that the third is not too open for protoss, and thus is not the prime issue because that only applies to ZvP and Protoss is in favor of that matchup. They are losing to terrans. A lot. This is what I am going to look for, so please keep "the thirds are too open" comments out.

Are those stats including the weekly and gp, or are they 9-3 for TvP in 12 solely korean pro matches?

For PvT this is basically antiga but worse for the first 3 bases, from the protoss perspective. Reason being, a distraction in the main with pressure at the 3rd is a lot easier to maneuver for the terran because they can come and go so freely outside all angles at the 3rd. Do you know if most of these games have been colossus, or twilight?

I think the stats would even out quite a bit once protoss got some experience. They have to learn the exploits terran can use on the map and prepare against them properly once they are established. The open ground beyond the natural really looks like charge archon storm upgrades is much better than colossus unless you are doing the 2base timing, but it is somewhat less comfortable for most protoss in an unfamiliar environment. (A hypothesis.)
Comprehensive strategic intention: DNE
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 18 2012 05:54 GMT
#118
Khaydaria added to IPL Map Pool!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
August 20 2012 10:15 GMT
#119
Congratulations, They asked for map suggestions on reddit and me and a bunch of other people suggested this map. glad they added it
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
September 11 2012 23:16 GMT
#120
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
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