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The Map Art Thread - Page 38

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 36 37 38 39 40 45 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-02-16 09:51:51
February 16 2015 09:51 GMT
#741
[image loading]

[image loading]
More stuff. Map's almost done.
RedRevolution
Profile Joined August 2011
Australia19 Posts
February 16 2015 10:11 GMT
#742
Some very clever usage of the Mengsk building thingos...
LittleMaster
Profile Joined December 2014
Mexico11 Posts
February 16 2015 13:16 GMT
#743
SidianTheBard
Wargirl
Coppermantis

Freaking awesome art!
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-02-17 20:57:57
February 17 2015 19:36 GMT
#744
RedRevolution and NewSunshine thanks guys. Here the Void arena from SC2Mapsters Heroes still a work in progress. Nobody has seen the Void and yet we still wonder what it is or what it looks like. This is my vision of it.

[image loading]
[image loading]
[image loading]
[image loading]

Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
February 28 2015 02:47 GMT
#745
[image loading]

Some stuff. Also, that's super cool, wargirl. Can't quite put my finger on what it reminds me of, but it looks good.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
February 28 2015 04:42 GMT
#746
Thank you coppermantis, I had to really take a look at your terrain in detail theirs so much in that little space it requires a zoom very well put together. Whats the plan for this map?
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-02-28 05:24:55
February 28 2015 05:19 GMT
#747
Aesthetically? It's supposed to be a kind of war-torn residential/factory area. Inspired by a number of abandoned buildings and real-life warzones.

Some more, WIP:
[image loading]

[image loading]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 28 2015 08:05 GMT
#748
On February 07 2015 17:50 RedRevolution wrote:
A few works in progress:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Wow.

Gorgeous.

I almost feel like it got too busy in the later images, especially the orange side. But wow, the minimalism here is beautiful.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
SwedenTheKid
Profile Joined July 2014
567 Posts
March 01 2015 00:35 GMT
#749
A sneak peak for my latest map, Iron Chariots

[image loading]
Casual Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-03-01 08:47:19
March 01 2015 08:44 GMT
#750
That looks pretty good, although perhaps some more texture variety would do it well. The areas without doodads seem slightly plain.

How is your collapsable rock tower ghost blue? Does it just come like that with the tileset or did you change it somehow?


My full album for the map Fall of Byzantium [quite a few pics, some repeat angles from earlier with slight changes]

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


1395 doodads total!
RedRevolution
Profile Joined August 2011
Australia19 Posts
March 01 2015 09:03 GMT
#751
Nice city Coppermantis!

I could never really grasp the Tarsonis / ruined city tileset, really well done.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 01 2015 09:25 GMT
#752
Wow Copermantis that's so sick.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
March 01 2015 09:29 GMT
#753
On March 01 2015 18:25 OtherWorld wrote:
sick
On March 01 2015 18:03 RedRevolution wrote:
city


Seriously, that looks amazing.
not a community mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
March 01 2015 09:51 GMT
#754
Pretty cool, also, the tower's lights are only blue due to the textures/shakuras lighting.
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 01 2015 13:02 GMT
#755
Unhappy with the current lighting.

[image loading]
Author of Coda and Eastwatch.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
March 03 2015 02:16 GMT
#756
Coppermantis
fantastic!!!

IeZaeL

Never really though about using those ice doodads like that but cool.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Coppermantis
Profile Joined June 2012
United States845 Posts
March 03 2015 03:42 GMT
#757
I think that lighting really looks good with the white and blue. I really like what you've done with the cliff scaffolding.

Looks like there's a ramp missing with the destructible tower, though?
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 03 2015 05:18 GMT
#758
Hehe exactly. Forgot to add it after doing a couple of changed. Will post some pics of the wip aesthetics soon
Author of Coda and Eastwatch.
RedRevolution
Profile Joined August 2011
Australia19 Posts
March 06 2015 13:02 GMT
#759
On March 01 2015 22:02 IeZaeL wrote:
Unhappy with the current lighting.

[image loading]


Polar Night mk.2?

LComteVarauG
Profile Joined January 2015
Australia158 Posts
March 07 2015 01:49 GMT
#760
Here is a bit of "map art" from one of my maps, Rolling Dunes:
[image loading]

[image loading]

[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
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