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[M] (2) TPW Silver Sands - Page 5

Forum Index > SC2 Maps & Custom Games
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Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2013-02-16 22:26:13
February 16 2013 21:31 GMT
#81
Thanks fenix303 and Rife.

My mistake, I had a version of the map called "GSTL TPW SilverSands" published by mistake, that was prob using WoL dependencies. I removed theat map a few hours ago when I noticed. The "official" version to play should be 'GSL TPW Silver Sands' in both HOTS beta and WoL EU, without issues.

EDIT: Ok, still an issue, I'm fixing it atm.

EDIT 2: Fixed!
http://mentalbalans.se/aggedesign
Meltage
Profile Joined October 2010
Germany613 Posts
February 23 2013 15:39 GMT
#82
TPW Silver Sands is currently being played in GSTL. This is the first good game so far:

link to VOD on gomtv

Ragnarok is on a killing spree and facing MMA.

When you ahve watched you should go here and vote for your fav maps:
http://sc2melee.net/maps
http://mentalbalans.se/aggedesign
moskonia
Profile Joined January 2011
Israel1448 Posts
February 23 2013 16:17 GMT
#83
After seeing the map played I got to say you need to fix all of the high ground pods, they are really not clear and I am sure the players were confused themselves as well as the viewers, I would make few areas only droppable and mark them as such somehow, and the rest you can not drop onto. The map seems good, but unclear things should be fixed. As a Protoss I also dislike the easily wallable main, but I guess its ok that way even if it wasn't your first intention, only slightly annoying.
llIH
Profile Joined June 2011
Norway2144 Posts
February 23 2013 16:20 GMT
#84
Great map! Good job!
nomyx
Profile Joined June 2012
United States2205 Posts
February 23 2013 18:50 GMT
#85
MMA vs Ragnarok was amazing on this map, the little area that T can put siege tanks / marine / widow mine is very nice and it's cool in TvZ because zerg has an answer to it (viper with blinding cloud + abduct).
Mullet_Ben
Profile Joined August 2011
United States54 Posts
February 23 2013 20:59 GMT
#86
you need to fix all of the high ground pods, they are really not clear and I am sure the players were confused themselves as well as the viewers, I would make few areas only droppable and mark them as such somehow, and the rest you can not drop onto.


I sort of agree with this, in that I didn't realize that all the pods were droppable. That said, how are you supposed to clarify that these locations are droppable? Every pod on the map seems to be pathable, so it isn't as though the map itself is internally inconsistent. I think it's just because we've seen a good number of maps where people didn't bother to put doodads all over unpathable high grounds that there's some ambiguity about whether a certain area is in fact droppable. It might also be because we haven't seen this many pathable high ground areas that some people (myself included) assumed they were unpathable, like the majority of tiny high ground pods we see lately.

I actually like the way they are all droppable, it just might take a little getting used to.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2013-02-23 23:30:44
February 23 2013 22:14 GMT
#87
On February 24 2013 01:17 moskonia wrote:
After seeing the map played I got to say you need to fix all of the high ground pods, they are really not clear and I am sure the players were confused themselves as well as the viewers, I would make few areas only droppable and mark them as such somehow, and the rest you can not drop onto. The map seems good, but unclear things should be fixed. As a Protoss I also dislike the easily wallable main, but I guess its ok that way even if it wasn't your first intention, only slightly annoying.


Thanks for the feedback. To be honest I didnt think marines coudl be dropped on the really small pods. ButI've made sure you cant drop on anythign that has decorative models (aka doodads in the editor) on top of them. Those that are intended to be dropable shoudl be quite clear. Please be specific if you can from looking at the overview picture or the time in the VOD. I actually don't think the players were confused .. I think they knew and exploited the map as much as possible. MMA was awesome in that regard.

I should also add that the GSTL version of the map is out of my hands. All I can do is update my own version of GSL TPW Silver Sands on EU, perhaps NA and on HotS beta.

On February 24 2013 03:50 nomyx wrote:
MMA vs Ragnarok was amazing on this map, the little area that T can put siege tanks / marine / widow mine is very nice and it's cool in TvZ because zerg has an answer to it (viper with blinding cloud + abduct).


Yes. I enjoyed seeing this too. In the OP there are detail images showing all the intended dropzones.

EDIT: there were some issues. There should be small rocks and/or other decarative models were you can't drop. In my suported version of the map the ovie-pods where you could drop 3x marines are fixed in the HotS version (currently can't use the WoL editor atm ). See version history for the fixes.
http://mentalbalans.se/aggedesign
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