• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:49
CEST 23:49
KST 06:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)7Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Code S Season 2 (2025) - Qualifier Results22025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Is there a place to provide feedback for maps?
Tourneys
RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers) [GSL 2025] Code S Season 1 - RO4 and Grand Finals Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? BGH auto balance -> http://bghmmr.eu/ Pros React To: Emotional Finalist in Best vs Light ASL 19 Tickets for foreigners BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL19] Semifinal A [USBL Spring 2025] Groups cast [ASL19] Semifinal B
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13526 users

[M] New GSTL Map: Bel'Shir beach

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Normal
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-06-27 12:02:25
April 16 2011 13:06 GMT
#1
Overmap View
+ Show Spoiler +

[image loading]


[image loading]


[image loading]

In GSL July

Created by LSPrime

www.SC2Prime.com
cafe.naver.com/xlalc

Bases - 10 ( 2 gold bases / 5HM 1HG )
Size: 120x128 playable
Published - KR,NA,SEA,EU
Facebook Twitter Reddit
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 16 2011 13:10 GMT
#2
Can one build in the flooded areas?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
LS
Profile Joined March 2011
Korea (South)145 Posts
April 16 2011 13:12 GMT
#3
On April 16 2011 22:10 dezi wrote:
Can one build in the flooded areas?

yes
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 16 2011 13:18 GMT
#4
I prefer to use Meinhoff white sand for the beach, i feel it makes a better effect. Check my map The Starparty V.
I feel that the central XelNaga Tower controls too much the space leading to you own expands. Counter attacks Could be quite hard to pull off once you control this tower.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 16 2011 13:18 GMT
#5
I like how you compensated for the lack of the ramp with a high ground area overlooking the choke point. Good work!
Moderatorshe/her
TL+ Member
Bobster
Profile Joined January 2011
Germany3075 Posts
April 16 2011 13:19 GMT
#6
Interesting aesthetic. The large shallow segments remind me of WC3 maps.
Tonttu
Profile Joined August 2010
Finland606 Posts
April 16 2011 13:19 GMT
#7
So freaking awesome looking map!!
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-05-13 10:54:37
April 16 2011 13:27 GMT
#8
On April 16 2011 22:18 Superouman wrote:
I prefer to use Meinhoff white sand for the beach, i feel it makes a better effect. Check my map The Starparty V.
I feel that the central XelNaga Tower controls too much the space leading to you own expands. Counter attacks Could be quite hard to pull off once you control this tower.

I used xil sand, xil dirt, meinhoff sand.
Starparty V is looks great.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
AemJaY
Profile Joined April 2011
Switzerland24 Posts
April 16 2011 13:32 GMT
#9
oh islands really really nice.
looks a bit like one of my command and conquer maps.
i think i will do a remake of my caribian maps
go on!
swiss eSports community www.esportblog.ch
Serashin
Profile Joined November 2010
235 Posts
April 16 2011 14:02 GMT
#10
When you will upload this map on EU ? .
Want to play some PvZ there.
Looks realy interesting and refreshing, great work.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 16 2011 15:13 GMT
#11
Looks interesting. The aesthetics are beautiful, nice job!

I'm concerned that there are only 4 bases per player. Its going to make it very difficult for Zerg because they can't out-expand the opponent. The 4th expansion looks very hard to hold too, since it is very open and close to the opponent.

I would prefer if you added an expansion in the bottom left and top right corners, but only put one entrance to it from the middle. That way it will be easier to get a macro game and expand in ZvP or ZvT.

I realize that it is supposed to be a more aggressive style map, with a short rush distance and few bases. I think the balance would be improved by adding one more expo, it could be 2 gas or 1 gas.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-04-16 15:38:22
April 16 2011 15:37 GMT
#12
I would prefer a little larger middle area/map.

I love the aesthetics though. Very nice. I'm very curious to see this in action.
Kanil
Profile Joined April 2010
United States1713 Posts
April 16 2011 15:59 GMT
#13
This map is beautiful. The islands in the middle look great, and the light ground textures also are nice -- it creates good contrast with units, making watching a match easier and nicer.

I can't comment much as a player, as I lack talent... but I do like that cliff+ramp between the main and the natural.

I really like this map. Well done, and thank you for showing us it.
I used to have an Oz icon over here ---->
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 16 2011 16:13 GMT
#14
The texturing gave me a nerdgasm. SERIOUSLY, WHOEVER DID THE TEXTURING NEEDS TO GO WORK FOR BLIZZARD RIGHT NOW OMGWTF GO! NOW!

Balance: Pretty damn good. EG: Xel'Naga Caverns quality.

MY ONLY COMPLANT:
[image loading]
It feels like there should be a really risky expansion that also offers income if it goes into ridiculously late game.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 16 2011 17:09 GMT
#15
what are your water settings, i must know them! >: )

nice map but i think i agree with monitor, could use another expansion for each player
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 16 2011 17:12 GMT
#16
It looks like a 3 base turtlefest for both players, which is fine but it seems hard for players to get any additional expansions after that. I think another base for both players is needed, but where would you put that expansion is the hard part.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
hobbidude
Profile Joined December 2010
Canada171 Posts
April 16 2011 17:40 GMT
#17
Absolutely love the reflection of the trees off the shallow water ... so beauiful its a piece of art.

I agree that it needs another base per person. I think the best thing to do would be to have the two center most islands with bases on top (maybe golds) and a ramp from each leading to the players ( like arakan citadel or dig site). You'd just have to move the trees to around the edges of the islands(please don't remove them.. love them).
Antares777
Profile Joined June 2010
United States1971 Posts
April 16 2011 18:03 GMT
#18
This is a beautiful map, but I agree with monitor and prodiG that there needs to be more expansions. The natural looks difficult to hold and might need an easier way to wall off. Right now Zerg would appear to be at a disadvantage against the other races. Could you show an example of how a Terran player would wall off the natural? Also, I do not understand your logic with the center XWT. I feel as though it is unimportant and would not affect gameplay if it were to be removed and that center passageway would be blocked off.

But seriously this map is really beautiful!

funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-04-16 18:45:32
April 16 2011 18:44 GMT
#19
I don't think you need 3 watchtowers on this map, especially in such close proximity. I suggest either removing the central one or both of the outer towers. I also think an additional expo would be nice, and personally I think the best location would be something like this;

[image loading]

I might also be tempted to make the two big areas of high ground in the middle a bit smaller, attacking through the central path beyond the early game could be a very bad idea, and players have to travel very far around these big high ground areas.

Also, the texturing is quite nice but there are still areas I think can be improved, most notably the dirt -> sand blending in the mains.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
.Aar
Profile Joined September 2010
2177 Posts
April 16 2011 19:15 GMT
#20
와~ that is one beautiful map.

And although I agree that more expansions would be nice, with the way the metagame is..
Also putting in expansions in the suggested areas would make it look way cramped IMO. But I'm no mapmaker
now run into the setting sun, and suffer, but don't mess up your hair.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 16 2011 19:20 GMT
#21
Great map, looks beautiful, it might be alittle bit cramped but I'd really need to play on it to see. People are talking about adding another base. My idea on it is adding a gold base here:

[image loading]

Would allow terran/toss to expand towards their enemy, but it'd also be in the middle so it'd be tough to hold. Of course you'd have to mess around with the cliffs/water to fit it in there.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
McCain
Profile Blog Joined February 2010
United States187 Posts
April 16 2011 20:08 GMT
#22
When will this be available on NA?
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 16 2011 20:21 GMT
#23
Multiple ideas from different people-
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


All of these show the 5th expansion much closer to the opponent.

Honestly I don't think this will solve the problem. The issue to me is ZvP and ZvT, not PvT. Right now Protoss and Terran can expand very easily to a 3rd. Once they reach 3 bases, Zerg has a very hard time getting a 4th base, because its so open and is so close to the opponent.

As I said earlier, I think it would be cool if you removed the tree high-ground in the bottom left and top right corners and put an expo there. It might be necessary to have it a single gas expo, just to reduce turtling. Or you could put a cliff on it.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 02:47 GMT
#24
I don't know about this map. I don't really see any depht in it. There are the 3 bases you wanna get and hold, then it's gonna be a battle about securing / denieing the 4th. Just kinda some bases on the top, some on the bottom and some obstacles in the middle with too many watchtowers.

Just looks a bit unexciting to me. Aesthetics are pretty nice though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
LS
Profile Joined March 2011
Korea (South)145 Posts
April 17 2011 04:07 GMT
#25
Map Updated.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Faze.
Profile Joined November 2010
Canada285 Posts
April 17 2011 04:08 GMT
#26
Dude, I wanna play this.
I'm on NA server and I can't seem to find it, I'm sad with sadness. I supposed it's not on NA servers yet... oh well.

Me wants.
D:
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 17 2011 04:17 GMT
#27
On April 17 2011 13:07 LSPrime wrote:
Map Updated.


Not sure I agree with the placement of the base, but I guess it could work. The split paths will make it easier to hold, and the natural ramp is positioned nicely to lead into the HY. Still would prefer a 1gas in the corner
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 17 2011 05:15 GMT
#28
oh yes I think I like this one very much. Very cool dude!
Treatin' fools since '87
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 17 2011 09:15 GMT
#29
I am seriously loving the aesthetics of this map, I may even have to buy it dinner and a moview and show it how mainland folk live

"you were only supposed to blow the bloody doors off!" Micheal Caine
timwac
Profile Joined October 2010
Scotland93 Posts
April 17 2011 09:55 GMT
#30
Would it not be a good idea to have destructible rocks to at least one of the entrances to the natural expansion. Otherwise I see no way of holding this as a Terran or Protoss early game against Zerg. Really awesome map though :D
DeMusliM | NonY | ThorZaIN
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
April 17 2011 10:50 GMT
#31
Looks awesome. Maybe we see this map in the official map-pool someday?
Handfoot
Profile Joined January 2011
United States62 Posts
April 17 2011 13:20 GMT
#32
Ugh, upload this to NA already! It looks like a fun map to play on.
CBWeyland
Profile Joined March 2011
United States13 Posts
April 18 2011 05:42 GMT
#33
Quite the beautiful map!

Could you provide a download link or scream at somebody to upload it to NA for you? Pretty please? :D
Learn to macro.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2011 07:30 GMT
#34
Why are no maps ever on NA? =/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MagmaRam
Profile Joined October 2010
United States395 Posts
April 18 2011 07:56 GMT
#35
Upload it to a filesharing site and have others upload to other servers please?

It looks like a beautiful map, and it's one that I actually want to play, a lot.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
April 18 2011 08:54 GMT
#36
On April 18 2011 16:56 MagmaRam wrote:
Upload it to a filesharing site and have others upload to other servers please?

It looks like a beautiful map, and it's one that I actually want to play, a lot.


This. I really want to play this map! Looks awesome :D
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-04-18 09:10:11
April 18 2011 09:09 GMT
#37
At first glance the map looks amazing but i dont like:
-Brown dirt texture (Looks out of place, especially when it mixes with the sand.)
-Center watchtower, (remove it.)
-The main choke, (without the ramp. errr i mean remove it)
Other than that it looks pretty darn delicious.
Corak
Profile Joined February 2010
Germany187 Posts
April 18 2011 09:20 GMT
#38
The gas of the main looks siege-able.

The map looks beautiful.

