On February 24 2013 01:17 moskonia wrote:
After seeing the map played I got to say you need to fix all of the high ground pods, they are really not clear and I am sure the players were confused themselves as well as the viewers, I would make few areas only droppable and mark them as such somehow, and the rest you can not drop onto. The map seems good, but unclear things should be fixed. As a Protoss I also dislike the easily wallable main, but I guess its ok that way even if it wasn't your first intention, only slightly annoying.
Thanks for the feedback. To be honest I didnt think marines coudl be dropped on the really small pods. ButI've made sure you cant drop on anythign that has decorative models (aka doodads in the editor) on top of them. Those that are intended to be dropable shoudl be quite clear. Please be specific if you can from looking at the overview picture or the time in the VOD. I actually don't think the players were confused .. I think they knew and exploited the map as much as possible. MMA was awesome in that regard.
I should also add that the GSTL version of the map is out of my hands. All I can do is update my own version of GSL TPW Silver Sands on EU, perhaps NA and on HotS beta.
On February 24 2013 03:50 nomyx wrote:
MMA vs Ragnarok was amazing on this map, the little area that T can put siege tanks / marine / widow mine is very nice and it's cool in TvZ because zerg has an answer to it (viper with blinding cloud + abduct).
Yes. I enjoyed seeing this too. In the OP there are detail images showing all the intended dropzones.
EDIT: there were some issues. There should be small rocks and/or other decarative models were you can't drop. In my suported version of the map the ovie-pods where you could drop 3x marines are fixed in the HotS version (currently can't use the WoL editor atm
). See version history for the fixes.