• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:14
CET 08:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA3StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1834 users

[M] (2) TPW Silver Sands - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
February 12 2013 04:18 GMT
#61
Grats on (pre-season) GSTL =]
RFDaemoniac
Profile Joined September 2011
United States544 Posts
February 12 2013 05:18 GMT
#62
This is awesome! yay! and it's a super technical map, too It just might be enough to make me buy a 2013 GSL ticket (previously I was happy with just a $5 proleague ticket, which was kind of a shame because of how cool the GSL was in 2012)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 12 2013 07:36 GMT
#63
On February 12 2013 14:18 RFDaemoniac wrote:
This is awesome! yay! and it's a super technical map, too It just might be enough to make me buy a 2013 GSL ticket (previously I was happy with just a $5 proleague ticket, which was kind of a shame because of how cool the GSL was in 2012)

dittodittoditto
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
February 12 2013 08:42 GMT
#64
this is still probably one of the prettiest overviews for a map I've seen (in-game up close I'm sure it's nice too). The blue and orange goes so well together. I guess there's a reason why so many movie posters use blue+orange http://www.slashfilm.com/orangeblue-contrast-in-movie-posters/
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 12 2013 15:58 GMT
#65
By the way, is this intentional:

[image loading]

This is a tight wall with 1 rax and 1 depot. Just realized you could wall like this from seeing the overview. I can't imagine this is intentional?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Fatam
Profile Joined June 2012
1986 Posts
February 12 2013 19:48 GMT
#66
Yeah probably should be adjusted. Being able to prevent a 9 probe from getting in is pretty op (imo)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 12 2013 19:50 GMT
#67
I concur. For some reason these things never escape me. Years of experience with BW walling have honed my eyes to transhuman capabilities to spot these things. I daresay I can even see on eyes if an ultralisk can or can't fit through the gap in a barracks and a depot.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
MarcusRife
Profile Joined March 2011
343 Posts
February 13 2013 00:02 GMT
#68
I played a game on the GSTL TPW Silver Sands map and my Mutalisks had WOL stats. Can someone else verify? There might be other issues as well.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 13 2013 00:05 GMT
#69
It's pretty hard to miss that type of ramp placement, so if it's gone this long without being changed I daresay it was intentional. Whether or not it's better is a different point.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meltage
Profile Joined October 2010
Germany613 Posts
February 13 2013 00:08 GMT
#70
On February 13 2013 00:58 SiskosGoatee wrote:
By the way, is this intentional:

[image loading]

This is a tight wall with 1 rax and 1 depot. Just realized you could wall like this from seeing the overview. I can't imagine this is intentional?


Thanks for bringing it up. There is some unstandard stuff going on in the main and natural. For instance, a prot FFE can be done with 1 nexus, 1 pylon and 1 gateway (or any 4x4 building) in the natural. I can make changes to the map but the actual map file is in the hands of GSL atm ^^ I don't know if they will contact me about changes and use the map I publish (GSL TPW Silver Sands in hots beta), or make changes themselves and publish their own file. There has been no contact with them after sending them the map file.
http://mentalbalans.se/aggedesign
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-13 00:16:55
February 13 2013 00:12 GMT
#71
One would assume indeed it is intentional if it went by for so long. But one'd be hard pressed to find people who think this is a good idea.

Then again, in HotS this is ostensibly less of a problem than in WoL because P can scout gas with a mothership core. But still, I believe this map is supposed to suit WoL as well. In any case. I believe I speak for a lot of people when I say that being able to do this is a dealbreaker for a map. If it is intentional, note it as a pretty severe criticism on my part.

In any case, in this thread no one actually pointed it out. Which I find a very unusual thing if people actually were aware of it. Though the author may be aware and did it consciously, at the very least this decision is controversial and if people were largely aware of this it would've been hotly debated as this property of the map is about as controversial as a dropable high ground overlooking the natural.

EDit: Apparently it's not intentional:

On February 13 2013 09:08 Meltage wrote:
Show nested quote +
On February 13 2013 00:58 SiskosGoatee wrote:
By the way, is this intentional:

[image loading]

This is a tight wall with 1 rax and 1 depot. Just realized you could wall like this from seeing the overview. I can't imagine this is intentional?


Thanks for bringing it up. There is some unstandard stuff going on in the main and natural. For instance, a prot FFE can be done with 1 nexus, 1 pylon and 1 gateway (or any 4x4 building) in the natural. I can make changes to the map but the actual map file is in the hands of GSL atm ^^ I don't know if they will contact me about changes and use the map I publish (GSL TPW Silver Sands in hots beta), or make changes themselves and publish their own file. There has been no contact with them after sending them the map file.


This is another thing by the way, the ramp is I feel too close to the main building and congests army movement a bit too much when you come down the ramp to defend I feel. Maybe move the ramp a bit and also make it require a standard 2depot 1 rax wall?

WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 13 2013 02:12 GMT
#72
Congrats on getting into the prelim GSTL! I have a few qualms with the corner bases, but its a solid map. Middle is cool. The towers are not.
https://liquipedia.net/starcraft2/Monitor
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2013-02-13 12:44:09
February 13 2013 12:42 GMT
#73
I've kinda highlighted the VOD and map analysis by Doa and Axlav back in july in the OP.



Seeing this months ago, I didn't react much and had forgotten about it. Basically, I thought it's not necessarily bad. I can only asume GSL have noticed and believes the same. As I said, there's some unstandard stuff going on. If those features prove to be issues, there are easy fixes. The map provides the oportunity to test that out.

