• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:35
CET 12:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info6herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2174 users

[M] (4) ESV Khaydaria by IronManSC - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2012-09-11 23:31:24
September 11 2012 23:30 GMT
#121
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


People don't seem to like maps where it isn't get 3 bases and rush to hive maps.

That's why I really like the idea of mineral onlys. It forces a longer midgame and zerg/protoss benefit from mineral onlys as thirds just as much as Terrans do as lings/hatcheries and gateways/zealots are all mineral base.

These stats say the opposite to what they think:

TvZ: 5-6 (45.5%)
ZvP: 4-5 (44.4%)


It's pretty balanced from the stats he gave a few months back. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
a3den
Profile Joined April 2012
704 Posts
September 12 2012 22:04 GMT
#122
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


The zerg won anyway, just saying...
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
September 12 2012 22:16 GMT
#123
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


Zergs were saying the same exact thing about Ohana when it first debuted. *takes one look* "Map sucks!"

3 months later.

The map is a staple of tournament play.

I don't take any of those first hand impressions too seriously. If the map is bad, we'll know after games have been played on it.
aka: KTVindicare the Geeky Bartender
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 12 2012 22:54 GMT
#124
On September 13 2012 07:16 Vindicare605 wrote:
Show nested quote +
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


Zergs were saying the same exact thing about Ohana when it first debuted. *takes one look* "Map sucks!"

3 months later.

The map is a staple of tournament play.

I don't take any of those first hand impressions too seriously. If the map is bad, we'll know after games have been played on it.


I think they were criticizing the map being bad in terms of elevator play and the fact that it's not cross-spawn only.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Syphon8
Profile Joined July 2010
Canada298 Posts
September 13 2012 00:11 GMT
#125
On September 13 2012 07:16 Vindicare605 wrote:
Show nested quote +
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


Zergs were saying the same exact thing about Ohana when it first debuted. *takes one look* "Map sucks!"

3 months later.

The map is a staple of tournament play.

I don't take any of those first hand impressions too seriously. If the map is bad, we'll know after games have been played on it.


So is Tal'Darim, it's still a bad map.
',:/
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 13 2012 00:16 GMT
#126
On September 13 2012 09:11 Syphon8 wrote:
Show nested quote +
On September 13 2012 07:16 Vindicare605 wrote:
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


Zergs were saying the same exact thing about Ohana when it first debuted. *takes one look* "Map sucks!"

3 months later.

The map is a staple of tournament play.

I don't take any of those first hand impressions too seriously. If the map is bad, we'll know after games have been played on it.


So is Tal'Darim, it's still a bad map.


Why? looking at this map makes it look very interesting. The third isn't super easy to hold, it's defendable but it isn't safe straight away and the fourth depends on which way you push rather than it being right next to your third. I can't wait to see this map in some big tournaments <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
a3den
Profile Joined April 2012
704 Posts
September 13 2012 00:27 GMT
#127
On September 13 2012 07:54 IronManSC wrote:
Show nested quote +
On September 13 2012 07:16 Vindicare605 wrote:
On September 12 2012 08:16 InsidiA wrote:
Incontrol: Bad map
Ret: yea
Sheth: I agree.

seem to be saying its impossible for zerg. :|


Zergs were saying the same exact thing about Ohana when it first debuted. *takes one look* "Map sucks!"

3 months later.

The map is a staple of tournament play.

I don't take any of those first hand impressions too seriously. If the map is bad, we'll know after games have been played on it.


I think they were criticizing the map being bad in terms of elevator play and the fact that it's not cross-spawn only.


Exactly.
moskonia
Profile Joined January 2011
Israel1448 Posts
September 13 2012 00:40 GMT
#128
I know it is not much, but a few of weeks ago I added this map to my weekly cup (no prize money and only Israeli players), and while at first people didn't want to play on an unknown map, after a couple of weeks while the map being on the cup people seem to really like the map and I have seen and casted some great games on it So just wanted to say good work
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 13 2012 00:42 GMT
#129
On September 13 2012 09:40 moskonia wrote:
I know it is not much, but a few of weeks ago I added this map to my weekly cup (no prize money and only Israeli players), and while at first people didn't want to play on an unknown map, after a couple of weeks while the map being on the cup people seem to really like the map and I have seen and casted some great games on it So just wanted to say good work

That's excellent, nice man. ^^
Comprehensive strategic intention: DNE
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 13 2012 05:03 GMT
#130
On September 13 2012 09:40 moskonia wrote:
I know it is not much, but a few of weeks ago I added this map to my weekly cup (no prize money and only Israeli players), and while at first people didn't want to play on an unknown map, after a couple of weeks while the map being on the cup people seem to really like the map and I have seen and casted some great games on it So just wanted to say good work