Natural seems a bit hard to hold, for such short distances. But only play test will show
Trakz
Profile Joined December 2010
Canada178 Posts
April 18 2011 11:18 GMT
#39
This map looks soo good. It seems a bit too strong for terran's seige tanks.
I would like either the center watchtower or the 2 side watchtowers to be removed. Seems kind of like overkill.
Seems kind of cramped too although I would need to see play the map to truly determine this.
None shall take if undeserved
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 18 2011 11:29 GMT
#40
Looks really beautiful, reminded me of Crysis for a second
I like maps like theses, hate playing on dreary maps like Typhon peaks or Xelnaga caverns
How devious | http://anartisticanswer.blogspot.com.au/
Crais
Profile Blog Joined March 2010
Canada2136 Posts
April 18 2011 16:49 GMT
#41
Beautiful map! I can't wait to play it.
RIP MBC Game Hero
robin19999
Profile Joined September 2010
Netherlands246 Posts
April 18 2011 17:35 GMT
#42
Looks amazing when will we see it in GSL?
lifecanwait
Profile Joined May 2010
96 Posts
April 18 2011 22:33 GMT
#43
On April 19 2011 02:35 robin19999 wrote:
Looks amazing when will we see it in GSL?


that would actually be some great diversity, different setting different style..
dream as if you'll live forever, live as if you'll die today
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 18 2011 22:58 GMT
#44
Bel'Shir beach is aesthetically pleasing.
Ownos
Profile Joined July 2010
United States2147 Posts
April 18 2011 23:40 GMT
#45
Very pleasing texture work. Map looks too small. It looks like you can reasonably get 3 bases. After which suffers from Jungle Basin syndrome where the other expansions are just kind of there to give you the illusion that you can take another base.
...deeper and deeper into the bowels of El Diablo
eakzor
Profile Joined March 2010
Sweden35 Posts
Last Edited: 2011-04-19 00:38:38
April 19 2011 00:37 GMT
#46
Holy shit thats a good looking map, very pleasing to the eye indeed. Lets get some tank action going like its omaha beach :F
BushidoSnipr
Profile Joined November 2010
United States910 Posts
April 19 2011 01:03 GMT
#47
This map looks awesome..i can just imagine the battles I'd have.

Plus it would bring a little better scenery if used in something like gsl, cuz all teh maps are dark.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
April 19 2011 01:07 GMT
#48
Wow, yet another epic map!

And yeah, this looks like something that could be from WC3!!!

This is like the new Metal :D (Cross positions only!)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
April 19 2011 20:36 GMT
#49
I would like this on EU !

Looks great!
:o
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 19 2011 21:34 GMT
#50
Why is the gold 5 patches and 1 gas? Do you think gold bases are too good, or just trying something different?
FlaShFTW
Profile Blog Joined February 2010
United States10097 Posts
April 19 2011 22:28 GMT
#51
i think that the natural is a bit too wide open. 3 entrances, all spread apart. other than that though, great aesthetics and a beautiful map. gl hf
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Maximumraver
Profile Joined September 2010
Netherlands123 Posts
April 20 2011 18:59 GMT
#52
Is there any way I can help you upload this in EU? It looks stunning.
(☞/  ̄ヮ ̄) ☞/
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 20 2011 20:30 GMT
#53
beautiful, reminds me of some wc3 maps i forgot the names of
Kevmeister @ Dota2
Mafe
Profile Joined February 2011
Germany5966 Posts
Last Edited: 2011-04-20 20:53:25
April 20 2011 20:50 GMT
#54
On April 21 2011 05:30 FliedLice wrote:
beautiful, reminds me of some wc3 maps i forgot the names of

I may help you you: It is called Deserted Isles:
http://www.wc3cl.de/index.php?topic=57387.60
Here is a mirrored overview of this map.
[image loading]
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 20 2011 21:24 GMT
#55
wow, this is one amazing looking map! Would love to play it.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2011-04-23 13:53:35
April 23 2011 09:46 GMT
#56
NOW! Published on NA

Let's play ~!

[image loading]
Dubsys
Profile Joined July 2007
Australia122 Posts
April 23 2011 11:01 GMT
#57
reminds me of turtle rock or secret valley from wc3
Patience is bitter, but it bears sweet fruit.
blackone
Profile Joined November 2010
Germany1314 Posts
April 23 2011 12:21 GMT
#58
This maps looks really cool, I'd like to see it on EU server if that's possible
Stryk
Profile Joined January 2011
United States22 Posts
April 23 2011 14:47 GMT
#59
This map was great looking and also really fun to play on, great job! I will be playing on this one more.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
April 23 2011 19:48 GMT
#60
Please someone get this on EU
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
April 23 2011 21:11 GMT
#61
I'll be playing some games on this map after TSL/nap time! It looks really, really good. :D
Maximumraver
Profile Joined September 2010
Netherlands123 Posts
April 23 2011 21:16 GMT
#62
On April 24 2011 04:48 Bensio wrote:
Please someone get this on EU

This! It looks so beautiful i really want to play on it :p
(☞/  ̄ヮ ̄) ☞/
peeeky
Profile Joined September 2010
Canada631 Posts
April 24 2011 14:39 GMT
#63
This map is very pleasing to the eye, I hope we see it in the GSL (hopefully no balance problems!).
snorsorbet
Profile Blog Joined April 2011
6 Posts
April 24 2011 14:59 GMT
#64
The middle of this map reminds me of Blistering Sands, genius use of watchtowers for interesting expansion layout :D
JL_GG
Profile Joined March 2010
Canada249 Posts
April 24 2011 19:20 GMT
#65
sexyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
April 24 2011 23:52 GMT
#66
Please EU, please, think of the children

Really wanna try TvZ and ZvP on this map
pyaar
Profile Blog Joined August 2010
United States423 Posts
April 25 2011 03:09 GMT
#67
oh my god it's WC3 all over again lol. I really like it though, might play on it.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2011 03:23 GMT
#68
images are broken, or is it just me?
teaaaaaaaa
Siphyo
Profile Joined April 2011
Netherlands121 Posts
Last Edited: 2011-04-25 12:08:56
April 25 2011 12:07 GMT
#69
On April 25 2011 12:23 Snausages wrote:
images are broken, or is it just me?


Just you that's broken

The map looks beautiful, would almost feel bad for creeping it up.
HSY - KMK - Hyomin - Yoona - Sojin | NesTea - DRG - Puzzle - Bomber - NANIWA
dc302
Profile Joined December 2010
Australia576 Posts
April 25 2011 15:05 GMT
#70
very nice map once again! well done
...
JL_GG
Profile Joined March 2010
Canada249 Posts
April 26 2011 04:55 GMT
#71
hey noticed something not sure if its a bug
when u r rallying units from ur base to the other guy's base/natural through barracks
ur units will get stuck at the watchtower when activated since it raise up when activated
so yeah but awesome map bro keep up the good work
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
April 26 2011 08:46 GMT
#72
updated v1.2
blackone
Profile Joined November 2010
Germany1314 Posts
April 26 2011 14:32 GMT
#73
On April 25 2011 21:07 Siphyo wrote:
Show nested quote +
On April 25 2011 12:23 Snausages wrote:
images are broken, or is it just me?


Just you that's broken

The map looks beautiful, would almost feel bad for creeping it up.

That leads me to the question, how does creep look on the flooded areas?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 26 2011 14:49 GMT
#74
On April 26 2011 23:32 blackone wrote:
Show nested quote +
On April 25 2011 21:07 Siphyo wrote:
On April 25 2011 12:23 Snausages wrote:
images are broken, or is it just me?


Just you that's broken

The map looks beautiful, would almost feel bad for creeping it up.

That leads me to the question, how does creep look on the flooded areas?


Forget creep, zerglings will drown! Not to mention anything that burrows...

'Oh theres some loose soil here under our marinefeet... yuggggg looks like someone burrowed a roach here... roaches dont swim well do they? no. '
KCCO!
The Final Boss
Profile Joined February 2011
United States1839 Posts
April 29 2011 22:31 GMT
#75
This looks like a really solid 2 spawn map. I could totally see this being implemented in the GSL as it seems like it has good macro potential but not quite as much as the maps like Crevasse or Tal'Darim where CC or Nexus first is possible.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
April 29 2011 22:49 GMT
#76
great map, is there a specific reason why there is a high ground behind your natural? Not that I don't like it, just that it seems random =D
710+ Posts with a Probe Icon =D
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-04-30 11:40:26
April 30 2011 11:40 GMT
#77
Damn what a sexy map :D. Would really love playing on it

On April 24 2011 06:16 Maximumraver wrote:
Show nested quote +
On April 24 2011 04:48 Bensio wrote:
Please someone get this on EU

This! It looks so beautiful i really want to play on it :p


Yes need on EU!! :O
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
BushidoSnipr
Profile Joined November 2010
United States910 Posts
May 08 2011 17:29 GMT
#78
been playing on this map a lot lately, its very awesome and epic!
LS
Profile Joined March 2011
Korea (South)145 Posts
May 09 2011 18:24 GMT
#79
GSTL May Soon
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
NcK
Profile Blog Joined January 2011
Germany51 Posts
May 09 2011 18:36 GMT
#80
Can I somehow help you to get this on the EU Servers?
...!
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
May 09 2011 19:20 GMT
#81
This map is amazing.
Fireblast!: "This guy is pointless and wonderful"
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
May 09 2011 20:05 GMT
#82
On May 10 2011 03:36 NcK wrote:
Can I somehow help you to get this on the EU Servers?


Please!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
Last Edited: 2011-05-09 20:08:33
May 09 2011 20:07 GMT
#83
Omg it's already almost time for GSTL May? :D

Edit: OMG lol so it was based on a WC3 map xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 09 2011 21:00 GMT
#84
looks sexy as fuckk
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 09 2011 21:26 GMT
#85
Why is this map still not on EU, I will give my right testicle to make it so!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
May 09 2011 21:30 GMT
#86
@Bensio

Haha xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-05-10 21:15:41
May 09 2011 22:11 GMT
#87
Played this last night, awesome map. I love the expansion layout. It feels very safe to take a third but there are so many paths for counter attacking that it's not strictly a macro map. Feels like playing Xel'naga.
good vibes only
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 09 2011 22:40 GMT
#88
Very nice map.

I was hoping the creep would turn the water black or murky or something vile.
Vewin
Profile Joined October 2010
Sweden15 Posts
May 10 2011 09:53 GMT
#89
This map reminds me of the 2 player wacraft III map "Echo isles".
Looks really great and I hope it comes up on EU soon.
"Only the dead have seen the end of war".
Maximumraver
Profile Joined September 2010
Netherlands123 Posts
May 10 2011 10:16 GMT
#90
On May 10 2011 18:53 Vewin wrote:
Looks really great and I hope it comes up on EU soon.

A lot of people (me too) are hoping that :D!
(☞/  ̄ヮ ̄) ☞/
Icyrow
Profile Joined October 2010
United Kingdom50 Posts
May 10 2011 11:28 GMT
#91
It looks like a mario kart map. Not that i'm complaining.
mlm
Profile Joined December 2010
Austria164 Posts
May 10 2011 12:13 GMT
#92
holly cow this looks like an Age Of Empire maps with all those trees <3. Beautiful


(now Tasteless and Artosis will have even more reason to wish that SC2 have water units )
kyarisan
Profile Joined May 2010
United States347 Posts
Last Edited: 2011-05-10 12:17:49
May 10 2011 12:17 GMT
#93
On May 10 2011 20:28 Icyrow wrote:
It looks like a mario kart map. Not that i'm complaining.

+ Show Spoiler +


This is the song they should play on the GSL every time this map is used.

Or maybe this
+ Show Spoiler +


Or this + Show Spoiler +
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
May 10 2011 12:24 GMT
#94
This is coolest looking map so far, BY far.

