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[Custom] Starcraft Master - Page 6

Forum Index > SC2 Maps & Custom Games
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Prev 1 4 5 6 7 8 Next All
vlaric
Profile Blog Joined July 2007
United States412 Posts
Last Edited: 2012-03-04 23:36:32
March 04 2012 23:34 GMT
#101
Just played and beat this map. Honestly the hardest part about it was the lack of LAN latency. It made most of the scenarios a lot more difficult than they needed to be, especially Moving Shot, Ghost Snipe, and Medivac drop. I would say 80% of the challenge was adjusting to the delayed reactions of the units for the last five or so stages.
Wannabe zerg player
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 05 2012 01:22 GMT
#102
I think you can play it offline, since it's a custom single player map.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 05 2012 01:25 GMT
#103
On March 05 2012 10:22 Belial88 wrote:
I think you can play it offline, since it's a custom single player map.

Yeah but you don't get the achievements, which is the big incentive to play it.

Most of the scenarios are unrealistic so Darglein's or whatever would be better for actual practice, I'd imagine most people won't play it after getting the achievements anyway.
dynwar7
Profile Joined May 2011
1983 Posts
March 05 2012 02:49 GMT
#104
On March 05 2012 10:25 Ruscour wrote:
Show nested quote +
On March 05 2012 10:22 Belial88 wrote:
I think you can play it offline, since it's a custom single player map.

Yeah but you don't get the achievements, which is the big incentive to play it.

Most of the scenarios are unrealistic so Darglein's or whatever would be better for actual practice, I'd imagine most people won't play it after getting the achievements anyway.


Oh ok thanks. I palyed single player and got no achievement
Regarding the imbalance, hilarious to see Zergs defending themselves....
GiMMiK
Profile Joined June 2011
United States43 Posts
March 05 2012 05:16 GMT
#105
Was I the only one who had a ton of problems with the ghost snipe one and lvl 25 the stalker/templar/pheonix one?
I miss the Nestea glory days. :)
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 05 2012 05:25 GMT
#106
On March 05 2012 14:16 GiMMiK wrote:
Was I the only one who had a ton of problems with the ghost snipe one and lvl 25 the stalker/templar/pheonix one?

I had a bit of trouble with the ghost one. Had to turn down my mouse sensitivity. It's really easy, just move the marines behind the ghosts ASAP and snipe away. Stim the marines at the second wave if you have the APM.

The PvT one is quite simple if you feedback the two PDDs, then shift-queue back and merge into an archon. Then you can lift the tanks and kill everything.
Parra
Profile Joined September 2010
United States152 Posts
Last Edited: 2012-03-05 06:14:01
March 05 2012 06:01 GMT
#107
the guy in the video guide makes some of them look simple but the thing is, a lot of the levels are luck based and require multiple attempts even if you do the same exact micro each attempt, it just varies on chance

For example, the siege tanks might focus down a high templar instead of splitting their damage onto the stalkers, same goes for the two vikings that MAY focus down one of the pheonix. It's pretty dumb.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-03-05 06:34:56
March 05 2012 06:32 GMT
#108
My friend pointed it out to me, hes in gold but he really plays at least Platinum, just doesn't ladder.

Usually don't like this stuff.I was like meh- but decided to try it out. LOL about 2 hours later I had all 30 done. I mean, I didn't do anything else, I was amazed how much it sucked me in.

Props to Blizzard for making such a fun game, that is indeed VERY useful to all sorts of players. The scenarios really give you a sense of what can be done with good micro. vs just standing there and watching.

The majority of my time was taken up by "micro insanity" (the feedback PDD one with tanks) and the Ghost sniping one. My mouse is not my strongpoint- so I had to really buckle down to click those banelings.

Welldone Blizzard! Everyone I know is very interested in this game.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-03-05 06:37:11
March 05 2012 06:36 GMT
#109
On March 05 2012 15:01 Parra wrote:
the guy in the video guide makes some of them look simple but the thing is, a lot of the levels are luck based and require multiple attempts even if you do the same exact micro each attempt, it just varies on chance

For example, the siege tanks might focus down a high templar instead of splitting their damage onto the stalkers, same goes for the two vikings that MAY focus down one of the pheonix. It's pretty dumb.


Move command your HT's first before issuing the Feedback command. This makes them both come out at the same time, and get a tank hit each, and retreat. If you issue the feedback command first, they stagger and the second one will take 2 rips.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
March 05 2012 07:06 GMT
#110
Only 29th one was a bit hard ^^
Progamertwitter.com/welmu1 | twitch.com/Welmu1
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 05 2012 07:24 GMT
#111
I was able to beat the Banshee vs 10 Marines one with 300ms+ Ping (with spam clicking I still couldn't move banshee out of the way of the marines at the start, so I had a handicap of 122/140 hp) with these 3 tips:

1. Before you click ready hit Ctrl+Shift+F, the camera will follow the banshee making it more about micro and less about camera placement.

2. You aren't trying to Gosu full hp banshee micro. Your goal is to, when you fire at marines, only 1 or 2 marines fire back.

