[UMS] Photon Cycles - Page 4
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Scrubington
Canada475 Posts
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adso
718 Posts
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Gerico
Germany1 Post
first: thanx jademus for this awesome mod. if you really make the update reality, i will be blown away even more. i loooove to play this mod. should be interesting to see with option win conditions. ;D | ||
JademusSreg
33 Posts
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Slaptoast
Canada134 Posts
After a few rounds it's really hard on the eyes. I'm always actively trying to spot people at a distance to track down, and when the map has a thousand very bright squares it can be very straining. Maybe if after a a set time squares became more diffuse and a little desaturated, that way you could even pick up fresh trails of players that are left. I think aggressive play should be rewarded in the default gametype. Battleling it out with good opponents is really thrilling but passive and defensive play will win more rounds. I'm not sure if boosting should have larger gaps. It's easy enough already to do a sharp 170degree turn to avoid an opponent in tight spots. If you are really without options you can turn into and through their tail for low risk of actually dying. It is kind of cool to see someone just by chance pass through a trail 2 or 3 times in a row when both are boosting but I don't like the random element to it. | ||
JademusSreg
33 Posts
I've only ever seen passive and defensive players die, haha; the players that wall themselves off are precisely the type who think walls are by themselves an effective defense, only to be surprised by the opponents who cut through 15 layers just to hunt them down. Higher level play is all about aggression, which makes it all the more fun. Additionally, with the new update comes an overhauled option selection system, which includes a rebalanced Slayer; by default it will enable timed barrier decay and remove barriers on owner death, and it will be the most aggressive game mode by far. The larger boost gap is an intentional part of the gameplay, though this next update is making the gaps more consistent by slightly increasing the spawn period. Which is to say there will be no more "big one, little one, I'll take the big one" opportunities, as they will all be little. It's worth noting no randomness is involved, so much as it seems like luck because you'd need an incredible sense of timing and coordination to nail it skillfully. For those who like a bit more certainty (and who seem to think partitioning is fun), there will be the No Gaps option. EDIT: If you'd like to play with me and some of the other higher-level players on NA, like Original, Ququ, and fredre, you can find us on the Photon Cycles channel. | ||
Clicker
United States1012 Posts
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ElusoryX
Singapore2047 Posts
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hobbidude
Canada171 Posts
-Needs music! -Needs an autowin function if a players gets enough points that no one can catch. Its annoying and pointless to continue playing when you've won 10 of 20 rounds and have to play the need 10 to finish. -A rear view mirror of sorts. Just with the colors and distance its sometimes hard to tell were everyone is, especially if they're right behind you and you have an opportunity to cut them off. Even something like an overhead floating marker showing there everyone is that maybe disappears when you get in range clear enough to see someone. -Would be neat to have an opposite effect to boost, where for a short time you can slow right down to maneauver tricky spots that maybe leaves a full (not dashed) barricade behind. | ||
Probe1
United States17920 Posts
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JademusSreg
33 Posts
Autowin: I do intend to implement a Best Of mechanic for Round eventually. Perhaps not in this update though, as the workload on it is already pretty big. Rearview: rearview, alternate view options, and the like will never be implemented. The relationship between ignorance and knowledge is a fundamental part of the gameplay; good players makes turns that give them more information about their environment. Opposite effect to boost: Neat idea. I will consider it for a future update. | ||
adso
718 Posts
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JademusSreg
33 Posts
EDIT: It will be data-based music, meaning it will not ignore your sound options for music, so don't worry. | ||
adso
718 Posts
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JademusSreg
33 Posts
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adso
718 Posts
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Phantom
Canada2151 Posts
http://www.facebook.com/pages/Photon-Cycles/130569063687523?sk=wall Love this map Jademus! Keep up the good work :D | ||
JademusSreg
33 Posts
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DrivE
United States2554 Posts
Please tone it down a bit | ||
adso
718 Posts
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