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The Map Art Thread - Page 36

Forum Index > SC2 Maps & Custom Games
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RedRevolution
Profile Joined August 2011
Australia19 Posts
Last Edited: 2015-01-17 03:15:14
January 17 2015 03:00 GMT
#701
Thanks all, I'm still learning

And I am going steal people's ideas from this thread...

Lots of epic terrain here

EDIT: By the way, does anyone have any tips for terraining on Shakuras tileset?

I find it harder to work with...
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 17 2015 16:19 GMT
#702
Best Work I seen for Shakuras is by KTV suenos pacificos and KTV Star Sapphire that those maps are pure art you can download them on Bnet open source.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
RedRevolution
Profile Joined August 2011
Australia19 Posts
January 18 2015 05:34 GMT
#703
On January 18 2015 01:19 wargirl wrote:
Best Work I seen for Shakuras is by KTV suenos pacificos and KTV Star Sapphire that those maps are pure art you can download them on Bnet open source.


Thanks! I'll check it out.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-01-18 19:52:07
January 18 2015 19:51 GMT
#704
This is Airstrike ....

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 18 2015 20:26 GMT
#705
More like "this is incredible"
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Homonuncnunc
Profile Joined May 2014
United States41 Posts
January 19 2015 02:56 GMT
#706
Looks like the shots of Protoss skylines you see in the Brood War Protoss win/lose/mission briefing screens. Amazing how well those skyscrapers work with those colors. I always thought they didn't fit the aesthetic of most Terran architecture in the StarCraft universe.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
January 19 2015 18:03 GMT
#707
Thank you guys here a link to the video if you want to see this map in action. A little on the low quality.


Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 23 2015 21:01 GMT
#708
some other wip from tlmc submission 2. looks much better zoomed in btw

[image loading]
Author of Coda and Eastwatch.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-24 00:15:11
January 24 2015 00:14 GMT
#709
Nightclub entrance I'm working on.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 24 2015 00:27 GMT
#710
That looks great, but where do the people enter from? Are there gonna be landing pads or stairs to that level or something?
Homonuncnunc
Profile Joined May 2014
United States41 Posts
January 24 2015 01:40 GMT
#711
Thanks. Yeah... I was playing with landing pad placement on the jutting out bit that has benches on it now. I was also going to sit some airships along the "curb" or something. Or maybe include it as a stop for a monorail track.


City tilesets are so difficult, but I love the look when it's pulled off well. I love the mass ads and lights look.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
moskonia
Profile Joined January 2011
Israel1448 Posts
January 24 2015 10:10 GMT
#712
Yeah a landing pad would be pretty dope imo, although stairs can be fine. Even without none it still looks good, it doesn't have to make sense.
Coppermantis
Profile Joined June 2012
United States845 Posts
January 24 2015 20:46 GMT
#713
A stop along a monorail track would be awesome. There's so much you can do with city themes, so many options.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-24 22:26:56
January 24 2015 22:08 GMT
#714
On January 24 2015 19:10 moskonia wrote:
Even without none it still looks good, it doesn't have to make sense.


Frost has a Christmas tree, that's my measuring stick for sense-making. Actually, that's really not that weird. Perhaps flying sharks are the true measuring stick.

On January 25 2015 05:46 Coppermantis wrote:
There's so much you can do with city themes, so many options.


Maybe that's why I'm finding it so difficult. 'Limits are freeing' and all that. It's hard to decide on what looks good when you can do so much. I've never looked at so many skylines in my life. I'm finding Hong Kong, Shanghai, Seoul and Osaka particularly beautiful.

Oh and there's this ridiculously amazing piece of game design from Halo: Reach that served as a big inspiration.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-01-25 02:04:36
January 25 2015 02:04 GMT
#715
The final product, I think. Added the monorail and landing pads.

[image loading]

It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
FO-nTTaX
Profile Blog Joined January 2013
Johto4970 Posts
January 25 2015 02:23 GMT
#716
this looks great =)
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
Coppermantis
Profile Joined June 2012
United States845 Posts
January 25 2015 02:36 GMT
#717
That's incredible. Can't wait to see the whole thing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 25 2015 07:54 GMT
#718
That is ridiculously good.
Retired Mapmaker™
Coppermantis
Profile Joined June 2012
United States845 Posts
January 28 2015 02:35 GMT
#719
+ Show Spoiler +
[image loading]


[image loading]

[image loading]

[image loading]


WIP map partially inspired by Istanbul skyline. SC2 doesn't have a good set of doodads to recreate classical Byzantine architecture, so I made do with a futuristic version.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2015-01-30 20:11:37
January 30 2015 20:09 GMT
#720
[image loading]

[image loading]

Some screenshots from a map I'm working on. I haven't done this well on aesthetics in a long time!
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