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[UMS] Photon Cycles - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
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adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:30:40
May 09 2011 10:58 GMT
#21
fredre
Profile Joined October 2010
13 Posts
May 09 2011 15:02 GMT
#22
On May 09 2011 18:57 Wiidy wrote:
I played a Custom Map very similar to this months ago, except it was all top-down i believe. Was this also made by you? I don't think it was called Photon Cycles :< Either way it's the same concept and that was great fun playing with friends. We had games lasting 40+ rounds with all kinds o shenanigans so i'm looking forward to playing this one ^^.


You're thinking of Light Cycles, I believe.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 09 2011 15:15 GMT
#23
i dont like the loose controls as much as troncraft... but the graphics are nice^
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:00
May 09 2011 16:43 GMT
#24
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 17:38 GMT
#25
Thanks for the support.

No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward".

With regards to loose controls, the next update will add a mouse sensitivity option.

Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom.

Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game.
I)etox
Profile Joined April 2011
1240 Posts
May 09 2011 17:42 GMT
#26
wow this is an amazing map...

def going to check it out after work today :D
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 17:59 GMT
#27
Just noticed your Cheat Sheet.

I always go for gross aggro, I stalk and hunt and boost from my target's blindside.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:12
May 09 2011 23:59 GMT
#28
JademusSreg
Profile Joined April 2011
33 Posts
May 10 2011 15:54 GMT
#29
For what is the banner intended? It's a bit too 90's punk; the map's aesthetic is all about digital simulation.

The option selection screen in this update will be visible to all players, but options will be selected by the host within a ~minute window. Eventually, I will implement option voting.

Photon Cycles is 4 times more popular in the EU than in NA. =D
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:24
May 10 2011 16:34 GMT
#30
JademusSreg
Profile Joined April 2011
33 Posts
May 10 2011 18:38 GMT
#31
In slayer score condition, your score corresponds directly to your number of kills.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:42
May 10 2011 23:30 GMT
#32
JademusSreg
Profile Joined April 2011
33 Posts
May 11 2011 06:10 GMT
#33
Let's see if I can respond to this in order.

If you're interested, it would be cool to do some casts of the more interesting matches you play, maybe put some videos on youtube. I'd love to get a look at the scene and the best players in EU through replay-cast commentary.

My favorite is between 6 and 8 players; I've never been in a full house match before. I expect it must be easier to get a full lobby in the EU.

I'll add teams eventually, but not in this update.

Random start locations will be included in this update. I understand how unstimulating / frustrating it can be to start beside the same people each round.

Remove Barriers (on death) option must be enabled manually, except for the Slayer score condition, where it is enabled and locked (along with Barrier Decay option), which will make Slayer more like classic snake. =D

If there isn't a Photon Cycles chat channel maintained in the EU, feel free to start one, spread the word. I'll encourage people to join the channel from the loading screen in the update.
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
May 11 2011 06:32 GMT
#34
Wow this map is awesome. Kudos to you Jademus. It's a shame that it's so far down on NA, I can only get a game with friends.
Need a Light
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:05
May 11 2011 14:42 GMT
#35
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:18
May 12 2011 02:17 GMT
#36
hoby2000
Profile Blog Joined April 2010
United States918 Posts
May 12 2011 03:24 GMT
#37
On May 10 2011 02:38 JademusSreg wrote:
Thanks for the support.

No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward".

With regards to loose controls, the next update will add a mouse sensitivity option.

Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom.

Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game.


Absolutely right. I heard people say that should be implemented, but I told them the game was better without it. Having to turn around, and loop to see your opponents creates an interesting factor.

This is a great game. Keep working on it! Haha.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
May 12 2011 05:36 GMT
#38
Adso, wtf are you on? Your zeal is contagious though. Ill be playing this on na asap. My name is oyster, look for me.
Don't believe the florist when he tells you that the roses are free
Yoshi Kirishima
Profile Blog Joined July 2009
United States10379 Posts
May 12 2011 05:47 GMT
#39
Nice! Best Tron map I've seen so far :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
May 12 2011 06:23 GMT
#40
The official favorite UMS of VPGamers Pro Team!!!!
Team Operations Director for CheckSix Gaming
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