[H] Decent Enfos on the way for starcraft 2? - Page 3
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PassiveAce
United States18076 Posts
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Pelirrojo
United States98 Posts
Also we need a decent starship troopers imo -_- | ||
Rakmo
13 Posts
![]() EDIT: it might just be me, but the image of the map I've uploaded doesn't seem to show. Here's the link to it: http://imageshack.us/photo/my-images/836/enfomapv0114.jpg/ | ||
urashimakt
United States1591 Posts
On August 13 2011 03:03 Rakmo wrote: Me and my friend have been doing some work. I didn't realize you were starting a project as well, since when I posted, the thread seemed to be dying, and it seemed you had made up your mind not to do it. Anyway, here is our basic layout. We've got a decent bit of mapmaking done, and a majority of the triggerwork is done. We are currently in the process of developing heroes, items and adding more waves. It is currently playable, but so unbalanced that there is no real challenge, so we are not uploading anything yet. ![]() EDIT: it might just be me, but the image of the map I've uploaded doesn't seem to show. Here's the link to it: http://imageshack.us/photo/my-images/836/enfomapv0114.jpg/ Where's the other team's side? | ||
KevinIX
United States2472 Posts
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Puph
Canada635 Posts
On August 13 2011 03:03 Rakmo wrote: Me and my friend have been doing some work. I didn't realize you were starting a project as well, since when I posted, the thread seemed to be dying, and it seemed you had made up your mind not to do it. Anyway, here is our basic layout. We've got a decent bit of mapmaking done, and a majority of the triggerwork is done. We are currently in the process of developing heroes, items and adding more waves. It is currently playable, but so unbalanced that there is no real challenge, so we are not uploading anything yet. ![]() EDIT: it might just be me, but the image of the map I've uploaded doesn't seem to show. Here's the link to it: http://imageshack.us/photo/my-images/836/enfomapv0114.jpg/ That is a pretty classy remodel of the original terrain. The Northern portion is a bit foggy, but are the spawns clearly separated from the start and do they end up converging at the first bottleneck pretty much like the old Enfo's 2 spawn layout? Looks nice man I would be down to test or offer input ![]() Gosh I love enfos <3 | ||
MonkSEA
Australia1227 Posts
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Thereisnosaurus
Australia1822 Posts
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Eiviyn
United Kingdom169 Posts
On August 17 2011 17:04 Thereisnosaurus wrote: enfos was fun as hell. Skibi's castle was better tho, even if it wasn't HD "Alton Towers is my favourite theme park, but I prefer a Ferrari." Not sure you can really compare the two! | ||
aTak
Sweden69 Posts
On August 17 2011 10:08 KevinIX wrote: Man, I fired up WC3 today, and the whole place is all but abandoned. I couldn't even get an Enfo's game to fill up. T.T Tried to play some Enfo last weekend, took about 20 minutes to get a full game running. Kinda sad.. But motivates me to fix a version for WoL atleast. | ||
Sixotanaka
Australia191 Posts
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Rakmo
13 Posts
On August 17 2011 12:11 Puph wrote: That is a pretty classy remodel of the original terrain. The Northern portion is a bit foggy, but are the spawns clearly separated from the start and do they end up converging at the first bottleneck pretty much like the old Enfo's 2 spawn layout? Looks nice man I would be down to test or offer input ![]() Gosh I love enfos <3 The spawn is currently not split at the start, but split when they reach the crossroad. We considered doing the split like in the original, but we really didn't see what purpose it served. But if you have any good reasons to add the split, we could easily do so. I would love to hear your thoughts on it. | ||
BlackMagister
United States5834 Posts
On August 19 2011 18:18 aTak wrote: Tried to play some Enfo last weekend, took about 20 minutes to get a full game running. Kinda sad.. But motivates me to fix a version for WoL atleast. Hmm it pretty easy to get enfo games on Northrend if you just use the Clan Enfo bot. I'm actually surprised how active the community is on Northrend and I would say overall the skill level is higher than when Enfos was popular on all realms. Was very active with Enfos since 1.7, everyone played casually and didn't understand the game even though it was massively imbalanced back then and still has balance problems now. Also started the mtguide that nobody reads, surprised I'm hearing about Enfos on TL. If the guy making the map needs advice I'll help although can't play on EU being in the US and all. Heard there are Enfo maps being started on EU, but can't verify that. Just seen the horrible version on NA that has SC units as heroes that can't heal so you have to die and nobody joins so is 1v0. | ||
