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On August 23 2011 13:44 Steel wrote: wow i played wc3 frozen throne customs for a very long time (until sc2 came out) and I never heard of this
must of been not that amazing...
That's because everything on WC3 is Dota or Dota.
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On August 23 2011 13:55 KevinIX wrote:Show nested quote +On August 23 2011 13:44 Steel wrote: wow i played wc3 frozen throne customs for a very long time (until sc2 came out) and I never heard of this
must of been not that amazing... That's because everything on WC3 is Dota or Dota.
You guys are full of shit, enfos was one of the most popular maps ever on warcraft 3, i doubt that you played as much as you think you did. Did you ever see footies? WMW? Green TD?
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Well troll or not he could be telling the truth as Enfos dropped off in popularity on the US West Server first than dropped off on the US East, but it dropped off East mostly because WC3 was dying as a whole. Now you can only get games on EU where for some reason it's still pretty popular.
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On August 23 2011 13:37 BlackMagister wrote: Since the game is played on Hard in most games
I guess the reason people usually play it on hard is that the waves in the beggining are to easy otherwise, and could get quite boring just waiting for the tougher ones. But I still wonder if that reason is really worth playing on hard when it clearly says (on MT), that the game only has been balanced for normal. Might also be that people don't really care when playing in random teams because nobody usually pick their hero depending on what the other players on their team pick (some do, but most don't), and that might just screw up to much of it anyway.
And what was up with the EB3 some time back, seemed like every game I got they picked EB3 plus SB (seems nobody knew how to pool). Luckily that seems to have gone away now, pobably because only the more experienced players are still playing it.
On another note, haven't seen anyone write what they would want to have in their "fantasy" Enfo for sc2. Nobody has some neat ideas? You guys just want a straight port from the MT edition?
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Well my personal opinion is that the MT Team is really out of touch given how little they play the game even back when they were active. It was balanced for normal, but players sucked for a long time, now that players are good it's a bit too easy to make it to the end on normal which makes certain heroes imbalanced like Time Mage and Entropist. Although these two can be imbalanced even before then which is being discussed on the forums, but yes some heroes are clearly better end game than others.
As far as improving Enfos in SC2 there doesn't need to be any direct Enfo ported heroes, a few ideas could be inspired by Enfo maps but there is enough SC and possible original ideas to not need anything from the MT version. If I were to make the map I definitely would not include MT's bonus wave idea and would consider removing things like Combat Mastery and Evasion trying to balance tanks without evasion.
I would remove Darkrift as most of the time it's a newb spell that can be countered too easily by one player who knows what they're doing with purification before the summons can be sheared. Even if the summons are sheared two purification by two good players nullifies sheared summons. There also is the problem of summoning weak waves that will just suck which is why they added beast slay to some summon waves, although it still hasn't completely fixed the problem. Then end game it can become just a summon fest because then they're too strong.
A idea that I really liked from the Clan Enfo version that Sorck made of Clan Enfo of US East not the recent Clan Enfo of EU, which I helped a little bit with, is the boss creep accompanying each wave. The creep leader would randomly or alternate? between the left and right spawn point and would be a beefy version of the regular creep waves, but would be immune to certain abilities like Arcane's Frost Scythe. The creep leader might also have a special ability like an aura that helps their wave do better. It had some other interesting ideas which I can't remember atm since it's been a while since I've played it. DL Link http://www.hiveworkshop.com/forums/maps-564/enfo-ce-v3-4996beta-81286/
Linking to the 3.4996 version since I think .4997 is just a stolen and renumbered version but could be wrong.
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On August 23 2011 13:55 KevinIX wrote:Show nested quote +On August 23 2011 13:44 Steel wrote: wow i played wc3 frozen throne customs for a very long time (until sc2 came out) and I never heard of this
must of been not that amazing... That's because everything on WC3 is Dota or Dota.
