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[UMS] Photon Cycles

Forum Index > SC2 Maps & Custom Games
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Am0n3r
Profile Joined April 2010
United States254 Posts
Last Edited: 2011-04-22 18:59:58
April 22 2011 18:40 GMT
#1
Ever wanted to race like in Tron, but were afraid to get stuck in the virtual reality? Dont worry Photon Cycles provides you with an opportunity to enjoy the thrill of the ride, destroy your friends and be always just a click away from leaving. All of the credits go to the mapmaker that made this a reality...
[image loading]

http://www.youtube.com/watch?v=zNO0lQaBGhw

This is not my map, all of the credits go to its original map maker. I found this on sc2mapster.com and just wanted to share, because the map is amazing.
Photon Cycles, a luminous light bikes game, is all about driving around your ridiculous looking vehicle, while excreting lethal hazards from your rear, with the intention to cause your enemies to wreck into shit.

I decided to make the map because I am a fan of this micro-genre or whatever it is; it is fun and competitive, has simple mechanics, and is intellectually stimulating in the nuanced and clever tactics and strategy players can employ. The entelechy of the game is what makes it interesting, in the same way lego blocks and cellular automata and DNA are interesting. I figured I could make something small and neat, like TronCraft Rebirth, only this version won't give people hand cramps from right clicking so damn much.

Special thanks to Sixen and Motive for their feedback, Mexa for publishing in the EU region for me and those brave few who helped test it on Battlenet.

It is uploaded on US servers under Photon Cycles, but not many people are playing it, even tho its amazingly fun. Peace
US - confirmed, EU - confirmed
Get comfortable being uncomfortable
ScrubS
Profile Joined September 2010
Netherlands436 Posts
Last Edited: 2011-04-22 18:43:57
April 22 2011 18:43 GMT
#2
omfg this is awesome lol, hope its up on EU tho

EDIT: ye i found it on EU
Xapti
Profile Joined April 2010
Canada2473 Posts
April 22 2011 21:23 GMT
#3
I remember playing something just like this, I think it was called Troncraft. It was pretty much the same, just no boost and no 3rd person view.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:30:02
April 22 2011 22:32 GMT
#4
Abusion
Profile Joined March 2011
United Kingdom184 Posts
April 22 2011 23:05 GMT
#5
there's also another game with this sort of style although 3-D was great little thing to play round a mates house for 5 mins http://www.woodlands-junior.kent.sch.uk/Games/studentsite/bmtron/
Pylons + Probes
Grend
Profile Blog Joined April 2010
1600 Posts
April 22 2011 23:25 GMT
#6
This map is awesome, must have played like ten rounds by now!
Kind of wish that you couldnt pass lines, thats how it was in the old days, hardcore!

Biggest gripe is the ten rounds though. Should just be unlimited. So annoying having to find new games all the time
♞ Against the Wind - Bob Seger ♞
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-04-23 08:56:26
April 23 2011 08:56 GMT
#7
There should be music like the one in the youtube video playing in the background of the game! Fun game tho!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
JademusSreg
Profile Joined April 2011
33 Posts
May 08 2011 06:50 GMT
#8
Neato. I had no idea this topic was here.

Here's a preview of what I've been working on lately.
[image loading]
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 08 2011 06:59 GMT
#9
Holy SHIT

the effort that must have gone into make this mod blows my mind. even the simplest of actions and triggers and actors in the editor are beyond me. I have no Idea how this extremely awesome-looking map was made, and I seriously need that guy to teach me!
JademusSreg
Profile Joined April 2011
33 Posts
May 08 2011 07:18 GMT
#10
More effort is going into this next update than went into the map before it was released, I must admit. It took 2 weeks to develop the map to a playable state, while it took a week alone to create the textures for option cards. This week I'm refactoring old code to prepare it for the victory conditions overhaul, replacing it with an in-game option selection menu like the one shown above, and a handful of new features.

One of the most popular places for SC2 modders is sc2mapster, which offers a wealth of information on SC2 modding; I don't post much, but I'm always on thier irc channel. =D
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 08 2011 08:53 GMT
#11
OMFG This is so sweet.

