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[M] New GSTL Map: Bel'Shir beach - Page 17

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Prev 1 15 16 17 18 19 22 Next All
zende
Profile Joined February 2011
Sweden234 Posts
May 13 2011 12:26 GMT
#321
thanks alot! so fun map to play
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 13 2011 12:35 GMT
#322
Wow, If I could go on vacation to this map I would.

Great job on making the map, and great choice from the GSTL to pick it up.
Survival is winning, everything else is bullshit.
adso
Profile Joined March 2011
718 Posts
May 13 2011 13:00 GMT
#323
yeah me too, add cocktail of tail and liquor and you're set

i wouldnt play it tho, so many other maps are more interesting "layout/features" wise

so...
no response to
"this map is very bright ingame, no?" too bright ?


Maximumraver
Profile Joined September 2010
Netherlands124 Posts
May 13 2011 13:36 GMT
#324
On May 13 2011 19:50 LSPrime wrote:
[image loading]
Published in EU

OOOH YEAH!!! :D
(☞/  ̄ヮ ̄) ☞/
HypernovA
Profile Joined October 2010
Canada556 Posts
May 13 2011 15:15 GMT
#325
This is really a great map. The visuals for this map are really beautiful.
dislike
Profile Joined April 2011
Germany54 Posts
May 13 2011 15:57 GMT
#326
very hard to play imho. everything is veeery wide open. and why the hell the rocks at the middle ramp don't block the entrance? :D Besides that - GREAT WORK!!!!!!!!111
dislike_this!
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2011-05-13 19:39:39
May 13 2011 19:18 GMT
#327
I like the aesthetics of this map a lot. SC2 maps need to brighten up. Good job!
I have two issues with it though:

- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life. Also, the two large red areas next to the main bases look rather bland with just lots of trees thrown in there. I suggest replacing the large red areas with deep water, and the smaller ones with rocks or other fitting doodads.
+ Show Spoiler +

[image loading]


- A tank can reach one geyser in each main base. Is that intended?
Ziggy Starport
Profile Joined November 2010
United States70 Posts
May 13 2011 19:28 GMT
#328
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.
HeroHenry
Profile Joined November 2010
United States1723 Posts
May 13 2011 19:37 GMT
#329
This map is so beautiful to look at.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 19:39:16
May 13 2011 19:38 GMT
#330
why no motmt
+ Show Spoiler +
even i posted a map on #5


edit:
On May 14 2011 04:28 Ziggy Starport wrote:
Show nested quote +
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.

<3
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2011-05-13 19:58:57
May 13 2011 19:51 GMT
#331
On May 14 2011 04:28 Ziggy Starport wrote:
Show nested quote +
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.

It's true, these kinds obviously do. However, the map is aiming for a Caribbean kind of vibe with white beaches, soft blue water and lots of palm trees (which don't grow in water). Trees covering water are more reminiscent of swampy and extremely moist jungles. I personally wouldn't put those together, even if there are some real life exceptions where some plants overlap both types of terrain. But then again, that's just my impression, maybe for others this is totally fine.
KYYY
Profile Joined May 2011
Germany1 Post
May 13 2011 21:09 GMT
#332
This map truly is a nightmare for terran: There is no choke to defend! Your nat is way too open and your main base choke is (i think) as big as on scrap. No way to defend your nat so your only option is rushing. Defending against zerg seems impossible(at least on a map like xel naga you have a small ramp)

do love the water though
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 13 2011 21:36 GMT
#333
On May 14 2011 06:09 KYYY wrote:
This map truly is a nightmare for terran: There is no choke to defend! Your nat is way too open and your main base choke is (i think) as big as on scrap. No way to defend your nat so your only option is rushing. Defending against zerg seems impossible(at least on a map like xel naga you have a small ramp)

do love the water though


I disagree, the destructible rocks, line of sight blockers as well as the space in the natural compensate for all the entrances - on the contrary, it's a lot harder for zergs to defend. Just like on Tal'Darim, the natural and 3rd both have chokes, but on this the distance between the chokes seems smaller, and leads straight into the natural.

It's a cool map, a bit tough to get to grips with at the start... My only complaint is creep tumours look a bit weird, with the top just poking out the water.
Mvp #1
TheSaddestPanda
Profile Joined November 2010
United States61 Posts
May 13 2011 21:50 GMT
#334
Walling off at your main's choke as terran with a barrack below and supply depot above deceptively traps your marines when you build an addon to the rax, : /
: * (
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
May 14 2011 22:50 GMT
#335
map is freakin sweet I like it better with the 3 xel naga tho
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 15 2011 00:33 GMT
#336
Really nice map... the only thing missing is a marine on a sun lounger in top corner with a Mojito to hand!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Nightrain
Profile Joined August 2010
481 Posts
May 15 2011 07:16 GMT
#337
my eyes started bleeding as soon as i jumped into this map
If at first you don't succeed, you fail.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
May 15 2011 19:00 GMT
#338
So easy to take 3 bases on this map, the rush distance isnt long but the choke is easy to control.
Griffith`
Profile Joined September 2010
714 Posts
May 15 2011 19:07 GMT
#339
maps with no xelanaga towers is WIN!!!!
griffith.583 (NA)
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 15 2011 20:55 GMT
#340
Looks really amazing on Ultra graphics.

My concern is that on low graphics, the water looks really weird since its running so fast. Would you consider changing its Run Speed to 0.001?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Prev 1 15 16 17 18 19 22 Next All
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