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[A] Peepmode: New maps, new features, new video! - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 36 Next All
IcculusLizard
Profile Joined May 2011
265 Posts
January 30 2012 21:57 GMT
#221
neobowman: Sure, you can be VIP! ...what do you mean exactly?

Iatan: Okay, I guess enough people have requested this that I add it back in. Would you be okay with a ten second timeout for each player so max spam rate would be 1 per 10 seconds per player?

Freeze: Thanks for playing and for spreading the word!
XenoX101
Profile Joined February 2011
Australia729 Posts
January 31 2012 05:09 GMT
#222
Hey Icculus,

Just had a bug where someone left I think around when your avatar is rotating around the circle (not 100% sure on when he left but I think this was when) and his avatar remained there despite him leaving, and then when he was picked to play since nobody else wanted to play he spawned with none of his units so it was 1v0, very strange. Then when we voted to draw his avatar remained since he didnt lose.
IcculusLizard
Profile Joined May 2011
265 Posts
February 02 2012 02:29 GMT
#223
Hmm, that's a weird one. Can you send replay to peepmode at gmail?
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-02-04 02:12:44
February 04 2012 02:11 GMT
#224
Hey Icculus, just one more thing I noticed.

People today were trying to end a match to get a draw because they bet on the loser who hadn't gg'd yet. I think to fix this you should make it so that ending the match prematurely ends up counting as a loss for your chips, since if it was something more serious like lag issues or stalemate or something they wouldn't care about losing a few chips, the only instance they'd care is if they're doing it purely to save their chips.

Oh and I'll send you the replay later today, sorry didn't realise you responded, should PM me next time and I'll send asap .
Averik
Profile Joined April 2011
United States16 Posts
February 04 2012 04:11 GMT
#225
Hey Icculus, can you make a peepmode for Entombed Valley. Greatest map ever! That would be super thanks!
Necromas
Profile Joined August 2010
United States3 Posts
Last Edited: 2012-02-04 16:18:34
February 04 2012 15:55 GMT
#226
Two things I'm wondering about...

Could just one big map be made that has like 3 or 4 copies of the other maps like metalopolis and cloud kingdom inside of it, and you can just choose which one to play on? Would solve the problem of only being able to get 1 peepmode map on the popular list.

Is there any interest in big FFA or maybe 2v2v2v2 maps where the losers turn into observers? I used to do that a lot in WCIII (which had it as a vanilla custom game setting).
Moo
clever_us
Profile Blog Joined January 2011
United States329 Posts
February 04 2012 17:58 GMT
#227
PeepMode is the greatest new custom game mode thing I have seen in a long time. We use it a lot for CSL practices — it's far and away better than any of the other "1v1 Obs" equivalents.

I've got to agree with the guy above me in that if there's some way to have multiple maps that one could switch between, that would be a welcome improvement! Probably pretty damn hard to figure that out, though
glhf <3
IcculusLizard
Profile Joined May 2011
265 Posts
February 04 2012 19:27 GMT
#228
One of my original design goals was to have "all maps in one" but it's not technically possible currently. Blizz needs to allow map linking on bnet and/or increase max terrain size to enable that. Hopefully someday...

I originally wanted to support large games (2v2v2v2 or 3v3 for example), but now I think that might just be information overload when it comes to most obs features. I'd recommend standard Bnet match for > 4 players.

XenoX: good call about the chips in draw votes. I'll implement that for next publish (traveling currently so might be a couple weeks).

