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[A] Starbow - Page 259

Forum Index > SC2 Maps & Custom Games
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decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-04-28 13:34:33
April 28 2013 13:29 GMT
#5161
Not necessarily.

Wraith=high single target damage, excellent for sniping capital ships and and other targets

Banshee=excellent at taking out single targets on the ground

It would align more with the banshee role if it was given a weak anti air but a strong anti ground.

Historically the banshee had both a ground and air attack, so its basically up to us for which model we'd use. I can see either way being fine.

Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-04-28 14:34:48
April 28 2013 14:32 GMT
#5162
On April 28 2013 22:29 decemberscalm wrote:
Not necessarily.

Wraith=high single target damage, excellent for sniping capital ships and and other targets

Banshee=excellent at taking out single targets on the ground

It would align more with the banshee role if it was given a weak anti air but a strong anti ground.

Historically the banshee had both a ground and air attack, so its basically up to us for which model we'd use. I can see either way being fine.



Okay, I am fine with that.

What do you mean by delay?


Its the same thing I talked about earlier. When you have a group of units and you tell them to from to retreat for instance, then the units in the back has to move before the units can move as well. So there is a delay between when you order a command till the "front-units" move.

decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 28 2013 15:14 GMT
#5163
On April 28 2013 23:32 Hider wrote:
Show nested quote +
On April 28 2013 22:29 decemberscalm wrote:
Not necessarily.

Wraith=high single target damage, excellent for sniping capital ships and and other targets

Banshee=excellent at taking out single targets on the ground

It would align more with the banshee role if it was given a weak anti air but a strong anti ground.

Historically the banshee had both a ground and air attack, so its basically up to us for which model we'd use. I can see either way being fine.



Okay, I am fine with that.

Show nested quote +
What do you mean by delay?


Its the same thing I talked about earlier. When you have a group of units and you tell them to from to retreat for instance, then the units in the back has to move before the units can move as well. So there is a delay between when you order a command till the "front-units" move.


Ahh!!!! I gotcha. The delay is only there if a unit happened to have bumped into another unit when you issue the command to turn the entire group around. So a unit currently being blocked temporarily delays the entire group for half a second because he is now suddenly the front of the group.

The tweak should alleviate that.
Danko__
Profile Joined January 2012
Poland429 Posts
April 28 2013 17:22 GMT
#5164
Its the same thing I talked about earlier. When you have a group of units and you tell them to from to retreat for instance, then the units in the back has to move before the units can move as well. So there is a delay between when you order a command till the "front-units" move.


No. I have delay even with single units. Kiting with single reaper, or with couple of hydras. I understand that units are blocking eachother, but they seem to react to commands after short delay.

I do think that wraith is gonna be just terran mutalisk. Fast, massable, fragile (+ useful only after reaching certain number). That fits zerg due to way his production works, and giving exactly the same option to terran is gonna be lame. Another thing better about banshee is its uniqueness. With Sairs/Mutas/Banshees each race have completely different set of air units harassing in different way. If Banshee is not good enough now just buff her. We can always make banshees faster, cheaper, maybe reduce ammount of energy, increase regeneration (so banshee can fly in with cloak more often, but its energy will deplete faster).
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
April 28 2013 17:23 GMT
#5165
and giving exactly the same option to terran is gonna be lame.


Its not exactly the same thing, but its similar yes. Why is it lame?
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-04-28 17:41:56
April 28 2013 17:41 GMT
#5166
@Danko
That is just blizzards built in latency, nothing to do with the triggers. Try a normal game against AI, then try Starbow against an AI. See if you can actually tell the difference.

As for the wraith, if the damage is good enough you'd only need 1-3 wraiths to actually harass. Not the insane 13 mutas at a time that Z pops. I'm primarily looking at the difference between BW's style 2 port wraith (which was sillier gimmick due to the number of wraith required to one shot drones) and the very bland sort of stutter step the banshee has.Sure, it flies more like a mutalisk but the mutalisk flies the same way as every other fast air unit. In terms of harass, more agile and combat oriented is a lot more exciting than relying on cloak and a little bit of stutter stepping.
The skill cap of the unit is also waaaaaaay higher.


