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The Map Art Thread - Page 42

Forum Index > SC2 Maps & Custom Games
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Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 19 2015 20:54 GMT
#821
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 24 2015 14:35 GMT
#822
[image loading]

[image loading]

[image loading]

Kind of an update on the first pic and couple pics of a never-to-be-finished WIP.
Retired Mapmaker™
Fatam
Profile Joined June 2012
1986 Posts
July 24 2015 20:03 GMT
#823
I feel like the aesthetics in the 2nd pic don't really make sense (why would there be all those different sized pillars in the lava like that?) but it looks pretty cool. First pic is awesome, 3rd is sorta meh.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-07-26 20:04:33
July 26 2015 20:02 GMT
#824
Easily explainable as a collapsed building/temple that went into lava. Using more rubble from buildings would make that more apparent. I really like it.

Here's my art for a Starbow map, port of Blitz X from Brood War:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 26 2015 23:51 GMT
#825
Avex i like this textures you are using are this Void's? Loving the black environment!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
SwedenTheKid
Profile Joined July 2014
567 Posts
July 27 2015 00:56 GMT
#826
On July 20 2015 05:54 Uvantak wrote:
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.



Still think this should have won Map Jam, would also love to see you use the aesthetic theme more. If not, I certainly will try to do something similar if thats ok with you.
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-07-28 01:04:01
July 28 2015 01:03 GMT
#827
On July 27 2015 09:56 SwedenTheKid wrote:
Show nested quote +
On July 20 2015 05:54 Uvantak wrote:
From MJC Oniric Hope

[image loading]

[image loading]

Texturing is so-so, but I really like the ambiance, I'll see if I can follow the idea more, and perfect the map on the future.



Still think this should have won Map Jam, would also love to see you use the aesthetic theme more. If not, I certainly will try to do something similar if thats ok with you.

Sure, knock yourself out! Still I'll probably be publishing the map Soon™

Also I'm not even mad Negative won the map jam, I wanted to do something like that, but the third base vespene geysers weren't cooperating, but wherever it was quite fun making the dreamy map anyways.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 07 2015 22:59 GMT
#828
On July 27 2015 08:51 wargirl wrote:
Avex i like this textures you are using are this Void's? Loving the black environment!


Yeah, a mix of the Moebius textures as well as some customs thrown around Starbow.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
SwedenTheKid
Profile Joined July 2014
567 Posts
August 09 2015 01:23 GMT
#829
WoL Shakuras+Ulnar texturing. Am fairly happy with it.

[image loading]\
}
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 11 2015 08:40 GMT
#830
Man I like the Ulnar textures but couldn't find a good way to make them feel like details, really like how you solved that.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-08-20 20:28:22
August 20 2015 20:07 GMT
#831
New map called Heaven's Plains for Starbow:


[image loading]
[image loading]
[image loading]
[image loading]]
[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 20 2015 20:45 GMT
#832
^The cliffs in the second and fourth ones look unattractive to me. Might want to look into that. Otherwise, not bad!
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 20 2015 22:08 GMT
#833
2nd one would be nice if some trees/rocks were right next to the cliff in the valley
"Not you."
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-08-24 15:07:52
August 24 2015 15:06 GMT
#834
[image loading]

[image loading]

[image loading]

The bridge lights are a mixture of various doodads. Can you guess all of them?
Author of Coda and Eastwatch.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 24 2015 16:55 GMT
#835
On July 27 2015 05:02 Avexyli wrote:
Easily explainable as a collapsed building/temple that went into lava. Using more rubble from buildings would make that more apparent. I really like it.

Here's my art for a Starbow map, port of Blitz X from Brood War:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Very very nice, whats the name of those white textures ? They look great
10%
Avexyli
Profile Blog Joined April 2014
United States694 Posts
August 24 2015 21:11 GMT
#836
On August 25 2015 01:55 sTYleZerG-eX wrote:
Very very nice, whats the name of those white textures ? They look great


They're a modified version of Skygeirr Platform Panels Clean.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2015-11-15 01:14:29
November 15 2015 01:12 GMT
#837
ooohhhh yeaaahhhh
[image loading]
SDMF
Xenotolerance
Profile Joined November 2012
United States464 Posts
November 15 2015 01:30 GMT
#838
ooohhhh yeaaahhhh

hnnngh

W I P
[image loading]
www.alonetone.com/xenotolerance
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 15 2015 04:40 GMT
#839
[image loading]

[image loading]

[image loading]

[image loading]

Haven't messed with lighting or foliage yet.
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-11-15 05:22:44
November 15 2015 05:22 GMT
#840
[image loading]

[image loading]

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Prev 1 40 41 42 43 44 45 Next All
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