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[M] ESV Sanshorn Mist AE - Page 2

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
January 10 2012 16:22 GMT
#21
Your two first points are done. Your 3rd one is just your opinion :p
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 12 2012 06:04 GMT
#22
Aesthetically the map is brilliant and the layout is very smart and very balanced.

The only thing that I'm not sure of are the island bases though. I can't help but think that they would be terran favoured, especially in TvZ. Zerg really cannot take an island base effeciently, since their bases also act as production facilities and defending them from drops is nigh impossible. Terran on the other hand can just fly over a CC full of SCV's, planetary up and throw down a bunch of turrets. This would be especially effective in the lategame when there are no mutas out and the terran can just fly over his main orbital and MULE the island to death.

That being said, I think that the gameplay an island base would bring to the game should definitely be explored more. Consider making it into a pseudo-island. Leave it in the same place but have a narrow bridge with high hp destructible rocks. This way it would still function as an island as oftentimes the rocks would not even be broken down but it would be slightly more balanced I think. Just my two cents.
You mean I just write stuff here and other people can see it?
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 12 2012 11:48 GMT
#23
On January 12 2012 15:04 shizaep wrote:
This would be especially effective in the lategame when there are no mutas out and the terran can just fly over his main orbital and MULE the island to death.


Your own fault if you don't have mutas (or even drop or nydus) on a map with islands. Mutas actually have the sickest air dominance in the game and make islands a problem ZvT and ZvP singlehandedly.
To fix the imba of this island it would probably just have to be in blink range, otherwise mutas+basetrade rapes in ZvP.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-01-26 09:15:09
January 26 2012 09:14 GMT
#24
This map balancing out very nicely thus far: TvZ: 19-21 (47.5%) | ZvP: 16-18 (47.1%) | PvT: 18-16 (52.9%)

Edit: Source is TLPD global.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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