• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:34
CEST 17:34
KST 00:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism1Official StarCraft website teases new content ahead of BlizzCon?112Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6724 users

[M] ESV Sanshorn Mist AE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-01-06 20:03:00
August 03 2011 19:38 GMT
#1
[image loading]


iCCup Sanshorn Mists AE
Remade by: SUPEROUMAN
Currently Published On: North America, Europe, Korea, China
[image loading]

This is the remake from Konicki's old map, many changes have been made all over the map. The main shape has been modified, the natural mineral formation has been moved a little bit, the 3rd has been also moved and the island has minor changes. The 4th have more minerals and the gold had a major change, it is now next to the main cliff. Line of sight blockers around the Towers have been removed, the middle highground path have now a more natural shape.

Map used in IPL Team Arena

Additional pictures:
- The Main as well as the stairs:
+ Show Spoiler +
[image loading]

- The Natural:
+ Show Spoiler +
[image loading]

- The Third:
+ Show Spoiler +
[image loading]

- The central Xel'Naga Tower:
+ Show Spoiler +
[image loading]

- The Island:
+ Show Spoiler +
[image loading]



From the anniversary map thread
The original Sanshorn Mists was a map that was truly ahead of it's time. It has many concepts on it that were not able to be used when it was created. Players did not understand how to play a very open map, with multiple easy to take bases. Games when the first version was released were mostly one base or two base all ins.

It came to my attention several months ago that Sanshorn Mists put into modern play would probably work very well. So we did a silent test on the Korean Weekly. We had several games on it to verify that it would not all be one base cheeses and such. The results were fantastic, with it playing out as a true two player macro map like no other. It was from this that the idea for the AE Maps was born.

You will notice this is the map that underwent the least change from the orginal, as most of the the problems lied in the visual department, and not terrain features. We feel with this visual upgrade as well as some other small changes (adding more pathing routes) that Sanshorn Mists will be the go to for 2 player macro maps in the future.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=248383

Map should, as noted, be up on EU, NA, KR & CN.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2011 19:55 GMT
#2
Would be awesome if the gold mineral line wasn't so close to the main
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 03 2011 19:59 GMT
#3
On August 04 2011 04:55 FlopTurnReaver wrote:
Would be awesome if the gold mineral line wasn't so close to the main


That would be nice so the map could be split both ways... but it would make the gold a bit too hard to take as a 3rd I think. Once you're on 5 bases, the opponent will probably be done with his main anyway though.
https://liquipedia.net/starcraft2/Monitor
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 04 2011 12:18 GMT
#4
This map is fucking awesome cause it has islands and I was so sad that nobody ever used islands anymore and we don't even really know how islands would play out in today's gameplay!
Soo looking forward to see matches on this map now that it has been updated and also looks super sweet
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 13 2011 11:05 GMT
#5
This map now has the Leenock stamp of approval! I was talking to him about the maps and he said he think this is a very balanced map ^^!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
August 13 2011 12:32 GMT
#6
I think that the gold base will atleast be an intresting test in a more progessed metagame. Same with the islands.
Maybe the gold needs to be blocked off with rocks thou? Definitely wanna see how games progress on this thou
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 14 2011 06:35 GMT
#7
Add TheSTC stamp of approval to Leenock's with this. Had a face to face with TheSTC at IPL and 1: his English is actually really good, and 2: he thinks this is a good map that's really balanced. MC and Alive seemed to agree but I did not have a translator with me so I can't say for sure.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 14 2011 07:33 GMT
#8
That's awesome news Diamond! Hopefully these great maps can start getting used in more tournaments!
spaZzNx-`
Profile Joined January 2011
Hong Kong1221 Posts
October 14 2011 08:33 GMT
#9
Hm, is it me or does this map have a Dual Sight feel in it? More importantly, I hope to see this map used in tournaments more, hopefully even GSL hehe ;D
TeamLiquid fighting~ Gogo SlayerS Terrans!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 17 2011 03:26 GMT
#10
On October 14 2011 17:33 spaZzNx-` wrote:
Hm, is it me or does this map have a Dual Sight feel in it? More importantly, I hope to see this map used in tournaments more, hopefully even GSL hehe ;D

More like Dual Sight has Sanshorn Mist feel

Link to the original (made in the beta
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 17 2011 04:17 GMT
#11
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 17 2011 04:51 GMT
#12
On October 17 2011 13:17 Barrin wrote:
This was my personal favorite map in MotM 8 (as the judge write-ups then sorta suggest) and is just one of my favorite maps in general.