amd098
Korea (North)1366 Posts
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Mohdoo
United States15690 Posts
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aTak
Sweden69 Posts
On August 20 2011 01:35 BlackMagister wrote: Hmm it pretty easy to get enfo games on Northrend if you just use the Clan Enfo bot. I'm actually surprised how active the community is on Northrend and I would say overall the skill level is higher than when Enfos was popular on all realms. Was very active with Enfos since 1.7, everyone played casually and didn't understand the game even though it was massively imbalanced back then and still has balance problems now. Also started the mtguide that nobody reads, surprised I'm hearing about Enfos on TL. If the guy making the map needs advice I'll help although can't play on EU being in the US and all. Heard there are Enfo maps being started on EU, but can't verify that. Just seen the horrible version on NA that has SC units as heroes that can't heal so you have to die and nobody joins so is 1v0. Yeah, I agree about the skill level, and even though it takes more time to get the game going, it usually gets more fun because the players know what they are doing. There are some Enfo's published on EU, but they are still as on NA total and utter crap. However atleast two more Enfo project are on the way, so hopefully we will see some atleast playable version in the coming months. It will probably be a long time (if ever) until any version will reach MT standard/balacing, but I think that is understandable, these things take time. It's just unfortunate the game has been out so long and there still hasn't been a fairly good version released. I do however want SC units as heroes, but of course they need to be able to heal with skills/medkits (potions if you so will).I think we all want to be able kick some ass with the queen of blades ![]() | ||
dcemuser
United States3248 Posts
On August 19 2011 19:31 Rakmo wrote: The spawn is currently not split at the start, but split when they reach the crossroad. We considered doing the split like in the original, but we really didn't see what purpose it served. But if you have any good reasons to add the split, we could easily do so. I would love to hear your thoughts on it. I wouldn't change the layout from the original like that personally. I think a lot of people hate change like that. Additionally, I felt the split spawns helped prevent spawn camping. Camping had to happen at a location other than the spawns, which made it more dangerous if you screwed up (since the adds would be that much closer). I just don't see any real downside to including it. | ||
Rembot
United States137 Posts
On August 22 2011 21:03 dcemuser wrote: I wouldn't change the layout from the original like that personally. I think a lot of people hate change like that. Additionally, I felt the split spawns helped prevent spawn camping. Camping had to happen at a location other than the spawns, which made it more dangerous if you screwed up (since the adds would be that much closer). I just don't see any real downside to including it. I agree on the split-spawn point. It needs to be split, because it forces you to split your forces if you want to advance up the map that far, adding an extra element of danger. In the original Enfo's, there was a high-level item shop in between the two spawns up top that you could blink to, if you could force the enemy units back that far. | ||
BlackMagister
United States5834 Posts
The rest of the terrain I have more of a problem with. The middle side cliffs are gone that had the shops, I liked the mechanic of having shops that combine items and provide better items being further from the hero spawn point and goal making it risky to get that mirror blade when creeps are pushing toward your goal. Also having the goal in front of a lot of space means ranged heroes can hide behind the goal, which they can do even now, but they would only be a few feet away instead of 20 feet. Leaking a few creeps is better than having a hero die in most cases, now it seems like any hero can get away too easily. Although a plus with a new terrain is you can't abuse the teleporters or the creep ai. Abusing the teleport is pretty simple, hit creeps have them chase you then go into the teleporter before they kill you, repeat. A more abusive strategy if your your allies are dead if you have a ranged hero is blinking below the shops then hitting the creeps as they're about to enter the goal, they'll go all the way around back to try and kill you, but they'll take forever to do so while you pulled those 40 creeps long enough for your allies to revive. Although it seems like it's still possible to a lesser extent with those small side alleys. | ||
Steel
Japan2283 Posts
must of been not that amazing... | ||
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