This is the first UMS I feel like I absolutely MUST play it, maybe coz it remainds me of old times. :D

"you were only supposed to blow the bloody doors off!" Micheal Caine
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:30:18
May 08 2011 22:49 GMT
#12
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 01:50 GMT
#13
Thanks. I often play for hours, too, when my internet connection isn't awful.

The tiles are all doodads, just simple actors using models which reference the ShapeCube model asset, with actor events for tinting. Eventually, I may go about creating them dynamically, perhaps with different level layouts.

I love how flashy and bright it is, so that probably won't change soon.
Archivian
Profile Joined November 2010
United Kingdom362 Posts
May 09 2011 02:00 GMT
#14
Played this with my friends. Was just meant to have a quick go, ended up on it for ages, punctuated laughter and shouts of "CHECK OUT MY SKILLZ!!!".

absolutely loved it.
"you were only supposed to blow the bloody doors off!" Micheal Caine
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
May 09 2011 04:06 GMT
#15
Nice work JademusSreg, I played with you a few times. Can't wait to see the new version.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
puddingguy
Profile Joined December 2010
United States31 Posts
May 09 2011 04:07 GMT
#16
this looks so good cant wait

art things mostly
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 05:19 GMT
#17
zerglingsfolife is the best damn Photon Cycles player I've seen. Not even kidding; his ability to pull off precise sharp turns is intimidating. Beware!

If I get enough time, the update should be ready in about a week. Keep those fingers crossed for me.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
May 09 2011 05:45 GMT
#18
Looks very cool, bookmarking the game. Going to play this later.
THIS NEEDS FACE!
Snoman
Profile Joined December 2010
Canada191 Posts
May 09 2011 06:37 GMT
#19
this game is so much fun man!!

Keep up the great work!
Drones, Probes & SCVs: A mini documentary on the work behind ESPORTS. http://youtu.be/vNlu-K0rAxs
Wiidy
Profile Joined August 2010
11 Posts
May 09 2011 09:57 GMT
#20
I played a Custom Map very similar to this months ago, except it was all top-down i believe. Was this also made by you? I don't think it was called Photon Cycles :< Either way it's the same concept and that was great fun playing with friends. We had games lasting 40+ rounds with all kinds o shenanigans so i'm looking forward to playing this one ^^.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:30:40
May 09 2011 10:58 GMT
#21
fredre
Profile Joined October 2010
13 Posts
May 09 2011 15:02 GMT
#22
On May 09 2011 18:57 Wiidy wrote:
I played a Custom Map very similar to this months ago, except it was all top-down i believe. Was this also made by you? I don't think it was called Photon Cycles :< Either way it's the same concept and that was great fun playing with friends. We had games lasting 40+ rounds with all kinds o shenanigans so i'm looking forward to playing this one ^^.


You're thinking of Light Cycles, I believe.
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 09 2011 15:15 GMT
#23
i dont like the loose controls as much as troncraft... but the graphics are nice^
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:00
May 09 2011 16:43 GMT
#24
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 17:38 GMT
#25
Thanks for the support.

No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward".

With regards to loose controls, the next update will add a mouse sensitivity option.

Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom.

Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game.
I)etox
Profile Joined April 2011
1240 Posts
May 09 2011 17:42 GMT
#26
wow this is an amazing map...

def going to check it out after work today :D
JademusSreg
Profile Joined April 2011
33 Posts
May 09 2011 17:59 GMT
#27
Just noticed your Cheat Sheet.

I always go for gross aggro, I stalk and hunt and boost from my target's blindside.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:12
May 09 2011 23:59 GMT
#28
JademusSreg
Profile Joined April 2011
33 Posts
May 10 2011 15:54 GMT
#29
For what is the banner intended? It's a bit too 90's punk; the map's aesthetic is all about digital simulation.

The option selection screen in this update will be visible to all players, but options will be selected by the host within a ~minute window. Eventually, I will implement option voting.