Great job as always LSPrime!
"Jupiters c*ck!" - Quintus Lentulus Batiatus
SirElton
Profile Blog Joined March 2011
Korea (South)90 Posts
May 10 2011 12:33 GMT
#95
Please, please, please bring this map to the EU servers! I need to play it!
Great work!!
Golden hipster! 골든 hwaiting! '-'
Maximumraver
Profile Joined September 2010
Netherlands123 Posts
Last Edited: 2011-05-10 12:44:12
May 10 2011 12:43 GMT
#96
On May 10 2011 21:17 kyarisan wrote:
Show nested quote +
On May 10 2011 20:28 Icyrow wrote:

Or this + Show Spoiler +
http://www.youtube.com/watch?v=H4qxUCo-lsc


Fuck yeah Super Mario RPG !
(☞/  ̄ヮ ̄) ☞/
ShLiM
Profile Joined August 2010
Bulgaria178 Posts
May 10 2011 12:51 GMT
#97
Banshis gonna love this map
so much space behind the minerals
IBASI ZMIQTA
LS
Profile Joined March 2011
Korea (South)145 Posts
May 10 2011 13:01 GMT
#98
Available EU Soon
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 10 2011 13:04 GMT
#99
I love the look of this map. Now i can pretend to be chilling on a beach while playing sc2, amazing! :D
If wishes were horses we'd be eating steak right now.
blackone
Profile Joined November 2010
Germany1314 Posts
May 10 2011 13:09 GMT
#100
On May 10 2011 22:01 LSPrime wrote:
Available EU Soon

Hooray!
I can't wait to both play the map and see it in GSTL!
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
May 10 2011 13:39 GMT
#101
gorgeous map. waiting for it to come to EU
@nowSimon
Hamre
Profile Joined April 2011
Denmark8 Posts
May 10 2011 14:18 GMT
#102
Looks amazing, can't wait for it to come up on EU.
aDd3z
Profile Joined March 2011
Germany885 Posts
May 10 2011 14:23 GMT
#103
the map looks good
now im excited for the team league
Cj Entus | Effort | Prime | MarineKing | mouz | HasuObs
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 10 2011 14:35 GMT
#104
Saw this from the GSTL thread, and it looks absolutely gorgeous. Really looking forward to people playing on this map. So many possible and cool types of looks one can have. Here's hoping for a snow / ice inspired map next!
really?
zende
Profile Joined February 2011
Sweden234 Posts
May 10 2011 14:47 GMT
#105
gogogo up on eu :D i wanna play it!
Whalecore
Profile Joined March 2009
Norway1110 Posts
May 10 2011 14:47 GMT
#106
Wow so sexy map!
Playgu
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 10 2011 14:54 GMT
#107
The map looks amazing, i like it alot
Though the watchtowers in the middle might be covering a bit too much,
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 10 2011 15:02 GMT
#108
So happy for a brighter tile set
the farm ends here
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
May 10 2011 15:10 GMT
#109
Please someone upload this to EU. Looks great! Thanks
Whats the altitude?
wakagashira
Profile Joined April 2011
Norway2 Posts
May 10 2011 15:12 GMT
#110
Oh baby, this map is way more aesthetically appealing than ugly Blizzard maps like Slag Pits and Backwater Gulch, and... Well, the list goes on, really.

Why does everything else have to be desert like and hostile? If I were a Space Marine, I'd much rather fight for something worth fighting over. No way I'd surrender this beautiful piece of land to the Swarm.

Hope it works out gameplay wise. Good suggestions in this thread. I love it. Just love it.
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
May 10 2011 15:25 GMT
#111
sexy map, but somehow feels difficult for zerg
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
May 10 2011 15:27 GMT
#112
On May 11 2011 00:02 PartyBiscuit wrote:
So happy for a brighter tile set

I know we should be commenting on how the map plays.. but yes! Map looks great, tired of dark boring tilesets.
shell
Profile Joined October 2010
Portugal2722 Posts
May 10 2011 15:28 GMT
#113
wow man.. this looks really good!

since i'm silver i will wait to see games on in before talking crap about it 8)

nice work dude!
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
May 10 2011 15:29 GMT
#114
whats the map name on kr?
Bunker rushing is the way to a mans heart <3
LS
Profile Joined March 2011
Korea (South)145 Posts
May 10 2011 15:31 GMT
#115
벨시르 해안
On May 11 2011 00:29 Frack wrote:
whats the map name on kr?

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
May 10 2011 15:31 GMT
#116
thanks alot, awesome looking map
Bunker rushing is the way to a mans heart <3
garlicface
Profile Joined April 2010
Canada4196 Posts
Last Edited: 2011-05-10 15:40:47
May 10 2011 15:38 GMT
#117
This looks so great.

Can you drop tanks on the low ground behind the natural mineral lines?

+ Added a pic for reference:
+ Show Spoiler +
[image loading]
#TeamBuLba
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 10 2011 15:39 GMT
#118
To those that said it has a wc3 feel to it: omg, so true
Moderator
MadJack
Profile Blog Joined March 2010
Peru357 Posts
May 10 2011 15:41 GMT
#119
Beach time!

Seriously xD
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 10 2011 15:43 GMT
#120
It looks identical to a Total Annihilation tileset. Doesn't feel very Starcrafty but it looks nice. Professionals usually complain about bright maps though..
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 10 2011 15:53 GMT
#121
On May 11 2011 00:39 Beyonder wrote:
To those that said it has a wc3 feel to it: omg, so true

Yes!

I couldn't put my finger on it. It also felt like Besaid Island. Although i haven't played that since it came out so i may be thinking of something out.

Really gorgeous, can't wait to see some top level games played on it.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
May 10 2011 15:55 GMT
#122
The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D
Ad augusta per angust
mikyaJ
Profile Joined April 2011
1834 Posts
May 10 2011 15:59 GMT
#123
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)
MKP||TSL
GertHeart
Profile Blog Joined February 2011
United States631 Posts
May 10 2011 16:00 GMT
#124
First map I've seen that looks like a piece of artwork. GJ man.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
gnutz
Profile Joined November 2010
Germany666 Posts
May 10 2011 16:02 GMT
#125
On May 11 2011 00:59 mikyaJ wrote:
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)

Turtle Rock ! (or Echo Isles?)

Very nice, finally water in sc2 maps.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 10 2011 16:02 GMT
#126
On May 11 2011 00:43 infinity2k9 wrote:
It looks identical to a Total Annihilation tileset. Doesn't feel very Starcrafty but it looks nice. Professionals usually complain about bright maps though..

Haha that is actually also true Cant wait to see the map in play ^^
Moderator
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 10 2011 16:03 GMT
#127
On May 11 2011 01:02 gnutz wrote:
Show nested quote +
On May 11 2011 00:59 mikyaJ wrote:
This is so cool, reminds me of that WC3 map that was just like this (actually most were lol)

Turtle Rock ! (or Echo Isles?)

Very nice, finally water in sc2 maps.

Echo Isles! Thats it ^^ reminds me of it a lot :D Imba orc map
Moderator
mikyaJ
Profile Joined April 2011
1834 Posts
May 10 2011 16:03 GMT
#128
On May 11 2011 00:55 TheBJ wrote:
The first thing i thought of when i saw this map is terrans lifting off to gold base meta style but it seems much fast here , could see some cool marine pressure builds :D

Well... it only has 5 patches and 1 gas. So you would be at a disadvantage until the Gold minerals caught up to the income of the blue from the time you lose from floating.... and then from the lack of patches and gas you would go back to a disadvantage after the enemy has like 16 workers lol.

So doing that would give you an advantage in income for like 30 seconds..
MKP||TSL
j3i
Profile Joined February 2011
United States357 Posts
May 10 2011 16:05 GMT
#129
starcraft: miami style
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
DirtYLOu
Profile Joined May 2010
575 Posts
May 10 2011 16:05 GMT
#130
I have to agree. This don't look like Starcraft AT ALL, but still has something great in it. I was always like " Don't make anytyhing in SC2 like it will look like from wc3", but this map is EPIC.

Great job :D
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
War Horse
Profile Joined January 2011
United States247 Posts
May 10 2011 16:09 GMT
#131
Gorgeous map
Why appeal to God when you can appeal to Apaches?
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
May 10 2011 16:10 GMT
#132
Woooow, soooo pretty. For a little bit there, I thought I was looking at a Warcraft map.
I'm a noob
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 10 2011 16:22 GMT
#133
Looks awesome! Hope it plays out like that as wel. Also looks like a sick map for reaper harrass :D
dderoma
Profile Joined May 2010
United States11 Posts
May 10 2011 16:26 GMT
#134
Did anyone notice the subtle genius of the attack paths? Drawing a vertical line, the shortest attack paths are from one player's 3rd base to the other's natural. The Trees in the middle slow 2 base vs 2 base play greatly for longer time to react to all-in play.

The Overall map reminds me of Dual Sight. The main to natural choke reminds me of Tal'Darim. This is an amazing design!
Ubes
Profile Joined January 2011
Ireland111 Posts
May 10 2011 16:31 GMT
#135
Three entrances to the natural seems crazy on this small of a map.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 10 2011 16:36 GMT
#136
On May 11 2011 01:31 Ubes wrote:
Three entrances to the natural seems crazy on this small of a map.


I agree with this.

The map seems very cramped. Any info on the rush distance timings? Just looking at it, it feels like it would shorter than pretty much any map/position in the pool outside of a close spawn meta.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-10 16:37:57
May 10 2011 16:37 GMT
#137
This map is absolutely beautiful.

But wow I have a huge issue with this map.

The tileset seems very BRIGHT o.O I thought bright tilesets were not used in competition because it hurts the eyes of gamers who train 8 hours / day on these maps.Can someone please enlighten me?
o choro é livre
Ciubhran
Profile Joined August 2010
Sweden98 Posts
May 10 2011 16:41 GMT
#138
Looks similar to that WC3 map... Forgot the name... Turtle something?
Apoo
Profile Joined January 2011
413 Posts
May 10 2011 16:44 GMT
#139
Would love to play on this, but it isnt up EU
Pants536
Profile Joined April 2011
Canada16 Posts
May 10 2011 16:44 GMT
#140
On May 11 2011 01:41 Ciubhran wrote:
Looks similar to that WC3 map... Forgot the name... Turtle something?

Scroll 3/4 of the page up.
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
May 10 2011 16:45 GMT
#141
sry for noob question can any1 give a lil tutorial on how i get this map to LA server?
¯\_(ツ)_/¯
Loranga
Profile Joined July 2010
Sweden83 Posts
May 10 2011 16:46 GMT
#142
Great looking map! LSPrime needs to create all the ladder maps.
Canadium
Profile Joined November 2010
Canada171 Posts
May 10 2011 16:49 GMT
#143
I'm concerned for Zerg cause it looks like they're going to have to kill P before they take their third.... Which is less than ideal. And there aren't a lot of open spaces for them to engage so it's gonna make splash units like colossus that much better.... We'll have to just wait and see I guess.
(This message brought to you by a concerned Protoss player)
You better run Charles....
AEsgaims
Profile Joined November 2010
United States237 Posts
May 10 2011 16:49 GMT
#144
this is a really cool map. might try to get some people to play some custom on it today and see if it is a good map for the APL.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 10 2011 16:50 GMT
#145
What a beautiful map, I'm looking forward to seeing games on it.
Though shouldn't maps be that bright since it strains the eyes too much?
(of progamers playing around 8 hours a day, I mean)
All Bogs
Profile Joined January 2011
Netherlands104 Posts
May 10 2011 16:52 GMT
#146
This map is absolutely gorgeous. I'm looking forward to seeing it in action!
xou
Profile Joined October 2009
France58 Posts
May 10 2011 16:56 GMT
#147
I guess this new map will replace Typhon Peaks
Joe_Z
Profile Joined April 2011
Switzerland22 Posts
May 10 2011 16:57 GMT
#148
yeah, looks great...any news when it will be available on EU?
Roggay
Profile Joined April 2010
Switzerland6320 Posts
May 10 2011 16:57 GMT
#149
Finally someone made a nice beach map!!! Love the colors, nice job.
Gustaf
Profile Joined April 2011
Sweden20 Posts
May 10 2011 16:57 GMT
#150
Always wondered how sc2 would play out in more wc3-style maps, maybe this will show us that! Also the environment is way more wc3-like than the usual dark and imo kinda boring settings most sc2-maps are in. Nice work!
NeonFox
Profile Joined January 2011
2373 Posts
May 10 2011 16:59 GMT
#151
Now someone needs to make a map with snow textures and my life will be complete.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
May 10 2011 17:01 GMT
#152
Needs more destructible rocks imo....
Thats "Grand-Master" SMURF to you.....
Scribble
Profile Blog Joined March 2011
2077 Posts
Last Edited: 2011-05-10 17:43:08
May 10 2011 17:17 GMT
#153
Reminds me of a bigger Turtle Rock from WC3. :D

Looking forward to seeing it in action. New maps are my favorite part of GSTL.
Phonics
Profile Joined October 2010
114 Posts
May 10 2011 17:18 GMT
#154
Now if only we could get GSL maps on the ladder instead of playing Shakuras, Temple and Caverns 20 times a day.
andrewnguyener
Profile Joined March 2011
United States548 Posts
May 10 2011 17:23 GMT
#155
wow i love the detail of this map
W2
Profile Blog Joined January 2011
United States1177 Posts
May 10 2011 17:27 GMT
#156
This map seems like a reaper haven haha. With the main minerals so close to a cliff, and also that little high ground by the choke.

