
[D] Neutral supply depot no longer necessity - Page 4
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Diamond
United States10796 Posts
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iHirO
United Kingdom1381 Posts
However if your opponent builds the canons flush against the pylons then only one cannon can be destroyed before they complete and the Protoss can simply place another canon or pylon to complete the wall. | ||
DeflowSC2
Sweden76 Posts
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highsis
259 Posts
On September 01 2011 03:12 iCCup.Diamond wrote: Please please make this in SC2 general, this really really needs to be seen and tested by a large group of people, and that place is not SC2 custom map forums ![]() Feel free to make a copy/repost of the thread on other boards! | ||
zyzski
United States698 Posts
the only use i can think of this is to stop the wall off on tal'darim altar. is there anything else? edit: yea this is way overrated... | ||
weegee101
United States9 Posts
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Hrpggtru
25 Posts
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InsomniacSC
4 Posts
I did find a way around this though. If it is not working for you, look at a different base and click and keep clicking on that min patch. Since you don't have vision of it, you will have to shift click on the min patch, a move, repeat. It worked for me and you can see it at the end of this replay when I was messing around with it with my bro. http://www.sc2replayed.com/replay-videos/12513 | ||
oOOoOphidian
United States1402 Posts
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CharlieBrownsc
Canada598 Posts
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DeflowSC2
Sweden76 Posts
On September 01 2011 03:29 CharlieBrownsc wrote: This is silly, having the pull all your workers for 30 seconds to make 2 bunkers salvage is still stupid I agree, you loose too much out of it, I am sure. | ||
Mioraka
Canada1353 Posts
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ComaDose
Canada10352 Posts
People are still complaining about getting walled in but that's to be expected. This is a great trick that helps and should definitely be made awares to all. | ||
iinsight
Canada293 Posts
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Dharmok
Netherlands57 Posts
Just take into account that a unit that can not reach a targeted location, will try to get as close as possible to that location. So if you click the wrong minerals patch, I suspect the drones will sometimes not go where you want them to. Also as people already wrote, if you don't have vision of the mineral patch, shift clicking it a few times will give you the time you need to stack all your drones up neatly. | ||
Spacedude
Denmark161 Posts
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stormchaser
Canada1009 Posts
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Xarayezona
United States72 Posts
I don't see any reason that it shouldn't work. The guy in the video went overboard by about a few drones there, 11-12 drones would've done the necessary ~50-60 damage per hit. | ||
sc_oldboy
Germany35 Posts
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W2
United States1177 Posts
On September 01 2011 03:26 Hrpggtru wrote: People at a lower level of play won't be able to understand that if their opponent puts 3 pylons at the bottom of their ramp that they can do this little trick. They most likey will box all their workers and attack they pylons doing basically nothing. It's pretty easy to understand, might take a little longer for newbies to master, but I am sure everyone from bronze to masters understands this concept. Also, being high level doesn't mean you will think of this trick. As you can see, this has eluded pros for a long time, until this one guy found it out. | ||
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