Photon Cycles is 4 times more popular in the EU than in NA. =D
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:24
May 10 2011 16:34 GMT
#30
JademusSreg
Profile Joined April 2011
33 Posts
May 10 2011 18:38 GMT
#31
In slayer score condition, your score corresponds directly to your number of kills.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:31:42
May 10 2011 23:30 GMT
#32
JademusSreg
Profile Joined April 2011
33 Posts
May 11 2011 06:10 GMT
#33
Let's see if I can respond to this in order.

If you're interested, it would be cool to do some casts of the more interesting matches you play, maybe put some videos on youtube. I'd love to get a look at the scene and the best players in EU through replay-cast commentary.

My favorite is between 6 and 8 players; I've never been in a full house match before. I expect it must be easier to get a full lobby in the EU.

I'll add teams eventually, but not in this update.

Random start locations will be included in this update. I understand how unstimulating / frustrating it can be to start beside the same people each round.

Remove Barriers (on death) option must be enabled manually, except for the Slayer score condition, where it is enabled and locked (along with Barrier Decay option), which will make Slayer more like classic snake. =D

If there isn't a Photon Cycles chat channel maintained in the EU, feel free to start one, spread the word. I'll encourage people to join the channel from the loading screen in the update.
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
May 11 2011 06:32 GMT
#34
Wow this map is awesome. Kudos to you Jademus. It's a shame that it's so far down on NA, I can only get a game with friends.
Need a Light
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:05
May 11 2011 14:42 GMT
#35
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:18
May 12 2011 02:17 GMT
#36
hoby2000
Profile Blog Joined April 2010
United States918 Posts
May 12 2011 03:24 GMT
#37
On May 10 2011 02:38 JademusSreg wrote:
Thanks for the support.

No extra boosts from saving em; it has more tactical depth if you can't store them up, I think. Ghoststriker expressed it well in one game, that it's all about "risk vs reward".

With regards to loose controls, the next update will add a mouse sensitivity option.

Dead spectators will have improved view options in the next update, including unlocked mouse and camera and zoom.

Player vision will not be changed, radar will not be implemented. I think the limited vision, the ignorance of your surroundings is an essential part of the experience, the same way the relationship between vision and fog in melee increase the tactical complexity of the game.


Absolutely right. I heard people say that should be implemented, but I told them the game was better without it. Having to turn around, and loop to see your opponents creates an interesting factor.

This is a great game. Keep working on it! Haha.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
May 12 2011 05:36 GMT
#38
Adso, wtf are you on? Your zeal is contagious though. Ill be playing this on na asap. My name is oyster, look for me.
Don't believe the florist when he tells you that the roses are free
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
May 12 2011 05:47 GMT
#39
Nice! Best Tron map I've seen so far :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
May 12 2011 06:23 GMT
#40
The official favorite UMS of VPGamers Pro Team!!!!
Team Operations Director for CheckSix Gaming
JademusSreg
Profile Joined April 2011
33 Posts
May 12 2011 20:28 GMT
#41
Thanks for the support. I wish I could be out there playing the map with you folks instead of laboring on this update.

Coding on the update is coming along smoothly. Sorry voting won't been enabled for this update; for now it will be "host select", though it will at least be visible to all players.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:53
May 12 2011 21:41 GMT
#42
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:32:45
May 13 2011 01:30 GMT
#43
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:33:05
May 13 2011 13:42 GMT
#44
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 13 2011 14:11 GMT
#45
Any idea about a release date of the patch?
What do you think about implanting team games? 2v2, 3v3, 4v4, 5v5, 6v6, 2v2v2v2, 3v3v3 etc... Every team would have its own color.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:33:54
May 13 2011 14:31 GMT
#46
JademusSreg
Profile Joined April 2011
33 Posts
Last Edited: 2011-05-13 15:39:06
May 13 2011 15:34 GMT
#47
I plan to release the update next week. Teams will eventually be implemented, but not in this update. Shared team color is a must, so you don't kill your team mates by accident, yes.

