• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:22
CEST 04:22
KST 11:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9992 users

[M] (4) ESV Khaydaria by IronManSC - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 07 2012 16:01 GMT
#41
Wouldn't decreasing the deadspace between the middle ramp and the rock ramp also help alleviate that weakness (power of middle bases)? I really like the current OP version.
The current 'working on' version could possibly have mains retracted a little from the lowground below the thirds?

Also, aren't pylons above the rocks very safe, considering the very long distance to run around. I'm thinking mainly about WG at 7:30-or so PvZ builds.
Nothing is impossible, only some things for some people.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 07 2012 17:08 GMT
#42
On June 07 2012 11:22 PandaZerg wrote:
love it!
Your best one imo!

If all 4 positions are activated, did you already think to put destructible rocks there (red lines)? it might help when players spawn in close position.

+ Show Spoiler +
[image loading]


You're looking at the wrong image. look at the pic on page 2.... just a few posts above this one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
UThunder
Profile Joined May 2012
Hungary7 Posts
June 07 2012 17:34 GMT
#43
Pretty Cool Desing!! Good Job!
Balance looks like good too.
Like it! :D
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-06-07 18:46:51
June 07 2012 18:41 GMT
#44
haha Should be better like this

First version had a more unique design.
I prefer by far the older version, but newer is not bad either.
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
June 07 2012 20:34 GMT
#45
I like this map a lot. Great textures and aesthetics, and looks fun to play on. I'll be trying it asap.
Make more anything.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 07 2012 21:07 GMT
#46
Khaydaria 0.3 now published! The Overview in the OP is updated with its current published version.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 07 2012 22:56 GMT
#47
I love it. The architecture is original and intricate. The naturals are fine, the choice between two thirds is nice, hence the forth is quite easy to take. I imagine myself in fights not in the center of the map but rather along the "sides" that seem to be more moutainous and that interests me.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 07 2012 23:56 GMT
#48
I <3 this map
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 08 2012 07:32 GMT
#49
Khaydaria 0.3 Changes: 6/8/12

1) Main bases slightly trimmed off near the naturals.

2) Main base ramps now moved 1x closer to the natural ramp to avoid the long distance to wall off your natural.

3) All center bases are now on high ground pods, and feature 6m1hyg.

4) All center bases contain destructible rocks to disable close spawn dirtiness. For one, they force players (in close spawn) to use the center of the map for traveling, rushing, etc. Secondly, the rocks can be broken down to open up additional safe passage to a new cluster of bases on your half of the map.

*Overview, screenshots, analyzer, and description are updated in the OP.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 08 2012 16:47 GMT
#50
I have to say I liked the original way more. It was a truly unique design.
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 08 2012 16:59 GMT
#51
On June 09 2012 01:47 a176 wrote:
I have to say I liked the original way more. It was a truly unique design.

Me too. The original had something similar to Scars of Aiur, in that it was just a really cool design, now I feel it's slightly less so. It's still a good map, but I feel that original uniqueness is gone.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 08 2012 17:30 GMT
#52
It was changed for balance reasons.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-09 00:14:05
June 09 2012 00:13 GMT
#53
Map now re-uploaded as ESV Khaydaria on all servers, and is said to be included in next season's ESV Korean Weekly!

Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC

Thanks!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
June 09 2012 00:36 GMT
#54
Hmm... I rally love the aesthetics of this map, in fact I'll go ahead and say that it's one of the nicest-looking SC2 maps I've seen in a really long time.

My only concern with this map is that in the late game, you can hold a lot of bases easily. Perhaps for the rocks at the logical fourth, have them only 80% blocking the path, kind of like on Daybreak of Cloud.
As for the radial symmetry, it isn't perfect but it is definitely a huge improvement from Antiga. I can see multiple logical bases that one can take as a nice third.

Overall, I have to say that I really like this map.
You mean I just write stuff here and other people can see it?
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 09 2012 02:06 GMT
#55
On June 09 2012 01:59 NewSunshine wrote:
Show nested quote +
On June 09 2012 01:47 a176 wrote:
I have to say I liked the original way more. It was a truly unique design.

Me too. The original had something similar to Scars of Aiur, in that it was just a really cool design, now I feel it's slightly less so. It's still a good map, but I feel that original uniqueness is gone.


I have to agree. Infact the ESV chat got in an argument over whether or not we need to push innovation (and in what way) over this map. Even though it pissed some people off, it needed to be brought up :p

Personally I think the new version of this map isn't as interesting as the previous versions. It kinda loses my interest because I just don't see it being very fun to play. It doesn't really do anythign in the way of making sc2 better or more fun to watch imo- I advocate for trying new things. For the sake of giving examples, I think we can experiment with eggs, islands, mineral blocks, backdoors, asymmetry (or new symmetry), dark templars blocking pathways, XelNaga Towers inaccessible by ground, cliffs at expansions, etc.
https://liquipedia.net/starcraft2/Monitor
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 09 2012 03:13 GMT
#56
THANKS FOR UR CONTRIBUTION
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
algue
Profile Joined July 2011
France1436 Posts
June 09 2012 11:13 GMT
#57
I really love the changes ! Great job ! I hope you will stream soon , I'm always looking for your stream but never find it live
What are your streaming schedule ?
rly ?
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
June 09 2012 13:25 GMT
#58
Looks amazing and well balanced for a rotationally symmetric map. Attack paths early game feel a bit constricted, but you can't change any of it without really overthrowing the map design (imo) and I guess you might as well make a whole different map then ^^;
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-12 23:18:04
June 12 2012 23:17 GMT
#59
Map was played on for the first time in the ESV Korean Weekly last night! It was a ZvZ between Freaky and Life. It was fantastic =) Hope to see more! Thanks so much for all the testing and feedback given guys. So far so good.

EDIT- Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 13 2012 01:21 GMT
#60
On June 13 2012 08:17 IronManSC wrote:
Map was played on for the first time in the ESV Korean Weekly last night! It was a ZvZ between Freaky and Life. It was fantastic =) Hope to see more! Thanks so much for all the testing and feedback given guys. So far so good.

EDIT- Can a mod/admin change the title to the following:

[M] (4) ESV Khaydaria by IronManSC


Don't you have to PM the admins? That's what I did - it's way quicker.
Mapmaker of Frost, Fruitland and Bridgehead
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 180
StarCraft: Brood War
GuemChi 5509
Artosis 691
NaDa 14
Bale 12
Dota 2
monkeys_forever399
Other Games
summit1g11629
Grubby917
JimRising 601
WinterStarcraft381
Maynarde109
ViBE53
Mew2King51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH255
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra995
Upcoming Events
Replay Cast
6h 38m
Afreeca Starleague
7h 38m
Light vs Calm
Royal vs Mind
Wardi Open
8h 38m
Monday Night Weeklies
13h 38m
Replay Cast
21h 38m
Sparkling Tuna Cup
1d 7h
Afreeca Starleague
1d 7h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 21h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.