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Active: 463 users

[M] ESV Sanshorn Mist AE

Forum Index > SC2 Maps & Custom Games
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Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-01-06 20:03:00
August 03 2011 19:38 GMT
#1
[image loading]


iCCup Sanshorn Mists AE
Remade by: SUPEROUMAN
Currently Published On: North America, Europe, Korea, China
[image loading]

This is the remake from Konicki's old map, many changes have been made all over the map. The main shape has been modified, the natural mineral formation has been moved a little bit, the 3rd has been also moved and the island has minor changes. The 4th have more minerals and the gold had a major change, it is now next to the main cliff. Line of sight blockers around the Towers have been removed, the middle highground path have now a more natural shape.

Map used in IPL Team Arena

Additional pictures:
- The Main as well as the stairs:
+ Show Spoiler +
[image loading]

- The Natural:
+ Show Spoiler +
[image loading]

- The Third:
+ Show Spoiler +
[image loading]

- The central Xel'Naga Tower:
+ Show Spoiler +
[image loading]

- The Island:
+ Show Spoiler +
[image loading]



From the anniversary map thread
The original Sanshorn Mists was a map that was truly ahead of it's time. It has many concepts on it that were not able to be used when it was created. Players did not understand how to play a very open map, with multiple easy to take bases. Games when the first version was released were mostly one base or two base all ins.

It came to my attention several months ago that Sanshorn Mists put into modern play would probably work very well. So we did a silent test on the Korean Weekly. We had several games on it to verify that it would not all be one base cheeses and such. The results were fantastic, with it playing out as a true two player macro map like no other. It was from this that the idea for the AE Maps was born.

You will notice this is the map that underwent the least change from the orginal, as most of the the problems lied in the visual department, and not terrain features. We feel with this visual upgrade as well as some other small changes (adding more pathing routes) that Sanshorn Mists will be the go to for 2 player macro maps in the future.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=248383

Map should, as noted, be up on EU, NA, KR & CN.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 03 2011 19:55 GMT
#2
Would be awesome if the gold mineral line wasn't so close to the main
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 03 2011 19:59 GMT
#3
On August 04 2011 04:55 FlopTurnReaver wrote:
Would be awesome if the gold mineral line wasn't so close to the main


That would be nice so the map could be split both ways... but it would make the gold a bit too hard to take as a 3rd I think. Once you're on 5 bases, the opponent will probably be done with his main anyway though.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 04 2011 12:18 GMT
#4
This map is fucking awesome cause it has islands and I was so sad that nobody ever used islands anymore and we don't even really know how islands would play out in today's gameplay!
Soo looking forward to see matches on this map now that it has been updated and also looks super sweet
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
August 13 2011 11:05 GMT
#5
This map now has the Leenock stamp of approval! I was talking to him about the maps and he said he think this is a very balanced map ^^!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
August 13 2011 12:32 GMT
#6
I think that the gold base will atleast be an intresting test in a more progessed metagame. Same with the islands.
Maybe the gold needs to be blocked off with rocks thou? Definitely wanna see how games progress on this thou
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 14 2011 06:35 GMT
#7
Add TheSTC stamp of approval to Leenock's with this. Had a face to face with TheSTC at IPL and 1: his English is actually really good, and 2: he thinks this is a good map that's really balanced. MC and Alive seemed to agree but I did not have a translator with me so I can't say for sure.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 14 2011 07:33 GMT
#8
That's awesome news Diamond! Hopefully these great maps can start getting used in more tournaments!
spaZzNx-`
Profile Joined January 2011
Hong Kong1221 Posts
October 14 2011 08:33 GMT
#9
Hm, is it me or does this map have a Dual Sight feel in it? More importantly, I hope to see this map used in tournaments more, hopefully even GSL hehe ;D
TeamLiquid fighting~ Gogo SlayerS Terrans!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 17 2011 03:26 GMT
#10
On October 14 2011 17:33 spaZzNx-` wrote:
Hm, is it me or does this map have a Dual Sight feel in it? More importantly, I hope to see this map used in tournaments more, hopefully even GSL hehe ;D

More like Dual Sight has Sanshorn Mist feel

Link to the original (made in the beta
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 17 2011 04:17 GMT
#11
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 17 2011 04:51 GMT
#12
On October 17 2011 13:17 Barrin wrote:
This was my personal favorite map in MotM 8 (as the judge write-ups then sorta suggest) and is just one of my favorite maps in general.