EDIT: I've never seen the map played on anything less than maxed graphic settings. Those tiles look crazy, adso.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:33:23
May 13 2011 16:09 GMT
#48
SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 14 2011 08:40 GMT
#49
is it on EU bnet? had trouble finding it anywhere
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:33:34
May 14 2011 09:46 GMT
#50
JademusSreg
Profile Joined April 2011
33 Posts
May 14 2011 19:26 GMT
#51
It is definitely on EU, page 3 last I heard.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:33:46
May 14 2011 22:55 GMT
#52


adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:34:06
May 21 2011 16:08 GMT
#53
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
May 21 2011 16:42 GMT
#54
I played this game. Its on page 4 of bnet and its soooo fun. I only wish that there was a second power-meter that you could use to make solid lines for a short time, instead of the dotted ones.
JademusSreg
Profile Joined April 2011
33 Posts
May 22 2011 04:31 GMT
#55
No Gaps will be an option in the next update, an update which is taking longer than I expected.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:34:21
May 22 2011 08:14 GMT
#56
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
May 24 2011 02:44 GMT
#57
On May 22 2011 13:31 JademusSreg wrote:
No Gaps will be an option in the next update, an update which is taking longer than I expected.

Awesome Just read through some of the options coming up next update... blown away. This game should be on the first page and I sure hope it gets there. Keep up the solid work man.
QibingZero
Profile Blog Joined June 2007
2611 Posts
May 24 2011 13:09 GMT
#58
Great game, but it really peaks in entertainment value at 6-ish players, I think. Honestly, I have a lot more fun just playing this inhouse with friends than anything, as well.

The first time I played I thought the gaps made it less fun, but after a few games they are the sole reason I'm still playing this so often. Amazing stuff.
Oh, my eSports
xaeiu
Profile Blog Joined September 2010
432 Posts
May 24 2011 14:03 GMT
#59
played troncraft quite a lot with friends right in the weeks after sc2 was releasd...we had sooo much fun!
and recently i just stumbled upon this fps version here and...well...it's fun too
definitely gonna get some friends together again and have some fun
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:34:37
May 25 2011 21:57 GMT
#60
Scrubington
Profile Joined June 2010
Canada475 Posts
May 26 2011 15:12 GMT
#61
Thanks for this. We're helping it grow on US servers too. Had a TON of fun the other day with a couple friends. I think it's most fun with three people, just my opinion though.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-07 17:34:51
May 28 2011 03:04 GMT
#62
Gerico
Profile Joined June 2011
Germany1 Post
June 03 2011 17:21 GMT
#63
so i finally looked for this on tl and found the thread:

first: thanx jademus for this awesome mod. if you really make the update reality, i will be blown away even more. i loooove to play this mod. should be interesting to see with option win conditions. ;D
A day without laughter is a day wasted.
JademusSreg
Profile Joined April 2011
33 Posts
June 06 2011 15:54 GMT
#64
Update is still in the works. I've been preoccupied lately, but am still actively working on the update. On the bright side, the delays have given my modeler ample time to produce some nice custom models.
Slaptoast
Profile Joined May 2010
Canada134 Posts
June 09 2011 06:52 GMT
#65
Amazing map. I have a few suggestions;

After a few rounds it's really hard on the eyes. I'm always actively trying to spot people at a distance to track down, and when the map has a thousand very bright squares it can be very straining. Maybe if after a a set time squares became more diffuse and a little desaturated, that way you could even pick up fresh trails of players that are left.

I think aggressive play should be rewarded in the default gametype. Battleling it out with good opponents is really thrilling but passive and defensive play will win more rounds.

I'm not sure if boosting should have larger gaps. It's easy enough already to do a sharp 170degree turn to avoid an opponent in tight spots. If you are really without options you can turn into and through their tail for low risk of actually dying. It is kind of cool to see someone just by chance pass through a trail 2 or 3 times in a row when both are boosting but I don't like the random element to it.
Flash! Aaaahhhhh!….He'll kill every one of us!
JademusSreg
Profile Joined April 2011
33 Posts
Last Edited: 2011-06-09 16:26:17
June 09 2011 08:46 GMT
#66
The map board is receiving a significant overhaul to accommodate players with epilepsy; the wildly flashing board walls will be replaced, and new floor tiles are being implemented as well. Not only will this help epileptics and ease the eye strain for other players, but rest assured it will also make trails and players more distinct, as will be demonstrated in a few preview screenshots of the new custom vehicle models soon.

