[UMS] Photon Cycles - Page 2
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adso
718 Posts
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fredre
13 Posts
On May 09 2011 18:57 Wiidy wrote: I played a Custom Map very similar to this months ago, except it was all top-down i believe. Was this also made by you? I don't think it was called Photon Cycles :< Either way it's the same concept and that was great fun playing with friends. We had games lasting 40+ rounds with all kinds o shenanigans so i'm looking forward to playing this one ^^. You're thinking of Light Cycles, I believe. | ||
WniO
United States2706 Posts
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adso
718 Posts
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JademusSreg
33 Posts
No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward". With regards to loose controls, the next update will add a mouse sensitivity option. Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom. Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game. | ||
I)etox
1240 Posts
def going to check it out after work today :D | ||
JademusSreg
33 Posts
I always go for gross aggro, I stalk and hunt and boost from my target's blindside. | ||
adso
718 Posts
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JademusSreg
33 Posts
The option selection screen in this update will be visible to all players, but options will be selected by the host within a ~minute window. Eventually, I will implement option voting. Photon Cycles is 4 times more popular in the EU than in NA. =D | ||
adso
718 Posts
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JademusSreg
33 Posts
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adso
718 Posts
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JademusSreg
33 Posts
If you're interested, it would be cool to do some casts of the more interesting matches you play, maybe put some videos on youtube. I'd love to get a look at the scene and the best players in EU through replay-cast commentary. My favorite is between 6 and 8 players; I've never been in a full house match before. I expect it must be easier to get a full lobby in the EU. I'll add teams eventually, but not in this update. Random start locations will be included in this update. I understand how unstimulating / frustrating it can be to start beside the same people each round. Remove Barriers (on death) option must be enabled manually, except for the Slayer score condition, where it is enabled and locked (along with Barrier Decay option), which will make Slayer more like classic snake. =D If there isn't a Photon Cycles chat channel maintained in the EU, feel free to start one, spread the word. I'll encourage people to join the channel from the loading screen in the update. | ||
BlackMesa
Kenya338 Posts
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adso
718 Posts
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adso
718 Posts
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hoby2000
United States918 Posts
On May 10 2011 02:38 JademusSreg wrote: Thanks for the support. No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward". With regards to loose controls, the next update will add a mouse sensitivity option. Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom. Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game. Absolutely right. I heard people say that should be implemented, but I told them the game was better without it. Having to turn around, and loop to see your opponents creates an interesting factor. This is a great game. Keep working on it! Haha. | ||
ZaplinG
United States3818 Posts
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Yoshi Kirishima
United States10127 Posts
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xSixGeneralHan
United States528 Posts
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