Awesome! That's much appreciated. Do you have any vods/videos I can check out some of the games?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
moskonia
Profile Joined January 2011
Israel1448 Posts
September 13 2012 13:05 GMT
#131
On September 13 2012 14:03 IronManSC wrote:
Show nested quote +
On September 13 2012 09:40 moskonia wrote:
I know it is not much, but a few of weeks ago I added this map to my weekly cup (no prize money and only Israeli players), and while at first people didn't want to play on an unknown map, after a couple of weeks while the map being on the cup people seem to really like the map and I have seen and casted some great games on it So just wanted to say good work


Awesome! That's much appreciated. Do you have any vods/videos I can check out some of the games?

I have, but they are in a rather low quality (damn you bad computer / internet connection) and in Hebrew so you wont understand anything :/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 13 2012 14:28 GMT
#132
On September 13 2012 22:05 moskonia wrote:
Show nested quote +
On September 13 2012 14:03 IronManSC wrote:
On September 13 2012 09:40 moskonia wrote:
I know it is not much, but a few of weeks ago I added this map to my weekly cup (no prize money and only Israeli players), and while at first people didn't want to play on an unknown map, after a couple of weeks while the map being on the cup people seem to really like the map and I have seen and casted some great games on it So just wanted to say good work


Awesome! That's much appreciated. Do you have any vods/videos I can check out some of the games?

I have, but they are in a rather low quality (damn you bad computer / internet connection) and in Hebrew so you wont understand anything :/


lol awesome... just PM them to me please
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-09-14 04:05:31
September 14 2012 04:03 GMT
#133
Okay okay, don't hate me but man, I freaking hate Khaydaria. I think it's a complete rip off of Antiga and it plays almost the exact same as it. Getting main/nat is fairly easy. Grabbing the 3rd is a little more difficult but overall it's not the hardest 3rd to take in the world. Problem is, the 4ths are just at bad if not worse then antiga. Sure, they are a little more far apart from each other but seriously they are half bases that have an extremely close rush distance to each other, even in cross positions there is no way a zerg is going to hold it unless they are that far ahead.

I also think the whole elevator strat from the 1/2 base 4th into the main is pretty much bullshit for TvX. The fact that you can put tanks/hellions/whatever on the low ground and fairy up marines and pretty much pressure 1/3 of the main base plus the main base ramp is ridiculous. I know I bitched to you about this on Skype before and you shrugged it off saying it doesn't matter.

The little bridges you added in between the 4th bases doesn't make any sense because it only gives a way for terran and protoss to be more aggressive when they are attacking into you, yet the 4th bases are already so close as they are why do you need to give benefits to protoss/terran even more. Flanking doesn't matter on those because tanks/ff/collosus/marines will just own just about anything that tries to squeeze thru those small bridges.

Sorry for the hate but man, I just dislike this map and I don't see why so many people think it's another amazing map made by Ironman. ESV has many other better 4player maps and it's crazy that IPL picked up this.

ps. I don't play zerg so this isn't zerg QQ. I also think Ohana is a great map, so it's nothing against you, Ironman.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 15 2012 22:04 GMT
#134
I know IronMan said he had quit, but in case he still checks up the forum, or to simply let the map making community that some of the maps not on the GSL or ladder don't die out, I wanna say that a few weeks ago an Israeli online tournement with pretty decent prizes (700$ total prize pool) picked up Khaydaria as one of the maps in its map pool and is used regularly

If anyone wants to check the VOD's for the tournament they can get it here: http://www.twitch.tv/igatv/b/348308179 The Khaydaria game starts 2:26:06, and here: http://www.twitch.tv/igatv/b/343947582 The Khaydaria games starts 0:39:30.

I hope to try and help get more maps from this forum to get playtime, but even one or two non-ladder maps are cool to see become a standard in Israeli tournaments, hopefully other local tournaments use new maps, since as a small tournament you can take risks more easily.
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 15 2012 22:16 GMT
#135
Well it is also one of the random intro maps for the Ritmix RSL tournement. So certain a map that gets attention beyond the average non-ladder map that is for sure. Well deserved because it is quite an impressive one too.
The basic key to beating a priest is playing a deck that is terrible.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 13 2013 06:53 GMT
#136
I have been putting some recent thought into revamping the layout of this map in terms of cliff usage. I know I have been gone for a handful of months, but lately i've thought about returning to map-making, and even if I don't, I still may possess the availability to re-work only Khaydaria to a more playable stance; for the sake of SC2. I don't know when i'll be done with this project, but I may also go live when I work on it (I may be rusty with the tools though)... just wanted to let everyone know.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Geos13
Profile Joined May 2011
437 Posts
February 13 2013 07:05 GMT
#137
On February 13 2013 15:53 IronManSC wrote:
I have been putting some recent thought into revamping the layout of this map in terms of cliff usage. I know I have been gone for a handful of months, but lately i've thought about returning to map-making, and even if I don't, I still may possess the availability to re-work only Khaydaria to a more playable stance; for the sake of SC2. I don't know when i'll be done with this project, but I may also go live when I work on it (I may be rusty with the tools though)... just wanted to let everyone know.


