http://www.teamliquid.net/forum/viewmessage.php?topic_id=261179
[D] Neutral supply depot no longer necessity - Page 8
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Hikari
1914 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=261179 | ||
Dragom
194 Posts
On September 01 2011 00:44 stolenpanda wrote: I just tried this in a custom and it works wonders. Click a mineral patch, shift click it two more times, then right click the pylon. Using this method I was able to break the contain 3x faster than a simple right click on the pylon. wait you mean right click on a mineral right? | ||
Jermstuddog
United States2231 Posts
On September 02 2011 07:28 Mairou wrote: Its not easy to rewall 3pylon block. After your first pylon dies you need 3 pylons to wall if off again, but at that time your hatchery is probably already finished so protoss cant even build anything. assuming you put your cannon in a non-terrible place, it just joins the wall. you only need 2 pylons. | ||
oOOoOphidian
United States1402 Posts
Still not confident that this will affect 2 rax double bunker walling very well, but at least people won't have as much trouble with these walls against protoss. | ||
emecee
United States222 Posts
On September 02 2011 03:45 Jermstuddog wrote: Its still too slow unfortunately. Cool trick, but not applicable to real games. yeah you're right | ||
Goliath0nline
Canada165 Posts
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TheAmazombie
United States3714 Posts
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ejac
United States1195 Posts
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Larsin
Netherlands162 Posts
btw bad timing to make this public, patch incoming soon. easy to fix now ![]() | ||
Big J
Austria16289 Posts
On September 02 2011 17:54 Larsin wrote: Did anyone send this to Idra yet? i would love a pylon wall by mc again get broken by this. btw bad timing to make this public, patch incoming soon. easy to fix now ![]() I don't think they will "fix it". hatch first isn't broken vs P in the first place, it was just unplayable until now... also other forms of canonrushes are still viable vs hatch first about the neutral depots: they are not only to prevent those rushes, but also to prevent terrans from walling ramps on the bottome AND walling zerg ramps... | ||
XRaDiiX
Canada1730 Posts
On September 02 2011 03:37 Mairou wrote: This works, i was able to break 3 pylon block with 15 workers in less than 20 in game seconds http://www.youtube.com/watch?v=vWpzukaVzcQ Wow Nice way to show this isn't actually how it works for Zergs remember in the patch how they are buffing the Zerg Drone Worker attack to hit more often like the Scv and probes. You are showing a bad example of how this actually works. The Drone Attacks don't always hit their mark unlike the Probes/Scv's Attacks. We will have to see how the drone attack improves in patch 1.4 but showing the probes breaking a wall is a bad example... Since protoss getting walled in really doesn't happen alot. | ||
TheLOLas
United States646 Posts
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XRaDiiX
Canada1730 Posts
On September 02 2011 21:30 TheLOLas wrote: While i appreciate the effectiveness of this I would have to mention that This still disadvantages a race and that neutral supply depots may still be needed. Exactly i despise that that all the Protoss and Terran are coming in here harping that this means we can remove the Neutral Supply Depot from all maps now. They are just salivating at the thought of it.... | ||
Sanguinarius
United States3427 Posts
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Saechiis
Netherlands4989 Posts
On September 02 2011 18:48 Big J wrote: I don't think they will "fix it". hatch first isn't broken vs P in the first place, it was just unplayable until now... also other forms of canonrushes are still viable vs hatch first about the neutral depots: they are not only to prevent those rushes, but also to prevent terrans from walling ramps on the bottome AND walling zerg ramps... Neutral depots were addded to stop lame pylon and bunker blocks that basically won the game when they got up. With this technique those cheeses will be obsolete. Terran being able to quickly wall below their ramp was a luxury that was forfeited by tournaments because fixing the insta-lame-loss was more important. It was an inevitability that came with fixing the problem, not a feature of neutral supply depots. Now the problem has been solved naturally, there's no more reason to maintain ugly neutral structures. They were put in to prevent OP antic-climactic cheese, not to give Zerg a scouting buff. | ||
LAN-f34r
New Zealand2099 Posts
Protoss is fine though because its 3 pylons, and they cant kill any workers because the canon is still building. | ||
Sadistx
Zimbabwe5568 Posts
People find 15 drone stacking trick - " this is amazing, hope it never gets patched! Much needed zerg buff! Awesome find!!" It's amazing really. | ||
Big J
Austria16289 Posts
On September 02 2011 22:04 Saechiis wrote: Neutral depots were addded to stop lame pylon and bunker blocks that basically won the game when they got up. With this technique those cheeses will be obsolete. Terran being able to quickly wall below their ramp was a luxury that was forfeited by tournaments because fixing the insta-lame-loss was more important. It was an inevitability that came with fixing the problem, not a feature of neutral supply depots. Now the problem has been solved naturally, there's no more reason to maintain ugly neutral structures. They were put in to prevent OP antic-climactic cheese, not to give Zerg a scouting buff. Neutral supply depots prevent bunker,pylon blocks as well as terran lowground walls. If they are not intended that way, they are badly designed, because the editor would surely give you the options to make them only prevent walling enemy base, not your own. Also I disagree that "ugly neutral structures" should be removed if not needed. Pretty much every map would be playable without XNWT (a neutral structure btw), but they simply add extra gameplay features. | ||
Jermstuddog
United States2231 Posts
On September 02 2011 23:17 Sadistx wrote: People find 15 scv stacking trick for 2 rax marine/scv allin - "god this is awful, hope it gets Nerfed, Patched, Removed, Trololo!!!" People find 15 drone stacking trick - " this is amazing, hope it never gets patched! Much needed zerg buff! Awesome find!!" It's amazing really. You're staying purposefully oblivious to the fact that the "this is amazing" part comes from the fact that zergs now have a chance to live past the 5 minute mark. You're trying to compare it to a bullshit strat that ends games with minimal risk. Gratz on being an idiot. | ||
Stropheum
United States1124 Posts
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