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[D] Neutral supply depot no longer necessity - Page 2

Forum Index > SC2 Maps & Custom Games
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 31 2011 15:59 GMT
#21
Holy shit
ModeratorBlame yourself or God
FragRaptor
Profile Joined October 2010
United States184 Posts
August 31 2011 16:04 GMT
#22
and what happens when there are 4 marines in the bunker -.-
Do your thing. No matter what.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 31 2011 16:04 GMT
#23
I havent tried this yet but wouldn't it be possible to do a 6 pool all in vs Protoss and use the drones to break a pylon wall in?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
creamwolf
Profile Joined September 2010
United States48 Posts
August 31 2011 16:05 GMT
#24
I tried it a few times on Tal'Darim. It doesn't work as well on that map. On all the other ramp maps it works great.
i ez ur shit
Bleb
Profile Joined August 2010
Croatia278 Posts
August 31 2011 16:06 GMT
#25
awesome!
such a nice find!
RedHelix
Profile Joined August 2010
250 Posts
August 31 2011 16:06 GMT
#26
Cool, i wish i could test this but cant find any good custom maps x.x
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 31 2011 16:07 GMT
#27
On September 01 2011 01:04 iHirO wrote:
I havent tried this yet but wouldn't it be possible to do a 6 pool all in vs Protoss and use the drones to break a pylon wall in?

Hm yeah! Or even depots (if the Terran's to slow in reaction). Imba Imba!

I wouldn't act too hastly about the depots, they might patch this sooner or later.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
101toss
Profile Blog Joined April 2010
3232 Posts
August 31 2011 16:10 GMT
#28
On September 01 2011 01:04 FragRaptor wrote:
and what happens when there are 4 marines in the bunker -.-

Obviously you break the wall before those are completed
Math doesn't kill champions and neither do wards
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
August 31 2011 16:10 GMT
#29
I'm at work so I can't test. Would it be possible to have a few drones left to attack regularly so you get some sustained damage in case you mess up the clicking sometimes and at the same time use the trick with the rest of the drones? Not sure if it would be worth it even if it did work but something to think about.
twitter: @terrancem
Schoenhole
Profile Joined March 2011
United States88 Posts
August 31 2011 16:13 GMT
#30
A cannon rushers worst nightmare
(╮°-°)╮︵┳━┳ tables don't like to be flipped
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-08-31 16:14:12
August 31 2011 16:14 GMT
#31
I just tried it against my friend and he couldn't break it on xel'naga. We're trying it again to see. Obviously it works from the videos posted but I think there might be a few exceptions and still seems to work well against 15h.
u gotta sk8
savagebeavers
Profile Joined October 2010
Canada108 Posts
August 31 2011 16:18 GMT
#32
I think I'm going to switch back to zerg. This is probably the biggest find in Sc2 so far. :D
Mutarisk
Profile Joined July 2010
United States153 Posts
August 31 2011 16:19 GMT
#33
On September 01 2011 00:59 Zelniq wrote:
Holy shit



Agreed.

I wish I could replay all the games where I got walled in now.
Vore210
Profile Joined January 2011
Ireland256 Posts
August 31 2011 16:20 GMT
#34
It works :O

Awesome. Probably help vs bunker rushes too on maps like abyssal.
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
RockOut
Profile Joined September 2010
Norway39 Posts
August 31 2011 16:22 GMT
#35
Thank. You. So. Much.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 31 2011 16:26 GMT
#36
Seems like the ghost of the Drone Drill still haunt the halls of SC2.

I wonder if this could be used offensively, possibly in some sort of Ling+Drone all-in kind of situation against walls.
ㅇㅅㅌㅅ
FragRaptor
Profile Joined October 2010
United States184 Posts
August 31 2011 16:27 GMT
#37
wouldn't pull all your drones for the 5-7 seconds it takes to bust the wall make the entire strategy effective for the terran/protoss anyway?
Do your thing. No matter what.
YourMom
Profile Joined April 2010
Romania565 Posts
August 31 2011 16:30 GMT
#38
Maybe you could use this to drone all-in and bust the walls of your opponent's base.
I'm very good at making carriers.
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-08-31 16:31:14
August 31 2011 16:30 GMT
#39
This should fix that bullshit cannon rush behind the minerals on xelnaga. Also, this is the counter to hotbids boss cannon rush.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 31 2011 16:30 GMT
#40
i tested 6pool on xel naga w/ drones vs protoss wall..doesnt work. when you click their mineral patch they go away from the wall ..cant use this to rush. i imagine it's like that with every map as well since there's no ramp that's right next to main minerals
ModeratorBlame yourself or God
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