On May 27 2012 01:54 Meltage wrote:
Hmm I think it's published private
I'll investigate
Hmm I think it's published private
![](/mirror/smilies/frown.gif)
If you need me to host on NA just let me know.
Forum Index > SC2 Maps & Custom Games |
IronManSC
United States2119 Posts
On May 27 2012 01:54 Meltage wrote: Show nested quote + On May 26 2012 01:54 PandaZerg wrote: The map is still not available on NA, nor as TWP nor as Silver Sands. Hmm I think it's published private ![]() If you need me to host on NA just let me know. | ||
Acied
Germany21 Posts
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Meltage
Germany613 Posts
![]() It's now up on NA, in public this time. | ||
PandaZerg
Canada148 Posts
![]() Map is better than I thought. Look greater in real too! Good map! I think you should look to add a base in the middle (one for each player). As zerg, I feel like it miss one base for the map dimensions. Top and bottom bases looks impossible to hold as zerg without mass spine/spore into it (too much narrow around it to surround Terran and Protoss mid-late game). Personally, I was not able to take those bases. Maybe it's me. Distances and design are fine! I will play more game on it. Good Job! ![]() | ||
Wafflelisk
Canada1061 Posts
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Meltage
Germany613 Posts
BTW, do you have replays? I'd love to know how the map feels from the other players perspective in matchups vs zergs. | ||
PandaZerg
Canada148 Posts
The map is also awesome like this too. Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better. It's just personal suggestions. Before changing anything, I thing you should wait to get more feedback. I don't have interesting replay on it yet. I won an easy game and lost 2 against players. Otherwise, I did some game with AI to test how it would be easy to hold all bases in later game vs Protoss and Terran. Nothing very serious. Good luck for MotM final ![]() | ||
Meltage
Germany613 Posts
On May 29 2012 22:36 PandaZerg wrote: Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better. . Good luck for MotM final ![]() Its great with feedback, regardless of how subjective it might be ![]() | ||
Meltage
Germany613 Posts
The show is called Cartographer and will be aired every tuesday by DoA. It's also rebroadcasted 02:30 GMT (+00:00) I think. ( source: link ) | ||
Sspinner
United States26 Posts
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Meltage
Germany613 Posts
On June 11 2012 02:38 Sspinner wrote: I've only played a few games on this map but I find that it is very hard to hold my third as Zerg versus Terran Ok, how come? I expected T have more trouble. | ||
Meltage
Germany613 Posts
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SanD__
Netherlands28 Posts
![]() But honestly, I think you did a good job on the textures and the overall aesthetics and that gives your map something extra, next to proper map mechanics. | ||
Meltage
Germany613 Posts
![]() Updated VODs Mappers Monthly, July 8th http://sv.twitch.tv/veloh15/b/324177966 | ||
Meltage
Germany613 Posts
Mappers Monthly Finals, July 8th http://sv.twitch.tv/veloh15/b/325913005 6 games were played | ||
EatThePath
United States3943 Posts
I never noticed the doodads you added to the XWTs, the little feet; that looks cool. ^^ Yay for maps getting slightly more exposure. | ||
Meltage
Germany613 Posts
I also made a few aesthetic tweaks because of new lighting and fixed a small pathing bug (I'm pretty sure the pre-patch version of the editor did not display it) On NA it's published as melee atm, without the small tweaks. Read more about the choice of Arcade - Strategy for melee maps in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=358280 | ||
Meltage
Germany613 Posts
http://www.reddit.com/r/starcraft/comments/172u8r/ipl_2013_map_tournament/ | ||
SidianTheBard
United States2474 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=388872 Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league. | ||
Veloh15
United States161 Posts
On February 12 2013 12:42 SidianTheBard wrote: Congrats on making it into the HoTS GSTL preseason. Should be pretty exciting stuff. http://www.teamliquid.net/forum/viewmessage.php?topic_id=388872 Show nested quote + Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league. Cool stuff its been a long time since a big tournament has picked up a foreigner map! | ||
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