[M] (2) TPW Silver Sands - Page 4
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Adebisi
Canada1637 Posts
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RFDaemoniac
United States544 Posts
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EatThePath
United States3943 Posts
On February 12 2013 14:18 RFDaemoniac wrote: This is awesome! yay! and it's a super technical map, too ![]() dittodittoditto | ||
Fatam
1986 Posts
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SiskosGoatee
Albania1482 Posts
![]() This is a tight wall with 1 rax and 1 depot. Just realized you could wall like this from seeing the overview. I can't imagine this is intentional? | ||
Fatam
1986 Posts
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SiskosGoatee
Albania1482 Posts
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MarcusRife
343 Posts
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NewSunshine
United States5938 Posts
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Meltage
Germany613 Posts
On February 13 2013 00:58 SiskosGoatee wrote: By the way, is this intentional: ![]() This is a tight wall with 1 rax and 1 depot. Just realized you could wall like this from seeing the overview. I can't imagine this is intentional? Thanks for bringing it up. There is some unstandard stuff going on in the main and natural. For instance, a prot FFE can be done with 1 nexus, 1 pylon and 1 gateway (or any 4x4 building) in the natural. I can make changes to the map but the actual map file is in the hands of GSL atm ^^ I don't know if they will contact me about changes and use the map I publish (GSL TPW Silver Sands in hots beta), or make changes themselves and publish their own file. There has been no contact with them after sending them the map file. | ||
SiskosGoatee
Albania1482 Posts
Then again, in HotS this is ostensibly less of a problem than in WoL because P can scout gas with a mothership core. But still, I believe this map is supposed to suit WoL as well. In any case. I believe I speak for a lot of people when I say that being able to do this is a dealbreaker for a map. If it is intentional, note it as a pretty severe criticism on my part. In any case, in this thread no one actually pointed it out. Which I find a very unusual thing if people actually were aware of it. Though the author may be aware and did it consciously, at the very least this decision is controversial and if people were largely aware of this it would've been hotly debated as this property of the map is about as controversial as a dropable high ground overlooking the natural. EDit: Apparently it's not intentional: On February 13 2013 09:08 Meltage wrote: Thanks for bringing it up. There is some unstandard stuff going on in the main and natural. For instance, a prot FFE can be done with 1 nexus, 1 pylon and 1 gateway (or any 4x4 building) in the natural. I can make changes to the map but the actual map file is in the hands of GSL atm ^^ I don't know if they will contact me about changes and use the map I publish (GSL TPW Silver Sands in hots beta), or make changes themselves and publish their own file. There has been no contact with them after sending them the map file. This is another thing by the way, the ramp is I feel too close to the main building and congests army movement a bit too much when you come down the ramp to defend I feel. Maybe move the ramp a bit and also make it require a standard 2depot 1 rax wall? | ||
monitor
United States2403 Posts
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Meltage
Germany613 Posts
Seeing this months ago, I didn't react much and had forgotten about it. Basically, I thought it's not necessarily bad. I can only asume GSL have noticed and believes the same. As I said, there's some unstandard stuff going on. If those features prove to be issues, there are easy fixes. The map provides the oportunity to test that out. I made the map for WoL and don't know more than anyone else how it will play in HoTS. Ovies and MS cores, I supose. BTW, I added 4 units of air space to the height of the map, so the height is now 128 up from 124. I also removed a doodad (unpathable, no effect on gameplay) that looked ugly on the main's cliff towards the natural. Those changes were not in the file I sent GSL. It'll be exciting to see if they'll make their own changes or not. -- Monitor, thanks. It feels liek it has been worth those endless hours making maps when somethign liek this happens. Evne though you don't get paid. I should add, themap is like all my maps, a team effort. If you have somehting to say about the tower placement or corner bases, please do ![]() | ||
SiskosGoatee
Albania1482 Posts
Personally, I don't like ramp designs like that because they don't allow you to set up a good concave on top of the ramp either. Edit: Well, say you use this and then proxy a rax in the middle of the map some-where, MSC won't arrive at the base before it gets going and if ti does, you don't have your MsC to help defend stuff. While it might not be game breakingly broken, I also see no real advantage in keeping it like that, it doesn't offer new and exciting play apart from cheeses that are harder to scout and deal with and making every matchup more of a coinflip. | ||
Qikz
United Kingdom12022 Posts
On February 13 2013 21:47 SiskosGoatee wrote: Mothership core probably makes the ability to wall with 1 depot and rax not that much of a problem any more yeah. In WoL it's kind of ridiculous though if it's on a ramp. Bel'Shir beach also had it and it was kind of stupid but at least you didn't have high ground advantage so a stalker could pressure the wall forcing you to reveal what you had. Personally, I don't like ramp designs like that because they don't allow you to set up a good concave on top of the ramp either. Edit: Well, say you use this and then proxy a rax in the middle of the map some-where, MSC won't arrive at the base before it gets going and if ti does, you don't have your MsC to help defend stuff. While it might not be game breakingly broken, I also see no real advantage in keeping it like that, it doesn't offer new and exciting play apart from cheeses that are harder to scout and deal with and making every matchup more of a coinflip. I think you're heavily exaggerating how little a 2 building wall off actually changes. If they proxy a rax in the middle of the map it wouldn't make a difference if you could get into the main anyway. | ||
Meltage
Germany613 Posts
Close-ups + Show Spoiler + -- I'm so hyped. Having google translate form korean this page says that MKP fights soO in the first game on this map, starting 6.10 CET (14:10 KST) on sunday. And DF Atlas is played on the first game of the tournament on saturday. | ||
SiskosGoatee
Albania1482 Posts
On February 13 2013 22:29 Qikz wrote: Surely the fact that you instantly know they are proxying because you can check their scv count matters?If they proxy a rax in the middle of the map it wouldn't make a difference if you could get into the main anyway. | ||
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opterown
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Australia54783 Posts
On February 14 2013 00:33 Meltage wrote: I updated OP with some close-up images, showing some features. Close-ups + Show Spoiler + -- I'm so hyped. Having google translate form korean this page says that MKP fights soO in the first game on this map, starting 6.10 CET (14:10 KST) on sunday. And DF Atlas is played on the first game of the tournament on saturday. he's playing against lucky, not soo ![]() congrats on getting your map out there! :D | ||
Meltage
Germany613 Posts
obv thought "Soo Z" was soO .. but Soo is Luckys real last name, if I got it right. | ||
fenix404
United States305 Posts
On February 13 2013 09:02 MarcusRife wrote: I played a game on the GSTL TPW Silver Sands map and my Mutalisks had WOL stats. Can someone else verify? There might be other issues as well. i played that yesterday in the beta, and yes, it was a WoL down-mod, no MSC, old VRs etc... | ||
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