• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2009 users

[A] Starbow - Page 257

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 255 256 257 258 259 537 Next
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-04-26 14:11:13
April 26 2013 14:08 GMT
#5121
Problem with wraiths is they are gonna be either useless or op. AA combined with cloak and decent Atg attack is gonna give toss hard time. On the other hand banshee can have good atg attack.

Banshee is superior in every way. If you really want to change something then just make banshee faster and more fragile or give it small aoe dmg.


Well wraiths won't be meant to attack or fight against stalkers, but rather should be about picking up a few drones here and there, and then fly away to a new location. I don't see the theoretical argument for why that can't work.

Banshee is superior in every way. If you really want to change something then just make banshee faster and more fragile or give it small aoe dmg.


Well that would be a wraith if it was given anti-air damage and without moving shot And as I think vikings are kinda pointless, but still think terran needs something at startech that can shoot air, I prefer the wraith over the banshee.
Danko__
Profile Joined January 2012
Poland429 Posts
April 26 2013 14:22 GMT
#5122
Banshee is also not supposed vs stalkers, and vs blink wraiths are exactly as shity as banshees, with that exception you need lot of themto kill anything before defences arrive.

Also combining AA with cloak is bad idea. Vs 4+ wraiths only defence will be cannon (which on the other hand is untouchable for wraiths) as observer will be oneshoted. And add to that strong AtG atack. No, bad idea. That's impossible to make them fit in pvt.

Instead of screwing fine unit it it would be better to focus on fixing bad one - viking.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-04-26 15:08:53
April 26 2013 14:51 GMT
#5123
On April 26 2013 23:22 Danko__ wrote:
Banshee is also not supposed vs stalkers, and vs blink wraiths are exactly as shity as banshees, with that exception you need lot of themto kill anything before defences arrive.

Also combining AA with cloak is bad idea. Vs 4+ wraiths only defence will be cannon (which on the other hand is untouchable for wraiths) as observer will be oneshoted. And add to that strong AtG atack. No, bad idea. That's impossible to make them fit in pvt.

Instead of screwing fine unit it it would be better to focus on fixing bad one - viking.


Well the difference between wraiths and banshees in the midgame (assuming you have roughly 4) vs blink stalkers will be this;

Banshee: Kill 5-10 probes - Then he tries to escape when he sees the toss players blink stalkers. But in the proces he loses 1-2 banshees.

Wratihs (which should have shorter attack animation, higher acceleration and movement speed but less DPS and health): Kills 3-6 probes, but the terran player will only lose 0-1 wraiths vs a blink defense.

Obiviously there are advantages and disadvantages to both units, but I feel like wratihs (if done correctly) will reward more micro.

Regarding cloack: That ability can just be removed, and we can instead compensate the Wraith in a different way.

Instead of screwing fine unit it it would be better to focus on fixing bad one - viking.


You have any ideas? Personally I just don't think terrans need a strong anti-air unit at starport tech. Ground anti-air units like the Marine and Goliath are just more exciting.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
April 26 2013 14:53 GMT
#5124
Unit test map "Starbow tester" Updated!

@Tempest
It seems to be too weak, but strong in large quantities.

@Upgrade
Costs and bt seem strange:
Stasis field: 50/150 bt 50
Consume: 50/100 bt 50

On sc2 the minor bt is 80 seconds. On this bt are normally associated costs 100/100.
Other cost are 150/150 with 110 or 160 bt.
SmileZerg
Profile Joined March 2012
United States543 Posts
April 26 2013 16:44 GMT
#5125
On April 26 2013 23:51 Hider wrote:
Show nested quote +
On April 26 2013 23:22 Danko__ wrote:
Banshee is also not supposed vs stalkers, and vs blink wraiths are exactly as shity as banshees, with that exception you need lot of themto kill anything before defences arrive.

Also combining AA with cloak is bad idea. Vs 4+ wraiths only defence will be cannon (which on the other hand is untouchable for wraiths) as observer will be oneshoted. And add to that strong AtG atack. No, bad idea. That's impossible to make them fit in pvt.

Instead of screwing fine unit it it would be better to focus on fixing bad one - viking.