I made the map for WoL and don't know more than anyone else how it will play in HoTS. Ovies and MS cores, I supose.

BTW, I added 4 units of air space to the height of the map, so the height is now 128 up from 124. I also removed a doodad (unpathable, no effect on gameplay) that looked ugly on the main's cliff towards the natural. Those changes were not in the file I sent GSL. It'll be exciting to see if they'll make their own changes or not.

--

Monitor, thanks. It feels liek it has been worth those endless hours making maps when somethign liek this happens. Evne though you don't get paid. I should add, themap is like all my maps, a team effort. If you have somehting to say about the tower placement or corner bases, please do
http://mentalbalans.se/aggedesign
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-02-13 12:50:32
February 13 2013 12:47 GMT
#74
Mothership core probably makes the ability to wall with 1 depot and rax not that much of a problem any more yeah. In WoL it's kind of ridiculous though if it's on a ramp. Bel'Shir beach also had it and it was kind of stupid but at least you didn't have high ground advantage so a stalker could pressure the wall forcing you to reveal what you had.

Personally, I don't like ramp designs like that because they don't allow you to set up a good concave on top of the ramp either.

Edit: Well, say you use this and then proxy a rax in the middle of the map some-where, MSC won't arrive at the base before it gets going and if ti does, you don't have your MsC to help defend stuff. While it might not be game breakingly broken, I also see no real advantage in keeping it like that, it doesn't offer new and exciting play apart from cheeses that are harder to scout and deal with and making every matchup more of a coinflip.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
February 13 2013 13:29 GMT
#75
On February 13 2013 21:47 SiskosGoatee wrote:
Mothership core probably makes the ability to wall with 1 depot and rax not that much of a problem any more yeah. In WoL it's kind of ridiculous though if it's on a ramp. Bel'Shir beach also had it and it was kind of stupid but at least you didn't have high ground advantage so a stalker could pressure the wall forcing you to reveal what you had.

Personally, I don't like ramp designs like that because they don't allow you to set up a good concave on top of the ramp either.

Edit: Well, say you use this and then proxy a rax in the middle of the map some-where, MSC won't arrive at the base before it gets going and if ti does, you don't have your MsC to help defend stuff. While it might not be game breakingly broken, I also see no real advantage in keeping it like that, it doesn't offer new and exciting play apart from cheeses that are harder to scout and deal with and making every matchup more of a coinflip.


I think you're heavily exaggerating how little a 2 building wall off actually changes.

If they proxy a rax in the middle of the map it wouldn't make a difference if you could get into the main anyway.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2013-02-13 16:20:23
February 13 2013 15:33 GMT
#76
I updated OP with some close-up images, showing some features.


Close-ups
+ Show Spoiler +


Natural

[image loading]

[image loading]

[image loading]

Centre

[image loading]

CW Third

[image loading]

[image loading]

[image loading]

CCW Third

[image loading]

[image loading]

[image loading]

Last base

[image loading]

[image loading]

Aesthetics

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



--

I'm so hyped. Having google translate form korean this page says that MKP fights soO in the first game on this map, starting 6.10 CET (14:10 KST) on sunday. And DF Atlas is played on the first game of the tournament on saturday.
http://mentalbalans.se/aggedesign
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 13 2013 19:59 GMT
#77
On February 13 2013 22:29 Qikz wrote:

If they proxy a rax in the middle of the map it wouldn't make a difference if you could get into the main anyway.
Surely the fact that you instantly know they are proxying because you can check their scv count matters?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
February 14 2013 10:05 GMT
#78
On February 14 2013 00:33 Meltage wrote:
I updated OP with some close-up images, showing some features.


Close-ups
+ Show Spoiler +


Natural

[image loading]

[image loading]

[image loading]

Centre

[image loading]

CW Third

[image loading]

[image loading]

[image loading]

CCW Third

[image loading]

[image loading]

[image loading]

Last base

[image loading]

[image loading]

Aesthetics

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



--

I'm so hyped. Having google translate form korean this page says that MKP fights soO in the first game on this map, starting 6.10 CET (14:10 KST) on sunday. And DF Atlas is played on the first game of the tournament on saturday.

he's playing against lucky, not soo

congrats on getting your map out there! :D
ModeratorRetired LR Bonjwa
TL+ Member
Meltage
Profile Joined October 2010
Germany613 Posts
February 14 2013 18:21 GMT
#79
Ah thanks!

obv thought "Soo Z" was soO .. but Soo is Luckys real last name, if I got it right.
http://mentalbalans.se/aggedesign
fenix404
Profile Joined May 2011
United States305 Posts
February 16 2013 19:43 GMT
#80
On February 13 2013 09:02 MarcusRife wrote:
I played a game on the GSTL TPW Silver Sands map and my Mutalisks had WOL stats. Can someone else verify? There might be other issues as well.



i played that yesterday in the beta, and yes, it was a WoL down-mod, no MSC, old VRs etc...
"think for yourself, question authority"
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 906
Tasteless 303
Yoon 97
ToSsGirL 31
Icarus 11
Dota 2
XaKoH 148
League of Legends
JimRising 570
Counter-Strike
Coldzera 449
Other Games
summit1g16064
C9.Mang099
NeuroSwarm48
Organizations
Other Games
gamesdonequick653
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH203
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt553
Other Games
• Scarra1279
Upcoming Events
WardiTV Korean Royale
4h 46m
OSC
9h 46m
Replay Cast
15h 46m
Replay Cast
1d 1h
Kung Fu Cup
1d 4h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 15h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.