Also the main being so small along with the cliff, it reminds me of jungle basin where we see a lot of cannon rushes from the low ground
Hi
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
May 10 2011 17:31 GMT
#157
This is one sexy looking map!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
May 10 2011 17:33 GMT
#158
just played this bad boy on the NA server. seems like a great map, spreading aquatic creep tumors was a bit awkward ill admit. that aside, i think the feel of this map is great. looking forward to what the pros do at the beach =)
"Opportunities multiply as they are seized."
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 10 2011 17:34 GMT
#159
A BEACH this is amazing
seodoth
Profile Joined April 2010
Netherlands315 Posts
May 10 2011 17:34 GMT
#160
omg yes i love this beach map :D feels like the total annihilation beach maps
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
Last Edited: 2011-05-10 17:42:38
May 10 2011 17:42 GMT
#161
It reminds me of WC3 map - i think its name was tortoase, or turtle island.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
May 10 2011 17:43 GMT
#162
They could have a PvZ on this map, with the zerg completely taking the map. And Protoss turtling like a madman going pure voidray-collosus-sentry and completely hulksmash a zerg to the point that Manifesto's mouse is on fire because of the LR thread.

And I'd still smile due to the looks of it.
iYiYi
Profile Joined March 2011
United States489 Posts
May 10 2011 17:43 GMT
#163
An island themed map just in time for summer! Looks great.
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 10 2011 17:44 GMT
#164
I may be going blind here, but on the latest overview of the map I cant spot the xel'naga watchtowers, were they all removed ?
Let thy speech be better than silence, or be silent.
BlazingSonic
Profile Joined April 2011
Germany51 Posts
May 10 2011 17:49 GMT
#165
is there any video of this map yet? This looks incredibly awesome!!
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 10 2011 18:02 GMT
#166
sure looks pretty

hope it plays well
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
FenneK
Profile Joined November 2010
France1231 Posts
May 10 2011 18:05 GMT
#167
Aesthetically - awesome.

Want to see some games on this to work out balance, but looks pretty good. Put this on EU now! :D
good luck have batman
anthraxalfa
Profile Joined November 2010
Sweden26 Posts
Last Edited: 2011-05-10 18:08:55
May 10 2011 18:08 GMT
#168
Thanks! The map looks really beautiful!
Any download link so we can get it up on EU?
"All that is necessary for the triumph of evil is for good men to do nothing."
I)etox
Profile Joined April 2011
1240 Posts
May 10 2011 18:11 GMT
#169
This map has changed a bit since last time I saw it

Am I correct to say that the central XN tower has been removed? Also, that the entire middle "island" is not ground pathable?
Hexxed
Profile Joined November 2010
United States202 Posts
May 10 2011 18:17 GMT
#170
Tried this map out on ladder today. Seems pretty fun. The natural is very open though. Reminds me a bit of desert oasis.
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
May 10 2011 18:36 GMT
#171
On May 11 2011 02:42 Mali__Slon wrote:
It reminds me of WC3 map - i think its name was tortoase, or turtle island.


turtle rock?

PS. map looks ridiculously beautiful
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2011-05-10 18:37:33
May 10 2011 18:36 GMT
#172
Definitely has a wc3 feel to it, but definitely in a good way. Looks like lots of opportunities for counterattacks and flanking.

I really like that none of the expansions other then the natural are very safe. Can't camp a ball of units anywhere and be safe. Looks like it encourages a mobile playstyle. Who knows though ;x Gold expansions are only thing that I don't like. Not a fan of them.
#1 Kwanro Fan
WightyCity
Profile Joined May 2011
Canada887 Posts
May 10 2011 18:50 GMT
#173
awsome . looks good . I want
90% watching it 8% talking about it and 2% playing it - sc2
njtwkr
Profile Blog Joined April 2010
Sweden73 Posts
Last Edited: 2011-05-10 18:59:21
May 10 2011 18:50 GMT
#174
Sorry if it has been asked, how does it look when creep is spread in the water areas?

Also, this map looks amazing. Just the look of the map, how beautiful it is, makes me want to play it. I love this kind of terrain. Shattered Temple is kind of my favorite map in the ladder, just because I like the terrain. Most of the other maps are too dark, lol.
ffz
Profile Blog Joined April 2010
United States490 Posts
May 10 2011 18:53 GMT
#175
I'm too nub to comment on balance but that is a work of art. So beautiful. Makes me want to go to a secluded island and just stay there for a few months. Wow that is amazing.
Meow.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
May 10 2011 19:12 GMT
#176
Very pretty, I'm loving the Island and water theme. At first glance I like that little defensive post outside the main overlooking the natural.
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
May 10 2011 19:12 GMT
#177
Has anyone uploaded this on EU yet?
Zaffy
Profile Joined February 2011
United Kingdom128 Posts
May 10 2011 19:13 GMT
#178
On May 11 2011 04:12 Shalaiyn wrote:
Has anyone uploaded this on EU yet?



no but i wish they would

waffles
MinimalMagic
Profile Joined March 2011
Denmark21 Posts
May 10 2011 19:15 GMT
#179
AWESOME map, can't wait till it comes to EU. :D
0c3LoT
Profile Joined May 2010
Canada162 Posts
May 10 2011 19:33 GMT
#180
Just played this on NA. It's a really good map IMO. I like the lack of Xel'Nagas, it makes army positioning and scouting that much more important.
Winning is a lifestyle choice.
dislike
Profile Joined April 2011
Germany54 Posts
May 10 2011 19:42 GMT
#181
awesome. keep up that great work! looking forward to soooo many beautiful sc2-maps in the future ♥
dislike_this!
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 10 2011 19:51 GMT
#182
This map looks exactly like matchpoint to me
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Mulletarian
Profile Joined February 2011
Norway101 Posts
May 10 2011 19:51 GMT
#183
Looking forward to seeing tanks dropped behind the natural where no ground units seem to be able to reach in TvZ
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
May 10 2011 19:51 GMT
#184
Can some1 help me to get this map played on LA server?
¯\_(ツ)_/¯
0neder
Profile Joined July 2009
United States3733 Posts
May 10 2011 19:53 GMT
#185
I love this because it's not a purely green/twilight map. I look forward to some more desert/badlands maps please (like Desert Oasis type tilset)
B.I.G.
Profile Blog Joined August 2010
3251 Posts
May 10 2011 19:53 GMT
#186
can the main be hit with siegetanks from the lowground?
Charger
Profile Blog Joined September 2010
United States2405 Posts
May 10 2011 19:54 GMT
#187
This is by far the most atheistically pleasing map I have seen for SC2, great job on it!
It's easy to be a Monday morning quarterback.
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 10 2011 19:58 GMT
#188
looks like a beautifal map hopefully blizzard gets it on the ladder like tal'darim
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
May 10 2011 20:00 GMT
#189
Looks amazing, hopefully it comes up on EU so I can try it out myself!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Mr.marine
Profile Joined November 2010
Canada49 Posts
May 10 2011 20:04 GMT
#190
As Rebecca Black would say "we so excited."
NexOs
Profile Joined May 2010
Austria24 Posts
May 10 2011 20:06 GMT
#191
sum1 upload on EU pl0xxx
Durn
Profile Blog Joined July 2010
Canada360 Posts
May 10 2011 20:09 GMT
#192
[image loading]
It's on the server.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
TheDeli
Profile Blog Joined November 2010
France110 Posts
May 10 2011 20:10 GMT
#193
I'll try to get it on EU as soon as I figure out how. Credit will be given to LSPrime w/ a link to this page, if possible.
Just do it.
AmiPolizeiFunk
Profile Joined May 2010
Germany804 Posts
May 10 2011 20:12 GMT
#194
Cool map. Helluva lot of flanking/harassing possibilities. I like the colors and all the water.

HardCorey
Profile Blog Joined May 2010
United States709 Posts
May 10 2011 20:12 GMT
#195
underwater creep looks awesome! haha sweet
Don't Worry, Be Happy.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
Last Edited: 2011-05-10 20:18:14
May 10 2011 20:13 GMT
#196
YES YES YES It's GSTL Map now hurray! Been already playing on this, and it is SO fun! (been doing mech on this map with decent success, i wonder what the pros can do and if this will be a "mechable" map xD)

Oh also, yes I hope Blizzard puts this into the map pool! After all this map seems to be based on that one WC3 map mentioned here earlier xD (same layout except bases are added ofc).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Shucks!
Profile Joined November 2010
United States118 Posts
May 10 2011 20:16 GMT
#197
This map is fucking gorgeous.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
Rasun
Profile Blog Joined October 2010
United States787 Posts
May 10 2011 20:32 GMT
#198
Sick-looking map, love the creativity on the terrain. Feels like its a bit compressed, being shorter vertically than it is horizontally. What the hell do I know though, gonna go play some games on this mother.
"People need to just settle the fuck down!"- Djwheat <3
Panzer91
Profile Joined April 2011
United States7 Posts
May 10 2011 20:36 GMT
#199
Great looking map, this guy seriously needs to make maps for blizzard.
Duoma
Profile Joined March 2011
United States396 Posts
May 10 2011 20:36 GMT
#200
Is it just me or is this map incredibly WC3 esque? Not that that is a bad thing, but I keep seeing those side expansions as creep camps.

Either way, looks great. Props to the mapmaker and cannot wait to see it in action!
"I have stared a horse in the eyes.... there is only black... only darkness..."
namste
Profile Joined October 2010
Finland2292 Posts
May 10 2011 20:41 GMT
#201
Sick looking map, I badly want to see some games played on it, right now! Wants it on EU nao!!
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
May 10 2011 20:41 GMT
#202
wow, gorgeous
Shucks!
Profile Joined November 2010
United States118 Posts
May 10 2011 20:43 GMT
#203
Man I just played this, really hard to FE, natural is soooo exposed.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
May 10 2011 20:47 GMT
#204
Definetally the best looking map I've ever seen. Wow simply stunned.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
May 10 2011 20:48 GMT
#205
I want blizzard put this map in the ladder, but i feel they would put more rocks and this is a nono
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 10 2011 20:57 GMT
#206
This is such a pretty map *-*
obnoxkid
Profile Joined September 2010
United States23 Posts
May 10 2011 21:00 GMT
#207
On April 16 2011 22:12 LSPrime wrote:
Show nested quote +
On April 16 2011 22:10 dezi wrote:
Can one build in the flooded areas?

yes



Does Zerg creep spread on the flooded area?
Durn
Profile Blog Joined July 2010
Canada360 Posts
May 10 2011 21:13 GMT
#208
On May 11 2011 06:00 obnoxkid wrote:
Show nested quote +
On April 16 2011 22:12 LSPrime wrote:
On April 16 2011 22:10 dezi wrote:
Can one build in the flooded areas?

yes



Does Zerg creep spread on the flooded area?

repost

[image loading]
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
Kamate
Profile Joined May 2010
Romania580 Posts
May 10 2011 21:15 GMT
#209
indeed , looks amazing, cant wait to see some great games in GSTL!
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
May 10 2011 21:19 GMT
#210
Probably the best looking map aesthetically that I've ever seen in SC2. It looks quite interesting from a playing standpoint too, I want to try it out.
Spacekyod
Profile Joined December 2010
United States818 Posts
May 10 2011 21:24 GMT
#211
Such a beautiful map. GJ LS!
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Vaelom
Profile Blog Joined December 2010
Korea (South)154 Posts
May 10 2011 21:24 GMT
#212
Awesome looking map imo.. but been playing around with it (5-6 games) and seemed a bit hard to take a 4th if the games gets to that point..