So you'd be okay with a faster banshee, but a much shorter cloak duration and recharge time? That is kinda the thing I'd love to see. The only difference between what I sugguested is a very weak air attack that can serve in place of the viking for hunting overlords and taking out drops on the way to bases over water.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2013-04-28 18:52:00
April 28 2013 18:36 GMT
#5167
Give the wraith a 10 second cloak with a 20 second cooldown. While cloaked, the wraith additionally has 50% evasion, but cannot fire. Sort of like a "advanced cloak". This prevents most of the lullzsy direct offensive power of cloak and makes it an evasive ability.Give it a decent atg power to compensate for the fact that it can be stopped easily with static defense at each base. It's still viable to do marginal harrass (fly in with 3 wraiths, kill 1-2 workers while cloaking and retreating the targeted wraith).

I'm thinking 16(+2) damage to ground, 8(+1)x2 versus air.
Any stronger and it might crush golaiths and totally dominant tvt. Any weaker and it wouldn't be able to 3 shot probes and drones, which is important for denying that monstrous protoss and zerg eco.

Unit relations to be considered:
Golath, Viking
Stalker (w and w/o blink)
Mutalisk, Hydra
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 28 2013 18:43 GMT
#5168
What do you guys think of reverting to WoL? There is plenty of players who simply don't want to buy HOTS (no interest in playing vanilla hots SC2 melee), but would still play Starbow.

All we'd need to do is swap the viper model back, use a different model for the tempest (void ray perhaps), and make sure the map pool doesn't include HOTS material. I'd much rather have it more accessible meaning more players for the sake of two models.
Danko__
Profile Joined January 2012
Poland429 Posts
April 28 2013 18:46 GMT
#5169
@Danko
That is just blizzards built in latency, nothing to do with the triggers. Try a normal game against AI, then try Starbow against an AI. See if you can actually tell the difference.


Havent been playing anything else than starbow for a while so i will check it.

As for the wraith, if the damage is good enough you'd only need 1-3 wraiths to actually harass. Not the insane 13 mutas at a time that Z pops. I'm primarily looking at the difference between BW's style 2 port wraith (which was sillier gimmick due to the number of wraith required to one shot drones) and the very bland sort of stutter step the banshee has.Sure, it flies more like a mutalisk but the mutalisk flies the same way as every other fast air unit


My point is: You cant make it enough effective in low numbers without making it overpowered with decent ground dps, AA attacks and cloak. Why is that AA really that necessary?

In terms of harass, more agile and combat oriented is a lot more exciting than relying on cloak and a little bit of stutter stepping.
The skill cap of the unit is also waaaaaaay higher.


I cant agree with that one. I would prefer to see 2 banshees atacking at 2 places simultaneously than mutas... i mean wraiths poking and poking again. With unit like banshee we could already see in WOL that its possible, its not with mutas. Spreading mutas in 2 or more groups is never good choice. And harassing on 2(or more) fronts has 10 times higher skill cap than microing anything in one place. So far, from what i have noticed, you are trying to give all units more "micro potential" in exactly same way. Kiting in some form.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-04-28 18:55:16
April 28 2013 18:53 GMT
#5170
I cant agree with that one. I would prefer to see 2 banshees atacking at 2 places simultaneously than mutas... i mean wraiths poking and poking again.


Yet we never see that as banshees due to their low movement speed and limited micro potential just aren't that good. If Wraiths actually can become a viable mid/late game harass unit then it willl just add another element to the game (even if you just have 3-5 Wraiths in one grup).
You can still have your main army (which you further can split into various groups), a couple of dropships, reapers and w/e to incentivize further multitasking (besides just harassing with wraiths). So it is imo not really neccesary to reward terrans for splitting up their individual wraiths as they already have a lot of multitask-options.

I do think though you have a point with cloack +aa +higher dps will lead to a problem. AA is only needed if vikings are removed.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2013-04-28 19:01:06
April 28 2013 18:57 GMT
#5171
On April 29 2013 03:46 Danko__ wrote:
Show nested quote +
@Danko
That is just blizzards built in latency, nothing to do with the triggers. Try a normal game against AI, then try Starbow against an AI. See if you can actually tell the difference.


Havent been playing anything else than starbow for a while so i will check it.

