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The Map Art Thread - Page 39

Forum Index > SC2 Maps & Custom Games
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Prev 1 37 38 39 40 41 45 Next All
Homonuncnunc
Profile Joined May 2014
United States41 Posts
March 08 2015 00:22 GMT
#761
Are those tan colored snow drifts? I love clever snow drift usage. Those cliffs look great with the sand as well.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 09 2015 00:25 GMT
#762
On March 08 2015 09:22 Homonuncnunc wrote:
Are those tan colored snow drifts? I love clever snow drift usage. Those cliffs look great with the sand as well.

Yes they are! Thank you

Here are some screenshots from my map, Fallen Sprawl:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

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[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Coppermantis
Profile Joined June 2012
United States845 Posts
March 09 2015 01:56 GMT
#763
Very nice. Ruined city + plantlife always looks good.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 09 2015 04:16 GMT
#764
On March 09 2015 10:56 Coppermantis wrote:
Very nice. Ruined city + plantlife always looks good.

Thanks Coppermantis! And well done with being able to make the tarsonis/ruined city tileset work so well. It looks pretty amazing.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-03-15 06:42:23
March 15 2015 04:40 GMT
#765
Here are some screenshots of a new campaign mission.
I tried something completely different for this map, let me know how it worked out!
(PS. There are no cliff-jump units like the reaper or colossus in this map so no worries there)

Link to the finished campaign: http://www.sc2mapster.com/maps/endgame/

+ Show Spoiler +
[image loading]
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SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-04-09 03:54:18
April 09 2015 01:48 GMT
#766
[image loading]
[image loading]
Cliff gap filling is a pain with these protoss cliffs, thoughts?
Casual Mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-09 05:56:29
April 09 2015 05:53 GMT
#767
On April 09 2015 10:48 SwedenTheKid wrote:
[image loading]
[image loading]
Cliff gap filling is a pain with these protoss cliffs, thoughts?


I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath.

Edit: I just realised how far I have come with map making over the past few months.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
SwedenTheKid
Profile Joined July 2014
567 Posts
April 09 2015 16:11 GMT
#768
On April 09 2015 14:53 LComteVarauG wrote:
Show nested quote +
On April 09 2015 10:48 SwedenTheKid wrote:
[image loading]
[image loading]
Cliff gap filling is a pain with these protoss cliffs, thoughts?


I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath.

Edit: I just realised how far I have come with map making over the past few months.


Yeah, I checked it out as well. Think I'll stick with what I'm doing, since its working pretty well (although time consuming).
Glad I could finally get to use your sick texture mix though!
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 09 2015 18:59 GMT
#769
map art
[image loading]
Author of Coda and Eastwatch.
Coppermantis
Profile Joined June 2012
United States845 Posts
April 09 2015 21:48 GMT
#770
Water without actually using water...clever and effective. Looks great.
Fatam
Profile Joined June 2012
1986 Posts
April 10 2015 02:25 GMT
#771
abyssal city had a similar aesthetic, even had a custom animation for units dying (they floated upwards as if underwater)

looks pretty slick
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 10 2015 07:19 GMT
#772
On April 10 2015 11:25 Fatam wrote:
abyssal city had a similar aesthetic, even had a custom animation for units dying (they floated upwards as if underwater)

looks pretty slick

That's just the result of a negative gravitational acceleration
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2015-07-13 11:48:12
April 12 2015 20:21 GMT
#773
work in progress

[image loading]
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-13 12:33:04
April 13 2015 12:29 GMT
#774
@LeZael:

You could put "real" water everywhere, and then remove every effect it has, give it a huge heightlevel, and just leave the caustics, that could look amazing :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-13 12:32:30
April 13 2015 12:30 GMT
#775
Ah, it pixelates everything :D damn

[image loading]
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
RedRevolution
Profile Joined August 2011
Australia19 Posts
April 15 2015 11:32 GMT
#776
On April 13 2015 21:30 Zweck wrote:
Ah, it pixelates everything :D damn

[image loading]


That still looks AMAZING.

It reminds me of the game CNC3: Tiberium Wars which had that effect on certain environments.

I gotta try that out sometime.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 18 2015 18:32 GMT
#777
@ IeZaeL
Nothing short of AMAZING I have been following your work for some time now I have to say this is the most impressive map ever.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 20 2015 21:07 GMT
#778
This a work in progress and second one is also a separate work ...

[image loading]


Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 20 2015 21:08 GMT
#779
[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
April 20 2015 21:22 GMT
#780
Second one looks amazing! It hardly seems like something out of sc2 but anyone could recognize those doodads. 1st is also nice, with some great detail work
Casual Mapmaker
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