Loving that the map is big enough
Zerg pov: easy to spot expo behind the minerals lines :D
There is a reason why i keep score, winning is everything, losing isn't.
froGGifyre
Profile Blog Joined October 2010
United States213 Posts
May 10 2011 21:26 GMT
#213
This looks beautiful and fun to play on! good job lsprime~~ ^^;
channel PanK since '00 twitter.com/froggifyre twitch.tv/froggifyre
blahz0r
Profile Joined December 2010
3030 Posts
May 10 2011 21:31 GMT
#214
Very interesting map. Reminds me of wc3
Liquipedia
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 10 2011 21:35 GMT
#215
Augh can't wait to make a creep beach. Hope this makes it to ladder or I play in a tournament that has it
shin ken
Profile Blog Joined October 2009
Germany612 Posts
May 10 2011 21:38 GMT
#216
Kinda reminds me of a specific Dawn of War map
overshard
Profile Joined November 2010
United States45 Posts
May 10 2011 21:42 GMT
#217
I've been playing on this map and so far it seems really balanced in favor of Protoss. There are so many chokes that it's almost impossible for terran, going bio, or zerg, going almost anything till Broodlords, to do well.

That being said, there are so many openings everywhere that it allows for a really good Terran or Zerg to split up their armies and surround much easier.

Overall, I think the chokes need to be expanded a tad and the map balance will be fine.
skyR
Profile Joined July 2009
Canada13817 Posts
May 10 2011 21:49 GMT
#218
This is a beautiful map. It reminds me of Halo for some reason =\
cYaN
Profile Joined May 2004
Norway3322 Posts
May 10 2011 21:57 GMT
#219
Very good looking map, I'll be interested to see games on it, seems like your choice of third will affect the late game a great deal.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 10 2011 21:58 GMT
#220
It has a very xelnaga caverns feel to it. Very late 4th for toss, semi late for terran, Slightly earlier for Zerg than xelnaga though. Flanking is slightly harder but drops are stronger.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
May 10 2011 21:58 GMT
#221
I'm excited to see this map in the GSTL, especially with the water reflecting all the units and lasers that will be flying around on the battlefield. I'm very excited to see if the water is aesthetically viable on a competitive map.
ㅇㅅㅌㅅ
hachoo
Profile Joined January 2011
Australia28 Posts
May 10 2011 22:18 GMT
#222
can you drop behind the trees of the main? would be good for drops if you could. But i can only assume that's dead space.
drinking
Profile Joined December 2008
Philippines281 Posts
May 10 2011 22:27 GMT
#223
wow. this map is awesome !!
Try not. Do or do not.
m3rciless
Profile Joined August 2009
United States1476 Posts
May 10 2011 22:29 GMT
#224
Amazing map. prime mapmakers fighting!
White-Ra fighting!
Sermokala
Profile Blog Joined November 2010
United States13817 Posts
May 10 2011 22:36 GMT
#225
looks like an oddly short distance game coming from the GSL.

Terran favored again tt
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2011-05-10 22:39:22
May 10 2011 22:39 GMT
#226
On April 17 2011 01:13 Kinetik_Inferno wrote:
It feels like there should be a really risky expansion that also offers income if it goes into ridiculously late game.

The problem with risky expansions like that is they favor Terrans disproportionately to the other races because of planetary fortresses. The game doesn't necessarily have to be that late-game for Terran to take it whereas a Zerg (and to a lesser extent Protoss) absolutely cannot.
Lori_ftw
Profile Joined January 2011
Germany286 Posts
May 10 2011 22:47 GMT
#227
WoW! Looks so nice :D
möp
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
May 10 2011 22:49 GMT
#228
Woah, this is jawdropping beautiful. I really like the way the main overlooks the natural ramp. Interesting stuff! Is recent version on NA? Hoping to play tonight.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
MeteorRise
Profile Joined August 2010
Canada611 Posts
May 10 2011 22:51 GMT
#229
Wow pretty...
Elegance, in all things.
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2011-05-10 22:59:14
May 10 2011 22:55 GMT
#230
--- Nuked ---
Pugsly
Profile Joined February 2011
United States50 Posts
May 10 2011 23:11 GMT
#231
Love the color scheme and the overall look.
Thank You Based God
HueHang
Profile Joined August 2010
73 Posts
May 10 2011 23:11 GMT
#232
amazing setting, keep up the good work. Somehow I would like to see that map in GSL
Black0ut
Profile Blog Joined July 2010
United States75 Posts
May 10 2011 23:12 GMT
#233
I will wake up every morning to running around this map in first person with a "sounds of the beach" track behind me.
www.phantomfist.com - My webcomic!
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
May 10 2011 23:14 GMT
#234
On May 11 2011 07:55 zeru wrote:
did anyone else see this initially before looking closer:
[image loading]


eh I dont think it looks anythhing like good old Turtle Rock :x
Phaint
Profile Joined May 2010
Canada211 Posts
May 10 2011 23:23 GMT
#235
What map is being removed from the current pool to make room for this one?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 10 2011 23:25 GMT
#236
--- Nuked ---
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 10 2011 23:54 GMT
#237
It is a really beautiful map, but I feel kinda meh for the architeture. I mean, there are three entrances to your natural, making it very hard to T/P to secure early expansions. Hell, at least Backwater Gulch has rocks to two of the paths.

So, T-up for visual, T-down for architeture. I doubt anyone at GSL will like this map either.
♥ The world needs more hearts! ♥
Existential
Profile Joined December 2010
Australia2107 Posts
May 11 2011 00:09 GMT
#238
New map looks great and.... not depressing unlike all the maps out atm..
Jaedong <3 | BW - The first game I ever loved
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
May 11 2011 00:27 GMT
#239
I love the way it looks. Hope it turns out to be a good map and they start using it in the GSL.
tabbott26
Profile Joined May 2011
United Kingdom379 Posts
May 11 2011 00:32 GMT
#240
Amazing map, a friend of mine on NA played it and messaged me the replay.
EGHuK - EGIdra - EGDeMuslim - MVPGenius - Liquid'Sheth - ROOTKiwikaki
shineq
Profile Joined July 2010
United Kingdom1453 Posts
Last Edited: 2011-05-11 00:34:55
May 11 2011 00:34 GMT
#241
This map looks so peaceful and beautiful. Would make for a perfect warzone.

"Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers... I really just wanna nuke the crap out of it!"

I can't wait to see this map in action, i love it!
"If you can chill, chill." - Liquid`NonY, "david some do it T>T" - SlayerSBoxeR || Twitter: http://twtter.com/shineqGAMING || http://twitch.tv/shineq
Hokay
Profile Joined May 2007
United States738 Posts
May 11 2011 00:36 GMT
#242
Just played this map on bnet and it actually looks ugly. The textures don't blend well or look right, no rolling water waves for water like warcraft 3 which looks proper, and it's too cramped.
skullhoof
Profile Joined December 2010
Korea (North)835 Posts
May 11 2011 00:37 GMT
#243
question, can you drop unit on the small beach behind the main?
Polt was right about luck
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 11 2011 01:00 GMT
#244
Wow, thats map looks awesome. Excellent work!
Your strength is just an accident arising from the weakness of others -Heart of Darkness
JMuRda5
Profile Joined December 2010
United States17 Posts
Last Edited: 2011-05-11 01:49:30
May 11 2011 01:27 GMT
#245
Very nice looking map, decent layout as well. Nice added gold expansions, those worked out well. Minor "glitch" that occurred when I played the map: When I used a Vortex here*, there was a bit of a terrain glitch. It was very weird.
*
[image loading]

The spoilers show 5 screenshots in succession that show the glitch playing out. These 5 shots were over about 3-4 secs game time. It changed as my army got closer to, and into the vortex.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]



Its not a huge deal, but figured id point it out. I have a very capable computer, and have almost all ultra settings, it shouldnt be my computer causing it.

First time posting pics and spoilers here.....hope i didnt screw it up :/ Ill try to edit asap if its messed up....
Yeah right.
RobCorso
Profile Joined May 2011
United States111 Posts
May 11 2011 01:37 GMT
#246
I wish I were a lowly probe or scv that could live or work here
We make expand, then defense it-WhiteRa
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 11 2011 01:48 GMT
#247
Congratulations on being accepted in the GSTL! However, I have a feeling the moderators mainly based their judgement on the looks of the map, I hope not too much imbalances are discovered
You are a very talented mapmaker!.
710+ Posts with a Probe Icon =D
carebear91
Profile Joined February 2010
Singapore236 Posts
May 11 2011 02:04 GMT
#248
hey, will this be uploaded on SEA? would be awesome if it was
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
May 11 2011 02:05 GMT
#249
It's not Turtle Rock.

[image loading]
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
May 11 2011 02:17 GMT
#250
Omg this map is so nice~
Be the change you wish to see in the world ^-^V //
sureshot_
Profile Joined August 2010
United States257 Posts
May 11 2011 02:40 GMT
#251
This map looks absolutely incredible. I want to see Blizzard add it to the ladder :>
FuRong
Profile Joined April 2010
New Zealand3089 Posts
May 11 2011 03:18 GMT
#252
I really like the look of the map, my only concern is that your main can be sieged by Tanks placed behind the gold mineral patches? Is this true or am I just looking at it wrong?
Don't hate the player, hate the game
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
May 11 2011 03:31 GMT
#253
Ammazing map, i gotta try this out i love all the maps you've made good job and keep it up hopefully blizzard can check them out and maybe tweek them abit
i created scan BM, MvP created mule drop.
esp
Profile Joined July 2010
Australia109 Posts
May 11 2011 04:28 GMT
#254
Wow this is a beautiful map, I really hope a map with this tileset comes to the ladder soon!
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
May 11 2011 05:57 GMT
#255
Can't wait to play on this map. As soon as I saw and read thru this thread with all the updates i sms'ed my mate immediatly to tell him we gotta play on it.

Incoming severe ZvP smashing. I really hope it just feels good to play on like xelnaga, I want to want to play on this map
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 11 2011 06:56 GMT
#256
This map is beautiful.