Well the difference between wraiths and banshees in the midgame (assuming you have roughly 4) vs blink stalkers will be this;

Banshee: Kill 5-10 probes - Then he tries to escape when he sees the toss players blink stalkers. But in the proces he loses 1-2 banshees.

Wratihs (which should have shorter attack animation, higher acceleration and movement speed but less DPS and health): Kills 3-6 probes, but the terran player will only lose 0-1 wraiths vs a blink defense.

Obiviously there are advantages and disadvantages to both units, but I feel like wratihs (if done correctly) will reward more micro.

Regarding cloack: That ability can just be removed, and we can instead compensate the Wraith in a different way.

My thoughts exactly, except for the last part. Losing Cloak would be a step backwards for a unit that had it in BW. If necessary, Wraith energy could be lowered, or the Cloak research cost increased, but I don't think it's broken. Cloak is actually much more OP on the Banshee than it ever was on a Wraith.
"Show me your teeth."
Azelja
Profile Joined May 2011
Japan762 Posts
April 26 2013 16:50 GMT
#5126
Implying that Cloak is op.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 26 2013 17:05 GMT
#5127
Have to agree. I don't like how cloak in WoL worked, it was far more a move of 'AHA, you don't have detection, therefore I win' rather than a form of map control or harass but not necessarily ending the game. Wraiths are cooler because they don't completely butcher mineral lines in that sense.

I like how burrowed roaches work, the moment you see them and you have no obs you have to pull back to your cannons but it's not like they end the game.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
April 26 2013 18:51 GMT
#5128
It was discussed the topic banshee / wraith. Wraith not work because make few damage for his cost, besides in greats quantity, is op because can destroy easily fly detectors, and detectors build using vessel nerve jammer.

Banshee is more effective (of wraith) in his work, and can be useful in mid / late game to defend the expansions (from lurkers, reavers, tank), or to attack defenseless enemy bases (without antiair).

Bring back wraith is a step back.

@Antiair:
You have to understand how it is made ​​up of anti-aircraft terrans. Viking, what it does? is the counter to the light units (in great mass as mutalisks) or is it an anti armor air units (as capital ship)?
And bc? what it does?

Currently i see that viking counter light and armor air units, while Bc is an useless unit. Yamato is a great ability for kill easily units more robust (with more hp).

Must be assigned to these 2 units more precise tasks.
Danko__
Profile Joined January 2012
Poland429 Posts
April 26 2013 19:12 GMT
#5129
-. Warpin + Blink reduces greatly amount of time for terran to harass with wraiths.
-. One banshee is treat and has to be dealt with immediately. No matter if wraiths will get slight buffs to AtG, you will still need at least couple to really do something. In BW wraiths had equivalent sc2 8dmg with 1,72cd (almost 9sec to kill probe, 11 to kill drone, 13 to kill scv), even if we would buff it SIGNIFICANTLY to like 10dmg/1,5sec then still 2 wraths are less scary.
-.
Have to agree. I don't like how cloak in WoL worked, it was far more a move of 'AHA, you don't have detection, therefore I win' rather than a form of map control or harass but not necessarily ending the game. Wraiths are cooler because they don't completely butcher mineral lines in that sense.
You are wrong. Wraiths are even worse here. Zerg has no detection, wraiths will start sniping morphing ovies. Toss has no detection, Wraiths will just snipe observer and keep killing and terran will keep stacking more and more of them.
-. Wraiths are gonna be another unit completely nullified by static defences. And really only by static defences due to obs sniping potential. 2-3 banshees at least can try sniping buildings under construction or single static defences, so they can still be treat even to lightly protected bases.
-. We have tried already wraiths. I really was excited about adding them back then, but i changed my mind after really short time. Only viable way to play them was allining with them, massing more and more sniping obses/overseers. That was not even worth to build single wraith otherwise. Vultures were better and cheaper scouts. Goliaths and Vessels were better AA, their only real usage was to snipe warpprisms carring HTs/Reavers (they actually did that job quite well), but i dont think thats enough.

