And .... just came to think about it. Are the new proleauge maps playable on public ladder? They does not work in sc2 (my opinion, partly because of force fields) but they might be playable, even fun, in Starbow.
[A] Starbow - Page 179
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Xiphias
Norway2223 Posts
And .... just came to think about it. Are the new proleauge maps playable on public ladder? They does not work in sc2 (my opinion, partly because of force fields) but they might be playable, even fun, in Starbow. | ||
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Kabel
Sweden1746 Posts
Are you referinng to the Kespa maps? http://www.teamliquid.net/forum/viewmessage.php?topic_id=382258¤tpage=31 I have searched and asked around but it appears that they have not been released to the public yet. Would really wanna try Bifrost ![]() | ||
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Xiphias
Norway2223 Posts
It's weird (or maybe it's quite naturally) but the more I play Starbow, the boringer SC2 becomes, even watching top palyers in turnaments finals are not the same anymore. Hope a ton of people start playing Starbow when the design is in place! | ||
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O.P.
Sweden109 Posts
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fietstas
Netherlands43 Posts
think of terran being forced to go for a starport + tech lab in every game vs T, or zerg for a spire vs T. there should be alternatives in tech, and the mere possibility of a banshee removes that alternative in PvT. right now you do not see the direct effects because not many terrans go for 1-2 cloak banshees in the early game consistently, but any game where toss opted to not get a robo/cannon in mineral line will result in the banshee getting loads of kills, while the transition out of it (science vessels and/or dropships and/or vikings) is not risky at all, in fact since you're on science vessel tech already, you have an easier time sniping any observers (which you forced out). | ||
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SolidSMD
Belgium408 Posts
if you play passive, then get the cannons and you should be safe if you play aggressive, you can see if he went early banshees by looking at the tankcount i don't see the problem, if P goes robo, T needs to be ready for possible reaverdrop with turrets/vikings, T doesn't want to make turrets and vikings, but he has to. Agreed, banshees are gay, but getting the robo+obs is less minerals/gas than building one banshee with cloak. And in case you get cannons, this makes you safe versus vultureharrass as well. | ||
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Danko__
Poland429 Posts
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JohnnyZerg
Italy378 Posts
In sc2 tech grows more slowly because of the second geyser. In starbow there is a gayser but is much more efficient and require only 3 work. To resolve this problem cloack banshee vs protoss just add a requirement for the cloack research. Banshee require starport and tech lab, reseach cloack in tech lab and costs less but require fusion core. | ||
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Caas
Sweden51 Posts
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Xiphias
Norway2223 Posts
1. You cannot expect to have all tech routes open vs any race at all times. 2. Going robo first vs terran is almost a must anyway to get the obs to see what kind of strat he is going. It is considered a "safe" build. Also because there is no way you can move your stalkers across the map without an observer because 95% of games there will be mines. I don't really see the difference between getting a robo and upgrading at core. You still need the core first and then make an investment afterwards, and getting the robo is better because you not only unlock observers but warpprisms as well ..... and you know how annoying they can be. (you still won Solid ... ) With a observer upgrade at core you only get observers and no other tech. Keep it as it is. | ||
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Xiphias
Norway2223 Posts
Probably make it two-player forced top/bottom spawn. | ||
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JohnnyZerg
Italy378 Posts
On December 13 2012 14:49 Xiphias wrote: I agree with Solid and Danko, this is not really a problem. 1. You cannot expect to have all tech routes open vs any race at all times. 2. Going robo first vs terran is almost a must anyway to get the obs to see what kind of strat he is going. It is considered a "safe" build. Also because there is no way you can move your stalkers across the map without an observer because 95% of games there will be mines. I don't really see the difference between getting a robo and upgrading at core. You still need the core first and then make an investment afterwards, and getting the robo is better because you not only unlock observers but warpprisms as well ..... and you know how annoying they can be. (you still won Solid ... ) With a observer upgrade at core you only get observers and no other tech. Keep it as it is. If observer is in nexus, this allows the Protoss vs Terran to use other roads, as stargate, templar. Even in PvsP will suffer this change, not forcing people to go to robo. But I had proposed alternative detector That does not Entirely replace the obs, but give the other branches of tech possibilities provisional detection that require expenditure and decisions. + Show Spoiler + Alternative protoss detection Scout Give Envision mothership core ability watch here http://wiki.teamliquid.net/starcraft2/Mothership_Core Maybe not cost energy but cooldown. High templar Give Revelation oracle ability watch here http://wiki.teamliquid.net/starcraft2/Oracle modified in this way: -not work on builds -work on cloack/burrowed units -duration 30 sec Revelation requires an research (optional) | ||
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Zain3
Sweden45 Posts
like it needs a gateway ? if we're going down that path ![]() | ||
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Danko__
Poland429 Posts
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Xiphias
Norway2223 Posts
On December 13 2012 23:11 JohnnyZerg wrote: If observer is in nexus, this allows the Protoss vs Terran to use other roads, as stargate, templar. Even in PvsP will suffer this change, not forcing people to go to robo. But I had proposed alternative detector That does not Entirely replace the obs, but give the other branches of tech possibilities provisional detection that require expenditure and decisions. Moving the observer to the nexus is isomorphic to the robo if you make it a cybercore upgrade. Futhermore making a robo does not force you dawn a path any less then moving the observer to nexus forces you to upgrade at cybercore. The only difference I see is that I loose the ability to make warprism for free... | ||
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JohnnyZerg
Italy378 Posts
+ Show Spoiler + my bio attack http://www.speedyshare.com/wyFYf/download/TvsT-my-bio-attack-vs-fast-exp.SC2Replay TvsZ + Show Spoiler + my fast lurker drop http://www.speedyshare.com/rJGVu/download/T-vs-Z.SC2Replay Special game PvsP, corsair battle http://www.speedyshare.com/G7nzU/download/PvsP.SC2Replay ZvsT + Show Spoiler + punishment to the terran fast expansion http://www.speedyshare.com/ENQqA/download/ZvsT.SC2Replay ZvsP + Show Spoiler + the ridiculous defeat of JohnnyZerg http://www.speedyshare.com/32RHQ/download/ZvsP.SC2Replay | ||
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Doominator10
United States515 Posts
I would love it if irradiated units had an indicator in the unit selection bar, like parasite did in BW. A small change that would relieve a lot of frustration for me... It would mean that I can more easily separate an irradiated mutalisk from my flock by shift-clicking the box in the UI and help counter the fact that a diamond scrub can irradiate 3-4 mutas or lurkers much more easily than in BW due to smart-casting... (I'm looking at you Trace =_____=) | ||
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Traceback
United States469 Posts
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purakushi
United States3301 Posts
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Traceback
United States469 Posts
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) With a observer upgrade at core you only get observers and no other tech.