• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:25
CEST 22:25
KST 05:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4
StarCraft 2
General
uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings TL Team Map Contest #5: Presented by Monster Energy Rogue Talks: "Koreans could dominate again" RSL Revival patreon money discussion thread
Tourneys
Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia ASL Season 20 Ro24 Groups BW General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 661 users

[M] (4) Harmony (BW Remake)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-01 18:56:46
August 22 2011 09:54 GMT
#1
[image loading]

Hey everyone,

this is my remake of the SC:BW map Harmony.

V2.0 uploaded on EU !


[image loading]
(Click for HQ)

Size: 140x140
Geysers in the middle are rich, no gold bases
Textures used: + Show Spoiler [textures] +

Bel'Shir Grass Light
Port Zion Grass
Bel'Shir Small Tiles
Monlyth Bricks
Xil Sand
Aiur Dirt
Aiur Tiles
Typhon Stone Tiles



+ Show Spoiler [Overview] +


[image loading]
(Click for HQ)


Analyzer Images

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


The most interesting feature on this map is the backdoor base. It can be mined from inside or from the outside, but from the outside it has 1 more gas and 2 more mineral patches. The inside is blocked by green minerals that MULEs can't mine from.
The minerals in the blocking mineral line have 15 minerals on them, the mineral patch that prevents CC's from lifting over has 30 (which means a CC can't fly over 5 SCVs and they mine the patch).

+ Show Spoiler [Backdoor base] +
[image loading]


On the outside of the map there is barely any space for flying units and no highground or anything to hide, so airplay/dropping is rather difficult.
The main is a bit big with 38 CC units size but as I said air play is not very good and you only need 1 creep tumor to the natural (or the backdoor) regardless.


Some shots of the map ingame:

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Feel free to comment. I'm planning to submit this to the next MotM so I'd really appreciate feedback
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2011-08-23 02:48:49
August 22 2011 10:00 GMT
#2
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.

Edit: Apparently I fail at reading. My apologies.
I used to have an Oz icon over here ---->
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 22 2011 10:03 GMT
#3
On August 22 2011 19:00 Kanil wrote:
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.


As I said, I made some triggers so that the 1x1 pathing blockers disappear if a neighboring mineral patch is mined out, so that is not a problem
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 29 2011 12:40 GMT
#4
I updated the first post completely, now version 1.0 up on EU!
Feel free to comment!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
August 30 2011 11:43 GMT
#5
I would make the bridges much more narrow (like 2 AU), so that they don't become a viable atk path. That might fix nat2nat distnace, which I thinkis kinda low.

I hope the inbase nat/backdoor will work in sc2, but I dont think anyone knows if it will
Nice concept with green minerals.
http://mentalbalans.se/aggedesign
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-30 12:29:44
August 30 2011 12:28 GMT
#6
This looks awesome

Mineral patches > Destructible rocks imo
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 30 2011 13:58 GMT
#7
thats awesome! this looks like an amazing map
Samro225am
Profile Joined August 2010
Germany982 Posts
August 30 2011 13:58 GMT
#8
the four middle bases do not make much sense like that. very hard to hold and they offer only one gas.

also the transition from the three outer bases per quarter to the centre is strange: notin is really open or tight. difficult to position and move your army to series of chokes.

Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 14:54 GMT
#9
@Meltage Hm , sounds like a good solution. I will probably do that.

@Samro225am The four middle bases have one rich Geyser atm, but yeah I already thought about making them gold as well+I plan to add 4 watchtowers to make the middle area more valuable to hold
The other thing I don't quite understand, should I make the open area in front of the thirds more open and other tight areas more tight?^^ I kinda like it the way it is tbh

btw if anyone is interested how I made these green minerals that can't be mined by MULEs just ask here and I will post a short explanation how to do it. If mineral blocking has any future in SC2 you will probably have to make them not mineable by MULEs.
Personally I would love to see a lot more mineral blocking since in many cases destructible rocks are a shitty alternative.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 30 2011 15:30 GMT
#10
theres too many plain brown bricks, unless your just going for a simple clean style id say bring more of the tiles into the bricks or grass or gradient or something.

i also think that mineral block area is going to be a nightmare for tank/marine drops or eventual pushes. drop a few tanks and have marines bait the army in right in front of your main.

the choke width/openess is great though.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 16:04 GMT
#11
thx WniO,
I was indeed going for something simple and feel like areas like the 7 o'clock nat are already a bit wild. I just tried how a little more Aiur Dirt in the Brick areas would look and I think I will add more Aiur Dirt in the next version

I'm aware of the tankdrop issue. I will make sure that you can't hit the main gas from the blocked area. I think that it's not that much of a problem tho, you can at any point decide to harvest the green minerals with your harvesters to open it up and then it's kinda the same as when you tankdrop on the blocked area behind the nat on Shakuras I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 01 2011 18:55 GMT
#12
Updated to Version 2.0.
Changes:

- middle bases are now 6 gold patches + 1 rich geyser
- small bridges are now a lot smaller so they are not a viable attack path after the early game
- LOS blockers added to the smaller entrance to the natural, mainly to make it weaker to Bunkerrush a Zerg clockwise from you
- opened up the middle area in various ways
- added 4 watchtowers to the middle; watchtowers have only 18 range and a custom model (flame that gets bigger when captured on a temple column)
- big aesthetic changes all over the map; especially the lighting was changed from the bright Bel'Shir to the dark more night-like Port Zion (looks much like Sanshorn Mists now, sorry, didn't plan to copy it^^)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Please log in or register to reply.
Live Events Refresh
BSL
19:00
Team Wars - R2
Bonyth vs Hawk
ZZZero.O84
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Group Stage Day 3
WardiTV1095
uThermal928
IndyStarCraft 302
TKL 232
LamboSC2192
SteadfastSC174
YoungYakov23
zhugeliang2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 928
IndyStarCraft 302
TKL 232
LamboSC2 192
SteadfastSC 174
Ketroc 61
ProTech30
StarCraft: Brood War
Larva 455
ggaemo 130
ZZZero.O 84
Aegong 56
Dota 2
syndereN277
Pyrionflax130
LuMiX1
League of Legends
JimRising 144
Counter-Strike
Stewie2K531
flusha377
kRYSTAL_17
Super Smash Bros
Mew2King60
Heroes of the Storm
Liquid`Hasu664
Khaldor514
Other Games
Grubby3876
fl0m1818
B2W.Neo1076
Beastyqt414
Hui .187
Organizations
Other Games
gamesdonequick1333
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH293
• StrangeGG 67
• davetesta34
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 22
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21940
• WagamamaTV1252
• Ler86
League of Legends
• Doublelift2603
Other Games
• imaqtpie2086
• Shiphtur325
Upcoming Events
Wardi Open
14h 35m
Wardi Open
18h 35m
RotterdaM Event
19h 35m
Replay Cast
1d 3h
WardiTV Summer Champion…
1d 14h
RSL Revival
1d 20h
PiGosaur Monday
2 days
WardiTV Summer Champion…
2 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
Replay Cast
4 days
LiuLi Cup
4 days
Online Event
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
WardiTV Summer Champion…
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.