[UMS] Photon Cycles - Page 5
Forum Index > SC2 Maps & Custom Games |
ihasaKAROT
Netherlands4730 Posts
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adso
718 Posts
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ihasaKAROT
Netherlands4730 Posts
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JademusSreg
33 Posts
Glad you enjoy it. I prefer 6 - 8 player matches, personally. I win most matches, say 9 out of 10 games. | ||
adso
718 Posts
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hobbidude
Canada171 Posts
On another notes the lobby despritely needs a lower total of players. | ||
JademusSreg
33 Posts
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JademusSreg
33 Posts
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Javah
France739 Posts
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Pelican
United States45 Posts
Edit: by the way, awesome map. Probably my favorite custom sc2 map so far. | ||
JademusSreg
33 Posts
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NotDeadJustSlob
United States7 Posts
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Dragom
194 Posts
Damn, i wish this was exactly like Tron, 'cuz being able to go thru at the spaces is kinda OP | ||
JademusSreg
33 Posts
Dragom, the next update not only includes the No Gaps option, but the gaps are more consistent and smaller, making them more difficult to thread. | ||
BuGGeaD
Canada19 Posts
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Big-t
Austria1350 Posts
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WniO
United States2706 Posts
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divinesage
Singapore649 Posts
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Dragom
194 Posts
Any chance you will work on a gta style mod soon? I have like 2 plots written already :D if u do. Using the Hitscan function should work for most guns while modding the seeker missile should work for the rocket launcher. | ||
JademusSreg
33 Posts
divinesage, yes, I have plans for that. I need to find a reliable contact in SEA. Dragom, I have no plans for a GTA-like map, though I did have plans for a map with GTA-like gameplay mechanics. It's unlikely I will release that project, given its heavy dependence on custom art assets which are lacking, necessary to make weapon swapping look right. | ||
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