3. USE HOLD COMMAND TO KEEP BANSHEE FROM STOPPING THEN GOING TOWARD MARINES TO ATTACK. This is seriously the most important tip. If you can get it so your banshee does a 180 no scope then keeps moving your golden.
Team Liquid needs more Terrans.
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
Last Edited: 2012-03-05 10:23:56
March 05 2012 10:20 GMT
#112
Did everything but 27, 29 and 30.

I guess I'm to old and slow for those.

What I like about this mod is that it finally has some really tough challenges, compared to the standard challenges.

EDIT:

1. Before you click ready hit Ctrl+Shift+F, the camera will follow the banshee making it more about micro and less about camera placement.


Woah, this tip is gold. I really had problems with the camera on that one.
SolidMustard
Profile Joined May 2011
France1515 Posts
March 05 2012 11:31 GMT
#113
FUCK LEVEL 27. SERIOUSLY!

LoL, as you can see, this level is getting me nervous, that banshee... I'm not even close to beating this fucking level. I watched some viedo guides, it doesn't help, I'm just too bad
abalam
Profile Joined October 2011
Switzerland316 Posts
March 05 2012 11:41 GMT
#114
A tip for all the players who struggle with the micro intensive stages (like banshee kiting etc.) turn on "Reduce Mouse Input Lag" under options > graphics. Did wonders for me.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 05 2012 11:52 GMT
#115
On March 05 2012 20:31 SolidMustard wrote:
FUCK LEVEL 27. SERIOUSLY!

LoL, as you can see, this level is getting me nervous, that banshee... I'm not even close to beating this fucking level. I watched some viedo guides, it doesn't help, I'm just too bad


It's all about practice. Try playing Morrow's Micro Race, there you have to do some tougher challenges, for example the Banshee against the same amount of Marines but the Banshee has only half health and you have less space to fly around.
I did the Banshee challenge on the first try.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2012-03-05 13:30:06
March 05 2012 13:25 GMT
#116
Most missions were easy, but an handful were really quite hard.. I'll try to give some general advice, if they can help:

1) microinsanity: the tip suggests to graviton the tanks, but it's better to graviton the marauders, in particular:

- feedback both point def drones, and merge into archon
- graviton both marauders
- while tanks shoot the morphing archon, move stalkers in and blink them into both tanks, so that the tanks also blast each other while attacking the stalkers
- refresh graviton on marauders when they expire
- tanks die, kill marauders, then kill vikings (let the archon tank)


2) banshee micro: both the tip and many videos suggest to alternate move and attack actions. I've found alternating move and hold to be much faster and safer: just let the bashee turn and shoot, then move again. If it doesn't shoot, you made it move again too fast; if it doesnt turn, then you hold it when marines were too far away. Remember to make big circles so that marines need to get around the stones in the ground


3) medievac tank: latency be damned... too often the drop action + left click on the medievac isn't registered correctly. It's natural to right click the tank, wait a bit, then d+click, but it's better (lag-wise) to click the tank, waita an istant, push d, wait an istant, click the med. This mission is still a bitch anyway.


4) 3 marines + 2 zealots: move the two side marines up to the same spot, and group them together. They'll get a single shot from the zealots, but that's fine. Than just make them move in a big circle around the third marine, and avoid passing too close to him. Quite easy done this way.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
March 05 2012 15:43 GMT
#117
Zoomed through every single one except 30. I spent 1hr and 10min on that level alone because of stupid latency/spike issues. Even after all that it's still hit or miss - sometimes stalkers get themselves caught on each other and start shooting irregularly, making it impossible to really time up the drop/pickup.

I don't think I did the 29th one like I was supposed to.. Just ended up grouping the rines with aggro on the ends and walked them around in a big circle.

Overall, really enjoyed this micro challege - blizz needs to come out with some more challenges asap!
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
TwilightRain
Profile Joined March 2011
Germany351 Posts
March 05 2012 20:17 GMT
#118
Am I the only one who thinks that the tank fire priority is completely random? ((
ocdscale
Profile Joined August 2010
United States61 Posts
March 05 2012 20:59 GMT
#119
Seems like the Banshee one is giving people conniptions. There are a couple foundational issues you need to understand in order to do it well. A 'moving shot' takes advantage of the Banshee's deceleration, so that it continues to drift away from the marines, even as it turns around to fire at them.

There are only three times the Banshee should ever get hit:

A) You issue the hold-position (or stop) command to close to the marines. The banshee takes a few hits before you fly it out of range.

B) The banshee temporarily flies within range of the marines while circling the area.

And C) Surprisingly, if you issue the hold-position (or stop) command too far from the marines. What happens here is that players will sometimes wait for the Banshee to shoot before flying it away. This is a mistake. If you allow the Banshee to come to a full stop, it will need to accelerate back to its full speed. It will take a lot of damage before it escapes the marines.
Flamm
Profile Joined March 2011
Germany36 Posts
March 05 2012 21:33 GMT
#120
Does anyone know if there are more additional achievements than:

- doing the 3 roach vs bunker scenario in less than 45 seconds
- blink vs roach scenario without losing a stalker
- stalker vs tank scenario without losing a stalker

Anything else?
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