• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:43
CEST 04:43
KST 11:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June3Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6354 users

[D] Neutral supply depot no longer necessity - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
Philo
Profile Joined September 2010
United States337 Posts
September 01 2011 00:04 GMT
#101
No Bueno

Its probably going to be fixed and might cause Blizzard to change the way worker pathing works in a negative way. Anyways wouldn't it make early pools w/ workers pretty op vs wall-in? I dunno just seems really easily abusable but people have been finding new ways to abuse worker pathing forever.
Other people do 24 hour streams. I just let GoOdy play a Bo11 TvT. - Special Endrey
Crovea
Profile Joined July 2010
Denmark100 Posts
September 01 2011 00:04 GMT
#102
I just tested it, it works alot easier and better than the video shows! AWESOME!!!

Btw, vs hatch first, the better response is to put cannosn behind the mineral line, not block the ramp.
ROOT4ROOT
azzu
Profile Joined August 2010
Germany141 Posts
Last Edited: 2011-09-01 00:43:24
September 01 2011 00:42 GMT
#103
If you click on the minerals, then shift-click once again on the minerals, the drones will perfectly stack without splattering again and you can easily attack with all at once.

The problem is, when the protoss sees you attacking one pylon, he can quickly start to wall off behind that pylon again, thus nullifying your effort :/
Butteryllama
Profile Blog Joined June 2009
United States22 Posts
September 01 2011 00:47 GMT
#104
There hasn't been a satisfactory video demonstrating this yet, so I thought I'd upload a live demo I just did for some of my clan-mates on vent.



Forgive my ridiculous excitement during the video. Both the original poster and Milkyway are gods :D :D
ECA.BruTATroN
Profile Blog Joined August 2010
United States282 Posts
September 01 2011 00:52 GMT
#105
awesome ^
http://www.twitch.tv/brutatron
Taryssa
Profile Joined October 2010
United States1628 Posts
September 01 2011 01:01 GMT
#106
Cool, this reminds me of stacking SCVs on a geyser to go around and oneshot units in Brood War.
Glexarn
Profile Joined December 2010
United States40 Posts
Last Edited: 2011-09-01 02:03:46
September 01 2011 02:03 GMT
#107
Two bunker walls are scarier than three pylon walls, especially given that 2 rax bunker rushes put the terran significantly less behind than multi-pylon walls put protoss behind, and are less costly for the same effect and more effective for the same cost, with much greater pullout/recovery potential given bunker salvage and marines being capable of moving (unlike cannons). The DPS of 2 bunkers loaded with 8 marines total (600 minerals) is 56, while the DPS of 2 cannons behind a 3 pylon wall (also 600 minerals) is 32. As well, it's more survivable because SCVs can repair bunkers behind the safety of the wall. Also, the marines can poke up the ramp for greater range, annoyance/harassment, and ability to take out burrowing spines while still retreating to the bunkers when a threat appears.

2 bunker wall:
http://i.imgur.com/MRImA.jpg
explanation of 2 bunker wall despite the apparent massive open space:
http://i.imgur.com/5VWnj.jpg

A neutral supply depot simply prevents this.
On September 01 2011 08:00 emc wrote:
Show nested quote +
On September 01 2011 07:52 AARONHAND wrote:
The thing about the depots though is they also prevent terran from walling off at the bottom of their ramp with just one supply depot and a barracks


not only that, but it also ruins the evo chamber and spine crawler wall off that allows drones/zerglings to get by but not hellions.

irrelevant. by the time evo/spine wall off is built, you've destroyed the neutral depot with any attack-capable force (even as small as one zergling).
"I am greatful for the sharpest criticism, as long as it is factual." -Otto von Bismarck
ginto
Profile Joined June 2011
United States13 Posts
September 01 2011 02:13 GMT
#108
This is terrific. A great tool for defending against rushes.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 01 2011 02:45 GMT
#109
no protoss ever places 3 pylons at the bottom of the ramp ever since the double pylon was removed.

could someone test if this would work against regular cannon rushes? as in the toss would be placing pylons behind the natural's minerals instead.

against TvZ it would make sense since bunkers are 3x3
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
September 01 2011 02:53 GMT
#110
Dude, this is awesome... wow.
Xaerkar
Profile Joined January 2011
United States230 Posts
Last Edited: 2011-09-01 02:56:06
September 01 2011 02:55 GMT
#111
On September 01 2011 11:45 dbddbddb wrote:
no protoss ever places 3 pylons at the bottom of the ramp ever since the double pylon was removed.

