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[D] Neutral supply depot no longer necessity - Page 9

Forum Index > SC2 Maps & Custom Games
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Prev 1 7 8 9 10 Next All
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 02 2011 18:07 GMT
#161
Though as much as love the discovery of this trick, i still don't see a point removing neutral structure at the bottom, it just makes zerg scouting even harder.

And i am sure Terrans don't want to hear more zerg QQs, we all don't.

IMO, z v p metagame will always be first due to the possibility of cannoning behind the mineral line, you will not kill that in time with drones.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2011 18:19 GMT
#162
On September 03 2011 03:07 TolEranceNA wrote:
Though as much as love the discovery of this trick, i still don't see a point removing neutral structure at the bottom, it just makes zerg scouting even harder.

And i am sure Terrans don't want to hear more zerg QQs, we all don't.

IMO, z v p metagame will always be first due to the possibility of cannoning behind the mineral line, you will not kill that in time with drones.



well, if you use that trick perfectly, you might be able to kill canons behind mineral lines... you could just go next to the canon, clickspam the next mineral patch until workers are stacked and then attack, clickspam, attack... dont know, would have to be tested if it works and is efficient in terms of mining...
Yaki
Profile Joined April 2011
France4234 Posts
September 02 2011 18:20 GMT
#163
This works great this guy is a genius.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 02 2011 18:36 GMT
#164
This is a cool trick that Zergs should learn to help practice on the ladder, but I really don't see any reason to remove the neutral depot. It stops stupid cheeses, just let it stay and be there.
mystrdat
Profile Joined March 2011
Czech Republic5 Posts
September 02 2011 20:34 GMT
#165
It's certainly a nice find, but saying that Protoss has 0% chance to win afterwards is absolutely exagerated. The Zerg mining time lost pretty well makes up for the pylons and cancelled cannons.
I could be an old Silver League shemale.
ChickenSlim
Profile Joined August 2010
Canada40 Posts
Last Edited: 2011-09-02 21:06:59
September 02 2011 21:06 GMT
#166
Removing the depot, would allow for every player to start the wall ins again. If I need to pull all of my drones, and lose god knows how many minerals during the process, that doesn't seem even remotely close to fair. How far ahead do you think you'd be, by the time I broke out?
Iggyhopper
Profile Joined July 2010
United States259 Posts
September 02 2011 21:13 GMT
#167
On September 03 2011 03:07 TolEranceNA wrote:
Though as much as love the discovery of this trick, i still don't see a point removing neutral structure at the bottom, it just makes zerg scouting even harder.

And i am sure Terrans don't want to hear more zerg QQs, we all don't.

IMO, z v p metagame will always be first due to the possibility of cannoning behind the mineral line, you will not kill that in time with drones.

If you break the wall-in, expand somewhere else, especially against P. I don't know about T.
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-09-02 21:25:21
September 02 2011 21:23 GMT
#168
Wow at the people saying "this is inefficient", are you for real? Listen, if the terran or protoss has 3 near-completed pylons or 2 bunkers down at your ramp, you're pretty much done for as he will kill your expansion with cannons/marines and there's nothing you can do about it. EXCEPT for this, which will leave you even OR EVEN AHEAD of your opponent.

This is huge against those attacks if you happen to be caught with your pants down in a ladder game, to the point where those attacks simply will become irrelevant as zergs learn to use this tactic because, at best, they'll leave the opponent even IF you do a hatch first and IF you don't properly block your ramp. This basically makes them useless if it becomes common knowledge outside of games against noobs.

I can very well see this tactic reduce the efficiency of cannon rushes in PvP too, as probes can stack up against pylons behind the mineral line and kill them before the cannon finishes.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-09-02 21:47:13
September 02 2011 21:45 GMT
#169
On September 03 2011 06:23 BadgerBadger8264 wrote:
Wow at the people saying "this is inefficient", are you for real? Listen, if the terran or protoss has 3 near-completed pylons or 2 bunkers down at your ramp, you're pretty much done for as he will kill your expansion with cannons/marines and there's nothing you can do about it. EXCEPT for this, which will leave you even OR EVEN AHEAD of your opponent.




Na, people are not saying it is inefficient. But when you go 14-15hatch vs Protoss and then pull 15drones and not mine with them for 30sec, you will not mine (15*~40min/min) ~300minerals. P won't will lose 300minerals worth of pylons.
P will lose time on his nexus, you will lose time on (your pool) and a lot of larva (due to not building stuff from your base).
In my eyes you come out even after this for the risk of losing, if he does a better canonrush (like under Tal'darim ledge 1canon to protect high ground canons...), with the only difference being that you did a hatchfirst instead of a poolfirst opening, which is not the same, but only slightly better economical, but Protoss is allowed to cut canons too, because there can't be a 1base roach/speedling allin.

But I guess, the only way to find out how viable hatch first is, is to test it with this trick numerous times...

Also in ZvT you always have to expect bunkers and in PvZ it doesn't kill you in the first place to stay 1base slightly longer, because they dont have mules and have to prepare for a roach allin (which is not really viable vs terran)
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-09-02 21:58:41
September 02 2011 21:49 GMT
#170
Na, people are not saying it is inefficient. But when you go 14-15hatch vs Protoss and then pull 15drones and not mine with them for 30sec, you will not mine (15*~40min/min) ~300minerals. P won't will lose 300minerals worth of pylons.

