[D] Neutral supply depot no longer necessity - Page 2
Forum Index > SC2 Maps & Custom Games |
Zelniq
United States7166 Posts
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FragRaptor
United States184 Posts
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iHirO
United Kingdom1381 Posts
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creamwolf
United States48 Posts
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Bleb
Croatia278 Posts
such a nice find! | ||
RedHelix
250 Posts
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FlopTurnReaver
Switzerland1980 Posts
On September 01 2011 01:04 iHirO wrote: I havent tried this yet but wouldn't it be possible to do a 6 pool all in vs Protoss and use the drones to break a pylon wall in? Hm yeah! Or even depots (if the Terran's to slow in reaction). Imba Imba! I wouldn't act too hastly about the depots, they might patch this sooner or later. | ||
101toss
3232 Posts
On September 01 2011 01:04 FragRaptor wrote: and what happens when there are 4 marines in the bunker -.- Obviously you break the wall before those are completed | ||
GogoKodo
Canada1785 Posts
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Schoenhole
United States88 Posts
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DeepBlu2
United States975 Posts
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savagebeavers
Canada105 Posts
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Mutarisk
United States153 Posts
On September 01 2011 00:59 Zelniq wrote: Holy shit Agreed. I wish I could replay all the games where I got walled in now. | ||
Vore210
Ireland256 Posts
Awesome. Probably help vs bunker rushes too on maps like abyssal. | ||
RockOut
Norway39 Posts
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eviltomahawk
United States11132 Posts
I wonder if this could be used offensively, possibly in some sort of Ling+Drone all-in kind of situation against walls. | ||
FragRaptor
United States184 Posts
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YourMom
Romania565 Posts
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Beardedclam
United States839 Posts
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Zelniq
United States7166 Posts
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