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[UMS] Photon Cycles - Page 5

Forum Index > SC2 Maps & Custom Games
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ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 23 2011 13:05 GMT
#81
Im even worse at this then at normal laddering but very very fun to play
KCCO!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 20:07:20
June 23 2011 14:17 GMT
#82
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 23 2011 14:37 GMT
#83
I did win 2 out of the 10 games, in a 8player one so still pretty happy with that. Im just too slow ^^
KCCO!
JademusSreg
Profile Joined April 2011
33 Posts
Last Edited: 2011-06-23 16:19:39
June 23 2011 16:10 GMT
#84
@Drive, see the picture posted above your post.

Glad you enjoy it. I prefer 6 - 8 player matches, personally. I win most matches, say 9 out of 10 games.
adso
Profile Joined March 2011
718 Posts
June 23 2011 20:41 GMT
#85
you really have a way with people
hobbidude
Profile Joined December 2010
Canada171 Posts
July 11 2011 07:38 GMT
#86
Had another idea for the creation for a game mode since i've seen so many games where people are just avoiding each other (not that its a bad things -just a play style). It would be interesting to have a mode that encourage taking out othe people; something that had players auto respawn in a safe area like the corner or center. Then maybe have a smaller tail blocker coming from each players that turns into a general blocker so that the first person to kill a set number of opponents wins.

On another notes the lobby despritely needs a lower total of players.
JademusSreg
Profile Joined April 2011
33 Posts
July 11 2011 07:45 GMT
#87
In the next update, Slayer score mode will require players to kill one another to score, and will turn on barrier decay and remove barrier on death options by default. So that mode will play more like Snake and will be very aggressive.
JademusSreg
Profile Joined April 2011
33 Posts
July 30 2011 18:06 GMT
#88
Back from vacation, back to working on the update.
[image loading]
Javah
Profile Joined August 2010
France739 Posts
July 30 2011 20:01 GMT
#89
JademusSreg, you're the man. Cheers!
⚀⚅
Pelican
Profile Joined October 2010
United States45 Posts
Last Edited: 2011-08-05 05:44:01
August 05 2011 05:41 GMT
#90
Is there a way that you could make it auto-restart after the game ends? It seems to randomly do it sometimes, but other times the game just ends.

Edit: by the way, awesome map. Probably my favorite custom sc2 map so far.
JademusSreg
Profile Joined April 2011
33 Posts
August 05 2011 17:33 GMT
#91
Yes, that should be fixed in the next update. I didn't fully implement playing after victory for all game types before, oops.
NotDeadJustSlob
Profile Joined August 2011
United States7 Posts
August 05 2011 23:57 GMT
#92
What do you think about a game mode where when one cycler dies all the other bikes increase in speed a little bit until you just have two people zooming around (cruisin' for a bruisin')? Or one where one cycler has a bomb and you have to hit other players to pass it off before it explodes (hot potato)?
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-06 00:17:58
August 06 2011 00:08 GMT
#93
wow lol, didnt know it was this fun...

Damn, i wish this was exactly like Tron, 'cuz being able to go thru at the spaces is kinda OP
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
JademusSreg
Profile Joined April 2011
33 Posts
August 06 2011 16:30 GMT
#94
Neat ideas NotDead. I'll put those in the Consideration pile. =D

Dragom, the next update not only includes the No Gaps option, but the gaps are more consistent and smaller, making them more difficult to thread.
BuGGeaD
Profile Joined January 2011
Canada19 Posts
August 06 2011 17:46 GMT
#95
i never losed again to this game.
War is a series of catastrophes that results in a victory.
Big-t
Profile Joined January 2011
Austria1350 Posts
August 06 2011 17:47 GMT
#96
i love this game
monchi | IdrA | Flash
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 06 2011 18:11 GMT
#97
why isnt this top view yet?
divinesage
Profile Joined April 2010
Singapore649 Posts
August 06 2011 19:16 GMT
#98
Any chance that this is ported to SEA?
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-07 17:07:20
August 07 2011 17:06 GMT
#99
You have a lot of talent jade.
Any chance you will work on a gta style mod soon? I have like 2 plots written already :D if u do. Using the Hitscan function should work for most guns while modding the seeker missile should work for the rocket launcher.
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
JademusSreg
Profile Joined April 2011
33 Posts
August 07 2011 23:39 GMT
#100
BuGGeaD, stop by the Photon Cycles channel sometime and we can play. =D

divinesage, yes, I have plans for that. I need to find a reliable contact in SEA.

Dragom, I have no plans for a GTA-like map, though I did have plans for a map with GTA-like gameplay mechanics. It's unlikely I will release that project, given its heavy dependence on custom art assets which are lacking, necessary to make weapon swapping look right.
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