[A] Starbow - Page 173
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SolidSMD
Belgium408 Posts
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Zain3
Sweden45 Posts
its either zlomani uber or me in the channel.. and it seems like there are ppl coming but they leave like 5min before i enter :D | ||
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decemberscalm
United States1353 Posts
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Danko__
Poland429 Posts
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TopRamen
United States96 Posts
Great work and keep it up! | ||
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Canhanrah
35 Posts
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Canhanrah
35 Posts
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decemberscalm
United States1353 Posts
On December 07 2012 17:09 Canhanrah wrote: Also i'm pretty sure if Z makes it to swarm guardian tech its GG O.O frenzy+dark swarm combo so good..... maybe ditch consume? Or you could macro ![]() Apathy outplayed both of us bro. | ||
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Xiphias
Norway2223 Posts
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Kabel
Sweden1746 Posts
Any new maps on NA up that feels good? | ||
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decemberscalm
United States1353 Posts
@maps I think shadow swamp is pretty iffy. I'm not sure why. Looooong rush distance, gaurunteed macro game. Not many paths to strike from. Abaddon Blaze is amazing. Its fighting spirit but built for starcraft 2 and its proportions. It does have some wonky wall offs, but the maker has already fixed the walls at the main upon light of the issue. | ||
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Xiphias
Norway2223 Posts
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Danko__
Poland429 Posts
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SolidSMD
Belgium408 Posts
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Xiphias
Norway2223 Posts
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purakushi
United States3301 Posts
On December 08 2012 01:07 decemberscalm wrote: @maps I think shadow swamp is pretty iffy. I'm not sure why. Looooong rush distance, gaurunteed macro game. Not many paths to strike from. Abaddon Blaze is amazing. Its fighting spirit but built for starcraft 2 and its proportions. It does have some wonky wall offs, but the maker has already fixed the walls at the main upon light of the issue. Yeah, I do not really like Shadow Swamp. It's pretty icky. It is also harder to see stuff on that map; everything blends in. +1 to Abaddon Blaze. I love it! It is very well thought out, author is active, nostalgic, and looks awesome. | ||
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Canhanrah
35 Posts
On December 08 2012 04:40 purakushi wrote: Yeah, I do not really like Shadow Swamp. It's pretty icky. It is also harder to see stuff on that map; everything blends in. +1 to Abaddon Blaze. I love it! It is very well thought out, author is active, nostalgic, and looks awesome. Personally i hate it the natural choke sucks. if you wall with gate core forge you have 2 hex space left | ||
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purakushi
United States3301 Posts
On December 08 2012 09:53 Canhanrah wrote: Personally i hate it the natural choke sucks. if you wall with gate core forge you have 2 hex space left That's what I thought at first, but if you look and experiment with FFEing on the map some more, you will find a placement that works just fine. Also, you can just use the Nexus as part of the wall if all else fails. Just try it out some more. ^^ | ||
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Kabel
Sweden1746 Posts
Corsair - deal splash dmg vs air, fast speed, cheap. Good vs light air units. Scout - strong vs armored air units, can attack ground wth a weak attack.. Can use Graviton beam. If so, units that are lifted off can NOT be attacked due to the insane dmg the Scout deals vs air. Graviton beam will only be a disabling ability, or something? Hm.. Or the scout can ONLY attack air and only lift offed units, kinda like the Phoenix.. Insane snipe unit O_o I am not saying that I will add the scout. I just share this basic idea here for discussion. Stargate allows Corsair and Scout. Fleet beacon enables carrier. Fleet beacon + Templar archives enables Arbiter. Would Protoss air become more interesting in this way, compared to the current line up? Corsairs + Graviton beam Void Ray Carrier Arbiter Ps. Can someone from NA send me the map Abbadon Blaze? Either via mail or via PM here by using a filesharing site like speedyshare.com? | ||
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Danko__
Poland429 Posts
Wouldnt that make him useless in pvt and pvp (right now they are already quite situational)? | ||
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