About vikings:
Maybe give them seeker-missle-like default attack? Not spell, but normal attack. So you can run from them, or split units. Dunno, just thought.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-04-26 19:57:55
April 26 2013 19:40 GMT
#5130
It was discussed the topic banshee / wraith. Wraith not work because make few damage for his cost, besides in greats quantity, is op because can destroy easily fly detectors, and detectors build using vessel nerve jammer.


I've already replied to all those concerns.

One banshee is treat and has to be dealt with immediately. No matter if wraiths will get slight buffs to AtG, you will still need at least couple to really do something. In BW wraiths had equivalent sc2 8dmg with 1,72cd (almost 9sec to kill probe, 11 to kill drone, 13 to kill scv), even if we would buff it SIGNIFICANTLY to like 10dmg/1,5sec then still 2 wraths are less scary.


Is that neccarily worse design?

Only viable way to play them was allining with them, massing more and more sniping obses/overseers.


Yeh but with a DPS buff, removal of cloack and possible supply increase (if they become to good when massed), why wouldn't this work?
They are not really meant as a main AA, but they need antiair if vikings gets removed (because then wraith vs wraith openings in tvt would be ridicilous).


Maybe give them seeker-missle-like default attack? Not spell, but normal attack. So you can run from them, or split units.


Problem with that as a default attack is that it will require more skill to play against than to use.

Wraiths are gonna be another unit completely nullified by static defences. And really only by static defences due to obs sniping potential. 2-3 banshees at least can try sniping buildings under construction or single static defences, so they can still be treat even to lightly protected bases.


I imagine that Wraiths can minimize damage taken from static defenses with great micro as the Wraith should have very quick accelaration and short attack duration.
Also we can replace cloack upgrade with a range-upgrade, which will make static defenses even less efficient, and which will also make them somewhat decent at kite-attacking stalkers (if covered by a tank-line), hydras and marines.

Only viable way to play them was allining with them, massing more and more sniping obses/overseers. That was not even worth to build single wraith otherwise


IMO it sounds like Wraiths didn't work because stats weren't tweaked correctly (balance issue). From a design perspective (regarding viability) we have to ask this question;

Can we buff the wraiths in order to make it viable in a lot of situations without making it OP in other situations?

I think we can, though it will require quite a bit of tweaking to get them right.
Danko__
Profile Joined January 2012
Poland429 Posts
April 26 2013 22:11 GMT
#5131
One banshee is treat and has to be dealt with immediately. No matter if wraiths will get slight buffs to AtG, you will still need at least couple to really do something. In BW wraiths had equivalent sc2 8dmg with 1,72cd (almost 9sec to kill probe, 11 to kill drone, 13 to kill scv), even if we would buff it SIGNIFICANTLY to like 10dmg/1,5sec then still 2 wraths are less scary.


Is that neccarily worse design?


Yes. With such unit it is. Units like this should offer some utility even if you will get one. What are you going to do with 1 wraith? Try to kill 1 worker? Its not even worth investment. For scouting its better to use scan/reaper/vulture (all cheaper, accessible earlier with additional utility).

Maybe give them seeker-missle-like default attack? Not spell, but normal attack. So you can run from them, or split units.


Problem with that as a default attack is that it will require more skill to play against than to use


Give it very long attack range but very short follow range. So vikings will try to get as close as possible, while mutas (as mainly vs that unit it would be used) will try to dance forcing rockets or dealing some damage. Also, microing vikings would allow to use missles separately, not wasting all at once.

Wraiths are gonna be another unit completely nullified by static defences. And really only by static defences due to obs sniping potential. 2-3 banshees at least can try sniping buildings under construction or single static defences, so they can still be treat even to lightly protected bases.


I imagine that Wraiths can minimize damage taken from static defenses with great micro as the Wraith should have very quick accelaration and short attack duration.
Also we can replace cloack upgrade with a range-upgrade, which will make static defenses even less efficient, and which will also make them somewhat decent at kite-attacking stalkers (if covered by a tank-line), hydras and marines.


Im not sure, but well, maybe range upgrade is not bad idea. Definitely something to consider (if wraiths are gonna be revived).

