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[D] Neutral supply depot no longer necessity - Page 4

Forum Index > SC2 Maps & Custom Games
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 31 2011 18:12 GMT
#61
Please please make this in SC2 general, this really really needs to be seen and tested by a large group of people, and that place is not SC2 custom map forums
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
August 31 2011 18:12 GMT
#62
I've just tested this on Xel'naga and I can easily break one pylon and kill the canons with a surround before they complete.

However if your opponent builds the canons flush against the pylons then only one cannon can be destroyed before they complete and the Protoss can simply place another canon or pylon to complete the wall.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
DeflowSC2
Profile Blog Joined March 2011
Sweden76 Posts
August 31 2011 18:14 GMT
#63
Sick cool!
Loose and Learn
highsis
Profile Joined August 2011
259 Posts
August 31 2011 18:18 GMT
#64
On September 01 2011 03:12 iCCup.Diamond wrote:
Please please make this in SC2 general, this really really needs to be seen and tested by a large group of people, and that place is not SC2 custom map forums




Feel free to make a copy/repost of the thread on other boards!
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2011-08-31 18:31:39
August 31 2011 18:21 GMT
#65
kind of interesting, but i can't remember the last time i've seen a cannon block at the bottom of a ramp.

the only use i can think of this is to stop the wall off on tal'darim altar.
is there anything else?

edit: yea this is way overrated...
TYBG
weegee101
Profile Joined February 2011
United States9 Posts
August 31 2011 18:22 GMT
#66
So I'm still not clear on how well this work against the Terran wall-in? The 'Toss wall-in is a real pain in the butt, but its expensive to the Protoss player. In contrast, a Terran generally has a Marine or two and if they do this early enough... say with a 10 rax, Zerg is still in deep trouble. I think that by the point you're walled in you'll only have 15 or 16 Drones.... would that be enough to destroy the bunker before Terran has too many marines out?
Semper Victoria
Hrpggtru
Profile Joined June 2011
25 Posts
August 31 2011 18:26 GMT
#67
People at a lower level of play won't be able to understand that if their opponent puts 3 pylons at the bottom of their ramp that they can do this little trick. They most likey will box all their workers and attack they pylons doing basically nothing.
¯\_(ツ)_/¯
InsomniacSC
Profile Joined March 2011
4 Posts
August 31 2011 18:27 GMT
#68
Ok, I tried it. It can work, but a lot of times it won't. It depends on where you spawn on the map. When I was on the top position in metal it worked fine. But when I was on the left side my drones would go to the corner of my main base instead of stacking up in front of the pylon.

I did find a way around this though. If it is not working for you, look at a different base and click and keep clicking on that min patch. Since you don't have vision of it, you will have to shift click on the min patch, a move, repeat. It worked for me and you can see it at the end of this replay when I was messing around with it with my bro.

http://www.sc2replayed.com/replay-videos/12513
http://www.last.fm/listen/artist/SISTAR19/similarartists
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
August 31 2011 18:28 GMT
#69
This doesn't help against players who add a gateway to the wall-off (which is possible, because the pylons will finish). Depending on the timing of a bunker wall-off, it may be ineffective if there are 2-4 marines.
Creator of sc2unmasked.com
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
August 31 2011 18:29 GMT
#70
This is silly, having the pull all your workers for 30 seconds to make 2 bunkers salvage is still stupid
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
DeflowSC2
Profile Blog Joined March 2011
Sweden76 Posts
August 31 2011 18:49 GMT
#71
On September 01 2011 03:29 CharlieBrownsc wrote:
This is silly, having the pull all your workers for 30 seconds to make 2 bunkers salvage is still stupid

I agree, you loose too much out of it, I am sure.
Loose and Learn
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
August 31 2011 18:49 GMT
#72
Holy shit......this is life changing O_O
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 31 2011 18:53 GMT
#73
This is a great tactic.
People are still complaining about getting walled in but that's to be expected.
This is a great trick that helps and should definitely be made awares to all.
BW pros training sc2 is like kiss making a dub step album.
iinsight
Profile Joined August 2011
Canada293 Posts
August 31 2011 18:57 GMT
#74
Very cool trick
Dharmok
Profile Joined April 2010
Netherlands57 Posts
Last Edited: 2011-08-31 19:11:20
August 31 2011 19:11 GMT
#75
I just tested it a bunch of times on a unit tester map and it works amazingly well. If you execute it correctly, you can take out a finished pylon or supply depot in less than 20 seconds attacking it with 16 workers (fastest was about 16 seconds). So a still building or warping in structure should take even less.

Just take into account that a unit that can not reach a targeted location, will try to get as close as possible to that location. So if you click the wrong minerals patch, I suspect the drones will sometimes not go where you want them to. Also as people already wrote, if you don't have vision of the mineral patch, shift clicking it a few times will give you the time you need to stack all your drones up neatly.
Only dead fish go with the flow
Spacedude
Profile Joined April 2011
Denmark161 Posts
August 31 2011 19:32 GMT
#76
Cool trick. Keep it in Blizzard.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
stormchaser
Profile Joined January 2011
Canada1009 Posts
August 31 2011 19:34 GMT
#77
This is absolutely amazing. Could someone put up a tutorial video?
Xarayezona
Profile Joined August 2011
United States72 Posts
Last Edited: 2011-08-31 19:40:12
August 31 2011 19:39 GMT
#78
I was kind of wondering how long it would take for people to realize that ground unit stacking, while illegal in SC1, is automatic in SC2, and that includes workers.

I don't see any reason that it shouldn't work. The guy in the video went overboard by about a few drones there, 11-12 drones would've done the necessary ~50-60 damage per hit.
sc_oldboy
Profile Joined January 2011
Germany35 Posts
August 31 2011 19:47 GMT
#79
anybody wants to custom on EU to try it out? or does anybody know a custom map?
What does one have to do to become a Zerg gosu? First empty your mind, get your firm grip on the mouse and practice hard, and don't get stressed out. Zerg gosuness is measured by enjoyment you get without getting stressed out, not skill. That's gosu.
W2
Profile Blog Joined January 2011
United States1177 Posts
August 31 2011 19:48 GMT
#80
On September 01 2011 03:26 Hrpggtru wrote:
People at a lower level of play won't be able to understand that if their opponent puts 3 pylons at the bottom of their ramp that they can do this little trick. They most likey will box all their workers and attack they pylons doing basically nothing.


It's pretty easy to understand, might take a little longer for newbies to master, but I am sure everyone from bronze to masters understands this concept.

Also, being high level doesn't mean you will think of this trick. As you can see, this has eluded pros for a long time, until this one guy found it out.
Hi
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