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[M] (2) TPW Silver Sands - Page 3

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 26 2012 18:50 GMT
#41
On May 27 2012 01:54 Meltage wrote:
Show nested quote +
On May 26 2012 01:54 PandaZerg wrote:
The map is still not available on NA, nor as TWP nor as Silver Sands.


Hmm I think it's published private I'll investigate


If you need me to host on NA just let me know.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Acied
Profile Joined May 2012
Germany21 Posts
May 26 2012 22:25 GMT
#42
I like
Meltage
Profile Joined October 2010
Germany613 Posts
May 27 2012 20:44 GMT
#43
@IronManSC - Thanks! But I managed to have martin take it out of private

It's now up on NA, in public this time.
http://mentalbalans.se/aggedesign
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-05-29 04:28:09
May 29 2012 04:21 GMT
#44
Yeah it works on NA now

Map is better than I thought. Look greater in real too! Good map!

I think you should look to add a base in the middle (one for each player). As zerg, I feel like it miss one base for the map dimensions. Top and bottom bases looks impossible to hold as zerg without mass spine/spore into it (too much narrow around it to surround Terran and Protoss mid-late game). Personally, I was not able to take those bases. Maybe it's me.

Distances and design are fine! I will play more game on it.
Good Job!
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
May 29 2012 07:44 GMT
#45
Not knowledgeable enough about map making, or good enough at the game to give any gameplay suggestions (seems fun to play on though), but the map looks fantastic, both from above and when played.
Waffles > Pancakes
Meltage
Profile Joined October 2010
Germany613 Posts
May 29 2012 12:07 GMT
#46
@PandaZerg - thanks for testing! If you cut through the middle high grounds, you might be able to flank and surround an army at the wider area in between the high ground and the last base.

BTW, do you have replays?

I'd love to know how the map feels from the other players perspective in matchups vs zergs.
http://mentalbalans.se/aggedesign
PandaZerg
Profile Joined April 2012
Canada148 Posts
Last Edited: 2012-05-29 16:38:36
May 29 2012 13:36 GMT
#47
I thought a good idea would be to bring top and bottom bases nearest of each side and just enlarge a little bit the entrance.
The map is also awesome like this too.

Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better.

It's just personal suggestions. Before changing anything, I thing you should wait to get more feedback. I don't have interesting replay on it yet. I won an easy game and lost 2 against players. Otherwise, I did some game with AI to test how it would be easy to hold all bases in later game vs Protoss and Terran. Nothing very serious.

Good luck for MotM final
Meltage
Profile Joined October 2010
Germany613 Posts
May 30 2012 08:11 GMT
#48
On May 29 2012 22:36 PandaZerg wrote:
Or, at the bottom of left middle high ground between both ramp and at the top of right middle high ground between both ramps. But I think first idea would be better.
.

Good luck for MotM final


Its great with feedback, regardless of how subjective it might be This is hard to understand, though. Could you draw a picture or something?
http://mentalbalans.se/aggedesign
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-06-05 21:46:49
June 05 2012 21:45 GMT
#49
TPW Silver Sands will be featured on IPLtv at at 3pm PST (in 18 min -> 22:00 GMT (+00:00) ).

The show is called Cartographer and will be aired every tuesday by DoA. It's also rebroadcasted 02:30 GMT (+00:00) I think.

( source: link )
http://mentalbalans.se/aggedesign
Sspinner
Profile Joined May 2011
United States26 Posts
June 10 2012 17:38 GMT
#50
I've only played a few games on this map but I find that it is very hard to hold my third as Zerg versus Terran
Meltage
Profile Joined October 2010
Germany613 Posts
June 10 2012 18:24 GMT
#51
On June 11 2012 02:38 Sspinner wrote:
I've only played a few games on this map but I find that it is very hard to hold my third as Zerg versus Terran


Ok, how come? I expected T have more trouble.
http://mentalbalans.se/aggedesign
Meltage
Profile Joined October 2010
Germany613 Posts
June 19 2012 11:51 GMT
#52
Updated OP with the Cartographer VOD:

http://mentalbalans.se/aggedesign
SanD__
Profile Joined August 2011
Netherlands28 Posts
June 29 2012 13:24 GMT
#53
I like the sand theme

But honestly, I think you did a good job on the textures and the overall aesthetics and that gives your map something extra, next to proper map mechanics.
Continuous effort - not strength or intelligence - is the key to unlocking our potential. -Winston S. Churchill
Meltage
Profile Joined October 2010
Germany613 Posts
July 09 2012 10:59 GMT
#54
SanD__ - thanks

Updated VODs

Mappers Monthly, July 8th

http://sv.twitch.tv/veloh15/b/324177966
http://mentalbalans.se/aggedesign
Meltage
Profile Joined October 2010
Germany613 Posts
July 24 2012 11:22 GMT
#55
Updated VODS

Mappers Monthly Finals, July 8th
http://sv.twitch.tv/veloh15/b/325913005

6 games were played
http://mentalbalans.se/aggedesign
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2012 23:12 GMT
#56
Fun watching some games on cartographer! Did they contact you about the show?

I never noticed the doodads you added to the XWTs, the little feet; that looks cool. ^^

Yay for maps getting slightly more exposure.
Comprehensive strategic intention: DNE
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-08-04 21:33:09
August 04 2012 20:11 GMT
#57
Published on EU in Arcade - Strategy as TPW Silver Sands

I also made a few aesthetic tweaks because of new lighting and fixed a small pathing bug (I'm pretty sure the pre-patch version of the editor did not display it)

On NA it's published as melee atm, without the small tweaks.

Read more about the choice of Arcade - Strategy for melee maps in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=358280
http://mentalbalans.se/aggedesign
Meltage
Profile Joined October 2010
Germany613 Posts
January 23 2013 10:01 GMT
#58
TPW Silver Sands along with 3 other TPW maps (and yet another 3 comunity-made-maps) are featured in IPL 2013 Map Tournament:

http://www.reddit.com/r/starcraft/comments/172u8r/ipl_2013_map_tournament/
http://mentalbalans.se/aggedesign
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 12 2013 03:42 GMT
#59
Congrats on making it into the HoTS GSTL preseason. Should be pretty exciting stuff.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=388872


Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Veloh15
Profile Joined January 2012
United States161 Posts
February 12 2013 03:51 GMT
#60
On February 12 2013 12:42 SidianTheBard wrote:
Congrats on making it into the HoTS GSTL preseason. Should be pretty exciting stuff.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=388872

Show nested quote +

Prime, LG-IM, StarTale, FXOpen, MVP, NSH, Team AZUBU SC2, and Axiom-Acer will participate in the “Heart of the Swarm GSTL Pre-Season.” The game format will be single-elimination tournament, best of 7, all-kill format; all tournaments will be done on the HotS beta server, and the maps are the previously used Akilon Wastes, GSL Bel’shir Vestige SE, GSL Whirlwind Se, GSL Icarus. On top of this, new maps Howling Peak, DF Atlas, and TPW Silver Sands will be used starting with this team league.

Cool stuff its been a long time since a big tournament has picked up a foreigner map!
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