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[M] New GSTL Map: Bel'Shir beach - Page 15

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Prev 1 13 14 15 16 17 22 Next All
Udyr
Profile Joined May 2011
Austria16 Posts
May 11 2011 18:06 GMT
#281
Some1 put this up on EU pls (
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
May 11 2011 18:14 GMT
#282
Played a couple customs on this one last night, fun stuff. Hope Blizzard works it into the ladder pool. The visuals are a refreshing change as well.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
May 11 2011 19:14 GMT
#283
I love the look of the map, can't wait to see games played on it!

It's nice to get some games on maps which are not just dark and dingy for a change since the xel'naga tilesets have been used for a lot recently and even tal'darim seems pretty dark sometimes.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
May 11 2011 20:07 GMT
#284
Why not on EU ? :/
:o
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 11 2011 20:11 GMT
#285
I love seeing the new maps that people are creating! This one looks spectacular! I would love to see a snow map, like a snow forest set in the evening. Oh my god that would be soo cool!
Luppa <3
Xavy
Profile Joined February 2011
Canada55 Posts
May 11 2011 20:26 GMT
#286
The area where the gold base is can be abused pretty badly by terran elevators with siege tanks in the back.. It's like what the bottom of the expo of Tal'darim is like. >.>
Hai. C=
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
May 11 2011 21:45 GMT
#287
Aesthetically its a beautiful map, it remind me a lot of WC3 maps (as almost everyone has said).

I haven't had a chance to play it yet but doing some theory crafting of the map I like how wide the centre is, and how much open space there is while still being a good amount of cover. I also like the wide ramp on the 3rd, hopefully that gets rid of the boring games you see where players turtle up on 3 bases for the whole game.

I also like how one of the ramps to the natural leads straight away into a fairly long choke. That should lead to some interesting manoeuvring throughout the game where players can choose to hold at the choke and fire down unanswered on their opponents at the risk of being quite vulnerable if the player at the bottom of the ramp does get sight and has siege tanks, collosi or infestors, or by holding further back at the entrance to the choke where the player can get a better concave, but the enemy can also definitely have sight of them.

My worries about the map are that there are 3 ramps leading into the natural. I think there needs to be at least rocks blocking 1 ramp, possibly both the front ones so at the start of the game the ramp leading to the 3rd is the only entrance. There probably are rocks at some of the ramps, I just haven't been able to check, can somebody confirm the locations of rocks on the map please?
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
May 11 2011 21:57 GMT
#288
feels choked, please may i see grid view of the chokes?
Live Fast Die Young :D
Terranist
Profile Blog Joined March 2009
United States2496 Posts
May 11 2011 21:58 GMT
#289
super excited to play this. it'll truly be like warcraft in space now.
The Show of a Lifetime
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
May 11 2011 22:27 GMT
#290
Every new map released gets me more excited for future maps to come. This looks downright amazing and adds a small twist to some of the late-game plans you might have especially as a Zerg player. Looking forward to seeing how this map is going to be played out.
Balance. Enjoy the process instead of focusing on musts.
Griffith`
Profile Joined September 2010
714 Posts
May 11 2011 22:47 GMT
#291
No xel'naga towers? Wow ++drool++
griffith.583 (NA)
Zaffy
Profile Joined February 2011
United Kingdom128 Posts
May 11 2011 23:27 GMT
#292
EU PLZZZZZZZZZZZZZZZ
waffles
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 11 2011 23:35 GMT
#293
--- Nuked ---
Ebuzola
Profile Joined March 2010
Belgium19 Posts
May 12 2011 01:19 GMT
#294
Kinda reminds me of a wc3 tft map with the beaches and the neutral hero shop in the middle
Great map, keep it up
Our light shall burn a pathway through the stars.
Hams
Profile Joined February 2011
Sweden5 Posts
May 12 2011 01:21 GMT
#295
How long until this gets up on EU?
Retgery
Profile Joined August 2010
Canada1229 Posts
May 12 2011 01:35 GMT
#296
I'm just glad they are making maps that are pleasant to look at.
Fall down 7 times, stand up 8.
Snake_Doc
Profile Joined July 2010
Australia98 Posts
May 12 2011 01:45 GMT
#297
awesome map LSprime. Blizzard should hire for map making :D
Betty Blue, copy
Jankem
Profile Joined March 2010
Canada42 Posts
May 12 2011 02:11 GMT
#298
This is a great map cant wait to try it out with my friends :D
Terran. Period.
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2011-05-12 07:30:59
May 12 2011 07:30 GMT
#299
Not gonna lie, played a few on it and hated it. I also had a few blink stalkers get stuck in stuff near the natural. It's tough for toss to defend on this map with the need for lots of lateral movement, drop play rules the world here.
Teim
Profile Joined October 2010
Australia373 Posts
May 12 2011 07:40 GMT
#300
Amazing looking map. Really reminds me of WC3 style maps.
A duck is a duck!
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