Show nested quote +
As for the wraith, if the damage is good enough you'd only need 1-3 wraiths to actually harass. Not the insane 13 mutas at a time that Z pops. -ommited-


My point is: You cant make it enough effective in low numbers without making it overpowered with decent ground dps, AA attacks and cloak. Why is that AA really that necessary?


I agree, the anti air might be too much, against zerg, forcing overlords off the map. If you take away the aa, and give some way for wraith/speed banshees to function even when mutas/corsairs on the field, then I think that would be good.

No aa attack, ~16 damage to ground, speed on par with a mutalisk or corsair, cannot fire when cloaked, gains +1 speed while cloaked. Now, to argue why this unit doesn't smash face en-mass. It certainly is useful in small numbers.

@Hider Yes, I think that is the ultimate goal. Make it so that an OPTIONAL wraith supplement is possible, and so it forces the opponent back and is not so much of a commitment that you can't harrass with other forces as well.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 28 2013 19:33 GMT
#5172
I don't mind a faster, lighter banshee with light anti-air and pre build in cloack, but only enough to cloak for like 5 sec to get out safely and come back again...

@Tourament: We are 7 players atm, and probably won't be that many more, so I am changing it to a ONE DAY EVENT at Saturday may 11th starting at 5:45 pm CET. This means that there is ONE SPOT LEFT!!! First guy to sign up! (PS: Puccini does not seem to be playing so some of us others might win.... Danko is though.... )
aka KanBan85. Working on Starbow.
Danko__
Profile Joined January 2012
Poland429 Posts
Last Edited: 2013-04-28 19:43:29
April 28 2013 19:38 GMT
#5173
Yet we never see that as banshees due to their low movement speed and limited micro potential just aren't that good.


In starbow. But you do in Sc2. Why is that so? Lower level of games (this one for sure) or banshees are just less viable?
If Wraiths actually can become a viable mid/late game harass unit then it willl just add another element to the game (even if you just have 3-5 Wraiths in one grup).


What makes banshees viable in sc2 and not viable in starbow?

You can still have your main army (which you further can split into various groups), a couple of dropships, reapers and w/e to incentivize further multitasking (besides just harassing with wraiths). So it is imo not really neccesary to reward terrans for splitting up their individual wraiths as they already have a lot of multitask-options.


Lategame has quite a lot of options for multitasking, but why limit them if we have option to not do so?

I agree, the anti air might be too much, against zerg, forcing overlords off the map. If you take away the aa, and give some way for wraith/speed banshees to function even when mutas/corsairs on the field, then I think that would be good.


But banshees can funtion on map even when they are slower than mutas/sairs. They only need to be faster than overseers/observers.

No aa attack, ~16 damage to ground, speed on par with a mutalisk or corsair, cannot fire when cloaked, gains +1 speed while cloaked. Now, to argue why this unit doesn't smash face en-mass. It certainly is useful in small numbers.


Imho there is no need for weird changes like this. Sc2 banshees are fine. All we need is to adjust them to starbow. We all have seen how they can be useful there.

Also, what with Firebat? Im suggesting buff for them for quite a while, and everytime it ends up ignored. I suggest changing their AOE to more liear (bw-like) so lings can surround them, and changing their damage to flat ~16dmg, so they have some uses vs other units than lings and zealots. Lets make this unit viable in other MUs.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 28 2013 19:55 GMT
#5174
I agree with the firebat. Better melee fighter for Terran, not instant 30 ling sweeper.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-04-28 20:19:13
April 28 2013 20:14 GMT
#5175
In starbow. But you do in Sc2. Why is that so? Lower level of games (this one for sure) or banshees are just less viable?


We saw Banshees in early game in sc2, but never mid/late game because they were countered too easily as an harassment unit and wasn't cost effective in battles. Wraiths will be even worse less cost effective in battles, but will be a lot more difficult to counter as an harassment unit.

Lategame has quite a lot of options for multitasking, but why limit them if we have option to not do so?


Because I don't see any way to make a single microintensive unit viable as a harassment unit without breaking some part of the game (and again; banshees weren't viable as mid/late game unit).

But banshees can funtion on map even when they are slower than mutas/sairs. They only need to be faster than overseers/observers.