I've only ever seen passive and defensive players die, haha; the players that wall themselves off are precisely the type who think walls are by themselves an effective defense, only to be surprised by the opponents who cut through 15 layers just to hunt them down. Higher level play is all about aggression, which makes it all the more fun. Additionally, with the new update comes an overhauled option selection system, which includes a rebalanced Slayer; by default it will enable timed barrier decay and remove barriers on owner death, and it will be the most aggressive game mode by far.

The larger boost gap is an intentional part of the gameplay, though this next update is making the gaps more consistent by slightly increasing the spawn period. Which is to say there will be no more "big one, little one, I'll take the big one" opportunities, as they will all be little. It's worth noting no randomness is involved, so much as it seems like luck because you'd need an incredible sense of timing and coordination to nail it skillfully. For those who like a bit more certainty (and who seem to think partitioning is fun), there will be the No Gaps option.

EDIT: If you'd like to play with me and some of the other higher-level players on NA, like Original, Ququ, and fredre, you can find us on the Photon Cycles channel.
Clicker
Profile Blog Joined September 2010
United States1012 Posts
June 17 2011 02:22 GMT
#67
I love this game.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
June 17 2011 03:07 GMT
#68
pretty much like a 3d snake :p
xd
hobbidude
Profile Joined December 2010
Canada171 Posts
June 17 2011 10:07 GMT
#69
This map is a blast especially with a group of 6 or 7 people. Having spent several hours sometimes all in a row, there are somethings that could be explored. Just a couple of ffeback suggestions.

-Needs music!
-Needs an autowin function if a players gets enough points that no one can catch. Its annoying and pointless to continue playing when you've won 10 of 20 rounds and have to play the need 10 to finish.
-A rear view mirror of sorts. Just with the colors and distance its sometimes hard to tell were everyone is, especially if they're right behind you and you have an opportunity to cut them off. Even something like an overhead floating marker showing there everyone is that maybe disappears when you get in range clear enough to see someone.
-Would be neat to have an opposite effect to boost, where for a short time you can slow right down to maneauver tricky spots that maybe leaves a full (not dashed) barricade behind.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 17 2011 11:57 GMT
#70
All I want to say is thank you for making this great UMS.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
JademusSreg
Profile Joined April 2011
33 Posts
June 17 2011 21:03 GMT
#71
Music: Yes, given that the map size limit was doubled recently, I will try and fit some music into the map, provided my uploads don't time out. Look forward to it in the coming update.

Autowin: I do intend to implement a Best Of mechanic for Round eventually. Perhaps not in this update though, as the workload on it is already pretty big.

Rearview: rearview, alternate view options, and the like will never be implemented. The relationship between ignorance and knowledge is a fundamental part of the gameplay; good players makes turns that give them more information about their environment.

Opposite effect to boost: Neat idea. I will consider it for a future update.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-22 12:48:20
June 17 2011 22:41 GMT
#72
JademusSreg
Profile Joined April 2011
33 Posts
Last Edited: 2011-06-20 00:44:23
June 18 2011 02:00 GMT
#73
Music will be included if the upload doesn't time out, like I said, but I will allow the player to toggle it with the M key.

EDIT: It will be data-based music, meaning it will not ignore your sound options for music, so don't worry.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-21 13:45:00
June 21 2011 08:41 GMT
#74
JademusSreg
Profile Joined April 2011
33 Posts
June 21 2011 13:24 GMT
#75
Since pausing cannot be disabled, pausers will simply be autokicked.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 20:08:33
June 21 2011 13:44 GMT
#76
Phantom
Profile Joined September 2004
Canada2151 Posts
June 22 2011 09:57 GMT
#77
Hey guys there is an FB group!

http://www.facebook.com/pages/Photon-Cycles/130569063687523?sk=wall

Love this map Jademus! Keep up the good work :D
http://www.gosugamers.net/starcraft2/members/Phantom
JademusSreg
Profile Joined April 2011
33 Posts
June 23 2011 08:07 GMT
#78
I'm gonna be on vacation for a week.