Yeh but with a DPS buff, removal of cloack and possible supply increase (if they become to good when massed), why wouldn't this work?
They are not really meant as a main AA, but they need antiair if vikings gets removed (because then wraith vs wraith openings in tvt would be ridicilous).


So, after range upgrade, long range, fast, flying sniper unit with some (AA) additional utility? I kinda like it, but would be cool to use different model. Wraiths are fast cloaked ships with primary role as AA.

Only viable way to play them was allining with them, massing more and more sniping obses/overseers. That was not even worth to build single wraith otherwise


IMO it sounds like Wraiths didn't work because stats weren't tweaked correctly (balance issue). From a design perspective (regarding viability) we have to ask this question;

Can we buff the wraiths in order to make it viable in a lot of situations without making it OP in other situations?

I think we can, though it will require quite a bit of tweaking to get them right.


Wraiths dont fit to starbow cause races are different than in BW now. Zergs have queens as (basically mandatory) very effective early game AA. Protosses have blink/warpin/recall. Only terran has no new tools, but stim marines, and turrets should deal with them just fine.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2013-04-26 23:02:29
April 26 2013 22:59 GMT
#5132
Yes. With such unit it is. Units like this should offer some utility even if you will get one. What are you going to do with 1 wraith? Try to kill 1 worker? Its not even worth investment. For scouting its better to use scan/reaper/vulture (all cheaper, accessible earlier with additional utility).


So you can't do a lot of damage untill you have 3-5 wraiths, I agree, but I don't think its a huge concern. Besides, we can reduce building time to make it "easier/faster" for the terran to get this amount of wraiths out. This may sound crazy, but what about something really low like 20-25 second build time? Would that break anything?


So, after range upgrade, long range, fast, flying sniper unit with some (AA) additional utility?


It shouldn't be cost effective as AA, but I imagine that you can use it to kill overlords (which will give it a bit of utility untill you have enough to kill drones) and other wraiths. Vs protoss it will obviouusly be somewhat able to shutdown warp prism harass, which I am not sure I really like (because I like that protoss has a period in the game where they can harass in a "risk-free" way).
But on the other hand it will bring a bit more diversity to the game (assuming wraiths openings become viable) as it will now be the terran player who can harass in the early and early midgame.


Wraiths dont fit to starbow cause races are different than in BW now. Zergs have queens as (basically mandatory) very effective early game AA. Protosses have blink/warpin/recall


But that doesn't mean we can't adjust it a bit to make it work. Obviously the BW-wraith won't work, but I don't see the theoretical argument for why a modified version shouldn't work.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 26 2013 23:01 GMT
#5133
How about leaving the banshee as it is and making the viking more "specialized"? Make it more expencive, have a good plash from the start and more hp. Also transform jsut so it can useful if you kill all your oppodent's air?

Any thoughts?

I have some thoughts on Ghost and Nullifier, I will share later, but most importantly: We need more games with the new MOD to specifically find "holes". Go play some games

Also: Join the Tournament! We'll try to get some prize money, I just don't have any atm.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409742
aka KanBan85. Working on Starbow.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
April 26 2013 23:04 GMT
#5134
On April 27 2013 08:01 Xiphias wrote:
How about leaving the banshee as it is and making the viking more "specialized"? Make it more expencive, have a good plash from the start and more hp. Also transform jsut so it can useful if you kill all your oppodent's air?

Any thoughts?

I have some thoughts on Ghost and Nullifier, I will share later, but most importantly: We need more games with the new MOD to specifically find "holes". Go play some games

Also: Join the Tournament! We'll try to get some prize money, I just don't have any atm.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=409742


1) I feel wraiths has more micro potential than banshee.
2) Strong anti is boring on air units unless they require a ridicilous amount of micro to work succesfully. Maybe Dankos suggestion can work, but I think the current version of it (even if you twist stats) will remain quite boring.
SmileZerg
Profile Joined March 2012
United States543 Posts
April 26 2013 23:26 GMT
#5135
@ Wraiths/Banshees
Yeah you need more than one Wraith to accomplish something, whereas a single Banshee has utility. But... that doesn't actually... mean anything? Wraiths are cheaper and easier to get than Banshees, plus can be built two at a time with Reactors. You can't accomplish anything with one Mutalisk either, does that make it a badly designed unit that you need to go all-in with to make useful???

