• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:33
CEST 22:33
KST 05:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6364 users

[M] (2) KalDir by LSPrime - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
July 15 2011 11:39 GMT
#21
i really like the design.....i thought yesterday about snowtextures with green trees and u allready done it^^
TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 15 2011 11:53 GMT
#22
tbh I liked the look of Black Forest more but this is also very unique and cool

I looove that you used this natural. I liked the idea of a natural like this ever since (Z)MorroW used it in his map Black Rainbow one year ago, so thanks for doing this.
Totally want to see how this map would play out if played by pro players!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Zeon0
Profile Joined September 2010
Austria2995 Posts
July 16 2011 14:34 GMT
#23
it looks pretty, but I cant make out cliffs, chokes etc. (but I dont know how this will translate ingame)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 16 2011 15:28 GMT
#24
You never disappoint.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 17 2011 23:43 GMT
#25
this map plays really nice, and is short enough for a rush BUT! it's also got a easily defenble nat on high ground, i offen open 2rax at bottom of ramp or forge fe into 6gate blink, i have however not seen the game go past 2 base.
Live Fast Die Young :D
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 19 2011 12:32 GMT
#26
Still no ETA for EU server yet?

On a sidenote, I am totally interested in some insight into GOMs plans regarding maps. For example if they already know which maps will be taken out of the pool next, which of your maps will replace them, what they want in their maps in the future and everything like that. Would be so cool if you would post something about that, LS.
http://twitter.com/lechocopaw
monitor
Profile Blog Joined June 2010
United States2409 Posts
July 19 2011 15:38 GMT
#27
The layout of the main and natural is really amazing! I can't wait to see games on it. It wouldn't work in Brood War, but hopefully it does in SC2. I like the creative textures, despite them seeming slightly bland from the overview. In-game though, they look very nice.

I feel that you had intended each player to take expansions in their own corner, probably the one closer to their natural since the distance is shorter. This is what I mean. The corner 3rd is the closest if you break down the rocks, so it is the obvious third to take. Since the 4th and 5th bases are so close, they cannot be split between players (one player will take both). Additionally, taking your 3rd and the opponents 5th would require you to spread your army out far too much- and this would make the 4th an unusable expansion. So thus, I conclude that each player takes expansions in their own corner as drawn.

I feel the problem with this concept is that it is extremely difficult to get off of 2 bases, because of the short rush distance, the long distance to a 3rd, and the rocks offering an aggressive option into the natural. However, once you do get a 3rd, the game becomes a macro fest because suddenly the distance to attacking your opponent has become longer, and your next expansions makes it even longer.

The 3rd is really harder to hold than the 4th, which seems counter-intuitive to me. Zerg can take the 4th before the 3rd and be safer, but Protoss really can't risk spreading out that far unless they're doing an unusual build.

The opponents distance to your main is pretty short in the late game, so it'll will probably be attacked first. Defending your main, natural, 3rd, and 4th late game require you to move your entire army pretty far, and through some very tight chokes. This leaves your other expansions completely vulnerable to run-bys or harass, which can be nice, but also makes holding the expansion very difficult.

I think it would be nice to see some sort of intermediate expansion between your natural and third, to help bridge the gap between 2base all-ins and 3base macro games. Something like this could be a nice expansion for Protoss and Terran to take, maybe even Zerg. This option would be good because you don't have to spread out as much to take the 3rd, and you can still be aggressive. But it also sort of messes up the corner expansions, because they're basically free once you take it.

Note: I can't quite tell if you can walk through the center. I had been thinking you can, but let me know if you can't.
https://liquipedia.net/starcraft2/Monitor
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2011-07-19 16:46:27
July 19 2011 16:46 GMT
#28
Interesting map though as was previously stated the third looks a little difficult to take for non-zerg. Mutas would be an absolute nightmare on this map. Other than that, beautiful looking map, hope to see it in some play soon!
KaBoom300
Profile Joined January 2011
United States225 Posts
July 20 2011 05:59 GMT
#29
It looks amazing my only problem is that it seems the natural is super far from the main. Would be really hard to defend against mutas, drops, etc...
Liquid Dota Fighting!
mangoloid
Profile Joined September 2010
100 Posts
July 20 2011 07:28 GMT
#30
OP says "Just Texture Experiment" so I am going to assume you aren't looking for comments on layout &c.

The aesthetics look great, but (as others have said) it's kind of hard to distinguish certain features. I would love to see some in-game screenshots. (Or some replays, at least until this is published on other servers.) Anyway, I think the twilight forest setting is really cool.
Larsin
Profile Joined April 2011
Netherlands162 Posts
July 20 2011 07:46 GMT
#31
look awesome, but bad to play on.
It will never go past 2 base since the 3rd is miles away. auto loose for zerg.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 20 2011 09:02 GMT
#32
On July 20 2011 16:46 Larsin wrote:
look awesome, but bad to play on.
It will never go past 2 base since the 3rd is miles away. auto loose for zerg.


It actually favors Zerg to have a far away third where you can expand away from your opponent and sucks for Terran and especially for Protoss. See Crossfire or even Testbug PvZ.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
July 20 2011 10:59 GMT
#33
Beautiful map, would love to see it in GSL. ^_^
"Stargate units imba" - oGsMC
Yew
Profile Blog Joined July 2011
United States940 Posts
July 20 2011 12:36 GMT
#34
LS, you and Jackie(I think that's his name?) make awesome maps, keep it up!
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
July 20 2011 18:36 GMT
#35
Wow very good looking map (:
10%
garbobjee
Profile Joined February 2011
19 Posts
July 20 2011 23:58 GMT
#36
Nice? Are there any watchtowers on this map?
 (ಠ益ಠ)
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 21 2011 00:01 GMT
#37
You stole my natural idea!
Well, not really , but it's the same idea, executed much better.
ModeratorI am still alive, somehow
TL+ Member
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2011-07-21 10:37:38
July 21 2011 10:35 GMT
#38
Wrong thread.
PeZuY
Profile Blog Joined February 2011
935 Posts
July 21 2011 10:52 GMT
#39
Why can't we see actually good maps like this in the ladder t.t Damn you blizzard.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
July 21 2011 10:55 GMT
#40
Looks awesome (visually).

I wish i could see more maps entering competitive play quicker. I know that's not idea from a player perspective due to learning maps etc, but the map turnover just seems too slow. Not that it has to be, i don't know what is best for map rotations. But i want more maps. Me me me.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 666
ProTech145
UpATreeSC 127
JuggernautJason55
SpeCial 43
StarCraft: Brood War
Britney 17224
Shuttle 401
IndyStarCraft 144
Shine 77
Mong 41
910 40
Trap 29
scan(afreeca) 21
zelot 18
ajuk12(nOOB) 10
[ Show more ]
Noble 7
Dota 2
monkeys_forever7
Counter-Strike
Coldzera 1235
Heroes of the Storm
Grubby5200
Liquid`Hasu542
Other Games
FrodaN3356
Liquid`RaSZi1932
fl0m745
Beastyqt593
C9.Mang0159
ArmadaUGS157
XaKoH 154
summit1g125
Mew2King65
SteadfastSC21
Railgan12
Organizations
Other Games
gamesdonequick1796
BasetradeTV44
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 54
• FirePhoenix15
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV785
League of Legends
• TFBlade646
Other Games
• imaqtpie806
• Shiphtur157
Upcoming Events
PiGosaur Cup
3h 27m
The PondCast
13h 27m
Kung Fu Cup
14h 27m
Replay Cast
1d 3h
KCM Race Survival
1d 13h
IntoTheTV X SOOP
1d 14h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.