[image loading]
DrivE
Profile Blog Joined January 2010
United States2554 Posts
June 23 2011 08:21 GMT
#79
I've played this for a bit but after playing for a while the background really makes you go crazy.
Please tone it down a bit
LUCK IS NO EXCUSE
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 20:08:12
June 23 2011 09:22 GMT
#80
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 23 2011 13:05 GMT
#81
Im even worse at this then at normal laddering but very very fun to play
KCCO!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 20:07:20
June 23 2011 14:17 GMT
#82
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 23 2011 14:37 GMT
#83
I did win 2 out of the 10 games, in a 8player one so still pretty happy with that. Im just too slow ^^
KCCO!
JademusSreg
Profile Joined April 2011
33 Posts
Last Edited: 2011-06-23 16:19:39
June 23 2011 16:10 GMT
#84
@Drive, see the picture posted above your post.

Glad you enjoy it. I prefer 6 - 8 player matches, personally. I win most matches, say 9 out of 10 games.
adso
Profile Joined March 2011
718 Posts
June 23 2011 20:41 GMT
#85
you really have a way with people
hobbidude
Profile Joined December 2010
Canada171 Posts
July 11 2011 07:38 GMT
#86
Had another idea for the creation for a game mode since i've seen so many games where people are just avoiding each other (not that its a bad things -just a play style). It would be interesting to have a mode that encourage taking out othe people; something that had players auto respawn in a safe area like the corner or center. Then maybe have a smaller tail blocker coming from each players that turns into a general blocker so that the first person to kill a set number of opponents wins.

On another notes the lobby despritely needs a lower total of players.
JademusSreg
Profile Joined April 2011
33 Posts
July 11 2011 07:45 GMT
#87
In the next update, Slayer score mode will require players to kill one another to score, and will turn on barrier decay and remove barrier on death options by default. So that mode will play more like Snake and will be very aggressive.
JademusSreg
Profile Joined April 2011
33 Posts
July 30 2011 18:06 GMT
#88
Back from vacation, back to working on the update.
[image loading]
Javah
Profile Joined August 2010
France739 Posts
July 30 2011 20:01 GMT
#89
JademusSreg, you're the man. Cheers!
⚀⚅
Pelican
Profile Joined October 2010
United States45 Posts
Last Edited: 2011-08-05 05:44:01
August 05 2011 05:41 GMT
#90
Is there a way that you could make it auto-restart after the game ends? It seems to randomly do it sometimes, but other times the game just ends.

Edit: by the way, awesome map. Probably my favorite custom sc2 map so far.
JademusSreg
Profile Joined April 2011
33 Posts
August 05 2011 17:33 GMT
#91
Yes, that should be fixed in the next update. I didn't fully implement playing after victory for all game types before, oops.
NotDeadJustSlob
Profile Joined August 2011
United States7 Posts
August 05 2011 23:57 GMT
#92
What do you think about a game mode where when one cycler dies all the other bikes increase in speed a little bit until you just have two people zooming around (cruisin' for a bruisin')? Or one where one cycler has a bomb and you have to hit other players to pass it off before it explodes (hot potato)?
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-06 00:17:58
August 06 2011 00:08 GMT
#93
wow lol, didnt know it was this fun...

