• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:48
CEST 21:48
KST 04:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?98Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6262 users

[M] (4) ESV Khaydaria by IronManSC - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 07 2012 16:01 GMT
#41
Wouldn't decreasing the deadspace between the middle ramp and the rock ramp also help alleviate that weakness (power of middle bases)? I really like the current OP version.
The current 'working on' version could possibly have mains retracted a little from the lowground below the thirds?

Also, aren't pylons above the rocks very safe, considering the very long distance to run around. I'm thinking mainly about WG at 7:30-or so PvZ builds.
Nothing is impossible, only some things for some people.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 07 2012 17:08 GMT
#42
On June 07 2012 11:22 PandaZerg wrote:
love it!
Your best one imo!

If all 4 positions are activated, did you already think to put destructible rocks there (red lines)? it might help when players spawn in close position.

+ Show Spoiler +
[image loading]


You're looking at the wrong image. look at the pic on page 2.... just a few posts above this one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
UThunder
Profile Joined May 2012
Hungary7 Posts
June 07 2012 17:34 GMT
#43
Pretty Cool Desing!! Good Job!
Balance looks like good too.
Like it! :D
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-06-07 18:46:51
June 07 2012 18:41 GMT
#44
haha Should be better like this

First version had a more unique design.
I prefer by far the older version, but newer is not bad either.
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
June 07 2012 20:34 GMT
#45
I like this map a lot. Great textures and aesthetics, and looks fun to play on. I'll be trying it asap.
Make more anything.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 07 2012 21:07 GMT
#46
Khaydaria 0.3 now published! The Overview in the OP is updated with its current published version.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 07 2012 22:56 GMT
#47
I love it. The architecture is original and intricate. The naturals are fine, the choice between two thirds is nice, hence the forth is quite easy to take. I imagine myself in fights not in the center of the map but rather along the "sides" that seem to be more moutainous and that interests me.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 07 2012 23:56 GMT
#48
I <3 this map
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 08 2012 07:32 GMT
#49
Khaydaria 0.3 Changes: 6/8/12

1) Main bases slightly trimmed off near the naturals.

2) Main base ramps now moved 1x closer to the natural ramp to avoid the long distance to wall off your natural.

3) All center bases are now on high ground pods, and feature 6m1hyg.

4) All center bases contain destructible rocks to disable close spawn dirtiness. For one, they force players (in close spawn) to use the center of the map for traveling, rushing, etc. Secondly, the rocks can be broken down to open up additional safe passage to a new cluster of bases on your half of the map.

*Overview, screenshots, analyzer, and description are updated in the OP.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 08 2012 16:47 GMT
#50
I have to say I liked the original way more. It was a truly unique design.
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 08 2012 16:59 GMT
#51
On June 09 2012 01:47 a176 wrote:
I have to say I liked the original way more. It was a truly unique design.

Me too. The original had something similar to Scars of Aiur, in that it was just a really cool design, now I feel it's slightly less so. It's still a good map, but I feel that original uniqueness is gone.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 08 2012 17:30 GMT
#52
It was changed for balance reasons.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-09 00:14:05
June 09 2012 00:13 GMT
#53
Map now re-uploaded as ESV Khaydaria on all servers, and is said to be included in next season's ESV Korean Weekly!

Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC

Thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
June 09 2012 00:36 GMT
#54
Hmm... I rally love the aesthetics of this map, in fact I'll go ahead and say that it's one of the nicest-looking SC2 maps I've seen in a really long time.

My only concern with this map is that in the late game, you can hold a lot of bases easily. Perhaps for the rocks at the logical fourth, have them only 80% blocking the path, kind of like on Daybreak of Cloud.
As for the radial symmetry, it isn't perfect but it is definitely a huge improvement from Antiga. I can see multiple logical bases that one can take as a nice third.

Overall, I have to say that I really like this map.
You mean I just write stuff here and other people can see it?
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 09 2012 02:06 GMT
#55
On June 09 2012 01:59 NewSunshine wrote:
Show nested quote +
On June 09 2012 01:47 a176 wrote:
I have to say I liked the original way more. It was a truly unique design.

Me too. The original had something similar to Scars of Aiur, in that it was just a really cool design, now I feel it's slightly less so. It's still a good map, but I feel that original uniqueness is gone.


I have to agree. Infact the ESV chat got in an argument over whether or not we need to push innovation (and in what way) over this map. Even though it pissed some people off, it needed to be brought up :p

Personally I think the new version of this map isn't as interesting as the previous versions. It kinda loses my interest because I just don't see it being very fun to play. It doesn't really do anythign in the way of making sc2 better or more fun to watch imo- I advocate for trying new things. For the sake of giving examples, I think we can experiment with eggs, islands, mineral blocks, backdoors, asymmetry (or new symmetry), dark templars blocking pathways, XelNaga Towers inaccessible by ground, cliffs at expansions, etc.
https://liquipedia.net/starcraft2/Monitor
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 09 2012 03:13 GMT
#56
THANKS FOR UR CONTRIBUTION
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
algue
Profile Joined July 2011
France1436 Posts
June 09 2012 11:13 GMT
#57
I really love the changes ! Great job ! I hope you will stream soon , I'm always looking for your stream but never find it live
What are your streaming schedule ?
rly ?
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
June 09 2012 13:25 GMT
#58
Looks amazing and well balanced for a rotationally symmetric map. Attack paths early game feel a bit constricted, but you can't change any of it without really overthrowing the map design (imo) and I guess you might as well make a whole different map then ^^;
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-12 23:18:04
June 12 2012 23:17 GMT
#59
Map was played on for the first time in the ESV Korean Weekly last night! It was a ZvZ between Freaky and Life. It was fantastic =) Hope to see more! Thanks so much for all the testing and feedback given guys. So far so good.

EDIT- Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 13 2012 01:21 GMT
#60
On June 13 2012 08:17 IronManSC wrote:
Map was played on for the first time in the ESV Korean Weekly last night! It was a ZvZ between Freaky and Life. It was fantastic =) Hope to see more! Thanks so much for all the testing and feedback given guys. So far so good.

EDIT- Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC


Don't you have to PM the admins? That's what I did - it's way quicker.
Mapmaker of Frost, Fruitland and Bridgehead
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#62
RotterdaM1035
TKL 428
SteadfastSC309
IndyStarCraft 244
ZombieGrub104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1035
TKL 428
SteadfastSC 309
IndyStarCraft 244
ZombieGrub104
Trap 28
MindelVK 26
StarCraft: Brood War
Shuttle 915
White-Ra 131
Mong 45
Dota 2
monkeys_forever105
Counter-Strike
byalli1784
Heroes of the Storm
Liquid`Hasu475
Other Games
Grubby3930
Liquid`RaSZi3571
fl0m1518
Beastyqt820
ceh9580
C9.Mang0182
420jenkins109
Trikslyr65
Organizations
Other Games
gamesdonequick1189
BasetradeTV75
[ Show 13 non-featured ]
StarCraft 2
• kabyraGe 165
• EnkiAlexander 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22219
Other Games
• imaqtpie1537
• Shiphtur448
Upcoming Events
Afreeca Starleague
14h 12m
Leta vs ggaemo
Jaedong vs Queen
GSL
15h 12m
PiGosaur Cup
1d 4h
Kung Fu Cup
1d 15h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.