I really like how there are no Xel'Naga Watchtowers. I think it's about time we see more maps without them.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 11 2011 06:59 GMT
#257
I never tried this map but it looks hard to secure your 3rd and natural at the same time from Zerg harassment and counterattacks. Great map nonetheless, just giving my opinion about it.
710+ Posts with a Probe Icon =D
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 11 2011 07:29 GMT
#258
Beautiful map, amazing. Can't speak for balance or anything, but it graphically looks amazing.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
May 11 2011 07:31 GMT
#259
Played the map today with a friend

ITS SO BEAUTIFULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

I love it, well done, buy yourself a cookie lolly
How devious | http://anartisticanswer.blogspot.com.au/
gn1k
Profile Joined July 2010
United States441 Posts
May 11 2011 08:17 GMT
#260
All that water is expensive to render. I use the highest graphics setting and my computer always runs smooth on all the ladder maps. However my fps was noticeably dropped on this map.
I have tried to make maps with tons of water before and noticed similar issues. Maybe it is just my computer.
Creator of Street Empires and APM TD
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 11 2011 08:23 GMT
#261
Can't wait to see this in the GSL.
Someone call down the Thunder?
ThatGuyDoMo
Profile Blog Joined September 2010
Australia516 Posts
May 11 2011 09:46 GMT
#262
I like this new design, a beach ^.^

I hope we end up with some snow maps
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 11 2011 09:52 GMT
#263
WOW
that map looks so friggin beautyful LOL
MY LIFE STARTS NOW ♥
SkyMouz
Profile Joined January 2011
Hungary11 Posts
May 11 2011 10:09 GMT
#264
awesome map :O
♥ Terran
F1rstAssau1t
Profile Joined November 2010
1341 Posts
May 11 2011 10:18 GMT
#265
Is the Cancun of SC2!!!
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
grobo
Profile Blog Joined February 2007
Japan6199 Posts
May 11 2011 10:25 GMT
#266
It looks so damn good, i can't wait to play it.
We make signature, then defense it.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 11 2011 11:02 GMT
#267
On May 10 2011 22:01 LSPrime wrote:
Available EU Soon

Thank you so much
formerly spinnaker.
DannyJ
Profile Joined March 2010
United States5110 Posts
May 11 2011 13:17 GMT
#268
Meh I don't know, I'm not really a fan. It looked cool in pics but playing it was a different story. The washed out colors kinda suck and the water is just distracting / harder on the computer.
Linoge
Profile Joined January 2011
Hungary115 Posts
May 11 2011 14:23 GMT
#269
So epic.. i need maps to ladder like this
EU; Linoge.240 ;
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 11 2011 14:33 GMT
#270
Looks gorgeous, we never get good maps down here in SEA though :-(
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-11 15:11:06
May 11 2011 15:09 GMT
#271
awesome w3 remake
awe some texturing/general eye candy

sucks you don't answer all interesting questions.. YES players need to read the whole thread (whatcha gonna do, people are boringly lazy.. don't be like them.. share.. we'll love ya back )

lighting? + Show Spoiler +
your view on the matter, not what you hear or something.. we would like to know what you prefer playing on

SEA/LA realms?
map(s) it might replace?
why no motmt ?
why so timidly awesome?
edit:etc

thank you for your time/maps
MeLo
Profile Joined August 2010
Australia192 Posts
Last Edited: 2011-05-11 15:13:04
May 11 2011 15:10 GMT
#272
It is up on SEA.

Search for GSL Bel'Shir beach.
Maximumraver
Profile Joined September 2010
Netherlands123 Posts
May 11 2011 15:14 GMT
#273
On May 10 2011 22:01 LSPrime wrote:
Available EU Soon

Nice!
(☞/  ̄ヮ ̄) ☞/
LS
Profile Joined March 2011
Korea (South)145 Posts
May 11 2011 15:16 GMT
#274
is not w3 remake, i didn't play w3. T_T
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
LiOn
Profile Joined December 2002
Austria239 Posts
May 11 2011 15:34 GMT
#275
Looks cool, gold expo is kinda rly save and i feel terran gona love the maps due the siege range of tanks and abuse of the cliffs to the natural and in the middle.
진지해? ^_^
Railin
Profile Joined April 2010
Canada96 Posts
May 11 2011 15:34 GMT
#276
Absolutely gorgeous texturing job! <3 <3 <3

I don't quite like the amount of cliffs on the map, but I guess we shall see how it plays out.

Pure beauty of the map and light texture colors will make the matches spectacular to watch.
~~femFxRailin~~ "Sc2 strategies have an interesting history of being developed in Europe, perfected in Korea, and used on unsuspecting Americans" [Tree.Hugger]
Argus92
Profile Joined November 2010
Netherlands93 Posts
May 11 2011 15:54 GMT
#277
I want that map for Ladder :D And more GSL maps of course. Better than maps like Slag Pits. Especially if you look at the environment in the map
adso
Profile Joined March 2011
718 Posts
May 11 2011 16:10 GMT
#278
it looks like 1
mikyaJ
Profile Joined April 2011
1834 Posts
May 11 2011 16:35 GMT
#279
Prime and ICCup make the best maps
MKP||TSL
croQue
Profile Joined January 2011
Germany7 Posts
May 11 2011 17:21 GMT
#280
looks nice
Udyr
Profile Joined May 2011
Austria16 Posts
May 11 2011 18:06 GMT
#281
Some1 put this up on EU pls (
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
May 11 2011 18:14 GMT
#282
Played a couple customs on this one last night, fun stuff. Hope Blizzard works it into the ladder pool. The visuals are a refreshing change as well.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 11 2011 19:14 GMT
#283
I love the look of the map, can't wait to see games played on it!

It's nice to get some games on maps which are not just dark and dingy for a change since the xel'naga tilesets have been used for a lot recently and even tal'darim seems pretty dark sometimes.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
May 11 2011 20:07 GMT
#284
Why not on EU ? :/
:o
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 11 2011 20:11 GMT
#285
I love seeing the new maps that people are creating! This one looks spectacular! I would love to see a snow map, like a snow forest set in the evening. Oh my god that would be soo cool!
Luppa <3
Xavy
Profile Joined February 2011
Canada55 Posts
May 11 2011 20:26 GMT
#286
The area where the gold base is can be abused pretty badly by terran elevators with siege tanks in the back.. It's like what the bottom of the expo of Tal'darim is like. >.>
Hai. C=
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
May 11 2011 21:45 GMT
#287
Aesthetically its a beautiful map, it remind me a lot of WC3 maps (as almost everyone has said).

I haven't had a chance to play it yet but doing some theory crafting of the map I like how wide the centre is, and how much open space there is while still being a good amount of cover. I also like the wide ramp on the 3rd, hopefully that gets rid of the boring games you see where players turtle up on 3 bases for the whole game.

I also like how one of the ramps to the natural leads straight away into a fairly long choke. That should lead to some interesting manoeuvring throughout the game where players can choose to hold at the choke and fire down unanswered on their opponents at the risk of being quite vulnerable if the player at the bottom of the ramp does get sight and has siege tanks, collosi or infestors, or by holding further back at the entrance to the choke where the player can get a better concave, but the enemy can also definitely have sight of them.

My worries about the map are that there are 3 ramps leading into the natural. I think there needs to be at least rocks blocking 1 ramp, possibly both the front ones so at the start of the game the ramp leading to the 3rd is the only entrance. There probably are rocks at some of the ramps, I just haven't been able to check, can somebody confirm the locations of rocks on the map please?
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
May 11 2011 21:57 GMT
#288
feels choked, please may i see grid view of the chokes?
Live Fast Die Young :D
Terranist
Profile Blog Joined March 2009
United States2496 Posts
May 11 2011 21:58 GMT
#289
super excited to play this. it'll truly be like warcraft in space now.
The Show of a Lifetime
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
May 11 2011 22:27 GMT
#290
Every new map released gets me more excited for future maps to come. This looks downright amazing and adds a small twist to some of the late-game plans you might have especially as a Zerg player. Looking forward to seeing how this map is going to be played out.
Balance. Enjoy the process instead of focusing on musts.
Griffith`
Profile Joined September 2010
714 Posts
May 11 2011 22:47 GMT
#291
No xel'naga towers? Wow ++drool++
griffith.583 (NA)
Zaffy
Profile Joined February 2011
United Kingdom128 Posts
May 11 2011 23:27 GMT
#292
EU PLZZZZZZZZZZZZZZZ
waffles
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 11 2011 23:35 GMT
#293
--- Nuked ---
Ebuzola
Profile Joined March 2010
Belgium19 Posts
May 12 2011 01:19 GMT
#294
Kinda reminds me of a wc3 tft map with the beaches and the neutral hero shop in the middle
Great map, keep it up
Our light shall burn a pathway through the stars.
Hams
Profile Joined February 2011
Sweden5 Posts
May 12 2011 01:21 GMT
#295
How long until this gets up on EU?
Retgery
Profile Joined August 2010
Canada1229 Posts
May 12 2011 01:35 GMT
#296
I'm just glad they are making maps that are pleasant to look at.
Fall down 7 times, stand up 8.
Snake_Doc
Profile Joined July 2010
Australia98 Posts
May 12 2011 01:45 GMT
#297
awesome map LSprime. Blizzard should hire for map making :D
Betty Blue, copy
Jankem
Profile Joined March 2010
Canada42 Posts
May 12 2011 02:11 GMT
#298
This is a great map cant wait to try it out with my friends :D
Terran. Period.
BluePanther
Profile Joined March 2011
United States2776 Posts
Last Edited: 2011-05-12 07:30:59
May 12 2011 07:30 GMT
#299
Not gonna lie, played a few on it and hated it. I also had a few blink stalkers get stuck in stuff near the natural. It's tough for toss to defend on this map with the need for lots of lateral movement, drop play rules the world here.
Teim
Profile Joined October 2010
Australia373 Posts
May 12 2011 07:40 GMT
#300
Amazing looking map. Really reminds me of WC3 style maps.
A duck is a duck!
LS
Profile Joined March 2011
Korea (South)145 Posts
May 12 2011 10:14 GMT
#301
Wait Plz! Available EU Soon!
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Krimancer
Profile Joined April 2011
Sweden150 Posts
May 12 2011 10:25 GMT
#302
Looks very good, cant wait to test it. well done.
pR0gR4m3R
Profile Joined February 2008
Spain1446 Posts
May 12 2011 11:23 GMT
#303
On May 12 2011 19:14 LSPrime wrote:
Wait Plz! Available EU Soon!


Looking for it. Havent found yet
StarCraft-ESP.com Admin - Spanish StarCraft Community
SoylentCreep
Profile Joined September 2010
Korea (South)176 Posts
May 12 2011 11:28 GMT
#304
Omg! What a stunner. This looks eye-blindingly beautiful. Can't wait to defile it by spreading creep all over it.^^
Hoping to find it on EU soon.
Blackrobe
Profile Joined August 2010
United States806 Posts
May 12 2011 11:52 GMT
#305
Map Tour: http://www.gomtv.net/2011gstl3/news/65288

Looks great!
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
don_chulio
Profile Joined March 2011
Germany18 Posts
Last Edited: 2011-05-12 12:31:03
May 12 2011 12:30 GMT
#306
nice map! waiting for it on EU :D
dont play the odds, play the man
Sami172
Profile Joined May 2011
Germany4 Posts
May 12 2011 12:42 GMT
#307
hope it will be released on EU servers soon cant wait
Gulzt
Profile Joined August 2009
Netherlands275 Posts
May 12 2011 13:01 GMT
#308
awesome map!
Solis_au
Profile Joined April 2011
Australia30 Posts
May 12 2011 15:07 GMT
#309
Oh wow, that is the best map I've seen yet! amazing!
Team FvR
Mikhail
Profile Joined May 2011
67 Posts
May 12 2011 15:22 GMT
#310
This map rocks! Just played in it like 10 straight times in SEA :D
Wren
Profile Blog Joined February 2011
United States745 Posts
Last Edited: 2011-05-12 19:33:02
May 12 2011 19:30 GMT
#311
Beautiful to look at, but I'm worried about Terrans throwing beach parties. The main is gonna get rocked from the low ground and banshees have a ton of space. Plus, the hallways give huge advantages to Protoss and Terran range.

I will say, however, it's nice to have all that space in the back to hide important buildings and tech!
We're here! We're queer! We don't want any more bears!
Tonttu
Profile Joined August 2010
Finland606 Posts
May 12 2011 19:39 GMT
#312
More maps with this tileset! Love jungles and beaches @ sc2 maps
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 12 2011 19:52 GMT
#313
will be interesting to see how not having any xel'naga towers will play out
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Audio
Profile Joined March 2010
United States60 Posts
Last Edited: 2011-05-12 22:54:09
May 12 2011 22:48 GMT
#314
Cool map, wish it was on ladder!

