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The Map Art Thread - Page 44

Forum Index > SC2 Maps & Custom Games
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Prev 1 42 43 44 45 Next All
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 16 2016 02:46 GMT
#861
oh man that style takes me back
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
March 16 2016 07:05 GMT
#862
I don't think there's such thing as necro in a thread like this. If you have a new art pic that you like to share, you share it regardless of when the last post was

Nice texture blend, pretty. Sometimes simple stuff like this is so satisfying, I'm digging it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 16 2016 11:16 GMT
#863
[image loading]

[image loading]

[image loading]

[image loading]
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 17 2016 03:51 GMT
#864
On March 16 2016 16:05 Fatam wrote:
I don't think there's such thing as necro in a thread like this. If you have a new art pic that you like to share, you share it regardless of when the last post was

That's exactly right.
On March 16 2016 20:16 eTcetRa wrote:

[image loading]


This seriously looks like that campaign mission, nice job.
Moderatorshe/her
TL+ Member
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 17 2016 04:00 GMT
#865
That's exactly what I thought.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Big J
Profile Joined March 2011
Austria16289 Posts
March 19 2016 20:03 GMT
#866
[image loading]
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 19 2016 21:40 GMT
#867
Are those tinted doodads or is it the lighting?

I can't tell if that's supposed to be a protossy looking area or a Purifier looking area. But it looks very nice.


Here's a WIP of a current map I'm working on:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 20 2016 05:09 GMT
#868
Looks like lighting to me. Agreed, it looks pretty neat.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
March 20 2016 13:43 GMT
#869
It's the lighting.

Love the beach temple theme.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 20 2016 22:19 GMT
#870
More work on the beach map:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
eTcetRa
Profile Joined November 2010
Australia822 Posts
March 21 2016 14:25 GMT
#871
Looks very unnatural. You have bricks overrun with grass but the protoss gardeners swept the sand off the bricks?
Retired Mapmaker™
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 21 2016 18:33 GMT
#872
Still very WIP
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 21 2016 19:32 GMT
#873
These are from a campaign map

[image loading]

[image loading]

[image loading]
Author of Coda and Eastwatch.
SwedenTheKid
Profile Joined July 2014
567 Posts
March 21 2016 21:59 GMT
#874
>IeZael
>campaign
>YES

will it be available on the Arcade or…?
Casual Mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 21 2016 22:03 GMT
#875
Damn, I wish I had the freedom to do that kind of thing on Melee maps ;_;

But still, can't whine too much, i do quite good myself

[image loading]

[image loading]

[image loading]

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 31 2016 00:10 GMT
#876
[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
deymos
Profile Joined February 2016
35 Posts
March 31 2016 17:20 GMT
#877
On March 31 2016 09:10 Avexyli wrote:
[image loading]

[image loading]


It's simply very beautiful. Love high ammount of small details making it so natural.
Fatam
Profile Joined June 2012
1986 Posts
April 18 2016 08:02 GMT
#878
[image loading]

not sure if I have the exact right lighting for this kind of weird look but here's an effort at it. I think the rocks look a little weird (top right), maybe I'll switch them to the ex1 ones
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 18 2016 18:22 GMT
#879
It looks amazing! I love the use of the Korhal Wastes grass with the Zerus red texture plus the char barnacles, one thing, why did you decided to use the agria grass (?) instead of the tarsonis one?

I agree with you on the lighting, but I'm not sure which one would fit in, maybe something dark-ish like Starship or Avernus?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
April 18 2016 19:52 GMT
#880
Thanks. There's actually no 2nd grass texture here, it's all korhal wastes. The other textures on the highground are haven rock smooth and avernus rock.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Prev 1 42 43 44 45 Next All
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