Averik: I plan on updating the map pool soon; I'll take a look at Entombed Valley.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
February 05 2012 03:57 GMT
#229
Hey Icculus,

I may be incorrect here, but the system seems to always choose the lowest possible player in terms of games played. If it does, could this be instead changed to more of a weighted chance? In your average public game a player who plays first and wins two or more games is better off leaving and joining the next game. While it is fair to players with zero games to have a higher chance the system seems punishing to the first winner. If you want I could try and work out an "all maps in one" type deal
polar bears are fluffy
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 05 2012 04:43 GMT
#230
Oh wait, nvm. I was thinking of ICJug where you get VIP status and stuff. Never mind.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
February 05 2012 07:38 GMT
#231
Whoever is marketing random maps as PeepMode metalopolis... please stop. It's very aggravating when you want to play on metal and you get shak or some random other map.
@Emperor_Earth ------- "Amat Victoria Curam."
herrmus
Profile Joined December 2010
Sweden144 Posts
February 05 2012 12:13 GMT
#232
yes im sick of this idiot who keeps changing metalopolis to taldarim, is there nothing you can do about this
IcculusLizard
Profile Joined May 2011
265 Posts
February 05 2012 18:38 GMT
#233
I'm the "idiot" in this case. Most people actually find change of map refreshing. On EU, it is now Tal'Darim for several days. On NA, I'm mixing things up every few hours. Don't worry, it'll be back to boring old Metalopolis in a few hours on NA. EU will be back to Metalopolis in a few days.
Whynaut
Profile Blog Joined January 2011
Canada367 Posts
Last Edited: 2012-02-05 20:26:13
February 05 2012 18:49 GMT
#234
Edit: Removed
IcculusLizard
Profile Joined May 2011
265 Posts
February 05 2012 19:44 GMT
#235
X-post from reddit: http://www.reddit.com/r/starcraft/comments/pc54c/gauging_interest_peepmode_map_rotation/

Gauging interest in "PeepMode Map Rotation"
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-02-05 20:21:18
February 05 2012 20:18 GMT
#236
Could we simply just have maps be what they are? I know you want to draw popularity to your new maps which you've worked very hard on (I really do love your maps btw), but arbitarily foisting auxiliary maps upon loyal followers is one easy way to alienate your core user base.

It'd be like going to a McDonald's, asking for a Big Mac, and they giving you a McRib because they want to promote "variety". Market me your "McRib" during the countdown sequence if you wish whilst we're bored staring at a # anyways and wondering who's going to play instead of denying me my Big Mac. I want to get fat you know. Fat and lazy.

One interesting bit. I watched PeepMode Metal version drop from 5th in popularity to second to last on the first page in the space of 3 hours as ppl couldn't play their preferred map.
@Emperor_Earth ------- "Amat Victoria Curam."
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-02-05 20:52:22
February 05 2012 20:41 GMT
#237
Thx for feedback. I was curious what the response would be, and while I must say that I found the response to be overwhelmingly positive, the intense voices of those who were put off by this basically sours the whole thing, so I won't be changing things up on NA anymore. On EU, it's a bit of a different situation where my account isn't tied to the popular slot..that's a diff publisher. He requests diff maps and I honor those requests and will continue to do so.

This actually wasn't an attempt to draw attention to any new work...most of these maps have been available for months. It was simply an attempt to "mix things up", "keep things interesting", etc since bnet's popularity system is poorly designed, to put it lightly. It was also a valuable testing situation, and I found the map pool to perform perfectly

Again, I get what you're saying and I won't switch things up on NA anymore...I'll try to get a "Map Rotation" map popular and just post the schedule ahead of time.

Let me also say: I spent 1,000 hours of my time in 2011 developing this system and I reserve the right to mix things up and have some fun from time to time
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2012-02-05 20:51:13
February 05 2012 20:50 GMT
#238
Whoops, just read your last para again. I was just parroting what you were saying. Thanks for your attn.
@Emperor_Earth ------- "Amat Victoria Curam."
ThomasR
Profile Joined January 2012
764 Posts
February 06 2012 20:04 GMT
#239
The map rotation was actually refreshing....
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-02-06 21:26:41
February 06 2012 21:25 GMT
#240
Yeah the map rotation was cool The extendt to which the community has to work 'around' battle.net to play interesting maps is getting silly though. We just need a way to browse open lobbies!
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