Damn, i wish this was exactly like Tron, 'cuz being able to go thru at the spaces is kinda OP
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
JademusSreg
Profile Joined April 2011
33 Posts
August 06 2011 16:30 GMT
#94
Neat ideas NotDead. I'll put those in the Consideration pile. =D

Dragom, the next update not only includes the No Gaps option, but the gaps are more consistent and smaller, making them more difficult to thread.
BuGGeaD
Profile Joined January 2011
Canada19 Posts
August 06 2011 17:46 GMT
#95
i never losed again to this game.
War is a series of catastrophes that results in a victory.
Big-t
Profile Joined January 2011
Austria1350 Posts
August 06 2011 17:47 GMT
#96
i love this game
monchi | IdrA | Flash
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 06 2011 18:11 GMT
#97
why isnt this top view yet?
divinesage
Profile Joined April 2010
Singapore649 Posts
August 06 2011 19:16 GMT
#98
Any chance that this is ported to SEA?
Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-07 17:07:20
August 07 2011 17:06 GMT
#99
You have a lot of talent jade.
Any chance you will work on a gta style mod soon? I have like 2 plots written already :D if u do. Using the Hitscan function should work for most guns while modding the seeker missile should work for the rocket launcher.
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
JademusSreg
Profile Joined April 2011
33 Posts
August 07 2011 23:39 GMT
#100
BuGGeaD, stop by the Photon Cycles channel sometime and we can play. =D

divinesage, yes, I have plans for that. I need to find a reliable contact in SEA.

Dragom, I have no plans for a GTA-like map, though I did have plans for a map with GTA-like gameplay mechanics. It's unlikely I will release that project, given its heavy dependence on custom art assets which are lacking, necessary to make weapon swapping look right.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 07 2011 23:57 GMT
#101
I love this map!!! Can you give us an ETA on the update? It looks awesome.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
JademusSreg
Profile Joined April 2011
33 Posts
August 08 2011 00:18 GMT
#102
"Soon." =D

I spend a few hours on it each day, usually at a rate of about one feature per day. So development is moving consistently along, if not quickly.
JademusSreg
Profile Joined April 2011
33 Posts
August 17 2011 19:28 GMT
#103
Photon Cycles update v0.36 has been released.
PDizzle
Profile Joined May 2011
Denmark1754 Posts
August 17 2011 20:16 GMT
#104
this game is so freekin awesome!!!!!!
to bad noone on EU plays it :'(
only played it once when Psy was playing it on stream....
Khavok1
Profile Joined March 2010
Belize15 Posts
Last Edited: 2011-08-24 07:27:46
August 24 2011 07:26 GMT
#105
Hello, I have been training in 1v1 Photon Cycles for a few weeks with Sterling, the featured streamer and my bro. I will challenge anyone to a 1v1 match. I have already beaten a few people claiming they were almost as good as so called "Jade". I would like to play this "Jade" in a 1v1 match of Photon Cycles to see who is the better. If someone could message me or tell me here what his code is that would be greatly appreciated.
My code is Khavok.921
I <3 Photon Cycles
JademusSreg
Profile Joined April 2011
33 Posts
August 25 2011 20:53 GMT
#106
Stop by the channel sometime. I love a good fight.
Am0n3r
Profile Joined April 2010
United States254 Posts
August 25 2011 21:32 GMT
#107
Hello, Jade would you like me to update the first post with more relevant information? And if so, what would you like to see there
Get comfortable being uncomfortable
JademusSreg
Profile Joined April 2011
33 Posts
August 26 2011 12:58 GMT
#108
Naw, it's cool. Maybe when I get around to making a new video, I'd like that updated. =D
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 26 2011 15:38 GMT
#109
Yes new update!!! I'm so excited to play it
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
GranDGranT
Profile Joined April 2011
Sri Lanka2141 Posts
August 27 2011 05:30 GMT
#110
On August 24 2011 16:26 Khavok1 wrote:
Hello, I have been training in 1v1 Photon Cycles for a few weeks with Sterling, the featured streamer and my bro. I will challenge anyone to a 1v1 match. I have already beaten a few people claiming they were almost as good as so called "Jade". I would like to play this "Jade" in a 1v1 match of Photon Cycles to see who is the better. If someone could message me or tell me here what his code is that would be greatly appreciated.
My code is Khavok.921
I <3 Photon Cycles


EU or USA?
All Dota 2 casters are bad at their job
JademusSreg
Profile Joined April 2011
33 Posts
September 09 2011 17:45 GMT
#111
Cool. Photon Cycles was mentioned on Yogscast and has since shot up in the number of hours played.