I know what you're trying to say but that's not true these days! If you load up TFT and look at the games list, you'll see that DOTA only takes up a fifth of the spots in general. Wintermaul Wars, Enfo's, and a smattering of other maps are still quite popular
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On August 19 2011 19:31 Rakmo wrote:Show nested quote +On August 17 2011 12:11 Puph wrote:That is a pretty classy remodel of the original terrain. The Northern portion is a bit foggy, but are the spawns clearly separated from the start and do they end up converging at the first bottleneck pretty much like the old Enfo's 2 spawn layout? Looks nice man I would be down to test or offer input  Am on NA if you like further information just PM me! Gosh I love enfos <3 The spawn is currently not split at the start, but split when they reach the crossroad. We considered doing the split like in the original, but we really didn't see what purpose it served. But if you have any good reasons to add the split, we could easily do so. I would love to hear your thoughts on it.
So how's it going? Any progress? Lon time since you posted.
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People still working on this? i wouldnt mind helping to test this out.
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Yeah, I'm still working with it, although not that serious. I am having a break from it right now because I have been on vacation, and will be abroad for a little more then 3 more weeks aswell. So I probably won't get anything done the coming month, meaning there will be atleast that plus some more development time, before I feel I have a version good enough for people to try out.
I have no idea how it's going for the other guy though, seems he was a bit more serious about his project, but he hasn't posted in a while.
However, when (if?), my version gets far enough it could need more testing, I will look trough this thread and contact the volunteers, so I appreaciate it.
I still think that people should post here if they have good ideas and stuff they would like to see in their ideal version.
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Hi its been awhile since anything has been posted. It would seem that there was work being done on a SC2 version of enfos by some patrons. To my dismay I still cannot find a version of quality on SC2 a year and some months after the last thread. Are some of you still working on it? Is enfos going to die?
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Is anyone still interested in this? I've been making an enfos style (I say style because it has many differences but a similar core concept (heroes, waves, items, abilities)) map on and off since about a year after release. Currently has 45 waves, every 15th wave is a boss with its own abilities and strategies although only the first boss is complete. 4 fully finished heroes, 2 more near complete, and ideas that haven't yet made it to the editor for another 4 (there will be 16 in total), a full shop system (this part is very different). There are a few more tidbits that make this unique too. The biggest problem with it in its current state is the balancing (it's hasn't exactly been designed to solo), so if anyone would like to take a look, let me know and we can sort something out.
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Arkinsaal i would be interested in trying it out.
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Heya,
I'm the author of "Desert Strike HotS" and several other page 1 maps over the years (EU). I've been using the editor for years now.
I've been working on an Enfos Team Survival map for the last 4 months.
I expected it to be done this week, but I was contacted by Blizzard concerning one of my older projects, something I'm pretty excited about, delaying it somewhat.
It should be done within a week or two.
To go with the StarCraft theme, it is modelled after the HotS intro trailer where you have to defend that rather large Mengsk statue which you see falling over at the end, complete with fitting terrain. Pretty hyped about releasing this.
I'll be releasing a single-team version called "Horde Mode" within a week, to test the waves and mechanics.
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On May 07 2013 00:53 Tya wrote: Heya,
I'm the author of "Desert Strike HotS" and several other page 1 maps over the years (EU). I've been using the editor for years now.
I've been working on an Enfos Team Survival map for the last 4 months.
I expected it to be done this week, but I was contacted by Blizzard concerning one of my older projects, something I'm pretty excited about, delaying it somewhat.
It should be done within a week or two.
To go with the StarCraft theme, it is modelled after the HotS intro trailer where you have to defend that rather large Mengsk statue which you see falling over at the end, complete with fitting terrain. Pretty hyped about releasing this.
I'll be releasing a single-team version called "Horde Mode" within a week, to test the waves and mechanics.
Wohoo, getting hyped for that. Hope it can get popular on EU!
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oh awesome, Tya, is it going to be only for HotS?
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