With tweaks, Wraiths will be much more fun and micro-intensive than Banshees, and useful in more situations.
"Show me your teeth."
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2013-04-27 00:37:58
April 27 2013 00:22 GMT
#5136
I'm just gonna sneak in a post here.

You can't accomplish anything with one Mutalisk either, does that make it a badly designed unit that you need to go all-in with to make useful???


Yes, I would argue it is a badly designed phenomena in the game. Everything that needs to reach a certain kind of "critical mass" to even become useful contributes to dull gameplay. (Atleast what I consider dull gameplay in a RTS-game.) That does not mean that the Mutalisk itself is badly designed, rather is the game badly designed around the mutalisk :p

On the other hand, Starcraft is based on reaching a critical mass or number in oh-so-many-ways. But all mechanics in Starcraft are not good mechanics. I am convinced that the next generation of RTS-games will move past many of the classic ingredients in Starcraft and similar games.

Bla bla bla

Good night and keep up the good work!
Creator of Starbow
SmileZerg
Profile Joined March 2012
United States543 Posts
April 27 2013 00:50 GMT
#5137
That's an odd way of thinking, in my opinion. I don't see a design problem at all with some units needing to achieve a certain quantity in order to become useful. That's how real war works. You don't send one soldier to accomplish a task that requires a battalion; you don't send one tank to secure a mountain pass. So, you don't send a single Mutalisk or Wraith to harass a defended mineral line. Needing multiple units to make an effective raiding squadron doesn't necessarily have relevance to dull gameplay. BW mutalisk micro is amazingly skill-intensive and extremely exciting to watch but it wouldn't work with just a couple of them, you need a stack.
"Show me your teeth."
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
April 27 2013 02:14 GMT
#5138
@Cloak
Suggestion/idea:
Make cloak with a duration time (as 30 sec) after activation. Finished the cloak effect you have to wait 60 seconds to be able to reuse the ability. Banshee can lose the energy bar if necessary, or add 50 energy for activation of cloak.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 27 2013 07:39 GMT
#5139
No one want to play in the tournament ???
aka KanBan85. Working on Starbow.
Azelja
Profile Joined May 2011
Japan762 Posts
April 27 2013 08:07 GMT
#5140
On April 27 2013 08:01 Xiphias wrote:
How about leaving the banshee as it is and making the viking more "specialized"? Make it more expencive, have a good plash from the start and more hp. Also transform jsut so it can useful if you kill all your oppodent's air?

Any thoughts?


Sounds like what I've been saying since forever... Valkyrie <3 ... Minus the transforming part, of course *cough*
Prev 1 255 256 257 258 259 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 86
StarCraft: Brood War
Britney 51414
Rain 2785
BeSt 716
Stork 536
Mini 498
actioN 484
firebathero 434
Killer 399
Light 285
EffOrt 254
[ Show more ]
ZerO 154
Sharp 127
hero 103
Leta 97
Rush 96
ajuk12(nOOB) 86
ToSsGirL 59
Mind 52
zelot 44
Liquid`Ret 34
soO 33
Sea.KH 28
Backho 19
Noble 13
Hm[arnc] 13
JulyZerg 12
Icarus 9
HiyA 8
Bale 6
Dota 2
singsing1303
XcaliburYe107
League of Legends
KnowMe53
Counter-Strike
olofmeister1867
shoxiejesuss669
zeus619
Other Games
summit1g11517
B2W.Neo1424
crisheroes294
Fuzer 264
ArmadaUGS66
QueenE43
Trikslyr29
Dewaltoss16
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream18493
StarCraft 2
ComeBackTV 460
StarCraft: Brood War
UltimateBattle 66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH211
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1440
Upcoming Events
Replay Cast
11h
RSL Revival
19h 30m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
1d
SC Evo League
1d
IPSL
1d 5h
Julia vs Artosis
JDConan vs DragOn
OSC
1d 5h
BSL 21
1d 8h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 19h
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
4 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.