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The Map Art Thread - Page 40

Forum Index > SC2 Maps & Custom Games
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Prev 1 38 39 40 41 42 45 Next All
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 21 2015 12:39 GMT
#781
Thank you SwedenTheKid thats I did some more detailing on that arena I will post maybe tomorrow that arena is for a SC2mapsters Hero community were anybody can make an arena or a unit with a few abilities and get to know others mapsters work.

More art and better art to come!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
Last Edited: 2015-04-25 17:26:57
April 25 2015 17:22 GMT
#782
I was playing with the lights and wanted to give a different environment and this is what came out.

[image loading]

[image loading]

[image loading]
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 26 2015 02:28 GMT
#783
I would really be interested in seeing that kind of aesthetic style (cities and roads) used in a melee map, as if there was a war going on inside/around a city. Those screenshots look really cool, wargirl.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
RedRevolution
Profile Joined August 2011
Australia19 Posts
April 26 2015 04:41 GMT
#784
Love the city maps wargirl.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
April 27 2015 14:21 GMT
#785
Thank you guys.

More art and better art to come!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 02:53 GMT
#786
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]
Flash was the Genius, Nada was the true god.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-05-13 06:40:41
May 13 2015 06:39 GMT
#787
On April 21 2015 06:08 wargirl wrote:
[image loading]


Hey I know these cliffs and rings! ^^

Just remember that those rings are not meant to be fully looked upon, the poly count is very high for those, meaning that they can generate FPS issues in low end PC's.

It's been a while since I have posted some screenshots here. IIrc I didn't submit screenshots for my TLMC#5/#6 entries, so here I leave some.

+ Show Spoiler [lots of pics as always] +


KTV Kipuka

[image loading]

[image loading]

[image loading]

[image loading]

KTV Odonata

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

KTV Kanzan

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

KTV Echo

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

KTV Ganymede

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 13 2015 07:28 GMT
#788
i like the use of los blockers as decoration in addition to pure functionality, i noticed iezael also uses them that way and i've started doing it as well.
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2015 10:29 GMT
#789
On May 13 2015 16:28 -NegativeZero- wrote:
i like the use of los blockers as decoration in addition to pure functionality, i noticed iezael also uses them that way and i've started doing it as well.

Indeed. I remember using shakuras los blockers on testbug. I was satisfied by the result. There is a shakuras doodad that looks like a shorter version of the los blocker.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 13 2015 17:05 GMT
#790
Rukis I see a good platform coming out of those mixtures of textures. looking good.


Uvantak yes very familiar care to give me a class on making costume textures.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 13 2015 17:16 GMT
#791
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first
Author of Coda and Eastwatch.
Rukis
Profile Joined April 2009
United States252 Posts
May 13 2015 20:11 GMT
#792
On May 14 2015 02:16 IeZaeL wrote:
Show nested quote +
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.
Flash was the Genius, Nada was the true god.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 13 2015 20:25 GMT
#793
On May 14 2015 05:11 Rukis wrote:
Show nested quote +
On May 14 2015 02:16 IeZaeL wrote:
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.

No, it is not, not easily at least. Maybe from a close view like you have there it might not be as hard, but if you are planning to make more parts of the map look like that then you will be running into problems, just like with Terminus SE/RE. A melee map relies very strongly on ease of readability, if your map is not easy to read for the overview you are shooting yourself on the foot.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SwedenTheKid
Profile Joined July 2014
567 Posts
May 13 2015 21:32 GMT
#794
KTV Kipuka looks amazing! I didn't think anything could impress me more than Echo… wow.
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
May 13 2015 23:52 GMT
#795
kipuka was one of my picks to be a TLMC6 finalist (my picks were solely based on layout, but it doesn't hurt that the aesthetics of that one are very fun)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 17 2015 17:29 GMT
#796
On May 14 2015 05:11 Rukis wrote:
Show nested quote +
On May 14 2015 02:16 IeZaeL wrote:
On May 13 2015 11:53 Rukis wrote:
I have been playing around with modifying textures and becoming a painter.
Thinking of what to name it as its like a bunch of scrap coming together.

[image loading]
[image loading]

too cluttered imo, remember map readability comes first


I think you're mistaken It is very readable.

i think the highest level is ok since it's still mostly one color, the details look good - just make sure your decoration for the middle level contrasts heavily with it. however the middle level definitely is too cluttered, there's just has way too much going on, too many colors and patterns.
vibeo gane,
Homonuncnunc
Profile Joined May 2014
United States41 Posts
Last Edited: 2015-05-26 14:42:23
May 26 2015 14:40 GMT
#797
Yo anime.
[image loading]
From my sick new map Lightanopolis. Also If you do a palette swap you can make it look like Megatron instead.
[image loading]
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 26 2015 19:49 GMT
#798
Homonuncnunc lol all the way! Very Original.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 26 2015 19:53 GMT
#799
Antioch Chronicles: Remastered 2-7

Another take on Shakuras tiles.

[image loading]
[image loading]
[image loading]
[image loading]


Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
June 24 2015 01:05 GMT
#800
Here are two shots from my most recent map, Iron Spirit. It's aesthetics and layout are still work in progress.

[image loading]
[image loading]
Casual Mapmaker
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