I think you're grossly underestimating what's going on, instead of a 14/14 pool/gas, you can now toss down a 13-16 hatch safely (big economic increase), he'll also delay his nexus REALLY, REALLY long, to the point where your hatchery is finished and you have 16 drones ready to mine while he has 16 probes on one base with no tech but a forge. In the minerals you lose you're also not counting the cancelled cannons that cost a bit of money (if he throws down 3 cannons that's 120 minerals). It's hard to see you coming out of this as even when you use this technique like Destiny does (compared to previous 14/14 builds with a delayed hatch). You won't lose much time on your larva, if it takes you a minute to kill off the contain and you used all your larva you will lose 1-2 larva tops from your main, that's the equivalent of cutting 2 workers from your build, hardly a loss.

In my eyes you come out even after this for the risk of losing, if he does a better canonrush (like under Tal'darim ledge 1canon to protect high ground canons...)

True, I still won't open hatch first on Tal'Darim, but you can do it safely on most other maps using this technique, granted you put a drone on the probe to prevent wall-ins behind minerals.
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2011-09-02 22:28:07
September 02 2011 22:24 GMT
#171
On September 03 2011 06:45 Big J wrote:
Show nested quote +
On September 03 2011 06:23 BadgerBadger8264 wrote:
Wow at the people saying "this is inefficient", are you for real? Listen, if the terran or protoss has 3 near-completed pylons or 2 bunkers down at your ramp, you're pretty much done for as he will kill your expansion with cannons/marines and there's nothing you can do about it. EXCEPT for this, which will leave you even OR EVEN AHEAD of your opponent.




Na, people are not saying it is inefficient. But when you go 14-15hatch vs Protoss and then pull 15drones and not mine with them for 30sec, you will not mine (15*~40min/min) ~300minerals. P won't will lose 300minerals worth of pylons.
But if you break the wall-in, you can get to 24+ workers faster than he can, especially with queen.

True, there is a window, but you will close the gap way before any kind of attack.
ManusCelerDei
Profile Blog Joined December 2009
United Kingdom56 Posts
September 02 2011 23:23 GMT
#172
I give it till the next patch...seriously this is a cool thing! It's like the drone drill, blizzard are seriously missing the point if they patch that out ^_^ it's a super cool trick to get people to play a "real" style. Now i'm just waiting for limited size control groups to force better-ness into the world
Hot for HoTS
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-09-02 23:57:22
September 02 2011 23:57 GMT
#173
On September 03 2011 08:23 ManusCelerDei wrote:
I give it till the next patch...seriously this is a cool thing! It's like the drone drill, blizzard are seriously missing the point if they patch that out ^_^ it's a super cool trick to get people to play a "real" style. Now i'm just waiting for limited size control groups to force better-ness into the world


Why not just single unit control? Zoom in so you can only see 1unit at a time and blizzard please stop that hotkey bullshit! Wouldn't this be waaaaaaaaaaaaay funnier?
MinimalistSC2
Profile Joined April 2011
United States121 Posts
September 03 2011 02:23 GMT
#174
This. + Drone buff in patch 1.4. <3
There is no such thing as perfection, only improvement.
Michaels
Profile Joined August 2010
419 Posts
September 03 2011 11:57 GMT
#175
It doesnt work on certain maps/ position, for example top left on abyssal caverns
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
September 03 2011 18:23 GMT
#176
On September 03 2011 03:36 The Final Boss wrote:
This is a cool trick that Zergs should learn to help practice on the ladder, but I really don't see any reason to remove the neutral depot. It stops stupid cheeses, just let it stay and be there.


This^

Stop trying to get the neutral Supply depot removed u guys just want to be able to cheese or all in etc...

i too hope the Neutral supply depot stays there. Just let it be. This Tactic does not make the Neutral Supply Depot Redundant
Never GG MKP | IdrA
Khainer
Profile Joined May 2011
Netherlands54 Posts
September 03 2011 22:13 GMT
#177
For some reason this doesn't seem to work on Shattered Temple. I wasted alot of mining time on this trick because they wouldn't stack.

After that game i tried it vs a Very Easy AI so i had plenty time to try and stack my drones like i succefully did on Xelnaga before. But on Shattered Temple the drones didn't stack but ran up the ramp.

So am i missing some special requirement?
"Move or be moved" -Spawn
[Noman]
Profile Joined February 2009
19 Posts
Last Edited: 2011-09-04 09:18:22
September 04 2011 09:17 GMT
#178
The guides said "make sure to try it on different maps and different starting positions" and sadly, this does not work in all of them.

I tried this in both western positions on Abyssal Caverns, and in both cases the drones do not stack up at the point of the pylons. They have a position closer to the mineral patches in the base. I even tried the 3rds but then they stack up differently too. I don't think there is much that can be done except prevent the 3 pylons from going up.
Perhaps there are little enough maps to just thumbsdown them but it would suck to base the veto preference based on one (very cool) trick's viability.

Perhaps we should make a list of working/not working positions on maps and see how much the trick gets is. If someone compiled this list I would be more than happy to see it.
Atj
Profile Joined August 2011
Sweden17 Posts
September 26 2011 19:03 GMT
#179
I just lost a game on Abyssal Caverns becuse i didnt know this trick dont work on that map. Really got me mad, i hate this game ! i hate this game i ! hate this game ! i hate this game !
Hossinaut
Profile Joined June 2011
United States453 Posts
September 27 2011 14:52 GMT
#180
I've tried it and haven't been able to get it to work D:
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