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Active: 2011 users

[H] Easy way to make your map symmetric.

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
dar5283
Profile Joined June 2011
United States65 Posts
August 08 2011 22:34 GMT
#1
I've been trying to make a map for a while now, but I have no idea how to make it symmetric.

I've done the whole Copy>flip>Paste thing, but it's extremely hard to make it paste in the right spot.

Is there an easier way?
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 08 2011 22:43 GMT
#2
Use the grid while you're copying and pasting. Then just paste, ctrl+z, paste, ctrl+z, etc till its right. Its annoying but thats how to do it.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EffectS
Profile Joined May 2010
Belgium795 Posts
August 08 2011 22:47 GMT
#3
Yes, it's a real pain in the ass. If only they had a preview when you're copying, so you could allign it perfectly.
TEEHEE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-08-08 22:53:14
August 08 2011 22:52 GMT
#4
Pretty much.

My personal suggestion is to copypasta small regions, and fill in the less detailed parts by hand. It's a lot easier to copy small chunks over unless you know the exact dimensions of the area you're copying.

Usually when I'm designing a map to be reflected halves/quadrants, I find the exact centre of the map and mark the precise line.
dar5283
Profile Joined June 2011
United States65 Posts
August 08 2011 23:12 GMT
#5
If only they had an option to turn symmetry on.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 08 2011 23:23 GMT
#6
On August 09 2011 07:52 LunaSaint wrote:
Pretty much.

My personal suggestion is to copypasta small regions, and fill in the less detailed parts by hand. It's a lot easier to copy small chunks over unless you know the exact dimensions of the area you're copying.

Usually when I'm designing a map to be reflected halves/quadrants, I find the exact centre of the map and mark the precise line.

yeah, this.

I usually put a pylon down in the exact center of my map to make getting symmetry easier
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 08 2011 23:35 GMT
#7
I made this a few days ago, this could be useful:

SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-08-08 23:39:14
August 08 2011 23:35 GMT
#8
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-08-09 00:20:13
August 09 2011 00:07 GMT
#9
make a corner main nat and third or whatever, put a small patch of distinguishable terrain in the corner of the pathable area, seen by having "view -> show layer --> pathing" enabled and then copy it and paste it where needed.

later on you can just use previously copied terrain as a reference point and the "patch" becomes unnecessary.

+ Show Spoiler +
[image loading]
[image loading]


took about 20 sec to make that map from selecting dimensions.

you can do other symmetry easily as well
+ Show Spoiler +
[image loading]
[image loading]


just be prepared to spam ctrl-z and ctrl-v plus the rotating/flipping shortcuts a lot.
ESV Mapmaking!
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 09 2011 00:38 GMT
#10
DONT LISTEN TO THESE GUYS. their so called "shortcuts" are just going to drive you mad and make you wish you never looked at mine.

follow my directions instead

+ Show Spoiler +
[image loading]
first make a grid the size of your map with square raised terrain.
[image loading]
then fill in or remove squares on both sides to start
[image loading]
continue doing so, (and save a bunch of stages in case you need to redo or look back)
[image loading]
then carefully carve and sculpt your masterpiece. your welcome.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 09 2011 01:07 GMT
#11
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 09 2011 03:42 GMT
#12
DON'T LISTEN TO THESE GUYS OR THE OTHER GUY WHO SAID THESE GUYS. What you need to do: design one half of your map, then position the camera so that you can see the part you want copy while the X of the viewfinder is over the origin on the minimap. (Mark with a building or doodad or whatever.) Now take a piece of tracing paper and tape it to your screen, and outline all your terrain. Once that's done, rotate the camera exactly 180deg using the camera editor window. Now fill in all your terrain!
Comprehensive strategic intention: DNE
RumbleBadger
Profile Joined July 2011
322 Posts
August 09 2011 03:54 GMT
#13
The copy/paste is not that hard once you get used to it. Trust me, after doing my first map by hand (symmetrical) my second map went a lot faster despite it's increased size.

For the by hand method, though, go to view>grid>small and then you can see exactly where the other half needs to go. Also, make sure that you leave more open area at the top (or cut it out using map>map bounds) because there is a larger unplayable area at the top. Test where it is by trying to place minerals places and seeing where they turn red.

Make half the map (approx, if you go over it's fine, just make sure the it's mirrored using the grid method). Make sure you are in the terrain layer and then copy that half of the map. Hit ctrl+v then go to edit>rotate>180degrees. Now zoom waaaay out so you can almost see the entire map. While moving where you are pasting around, you should see a large blue outline of a box. That's where you will be pasting. Line it up with the line of symmetry (the top edge of where you copied from) and line it up with the edges. Click and voila! a symmetrical map.

Hope it helps... I should just make a video tutorial sometime....
Games before dames.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 09 2011 04:47 GMT
#14
DON'T LISTEN TO THESE GUISE! What you need to do is not make symmetric maps! Everyone knows symmetric maps are bad.

+ Show Spoiler +
No, listen to them
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-08-09 05:25:51
August 09 2011 05:25 GMT
#15
isn't there a way where you can import an image below the terrain or something and then start editing/making terrain on top of the image? (and have the image be symmetric before hand, like an outline for the actual map making)

i thought an iccup guide explained how to do that
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kanil
Profile Joined April 2010
United States1713 Posts
August 09 2011 05:55 GMT
#16
On August 09 2011 13:47 iGrok wrote:
DON'T LISTEN TO THESE GUISE! What you need to do is not make symmetric maps! Everyone knows symmetric maps are bad.

+ Show Spoiler +
No, listen to them

This guy knows what he's talking about. When was the last time you saw a symmetric map in the ladder pool? If you want to get noticed by Blizzard, you gotta make stuff to their standards.
I used to have an Oz icon over here ---->
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 09 2011 06:19 GMT
#17
Lots of unorthodox, convoluted suggestions. Seriously, once you get the copy pasta method down, symmetry is never a problem again. Doesn't take long to get the hang of it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-08-09 06:22:25
August 09 2011 06:21 GMT
#18
Also a good tip (if I say so myself) is when you are working with water, the bodies of water cant be controlled that easily and are rather big. Make sure you pivet your map exactly where 1 body of water ends.

To get that to work , you have to start your map by making 1 pool and take it from there. Its hard But doable.

edit: this mostly counts for water in your map on lets say highgrounds or raised pools (see world tree for example)
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-08-09 06:39:58
August 09 2011 06:39 GMT
#19
WOW, some of u guys completely ignored the video.. here i'll post it again, it's practically talking all about copy/paste/rotation of terrain that so many of you are mentioning, yet i'm actually showing it.

http://www.youtube.com/watch?v=2vOHYFZpgG0
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 09 2011 07:05 GMT
#20
On August 09 2011 15:39 IronManSC wrote:
WOW, some of u guys completely ignored the video.. here i'll post it again, it's practically talking all about copy/paste/rotation of terrain that so many of you are mentioning, yet i'm actually showing it.

http://www.youtube.com/watch?v=2vOHYFZpgG0

And I shall quote for emphasis.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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