Still as good as I remember it

I am glad to hear an indication that my idea of a good map is in line with those pro gamers'.

I wonder why I never saw this thread til now >.<

I honestly think this is probably the best 2-spawn map in existence currently. So gdlk~~~~~~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ketch
Profile Joined October 2010
Netherlands7285 Posts
October 20 2011 22:48 GMT
#13
Wow, this is such a nice map as I just saw on the ESV weekly. I love the possibility to expand in two directions as well as the addition of some island expansions. I love island expansions as they make for such interesting play sometimes.
Meltage
Profile Joined October 2010
Germany613 Posts
November 29 2011 19:24 GMT
#14
I feel like I havn't watched enough games (only one actually, shame on me) on this to have an opinion. There's a trend in removing the gold bases from maps now. Do you think it should be done here too. If not, why not?
http://mentalbalans.se/aggedesign
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-11-29 20:11:52
November 29 2011 19:35 GMT
#15
It is already done, i forgot to update the thread.

EDIT: done
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Meltage
Profile Joined October 2010
Germany613 Posts
November 29 2011 20:18 GMT
#16
Cool. Now I'm gonna cry a bit beacuse of the death of a map feature
http://mentalbalans.se/aggedesign
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-29 20:25:08
November 29 2011 20:23 GMT
#17
well golds are a comeback killer and if someone falls behind and are in no position to push out, they still have to, because the opponent will grab the gold and just keep the contain until the opponent is mined out. (the other problems with golds can be solved by rocks). So its not happening alot, but a small part of the games are just decided after 10 minutes bug go on for 20, because of the gold advantage. (if you contain the opponent the position of the gold is unimportant heh)

Anyway i love this map ^.^ , games look pretty cool on it and lots of action, though people forgot how to deal with islands ^^; .
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 29 2011 20:46 GMT
#18
Golds sucked on this map. No one took the actual 3rd, everyone just took the gold as a third and it became a struggle to see who could hold a gold longer.

They actually completely broke the map .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-11-29 22:23:05
November 29 2011 22:22 GMT
#19
The design looks fantastic. I would say this is solid map in all regards. I would also say it's a typical map. I've seen maps with a tower in the center and bases along the edges already. Maybe this one is the pinnacle of that type of map, but I guess I'm itching for something new.

EDIT: It is quite lovely, by the way.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
January 04 2012 01:14 GMT
#20
3 things:
1. You may want to update the OP, it still has reference to Gold bases
2. This map is in the upcoming IPL TAC, which is awesome
3. Because of this, Superouman is now officially the map making bonjwa.
VERY FRAGILE, LIKE A BABY PANDA EGG
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 849
CranKy Ducklings SOOP173
Rex35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 137
Trap 88
Maru 78
Classic 39
Rex 35
herO (SOOP) 32
Zoun (SOOP) 29
Solar (SOOP) 6
StarCraft: Brood War
Britney 49861
Calm 5297
Bisu 1290
EffOrt 1067
Mini 613
Light 473
Rush 303
actioN 259
Soulkey 236
Larva 234
[ Show more ]
Stork 226
Hyun 169
hero 136
Snow 126
Mind 69
ToSsGirL 56
Barracks 53
Sharp 33
soO 33
Terrorterran 27
Aegong 19
HiyA 18
Rock 16
Shine 12
Dota 2
qojqva4282
Dendi2191
syndereN529
420jenkins489
Fuzer 138
Counter-Strike
ScreaM72
Super Smash Bros
hungrybox370
Other Games
Liquid`RaSZi1139
hiko993
B2W.Neo888
Lowko436
Liquid`VortiX314
XaKoH 263
Hui .251
ArmadaUGS88
QueenE36
Trikslyr32
ceh90
Organizations
Other Games
BasetradeTV31
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile135
• Gemini_19 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2349
• TFBlade529
Other Games
• Shiphtur29
Upcoming Events
PiGosaur Cup
8h 26m
Kung Fu Cup
19h 26m
Replay Cast
1d 8h
The PondCast
1d 18h
KCM Race Survival
1d 18h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.