That's great to hear! Cant wait to see the update.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 13 2013 08:32 GMT
#138
Any chance you could switch the resource values of the 3rds and 4ths? Right now the 3rds are kind of boring, they're very close and once you secure it, defending your 3 bases requires basically no army movement or map awareness. With the 3rds as a 6m1hyg base players will be encouraged to take a faster 4th, which spreads them out and also emphasizes the importance of the high ground pods.
vibeo gane,
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 13 2013 09:28 GMT
#139
On February 13 2013 17:32 -NegativeZero- wrote:
Any chance you could switch the resource values of the 3rds and 4ths? Right now the 3rds are kind of boring, they're very close and once you secure it, defending your 3 bases requires basically no army movement or map awareness. With the 3rds as a 6m1hyg base players will be encouraged to take a faster 4th, which spreads them out and also emphasizes the importance of the high ground pods.


If we look at map history through having reduced expansions as the only avaliable thirds give nothing but trouple. How many versions of terminus existed again? I agree that the thirds might be a little too safe, but there are other ways to handle that.
The basic key to beating a priest is playing a deck that is terrible.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 13 2013 11:03 GMT
#140
On February 13 2013 18:28 Sumadin wrote:
Show nested quote +
On February 13 2013 17:32 -NegativeZero- wrote:
Any chance you could switch the resource values of the 3rds and 4ths? Right now the 3rds are kind of boring, they're very close and once you secure it, defending your 3 bases requires basically no army movement or map awareness. With the 3rds as a 6m1hyg base players will be encouraged to take a faster 4th, which spreads them out and also emphasizes the importance of the high ground pods.


If we look at map history through having reduced expansions as the only avaliable thirds give nothing but trouple. How many versions of terminus existed again? I agree that the thirds might be a little too safe, but there are other ways to handle that.

The problem isn't that the thirds are safe - if anything they're quite open and easy to attack. It is the aforementioned lack of army movement - it's impossible to catch a player out of position by ground. These two factors combined will make attacks at the 3rd come down to just mashing armies into each other, without any element of positioning, map awareness, etc. The best solution would probably be to move the 3rd farther but make it easier to hold (reduce the openness), but there isn't really any room to do that on this map, so in my opinion the 6m1hyg 3rd would be the next best option.

And I thought there were only 2 tournament versions of Terminus, the first was changed only because the 3rd was literally free with no extra attack paths. I'm not sure if a more typically positioned 6m1hyg 3rd has ever been tested in any high-level tournament.
vibeo gane,
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 10
StarCraft: Brood War
Sea 15209
Calm 5996
Hyuk 1620
Bisu 1401
BeSt 1240
Flash 1166
Horang2 923
Larva 475
Zeus 388
EffOrt 284
[ Show more ]
firebathero 252
actioN 222
JYJ 209
Mini 172
Soma 160
JulyZerg 141
Sharp 106
PianO 91
ggaemo 84
Pusan 81
ZerO 79
Soulkey 71
Mind 60
hero 59
Rush 59
Backho 45
ToSsGirL 31
Free 31
Movie 27
Shinee 26
Shuttle 25
Yoon 25
Shine 24
GoRush 22
soO 21
HiyA 21
910 19
Noble 16
sorry 16
Bale 13
SilentControl 11
Icarus 6
Dota 2
NeuroSwarm116
ODPixel110
XcaliburYe77
febbydoto17
Counter-Strike
olofmeister1734
shoxiejesuss1335
allub237
x6flipin152
Super Smash Bros
Mew2King104
Other Games
singsing1645
B2W.Neo273
crisheroes228
Sick129
Pyrionflax127
Livibee90
ZerO(Twitch)16
Organizations
StarCraft: Brood War
CasterMuse 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 77
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1058
Upcoming Events
Wardi Open
25m
Rex10
Monday Night Weeklies
5h 25m
Replay Cast
12h 25m
Sparkling Tuna Cup
22h 25m
LiuLi Cup
23h 25m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 13h
Replay Cast
1d 21h
LiuLi Cup
1d 23h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.