Still as good as I remember it

I am glad to hear an indication that my idea of a good map is in line with those pro gamers'.

I wonder why I never saw this thread til now >.<

I honestly think this is probably the best 2-spawn map in existence currently. So gdlk~~~~~~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ketch
Profile Joined October 2010
Netherlands7285 Posts
October 20 2011 22:48 GMT
#13
Wow, this is such a nice map as I just saw on the ESV weekly. I love the possibility to expand in two directions as well as the addition of some island expansions. I love island expansions as they make for such interesting play sometimes.
Meltage
Profile Joined October 2010
Germany613 Posts
November 29 2011 19:24 GMT
#14
I feel like I havn't watched enough games (only one actually, shame on me) on this to have an opinion. There's a trend in removing the gold bases from maps now. Do you think it should be done here too. If not, why not?
http://mentalbalans.se/aggedesign
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-11-29 20:11:52
November 29 2011 19:35 GMT
#15
It is already done, i forgot to update the thread.

EDIT: done
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Meltage
Profile Joined October 2010
Germany613 Posts
November 29 2011 20:18 GMT
#16
Cool. Now I'm gonna cry a bit beacuse of the death of a map feature
http://mentalbalans.se/aggedesign
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-29 20:25:08
November 29 2011 20:23 GMT
#17
well golds are a comeback killer and if someone falls behind and are in no position to push out, they still have to, because the opponent will grab the gold and just keep the contain until the opponent is mined out. (the other problems with golds can be solved by rocks). So its not happening alot, but a small part of the games are just decided after 10 minutes bug go on for 20, because of the gold advantage. (if you contain the opponent the position of the gold is unimportant heh)

Anyway i love this map ^.^ , games look pretty cool on it and lots of action, though people forgot how to deal with islands ^^; .
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 29 2011 20:46 GMT
#18
Golds sucked on this map. No one took the actual 3rd, everyone just took the gold as a third and it became a struggle to see who could hold a gold longer.

They actually completely broke the map .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-11-29 22:23:05
November 29 2011 22:22 GMT
#19
The design looks fantastic. I would say this is solid map in all regards. I would also say it's a typical map. I've seen maps with a tower in the center and bases along the edges already. Maybe this one is the pinnacle of that type of map, but I guess I'm itching for something new.

EDIT: It is quite lovely, by the way.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
January 04 2012 01:14 GMT
#20
3 things:
1. You may want to update the OP, it still has reference to Gold bases
2. This map is in the upcoming IPL TAC, which is awesome
3. Because of this, Superouman is now officially the map making bonjwa.
VERY FRAGILE, LIKE A BABY PANDA EGG
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 10 2012 16:22 GMT
#21
Your two first points are done. Your 3rd one is just your opinion :p
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 12 2012 06:04 GMT
#22
Aesthetically the map is brilliant and the layout is very smart and very balanced.

The only thing that I'm not sure of are the island bases though. I can't help but think that they would be terran favoured, especially in TvZ. Zerg really cannot take an island base effeciently, since their bases also act as production facilities and defending them from drops is nigh impossible. Terran on the other hand can just fly over a CC full of SCV's, planetary up and throw down a bunch of turrets. This would be especially effective in the lategame when there are no mutas out and the terran can just fly over his main orbital and MULE the island to death.

That being said, I think that the gameplay an island base would bring to the game should definitely be explored more. Consider making it into a pseudo-island. Leave it in the same place but have a narrow bridge with high hp destructible rocks. This way it would still function as an island as oftentimes the rocks would not even be broken down but it would be slightly more balanced I think. Just my two cents.
You mean I just write stuff here and other people can see it?
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 12 2012 11:48 GMT
#23
On January 12 2012 15:04 shizaep wrote:
This would be especially effective in the lategame when there are no mutas out and the terran can just fly over his main orbital and MULE the island to death.


Your own fault if you don't have mutas (or even drop or nydus) on a map with islands. Mutas actually have the sickest air dominance in the game and make islands a problem ZvT and ZvP singlehandedly.
To fix the imba of this island it would probably just have to be in blink range, otherwise mutas+basetrade rapes in ZvP.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-01-26 09:15:09
January 26 2012 09:14 GMT
#24
This map balancing out very nicely thus far: TvZ: 19-21 (47.5%) | ZvP: 16-18 (47.1%) | PvT: 18-16 (52.9%)

Edit: Source is TLPD global.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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