bovineblitz
Profile Joined September 2010
United States314 Posts
September 30 2011 04:16 GMT
#112
Best. Game. Evar.
Adam.Ioba
Profile Joined September 2011
Australia25 Posts
September 30 2011 04:32 GMT
#113
Good map, no one plays credit to makers.
I don't care, cheese works.
Magnious
Profile Joined December 2010
United States68 Posts
October 17 2011 10:35 GMT
#114
I believe the new update made it non-playable. It hurts my eyes, and took the challange out of the game. But that is only my opinion.
The Past is only the Future with the Lights On
Gesperrt
Profile Joined February 2011
Germany417 Posts
October 17 2011 13:41 GMT
#115
played it a few seconds before: AWESOME :D
so funny with 5-6 people in one game try to kill each other even if they die trying it :D
Tminus____
Profile Joined September 2011
249 Posts
November 02 2011 08:51 GMT
#116
Played this two days ago liked it very much so much that it is what I play most lately. Thanks for very fun game.
cmon gimme a break im to old for this shit
lil emo
Profile Blog Joined December 2012
France109 Posts
February 06 2013 16:52 GMT
#117
Played this for as long as it has been advertised .. and it is still the best mod to come out of sc2.. ty jade for all the work, ty Pal for taking over post 1.5 ...

Do try it, it is so easy to pick up and have fun that you will surprise yourself having played hours without even noticing it.

It is highly competitive so when you start out do observe the realm of possibilities from other players' tactics, and therefore please be careful since it is highly addictive to those who persist and try out the limits (the mod's limits but mostly your own).

Do ask questions about the mod in game (as typing live is one of the many fun perks of this mod) to gain time while discovering it, many regular players are obliging and will save you time to get to the fun part.

glhf (I'm confident that Hots will have to "watch the curve" when it comes out)

ps: Pal should have reset the "default" setting to "5 points for a win", since it is really conductive to lots of joiners and re joiners' action, if you do meet her/him online .. do try to convince her/him.
never was so much owed by so many to so few (W Churchil)
Adonminus
Profile Joined January 2012
Israel543 Posts
February 06 2013 19:58 GMT
#118
This is one of my favorite arcade maps. Pretty much the only arcade I play besides playing 1v1s. It involves lots of skill while still being fun and easy to learn and a very nice game to play an environment of friends. No matter if you play it for fun or skill, it'll still be awesome both on your 1st game and your 100th game.
I don't know about the other servers, but here on eu, it's getting more and more popular and I think this map really deserves to have more people playing it.
enord
Profile Blog Joined September 2013
France258 Posts
February 17 2014 03:40 GMT
#119
[image loading]
make / have a good tl .. ohhh and i want my icon back :°D
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 16 2018 09:00 GMT
#120
[image loading]

User was warned for this post.
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 16 2018 20:25 GMT
#121
Sorry i should have added a:

People playing photon cycles for 8 years! <3 <3 <3

sorry
"not enough rights"
SwiftRH
Profile Joined August 2013
United States105 Posts
Last Edited: 2018-01-24 07:09:57
January 24 2018 07:07 GMT
#122
photon cycles is amazing if anyone wants to play hit me up


link to the working map on na
battlenet:://starcraft/map/1/277950
Man MODE!
fluidrone
Profile Blog Joined January 2015
France1478 Posts
December 10 2019 12:40 GMT
#123
<3 10 year birthday hype

yes i still host this awesome rts
after 10 years of playing still haven't got my fill.. purest rts out there
if you have not tried it .. please do
(thank me later )
"not enough rights"
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
April 30 2020 18:39 GMT
#124
I love this game. No one plays it anymore. Does anyone know of a comparable game? Ideally one that can be played in a browser?
KTY
ThunderJunk
Profile Joined December 2015
United States677 Posts
May 04 2020 04:40 GMT
#125
This game was so much freaking fun with friends. It brought out all the most toxic trash talking among my friends when we were in college. I didn't know my boy James could be so ruthless!!! It was great to have a discord channel running while playing
I am free because I know that I alone am morally responsible for everything I do.
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