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[A] Starbow - Page 170

Forum Index > SC2 Maps & Custom Games
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Traceback
Profile Joined October 2010
United States469 Posts
Last Edited: 2012-12-01 19:56:48
December 01 2012 19:56 GMT
#3381
On December 02 2012 03:43 Fishgle wrote:
In case you guys didn't see it in the SC2BW thread: LaLush's video about unit micro.

+ Show Spoiler +
www.youtube.com/watch?v=U1Z5neD4lUc


This looks really cool. We should try this.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2012-12-01 22:13:42
December 01 2012 20:19 GMT
#3382
On December 02 2012 04:56 Traceback wrote:
Show nested quote +
On December 02 2012 03:43 Fishgle wrote:
In case you guys didn't see it in the SC2BW thread: LaLush's video about unit micro.

+ Show Spoiler +
www.youtube.com/watch?v=U1Z5neD4lUc


This looks really cool. We should try this.


Agreed. Make the missiles move slower, though. Refer back to my posts on the dragoon/goliath shots for this.
T P Z sagi
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
December 02 2012 04:02 GMT
#3383
My soul wants spider mines to be able to target workers. That way you don't get free expansion denial and you gain much more powerful harass (which would be awesome).

Increasing the amount of time it takes for a mine to burrow to prevent mid-harass damage from destroying players without progamer reflexes would also help, and mines could have their range reduced by one.

After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Traceback
Profile Joined October 2010
United States469 Posts
December 02 2012 08:19 GMT
#3384
I'd rather mines stay the same then that. They are suppose to be map control and buffer units.
Zain3
Profile Joined September 2012
Sweden45 Posts
December 02 2012 10:04 GMT
#3385
today everyone should be hungover and tired to be able to sit by the computer and play some starbow right? :D
been three days with almost no one in the channel..

people got bored of the game?
This is stupid!
Danko__
Profile Joined January 2012
Poland429 Posts
December 02 2012 11:51 GMT
#3386
Yeah. There are less people for last few days in starbow channel. But in evenings you shouldnt have problems with finding them. I guess some of them are logging in and after noticing nobody is online go to play something else and come back later. At least im doing so :D. Often when i start to play with someone soon nice group is gathering.

And yes. Last 2 days people could party instead of plaing starbow.
Caas
Profile Joined November 2011
Sweden51 Posts
December 02 2012 12:18 GMT
#3387
but isnt playing starbow party enough??
well, i usually play some games and check again.

just gotta be patient i guess xD
Dammit!
Traceback
Profile Joined October 2010
United States469 Posts
December 02 2012 16:42 GMT
#3388
Personally, I've been really busy with RL stuff the past couple days. I'll play more when I get some more time.
Doominator10
Profile Joined August 2012
United States515 Posts
December 02 2012 17:04 GMT
#3389
I have been busy with IRL too, but for the free time I do have I got invite to FireFall beta ^___^. So many betas to test, so little time T_T
Your DOOM has arrived,,,, and is handing out cookies
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 03 2012 02:33 GMT
#3390
http://i.imgur.com/PzmFF.jpg?1

Watcha think? My attempt at a port of Neo Ground Zero.

Beyond that, I have shadow swamp uploaded to NA, some slight modifications to Sacred Sands, Destination, and Lunar Industries.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2012-12-03 05:36:39
December 03 2012 05:32 GMT
#3391
On December 03 2012 11:33 decemberscalm wrote:
http://i.imgur.com/PzmFF.jpg?1

Watcha think? My attempt at a port of Neo Ground Zero.

Beyond that, I have shadow swamp uploaded to NA, some slight modifications to Sacred Sands, Destination, and Lunar Industries.


What size is the map (playable)? Space in SC2 needs to be like 30-40% larger number-wise in comparison to areas in BW.
T P Z sagi
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 03 2012 05:38 GMT
#3392
On December 03 2012 14:32 purakushi wrote:
Show nested quote +
On December 03 2012 11:33 decemberscalm wrote:
http://i.imgur.com/PzmFF.jpg?1

Watcha think? My attempt at a port of Neo Ground Zero.

Beyond that, I have shadow swamp uploaded to NA, some slight modifications to Sacred Sands, Destination, and Lunar Industries.