At first glance I thought the gold bases would make the map terran favored versus zerg similar to xel'naga caverns, but since the gold for the zerg isn't the quickest attack path for the terran it's not. Basically if the terran takes the gold you can take a far gold(by ground).. If the terran takes the natural third. then you can take the far natural fourth. I also like the fact that terran can't take a very safe fourth similar to xel'naga, the fourth on xel'naga was a gimmie for the terran. This map seems to spread the terran out a little bit more instead of keeping your tanks in one siege location to gaurd the third and fourth.

Probably going to see a lot of double overlord sacs on this map from the large main. The natural is also fairly large for ZvP. 2 base zerg timmings might be a bit strong, but in the current meta game they are either strong or not viable depending on the map. I't will be interesting to see if protoss players pick their fights at the choke or in the back of their natural.
Isken
Profile Joined November 2010
Korea (South)1131 Posts
May 12 2011 22:50 GMT
#315
On May 12 2011 20:52 Blackrobe wrote:
Map Tour: http://www.gomtv.net/2011gstl3/news/65288

Looks great!

Great indeed!
The last picture made me giggle :p
Philip2110
Profile Joined April 2010
Scotland798 Posts
May 12 2011 22:57 GMT
#316
map looks awesome, looking forward to playing it when it gets posted on EU
Master Sc2 - Diamond LoL - Eu W
LS
Profile Joined March 2011
Korea (South)145 Posts
May 13 2011 10:50 GMT
#317
[image loading]
Published in EU
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Joe_Z
Profile Joined April 2011
Switzerland22 Posts
May 13 2011 10:54 GMT
#318
thx so much!
Tablespoon
Profile Joined January 2011
Norway223 Posts
May 13 2011 11:19 GMT
#319
Sweet! Hopefully I'll get some games in ot it later today.
roswellmania
Profile Joined March 2010
27 Posts
May 13 2011 11:27 GMT
#320
yeah!! will try it out today ;D
thx
zende
Profile Joined February 2011
Sweden234 Posts
May 13 2011 12:26 GMT
#321
thanks alot! so fun map to play
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 13 2011 12:35 GMT
#322
Wow, If I could go on vacation to this map I would.

Great job on making the map, and great choice from the GSTL to pick it up.
Survival is winning, everything else is bullshit.
adso
Profile Joined March 2011
718 Posts
May 13 2011 13:00 GMT
#323
yeah me too, add cocktail of tail and liquor and you're set

i wouldnt play it tho, so many other maps are more interesting "layout/features" wise

so...
no response to
"this map is very bright ingame, no?" too bright ?


Maximumraver
Profile Joined September 2010
Netherlands123 Posts
May 13 2011 13:36 GMT
#324
On May 13 2011 19:50 LSPrime wrote:
[image loading]
Published in EU

OOOH YEAH!!! :D
(☞/  ̄ヮ ̄) ☞/
HypernovA
Profile Joined October 2010
Canada556 Posts
May 13 2011 15:15 GMT
#325
This is really a great map. The visuals for this map are really beautiful.
dislike
Profile Joined April 2011
Germany54 Posts
May 13 2011 15:57 GMT
#326
very hard to play imho. everything is veeery wide open. and why the hell the rocks at the middle ramp don't block the entrance? :D Besides that - GREAT WORK!!!!!!!!111
dislike_this!
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2011-05-13 19:39:39
May 13 2011 19:18 GMT
#327
I like the aesthetics of this map a lot. SC2 maps need to brighten up. Good job!
I have two issues with it though:

- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life. Also, the two large red areas next to the main bases look rather bland with just lots of trees thrown in there. I suggest replacing the large red areas with deep water, and the smaller ones with rocks or other fitting doodads.
+ Show Spoiler +

[image loading]


- A tank can reach one geyser in each main base. Is that intended?
Ziggy Starport
Profile Joined November 2010
United States70 Posts
May 13 2011 19:28 GMT
#328
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.
HeroHenry
Profile Joined November 2010
United States1723 Posts
May 13 2011 19:37 GMT
#329
This map is so beautiful to look at.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-13 19:39:16
May 13 2011 19:38 GMT
#330
why no motmt
+ Show Spoiler +
even i posted a map on #5


edit:
On May 14 2011 04:28 Ziggy Starport wrote:
Show nested quote +
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.

<3
PraefektMotus
Profile Joined February 2011
Germany129 Posts
Last Edited: 2011-05-13 19:58:57
May 13 2011 19:51 GMT
#331
On May 14 2011 04:28 Ziggy Starport wrote:
Show nested quote +
On May 14 2011 04:18 PraefektMotus wrote:
- On the map below, I marked all (or most) areas that have trees standing in water. It looks irritating, and it actually is because trees don't do that in real life.


Do an image search for Bayou or Mangroves. Some trees actually prefer a waterlogged habitat.

It's true, these kinds obviously do. However, the map is aiming for a Caribbean kind of vibe with white beaches, soft blue water and lots of palm trees (which don't grow in water). Trees covering water are more reminiscent of swampy and extremely moist jungles. I personally wouldn't put those together, even if there are some real life exceptions where some plants overlap both types of terrain. But then again, that's just my impression, maybe for others this is totally fine.
KYYY
Profile Joined May 2011
Germany1 Post
May 13 2011 21:09 GMT
#332
This map truly is a nightmare for terran: There is no choke to defend! Your nat is way too open and your main base choke is (i think) as big as on scrap. No way to defend your nat so your only option is rushing. Defending against zerg seems impossible(at least on a map like xel naga you have a small ramp)

do love the water though
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 13 2011 21:36 GMT
#333
On May 14 2011 06:09 KYYY wrote:
This map truly is a nightmare for terran: There is no choke to defend! Your nat is way too open and your main base choke is (i think) as big as on scrap. No way to defend your nat so your only option is rushing. Defending against zerg seems impossible(at least on a map like xel naga you have a small ramp)

do love the water though


I disagree, the destructible rocks, line of sight blockers as well as the space in the natural compensate for all the entrances - on the contrary, it's a lot harder for zergs to defend. Just like on Tal'Darim, the natural and 3rd both have chokes, but on this the distance between the chokes seems smaller, and leads straight into the natural.

It's a cool map, a bit tough to get to grips with at the start... My only complaint is creep tumours look a bit weird, with the top just poking out the water.
Mvp #1
TheSaddestPanda
Profile Joined November 2010
United States61 Posts
May 13 2011 21:50 GMT
#334
Walling off at your main's choke as terran with a barrack below and supply depot above deceptively traps your marines when you build an addon to the rax, : /
: * (
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
May 14 2011 22:50 GMT
#335
map is freakin sweet I like it better with the 3 xel naga tho
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 15 2011 00:33 GMT
#336
Really nice map... the only thing missing is a marine on a sun lounger in top corner with a Mojito to hand!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Nightrain
Profile Joined August 2010
481 Posts
May 15 2011 07:16 GMT
#337
my eyes started bleeding as soon as i jumped into this map
If at first you don't succeed, you fail.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
May 15 2011 19:00 GMT
#338
So easy to take 3 bases on this map, the rush distance isnt long but the choke is easy to control.
Griffith`
Profile Joined September 2010
714 Posts
May 15 2011 19:07 GMT
#339
maps with no xelanaga towers is WIN!!!!
griffith.583 (NA)
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 15 2011 20:55 GMT
#340
Looks really amazing on Ultra graphics.

My concern is that on low graphics, the water looks really weird since its running so fast. Would you consider changing its Run Speed to 0.001?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Antares777
Profile Joined June 2010
United States1971 Posts
May 15 2011 21:00 GMT
#341
Low graphics sucks. Make it as pretty as you can, and good luck
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
May 16 2011 05:14 GMT
#342
Ok So I have played about 10 customs with my zerg friend on this map as protoss, and, It NEEDS 2 xel naga in the middle, and The 3 openings into the natural should be lowered to 2, there is no need for that 3rd ramp. Static defense = macro, macro= long games, long games = more interesting e-sports.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
Cheeryohs
Profile Joined April 2010
United States36 Posts
May 16 2011 05:24 GMT
#343
The one thing I love about the GSL maps is that they always have great scenery. With a GSL map, you don't just get a generic space station or volcanic theme, you get beaches. With the new graphics of starcraft2, that map themes become that much more amazing. That being said, this map reminds me of Jungle Basin, just with three bases at each base instead of two. The middle bases seem excedingly hard to take and hold which would make macro games difficult. The circular center will make for some very interesting tactical decisions. Overall, my opinion of the map is that it will be a fun map for any matchup and could create unique situations that wouldn't be seen on other maps due to the circular center.
Doogan
mrjpark
Profile Joined March 2011
United States276 Posts
May 16 2011 06:10 GMT
#344
I honestly just paid $5 to watch people play on this map. I was considering not watching because of the whole issue with IM -- I like watching Zergs play, and the only good Zerg left is July -- but this map is a beauty and I want to see how it plays; a $5 investment isn't too much and I should see some good games I suppose.

On another note, this map would crash my computer with all that water.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-05-16 08:33:43
May 16 2011 08:32 GMT
#345
So there are three entrances into the natural right? I personally think this map would benefit from rocks between the 2nd and the 3rd, but eh, what do I know?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
gaizka
Profile Blog Joined August 2008
United States991 Posts
May 16 2011 08:57 GMT
#346
Belshir what does it mean?
mrjpark
Profile Joined March 2011
United States276 Posts
May 16 2011 09:05 GMT
#347
On May 16 2011 17:57 gaizka wrote:
Belshir what does it mean?


It's a planet from the campaign.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
May 16 2011 09:18 GMT
#348
it looks freaking awesome.
Can gomTV upload their maps to the LA server also ?
Or else if they let me do it i will!
In the beginning there was nothing... and then exploded
grobo
Profile Blog Joined February 2007
Japan6199 Posts
May 16 2011 09:53 GMT
#349
Seriously, i've said it before and i'll say it again, i love the look of this map, it makes me feel good just looking at it.
We make signature, then defense it.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
May 16 2011 10:54 GMT
#350
FYI Everyone, creep is waterproof
Stephano//HerO//TaeJa//Squirtle//Bomber
rakshasa
Profile Joined January 2011
Japan23 Posts
May 16 2011 12:27 GMT
#351
Why is it that all the maps are perfectly mirrored?

Doesn't it break a bit of the immersion that every stone and tree is exactly the same on the other side of the map... At least the scenery should be possible to vary without changing the balance.
lefix
Profile Joined February 2011
Germany1082 Posts
May 16 2011 12:46 GMT
#352
i think symmetry isn't really a problem because it isn't hardly noticable on the other side of the map.
only along the mirror axis you need to alter the visuals to hide it.
Map of the Month | The Planetary Workshop | SC2Melee.net
rakshasa
Profile Joined January 2011
Japan23 Posts
May 16 2011 12:56 GMT
#353
If you have the memory of a goldfish, then it might not be a problem. I, however, do notice this when seeing different parts of the map.
aDd3z
Profile Joined March 2011
Germany885 Posts
May 16 2011 13:17 GMT
#354
On May 16 2011 21:27 rakshasa wrote:
Why is it that all the maps are perfectly mirrored?

Doesn't it break a bit of the immersion that every stone and tree is exactly the same on the other side of the map... At least the scenery should be possible to vary without changing the balance.


y like dual sight and testbug

these maps a great
Cj Entus | Effort | Prime | MarineKing | mouz | HasuObs
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 16 2011 20:51 GMT
#355
Thanks for uploading the map to the EU-Servers. Played it a couple of times and really, really like the look and feeling of it. Keep up the good work!
formerly spinnaker.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
May 17 2011 13:09 GMT
#356
this is map is so gorgeous...my god.
https://x.com/CaptainWaffless
epoc
Profile Joined December 2010
Finland1190 Posts
May 17 2011 13:52 GMT
#357
Wow so exotic!
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
May 17 2011 17:48 GMT
#358
played a game on this with my protoss buddy and I have to say I absolutely love it, however he hated it! He complained about a lack of ramp, too many entrances into his base blah blah but I have to say, from a real person's perspective, a great map and I hope this makes its way onto the ladder rotation because its so damn beautiful!
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 17 2011 22:37 GMT
#359
On May 18 2011 02:48 OptimusYale wrote:
played a game on this with my protoss buddy and I have to say I absolutely love it, however he hated it! He complained about a lack of ramp, too many entrances into his base blah blah but I have to say, from a real person's perspective, a great map and I hope this makes its way onto the ladder rotation because its so damn beautiful!


