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[M] (2) KalDir by LSPrime - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 All
SaltyDog
Profile Joined January 2011
Uganda73 Posts
July 21 2011 13:12 GMT
#41
Nice map, seems like it could be called Kal'Dir with an apostrophe.
I'm unemployed, so I make maps.
Doz
Profile Joined July 2010
United States145 Posts
July 21 2011 14:37 GMT
#42
Aesthetically it looks very nice, but I have to agree with monitor on the layout. This style of map lends itself to being very zerg favored do to the movement speed of their two best harassment units, muta's and speedlings. Run-by's would be abundant here.

My suggestion, assuming you don't make any changes to an easier to access third, would be to swap the fifth almost with the protoss temple doodads. Or from the top perspective, space the 5th between the 4th and 3rd and move it south of the hole in the ground, and rework a little bit of the pathing.

Otherwise looks pretty good
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 21 2011 14:48 GMT
#43
Amazing trees. I just love this map. Hope it makes it onto GSL/GSTL
curreh
Profile Joined September 2010
Australia265 Posts
July 23 2011 06:02 GMT
#44
love this map, can't wait til it's on SEA ^_^
SlayerS Hwaiting! : )
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
Last Edited: 2011-07-23 06:13:23
July 23 2011 06:12 GMT
#45
On July 20 2011 21:36 Yew wrote:
LS, you and Jackie(I think that's his name?) make awesome maps, keep it up!


This is LS Prime, am i missing something or is that a mistake? xD

edit:

nvm it makes sense i was reading it like a list lol

aw still not uploaded to NA
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 23 2011 06:29 GMT
#46
This does look nice. I am excited to give it a shot.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Baby_Seal
Profile Joined August 2010
United States360 Posts
July 23 2011 09:11 GMT
#47
I love the snow tileset, and I'm glad that we're finally seeing a map that uses it. For that alone, I love the map =D.
emc
Profile Joined September 2010
United States3088 Posts
July 23 2011 12:11 GMT
#48
it looks kinda dark? I think it's important that anything competitive is well lit, not just for the gamers but for the observers casting the games.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
July 24 2011 17:39 GMT
#49
On the first look, the map looks amazingly pretty. Real Dark Templar feel to it. As for the map layout, looks pretty interesting. I'd like to see some games on it.
Champion seed spitting.
KoTakUEurO
Profile Joined May 2011
605 Posts
July 24 2011 18:14 GMT
#50
Very well done LS, hope to see this in GSL soon!
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 27 2011 14:22 GMT
#51
This looks so amazing... love your work!
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
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