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[A] Starbow - Page 173

Forum Index > SC2 Maps & Custom Games
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Prev 1 171 172 173 174 175 537 Next
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 06 2012 21:29 GMT
#3441
god, EU is dead as fuck
Working on Starbow!
Zain3
Profile Joined September 2012
Sweden45 Posts
December 07 2012 05:22 GMT
#3442
well it seems like everyone has some stuff to do now before christmas or something :D
its either zlomani uber or me in the channel.. and it seems like there are ppl coming but they leave like 5min before i enter :D
This is stupid!
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 07 2012 05:50 GMT
#3443
We've had 8 guys on NA for the past couple hours, lots of new faces too.
Danko__
Profile Joined January 2012
Poland429 Posts
December 07 2012 05:57 GMT
#3444
I dont have much time. Playing 1-2 hours every 1-2 days. Most of the time when channel is empty waiting few minutes is enough to meet someone.
TopRamen
Profile Joined February 2011
United States96 Posts
December 07 2012 07:07 GMT
#3445
Hey, Ramen here, thoroughly enjoying this mod!
Great work and keep it up!
Use your noodle!
Canhanrah
Profile Joined July 2011
35 Posts
December 07 2012 08:02 GMT
#3446
Soooo why cant we lift lurker with sair? its pretty dumb not to be since lets face it you're not generally going to A have enough sair and B.hydra(youre not going to lift them in a big engagement is what im trying to get here). So... yeah we can lift tanks but not lurker when it even takes detection to do it.... wat....?

Canhanrah
Profile Joined July 2011
35 Posts
December 07 2012 08:09 GMT
#3447
Also i'm pretty sure if Z makes it to swarm guardian tech its GG O.O frenzy+dark swarm combo so good..... maybe ditch consume?
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 07 2012 08:10 GMT
#3448
On December 07 2012 17:09 Canhanrah wrote:
Also i'm pretty sure if Z makes it to swarm guardian tech its GG O.O frenzy+dark swarm combo so good..... maybe ditch consume?

Or you could macro
Apathy outplayed both of us bro.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 07 2012 08:59 GMT
#3449
Did Canhanrah loose to Decembercalm just now and is a bit edgy about it ... ???
aka KanBan85. Working on Starbow.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-12-07 13:52:49
December 07 2012 13:47 GMT
#3450
I will have some free hours on saturday and sunday that I can devote to the editor. The patch will be up on either of those days.

Any new maps on NA up that feels good?
Creator of Starbow
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 07 2012 16:07 GMT
#3451
Nah Xiphia, Apathy's destroyed can and me, but it was 2 am and he kept getting a bank when not maxxed as toss while apathy was playing beautifully all night. Coulda used anything roll his opponennents when you have the map as Z.

@maps
I think shadow swamp is pretty iffy. I'm not sure why. Looooong rush distance, gaurunteed macro game. Not many paths to strike from.

Abaddon Blaze is amazing. Its fighting spirit but built for starcraft 2 and its proportions. It does have some wonky wall offs, but the maker has already fixed the walls at the main upon light of the issue.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 07 2012 18:25 GMT
#3452
I'm on tonight at EU, maybe we can have a little resurrection
aka KanBan85. Working on Starbow.
Danko__
Profile Joined January 2012
Poland429 Posts
December 07 2012 18:40 GMT
#3453
Logged on bnet. Nobody in channel. Went to play dota. Gonna be back in 1-1,5h.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 07 2012 18:50 GMT
#3454
i'll be on in 30mins/1hour if you want to play danko
Working on Starbow!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 07 2012 19:11 GMT
#3455
I'm there now ..... the void is great....
aka KanBan85. Working on Starbow.
purakushi
Profile Joined August 2012
United States3303 Posts
December 07 2012 19:40 GMT
#3456
On December 08 2012 01:07 decemberscalm wrote:
@maps
I think shadow swamp is pretty iffy. I'm not sure why. Looooong rush distance, gaurunteed macro game. Not many paths to strike from.

Abaddon Blaze is amazing. Its fighting spirit but built for starcraft 2 and its proportions. It does have some wonky wall offs, but the maker has already fixed the walls at the main upon light of the issue.


Yeah, I do not really like Shadow Swamp. It's pretty icky. It is also harder to see stuff on that map; everything blends in.

+1 to Abaddon Blaze. I love it! It is very well thought out, author is active, nostalgic, and looks awesome.
T P Z sagi
Canhanrah
Profile Joined July 2011
35 Posts
December 08 2012 00:53 GMT
#3457
On December 08 2012 04:40 purakushi wrote:
Show nested quote +
On December 08 2012 01:07 decemberscalm wrote:
@maps
I think shadow swamp is pretty iffy. I'm not sure why. Looooong rush distance, gaurunteed macro game. Not many paths to strike from.

Abaddon Blaze is amazing. Its fighting spirit but built for starcraft 2 and its proportions. It does have some wonky wall offs, but the maker has already fixed the walls at the main upon light of the issue.


Yeah, I do not really like Shadow Swamp. It's pretty icky. It is also harder to see stuff on that map; everything blends in.

+1 to Abaddon Blaze. I love it! It is very well thought out, author is active, nostalgic, and looks awesome.


Personally i hate it the natural choke sucks. if you wall with gate core forge you have 2 hex space left
purakushi
Profile Joined August 2012
United States3303 Posts
December 08 2012 01:26 GMT
#3458
On December 08 2012 09:53 Canhanrah wrote:
Personally i hate it the natural choke sucks. if you wall with gate core forge you have 2 hex space left


That's what I thought at first, but if you look and experiment with FFEing on the map some more, you will find a placement that works just fine. Also, you can just use the Nexus as part of the wall if all else fails. Just try it out some more. ^^
T P Z sagi
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-12-08 02:39:53
December 08 2012 02:35 GMT
#3459
I am looking at the possibility of letting Void ray be replaced by the Scout, but with a twist.

Corsair - deal splash dmg vs air, fast speed, cheap. Good vs light air units.
Scout - strong vs armored air units, can attack ground wth a weak attack.. Can use Graviton beam.
If so, units that are lifted off can NOT be attacked due to the insane dmg the Scout deals vs air. Graviton beam will only be a disabling ability, or something?

Hm.. Or the scout can ONLY attack air and only lift offed units, kinda like the Phoenix.. Insane snipe unit O_o

I am not saying that I will add the scout. I just share this basic idea here for discussion.

Stargate allows Corsair and Scout.
Fleet beacon enables carrier.
Fleet beacon + Templar archives enables Arbiter.

Would Protoss air become more interesting in this way, compared to the current line up?

Corsairs + Graviton beam
Void Ray
Carrier
Arbiter

Ps. Can someone from NA send me the map Abbadon Blaze? Either via mail or via PM here by using a filesharing site like speedyshare.com?
Creator of Starbow
Danko__
Profile Joined January 2012
Poland429 Posts
December 08 2012 09:00 GMT
#3460
Corsair: better vs ligh/worse vs armored/no gravitron beam?

Wouldnt that make him useless in pvt and pvp (right now they are already quite situational)?
Prev 1 171 172 173 174 175 537 Next
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