Actually this is false, when a protoss forge fe against a hatch first zerg, the protoss will usually opt for cannon harass, and a wall off between main and natural with 3 pylons gives protoss a huge advantage. I'm not going to lie this sucks for protoss, since they lose out a lot of harassment capabilities now. Nobody bash me though because I don't actually play protoss =P
Stropheum
Profile Joined January 2010
United States1124 Posts
September 01 2011 03:14 GMT
#112
This is incredible. Really like to see that creative breakthroughs are coming through like this. Leaves some hope for the nostalgic BW pro scene enthusiasts.
McGuire72
Profile Joined February 2011
Canada140 Posts
September 01 2011 03:20 GMT
#113
This seems like a glitch/abuse more than a "strategy" and it will likely get patched out before long. This opens up too many options for (as mentioned) abuse of early pushes that pull workers.

Neutral pylon is still a better option because it just takes away the option of the pylon wall and forces players to play fair.

Still, it is nice to know for now.
CELTICS | PATRIOTS | RED SOX
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 01 2011 03:42 GMT
#114
WOAH KOREANS I AM AMAZED AT THE HOW THEY TURN OUT GAME CHANGING TACTICS. No seriously...this is amazing. I don't even care that it helps zerg. This technique could be used to help defend a behind the mineral line cannon rush (maybe, if you can stack the probes adjacent to the pylon) and below the ramp wall into cannon rush in pvp (both which already are TECHINALLY defendable). It won't do anything against a below the cliff "wall your cannon in" cannon rush because the minerals aren't there.
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
September 01 2011 03:50 GMT
#115
Gosu = dead and terrible even more so then there cheeses now.
SlayerS Fighting!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 01 2011 04:02 GMT
#116
--- Nuked ---
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 01 2011 06:55 GMT
#117
On September 01 2011 13:02 Barrin wrote:
Show nested quote +
On September 01 2011 12:50 HEROwithNOlegacy wrote:
Gosu = dead and terrible even more so then there cheeses now.

I'm sorry, can you please elaborate? I don't really understand D: sry


believe he's talking about gatored . this will kill WBC so much lol.
When I think of something else, something will go here
SolidMustard
Profile Joined May 2011
France1515 Posts
September 01 2011 09:33 GMT
#118
I'm not sure but isn't the neutral supply depot also here to prevent players from walling-off themselves too fast ? (i.e. one depot, one barrack for a terran, which is very fast to build and will nearly always prevent any kind of early scouting on a four-player map)
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
September 01 2011 09:45 GMT
#119
On September 01 2011 15:55 blade55555 wrote:
Show nested quote +
On September 01 2011 13:02 Barrin wrote:
On September 01 2011 12:50 HEROwithNOlegacy wrote:
Gosu = dead and terrible even more so then there cheeses now.

I'm sorry, can you please elaborate? I don't really understand D: sry


believe he's talking about gatored . this will kill WBC so much lol.

Gatored? WBC? 8[
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-09-01 10:14:59
September 01 2011 10:01 GMT
#120
This is old and was posted in the strategy forums many times, stop saying things like "x invented y", thats just not true and it gives people credits they don't deserve.

Just use the search function
http://www.teamliquid.net/forum/search.php?q=pylon block
First thread, first mention...It is mentioned so many other times ...

Also:
This has a pretty simple answer, at least if the zerg went hatch first: chronoboost 2 zealots quickly off one gate if you see that he is doing that kinda stuff. the minerals the zerg lost by killing the pylon will prevent him from making too much stuff, and the zealots will have an easy day with a maximum of 8 zerglings.

However, I still think that these neutral buildings are unnecessary.
The best answer to this is just paying attention to the probe.
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #31 / LATAM #7
Liquipedia
PSISTORM Gaming Misc
23:00
FSL s11 TeamLeague: PTB vs POG
Liquipedia
The PiG Daily
21:25
Best Games of SC
Maru vs herO
Reynor vs Classic
Maru vs Classic
Reynor vs Maru
PiGStarcraft617
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft617
RuFF_SC2 160
StarCraft: Brood War
Sea 1515
NaDa 47
Noble 18
Terrorterran 18
Icarus 5
Dota 2
NeuroSwarm207
LuMiX0
League of Legends
Doublelift4073
JimRising 543
Other Games
summit1g13103
C9.Mang0584
monkeys_forever260
ViBE154
Organizations
Other Games
gamesdonequick1107
BasetradeTV124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP69
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt238
Upcoming Events
CranKy Ducklings
7h 17m
uThermal 2v2 Circuit
12h 17m
BSL22 NKC (BSL vs China)
16h 17m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 7h
uThermal 2v2 Circuit
1d 12h
BSL22 NKC (BSL vs China)
1d 16h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.