Can I ask you how much sc2 you have watched? Banshees are never seen in HOTS anymore, and at the highlight of their career they were used in 1/1/1 builds and hellion/banshee early game harass vs zerg.
There never existed such a thing as using 3-4 banshees to harass your opponent in various places in the mid/late game at pro level.
Danko__
Profile Joined January 2012
Poland429 Posts
April 28 2013 20:30 GMT
#5176
Can I ask you how much sc2 you have watched? Banshees are never seen in HOTS anymore, and at the highlight of their career they were used in 1/1/1 builds and hellion/banshee early game harass vs zerg.
There never existed such a thing as using 3-4 banshees to harass your opponent in various places in the mid/late game at pro level.


I have seen like 3 HOTS games at total i guess. I have stoped watching any sc2 games probably over one and half year ago. Back then they were used.

I agree on buffing their speed but wraiths with banshees dps (or anything close) are gonna be just broken (especially if you will allow terran to produce them at rate zerg can get units).
SmileZerg
Profile Joined March 2012
United States543 Posts
April 28 2013 21:24 GMT
#5177
On April 28 2013 21:43 decemberscalm wrote:
@Wraith vs Banshee
A wraith with a buffed attack (not on par with banshee) that is more maneuverable and fun to use would be amazing. My concern as Danko noted is the ability to cloak combined with an air attack, even if its weak (observers from my experience are not very good at taking rockets to the face). I know someone has already suggested, too lazy to go find out who (pretty sure Johnny ^^), nerfed cloak.

A wraith could have a an attack that is somewhere between bw wraith and sc2 banshee so it is actually viable off 1 port, better manuverability, but a cloak that only works in 1 short lived burst.

You could use this cloak to get away. This would be a hell of a lot more interesting than the "banshee in base, no detection, mineral line dead" effect that goes on.
Or we could just make that the banshee, since historically the banshee is the unit that is good at harassing ground units. It would just have an added weak air attack.

Yes, this is exactly what I want to see.

Also, getting on Skype now.
"Show me your teeth."
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2013-04-28 21:56:29
April 28 2013 21:55 GMT
#5178
On April 29 2013 05:30 Danko__ wrote:
Show nested quote +
Can I ask you how much sc2 you have watched? Banshees are never seen in HOTS anymore, and at the highlight of their career they were used in 1/1/1 builds and hellion/banshee early game harass vs zerg.
There never existed such a thing as using 3-4 banshees to harass your opponent in various places in the mid/late game at pro level.


I have seen like 3 HOTS games at total i guess. I have stoped watching any sc2 games probably over one and half year ago. Back then they were used.

I agree on buffing their speed but wraiths with banshees dps (or anything close) are gonna be just broken (especially if you will allow terran to produce them at rate zerg can get units).


I think its a bit of an overstatement that a 25 second BT of Wraiths = Same production as mutalisks. I am pretty sure (at least worth testing) that stats can be tweaked and if cloack is impossible to balance, then it can be removed and replaced by something else.

Dec:
Regarding banshee, if you keep it in the game (rather than wraith), could you implement the moving attack of the Wraith that we see in Sc2bw. That looks awesome.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
April 28 2013 21:58 GMT
#5179
On April 29 2013 03:43 decemberscalm wrote:
What do you guys think of reverting to WoL? There is plenty of players who simply don't want to buy HOTS (no interest in playing vanilla hots SC2 melee), but would still play Starbow.

All we'd need to do is swap the viper model back, use a different model for the tempest (void ray perhaps), and make sure the map pool doesn't include HOTS material. I'd much rather have it more accessible meaning more players for the sake of two models.


Yes please
The stuff you've been doing since WoL sounds really interesting. I'm a terribad player still, but enjoyed SB while it was still accessible to me.
I am you, and you are me.
SmileZerg
Profile Joined March 2012
United States543 Posts
April 28 2013 22:27 GMT
#5180
HotS added a lot more than just a couple of models though. We got new icons, physics, animations, and some other gameplay features. I suppose it couldn't hurt to remake a WoL edition of Starbow for people who can't shell out for HotS, but I would like the HotS version to remain as well.
"Show me your teeth."
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