What size is the map (playable)? Space in SC2 needs to be like 30-40% larger number-wise in comparison to areas in BW.

151x156
For reference, Lunar is 160x160
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2012-12-03 06:24:15
December 03 2012 05:59 GMT
#3393
On December 03 2012 14:38 decemberscalm wrote:
Show nested quote +
On December 03 2012 14:32 purakushi wrote:
On December 03 2012 11:33 decemberscalm wrote:
http://i.imgur.com/PzmFF.jpg?1

Watcha think? My attempt at a port of Neo Ground Zero.

Beyond that, I have shadow swamp uploaded to NA, some slight modifications to Sacred Sands, Destination, and Lunar Industries.


What size is the map (playable)? Space in SC2 needs to be like 30-40% larger number-wise in comparison to areas in BW.

151x156
For reference, Lunar is 160x160

Seems like a good start! Yeah, I find Lunar to be the best benchmark in size. 90% of BW maps are 128x128, and it feels like SC2 160x160 translates pretty well for playable ground area (disregarding any border flying areas; have to increase to compensate for that). I'm looking to redo SC2 Fighting Spirit to make it larger. Right now, it's 136x136, but that includes flying-only border area, so I'm thinking 160x160 would be better. Needs more open space in comparison to how much BW has. After that, I'll actually change it if need be to make it more Starbow/SC2 friendly.

Shadow Swamp looks pretty interesting.
T P Z sagi
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 03 2012 06:22 GMT
#3394
http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193
CD Quarantine Zone. Fighting Spirit done really well in SC2. Seems like it has potential! Apparently it was uploaded using Starbow a bit ago.
Absolutely pretty.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2012-12-03 07:18:02
December 03 2012 06:45 GMT
#3395
On December 03 2012 15:22 decemberscalm wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193
CD Quarantine Zone. Fighting Spirit done really well in SC2. Seems like it has potential! Apparently it was uploaded using Starbow a bit ago.
Absolutely pretty.



This looks nice! Not sure how good the size of the map will be (148x148), but I think we can just use that at least for a template (can be enlarged later). I'm not sure how I feel about the elevated ground with tower and grass in the middle (maybe remove grass), but we should try it out! Please upload it with the latest Starbow! I'm excited hah

What's the high ground mechanic in Starbow? I forget

EDIT: Just tried the map for a bit. It looks amazing. a good size
T P Z sagi
Doominator10
Profile Joined August 2012
United States515 Posts
December 03 2012 11:40 GMT
#3396
I like how people say that the games move to fast, battles are over too quickly BW was better etc etc...

Any1 ever play zoomed in on normal speed??


just a rant, plz disregard
Your DOOM has arrived,,,, and is handing out cookies
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 03 2012 16:08 GMT
#3397
On NA we have 50 percent miss chance. EU doesn't have it right now last time I checked.

@Doom
Did you know, (assuming both games on faster) it takes roughly the same amount of time for a goon to kill a goon as a stalker takes a stalker? Cannon/stalker/boon time to kill matchups are the same from BW to SC2 to as well. The whole everything melts thing? Thats something you can't tweak directly, the engine lets a WoL toss keep his army in the most efficient form ever which makes all of the dps for the entire 200/200 battle destroy either army extremely quickly. Zooming in doesn't exactly help that.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2012-12-03 16:39:28
December 03 2012 16:24 GMT
#3398
@Doominator10
Yeah, the battles being over too quickly have little to nothing to do with the game speed or anything like that. It is just that units deal so much damage and the overall DPS of an army is much higher than what they were in BW in comparison to how much HP units have. Decreasing gamespeed is just a bandaid fix.

@decemberscalm
Oh, I see, so BW high ground mechanic. Nice ^^
Would you be willing to upload that map with Starbow (well, I can do it, too), or should we ask permission or wait or something? I can modify the map so that it has the appropriate resources (and remove grass, perhaps), if you want.
T P Z sagi
summerloud
Profile Joined March 2010
Austria1201 Posts
December 03 2012 16:36 GMT
#3399
i wish this would replace HotS
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 03 2012 18:00 GMT
#3400
I'll be on later tonight on EU. Let's RUMBLE!!!!
aka KanBan85. Working on Starbow.
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