• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw? Geoff 'iNcontroL' Robinson has passed away
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2218 users

[M] (4) Aiur Refuge - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
MarcusRife
Profile Joined March 2011
343 Posts
May 20 2012 06:24 GMT
#21
On May 20 2012 06:59 IronManSC wrote:
This is such a innovative, technical, yet confusing map... I think you have a wonderful concept in mind, you just need to re-think a couple things. I don't think having two destructible rocks right next to each other is the best solution. Just use one diagonal and block off a single choke, for instance.

Also, the naturals have a tal'darim touch to it, although I can tell by the overview that you did your best to make them non-abusable by siege units, but the potential for proxy is increased by at least 80%. I would consider re-designing the naturals a little, or re-positioning the minerals to help spot proxies better.


Thank you for the kind words. I took your advice.

I removed one of the rocks and reduced the space in the natural.
MarcusRife
Profile Joined March 2011
343 Posts
June 05 2012 02:30 GMT
#22
I got some great feedback from the May MOTM and I have tried to make changes based on the following.

On June 01 2012 14:34 Nightmarjoo wrote:
I like Auir Refuge a lot, it just isn't as clean as the previous two. The four bases per player are a little closer to each other than I'd prefer as well. The layout seems good though, and while the map is large it didn't feel too big to me. As with the others above I didn't get to test it extensively though. I'm potentially worried about the fact that you can blink into the nat from the 4th area, though it may not actually matter. The vulnerability of the nat from behind definitely makes or breaks the map. I don't know which way that balance tips though.


On June 03 2012 06:43 monitor wrote:
Auir Refuge

Very cool ideas and well done with rotational symmetry.

I just can't see this natural design working. The rush distance is really short once you break the rocks, so I don't think many games are going to get past the mid game. The natural is creative but... tanks, colossi, blink stalkers, mutalisks, etc. are just going to be too powerful imo. I can't see a solid balance coming from it, and I don't know if the gameplay will make up for it.

Show nested quote +
My first instinct is "woah this is a nice well-made map"; my second is "oh god blink harass at the nat" -
nightmarjoo



Therefore, I reworked the space around the natural base. I pushed minerals further back and created more open space around it to prevent the type of harass described in the feedback. I also tweaked the 3rd and 4th bases slightly.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
June 05 2012 03:35 GMT
#23
Umm...
I really love this map. Not only because of its beauty and original concept, but also the placement of the 4th. Seems very interesting.
FlaShFTW
Profile Blog Joined February 2010
United States10182 Posts
June 25 2012 03:16 GMT
#24
I suggest a ramp leading from the natural to the third directly. Because right now, the distance between the natural and the third is a wee-bit long. But it really doesn't matter if you don't add it in. Just a preference.

Looks good.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
CranKy Ducklings46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 173
Vindicta 12
StarCraft: Brood War
Britney 12515
Artosis 821
Aegong 45
sSak 30
NaDa 20
yabsab 5
Dota 2
monkeys_forever489
NeuroSwarm57
LuMiX0
Counter-Strike
taco 142
Super Smash Bros
hungrybox459
Other Games
summit1g6749
shahzam1003
C9.Mang0539
ViBE135
Livibee97
Maynarde72
Mew2King71
Nathanias31
JuggernautJason24
Organizations
Other Games
gamesdonequick688
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH173
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• iopq 1
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22346
League of Legends
• Doublelift5905
• TFBlade607
Other Games
• imaqtpie1243
• Scarra1231
Upcoming Events
The PondCast
9h 36m
RSL Revival
9h 36m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
16h 36m
Classic vs TriGGeR
Reynor vs SHIN
OSC
1d 2h
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 9h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 16h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 18h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.