Lol, Protoss aren't real people

Haha just kidding. I think he has a point that the natural is very hard to defend, coming from a protoss and terran perspective. However, I don't think its a bad thing to experiment.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
KuKKi
Profile Joined April 2011
Germany73 Posts
May 18 2011 04:48 GMT
#360
Protoss can abuse space at Natural with 2 pylons and cannon rush+ block entrance of main(=bunker rush contain)

this seems pretty nasty on this map o.o
monitor
Profile Blog Joined June 2010
United States2404 Posts
May 18 2011 04:51 GMT
#361
On May 18 2011 13:48 KuKKi wrote:
Protoss can abuse space at Natural with 2 pylons and cannon rush+ block entrance of main(=bunker rush contain)

this seems pretty nasty on this map o.o


Wall ins are basically the same as at the bottom of a ramp, except without the highground disadvantage and slightly easier to wall. I think it's fine as long as you scout.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 18 2011 05:21 GMT
#362
Played a few patches in this, so good and looks awesome.

Hopefully we get more and more maps like that(for the ladder plz Blizzard)
"Its easy, just trust your CPU".-Boxer on being good at games
crms
Profile Joined February 2010
United States11933 Posts
May 18 2011 05:33 GMT
#363
reminds me of war3 ^_^
http://i.imgur.com/fAUOr2c.png | Fighting games are great
rakshasa
Profile Joined January 2011
Japan23 Posts
May 18 2011 06:38 GMT
#364
Finally a team that had the good sense to pick this map in the GSTL...

However I'm sad the units do not seem to be having any effect on the water while moving through, as that kinda breaks the immersion.
Hikari
Profile Blog Joined May 2010
1914 Posts
May 18 2011 23:29 GMT
#365
Really like the theme of this map, some suggestions:
- Map is a little too small. The space behind mineral line should be widened for better air harassment (mutas, drops)
- Elevation and cliffs: I think a few more in the center area will be nice
- lack of a ramp may make early bunker pushes very powerful (similar to kulas ravine). The nearby "hill" may help but zerg takes extra effort to get a spine crawler all the way out there.
- This may have to do with the small map, but lack of a xelnaga tower makes spotting a little harder.
- Protoss can easily warp units below the main and have a shorter attack path.
KuKKi
Profile Joined April 2011
Germany73 Posts
May 19 2011 13:31 GMT
#366
On May 18 2011 13:51 monitor wrote:
Show nested quote +
On May 18 2011 13:48 KuKKi wrote:
Protoss can abuse space at Natural with 2 pylons and cannon rush+ block entrance of main(=bunker rush contain)

this seems pretty nasty on this map o.o


Wall ins are basically the same as at the bottom of a ramp, except without the highground disadvantage and slightly easier to wall. I think it's fine as long as you scout.



i meant this ->[image loading]

its untouchable, u cant try to block any cannons to build. As P, u just need to build these 2 pylons, and the area between them are untouchable. Get a probe in there, build 2 pylons, cancel upper pylon when the bottom one finished, build cannon, build pylon. this will deny the Expansion for the Zerg for ages.
LS
Profile Joined March 2011
Korea (South)145 Posts
May 19 2011 13:39 GMT
#367
thx for report
On May 19 2011 22:31 KuKKi wrote:
Show nested quote +
On May 18 2011 13:51 monitor wrote:
On May 18 2011 13:48 KuKKi wrote:
Protoss can abuse space at Natural with 2 pylons and cannon rush+ block entrance of main(=bunker rush contain)

this seems pretty nasty on this map o.o


Wall ins are basically the same as at the bottom of a ramp, except without the highground disadvantage and slightly easier to wall. I think it's fine as long as you scout.



i meant this ->[image loading]

its untouchable, u cant try to block any cannons to build. As P, u just need to build these 2 pylons, and the area between them are untouchable. Get a probe in there, build 2 pylons, cancel upper pylon when the bottom one finished, build cannon, build pylon. this will deny the Expansion for the Zerg for ages.

LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 19 2011 13:46 GMT
#368
i liked this map! looks great, and seems to play out well
https://twitter.com/#!/IrisAnother
Acritter
Profile Joined August 2010
Syria7637 Posts
May 19 2011 14:55 GMT
#369
Hmm... I really love the pathways on this map. The nat might be too open, though. I can't see a Protoss ever expanding versus Zerg.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
May 19 2011 15:20 GMT
#370
How can I petition Blizzard to add this map to the ladder pool?

It's so good looking it's ridiculous, and the clockwise/counterclockwise expansion flow is very interesting.

Excellent work imo !
Join the Liquipedia Zerg Project ! PM me for more information :).
mage36
Profile Joined May 2011
415 Posts
May 19 2011 16:24 GMT
#371
watched one game on this... seems like you can hide a lot of units around the tree areas. it was a good game in the GSTL.
Whole
Profile Blog Joined May 2010
United States6046 Posts
May 19 2011 16:45 GMT
#372
On May 19 2011 22:31 KuKKi wrote:
Show nested quote +
On May 18 2011 13:51 monitor wrote:
On May 18 2011 13:48 KuKKi wrote:
Protoss can abuse space at Natural with 2 pylons and cannon rush+ block entrance of main(=bunker rush contain)

this seems pretty nasty on this map o.o


Wall ins are basically the same as at the bottom of a ramp, except without the highground disadvantage and slightly easier to wall. I think it's fine as long as you scout.



i meant this + Show Spoiler +
->[image loading]


its untouchable, u cant try to block any cannons to build. As P, u just need to build these 2 pylons, and the area between them are untouchable. Get a probe in there, build 2 pylons, cancel upper pylon when the bottom one finished, build cannon, build pylon. this will deny the Expansion for the Zerg for ages.


seems like adding unbuildable terrain, at least where cannons could be warped in from the low ground would solve this ezpz
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 19 2011 19:33 GMT
#373
match point -> rotate + remove high ground adv in middle of the map -> bel'shir

anyone? :D
Im daed. Follow me @TL_NB
InvXXVII
Profile Joined March 2011
Canada242 Posts
May 20 2011 00:09 GMT
#374
Any replays (either on youtube or sc2 replays) on this map?
A good loser is still a loser.
DNB
Profile Blog Joined November 2010
Finland995 Posts
May 20 2011 14:03 GMT
#375
[image loading]

Just a very small aesthetic detail I noticed Not like it matters, but if you update your map then might as well as clean this one too
MBH
Profile Joined January 2011
Ireland796 Posts
May 20 2011 14:04 GMT
#376
I think thats cool, it's buried in the sand hehe...
Marinechan
Profile Joined May 2011
Sweden71 Posts
May 21 2011 21:46 GMT
#377
Excellent map, very nice graphics!
Marinesplit, how do I do it?
baeric
Profile Joined October 2010
Germany649 Posts
May 21 2011 22:09 GMT
#378
this map looks great... the best is that it looks so different to the other dark maps... I like it
zolia
Profile Joined April 2011
France12 Posts
May 23 2011 12:14 GMT
#379
this map seem great, but it's strange to have no xelnaga tower, and it really a bit too light i think. When i played on it i had to ajust the light of my screen.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-05-26 12:11:53
May 26 2011 11:15 GMT
#380
LS, did you add custom backrgound musics into the map? I have the sensation to hear some new ones.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
KMARTRULES
Profile Joined August 2010
Australia474 Posts
May 26 2011 12:12 GMT
#381
This map is really zerg favoured -_-
rakshasa
Profile Joined January 2011
Japan23 Posts
May 27 2011 10:57 GMT
#382
Am I the only one who ends up rooting for the guy on GSL that _doesn't_ eliminate this map?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-05-27 12:28:03
May 27 2011 12:27 GMT
#383
On May 27 2011 19:57 rakshasa wrote:
Am I the only one who ends up rooting for the guy on GSL that _doesn't_ eliminate this map?

If the natural would be safer, people would less veto this map
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
The Final Boss
Profile Joined February 2011
United States1839 Posts
June 01 2011 22:04 GMT
#384
I feel like the natural on this map is too wide open. Like tons of Terrans are thumbs downing this map just due to the fact that against Z getting past one base is an absolute nightmare. Other than that I like the map.

As far as PvP goes (and I'm not entirely sure if this is purposeful) the high ground near the entrance to the main serves as a great way to be able to hold off any sort of 4 Gate/Early All-in style attack. I haven't actually seen any pro level PvP's take place on this map, but I feel like the way the entrance is made would allow one to get Robo units off of one base while holding off aggression (that being said recent patch changes have helped this in PvP anyways).

Aesthetically I love the way this map looks, and personally I have no problem with it; except in TvZ. The map really is a nightmare for Terran, and I feel like it almost forces them into some sort of one base play. I play Terran and I have no problem taking my natural on other maps with "hard to secure naturals" such as Xel'Naga Caverns, Slag Pits, or Metalopolis. But the few games I've played here have all resulted in me having a really difficult time securing the natural.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
June 01 2011 22:22 GMT
#385
I would love this map on the ladder!

Though yeh it has some.imperfections, the map is beautiful!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2011-06-02 17:50:54
June 02 2011 17:49 GMT
#386
very nice map but it feels like heaven for terran so many beautiful ledges and edges for tank to put in place. Except for the ledge at your entrance to base.. imagine having expo there and siege tanks on this ledge above. When suddenly come couple of zerglings into your mineral line... ouch this splash damage on your scvs would be heavy
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
IcculusLizard
Profile Joined May 2011
265 Posts
June 04 2011 16:13 GMT
#387
Thanks to LSPrime, Bel'Shir Beach is now available in PeepMode. And it's the July 2011 version! Enjoy!

Currently available only on NA, but working on getting it published in other regions.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226035
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 04 2011 16:33 GMT
#388
In this map's middle,
Overlords can hide from rines.
The trees are too dense...
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 05 2011 15:21 GMT
#389
On June 05 2011 01:33 Trozz wrote:
In this map's middle,
Overlords can hide from rines.
The trees are too dense...


Don't think the density of the trees should affect anything, what do you mean? Are you sure its not just that the trees are on high ground, which means marines don't have vision?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
June 09 2011 10:09 GMT
#390
I really dont like the choice of water on this map, especially the colour, it really looked too bright for me. I prefer the fully clear water over this anyday, and that actually what it looks like at the beach.
Leenock the Punisher
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 09 2011 10:22 GMT
#391
On June 09 2011 19:09 furymonkey wrote:
I really dont like the choice of water on this map, especially the colour, it really looked too bright for me. I prefer the fully clear water over this anyday, and that actually what it looks like at the beach.

Beach water looks different at beaches all over the world.

I really like the water on this map, and color-wise it goes great with the rest of the map
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
June 09 2011 10:23 GMT
#392
With clear water the sand underneath will still have the same colour that goes with the theme of the map, but I just feel the colour is too strong and pushed at your face.
Leenock the Punisher
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 27 2011 11:25 GMT
#393
I see a new version of this map out! Can we get pictures please
Let thy speech be better than silence, or be silent.
LS
Profile Joined March 2011
Korea (South)145 Posts
June 27 2011 12:02 GMT
#394
Updated. I forgot ^^;;
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 27 2011 12:36 GMT
#395
No updated version on EU yet, but from the looks of it it should be much better gameplaywise. Especially the new nat is a big improvement. Not sure about the Xel Naga towers tho.
http://twitter.com/lechocopaw
Miragee
Profile Joined December 2009
8477 Posts
June 27 2011 12:46 GMT
#396
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?
LennX
Profile Joined October 2010
4537 Posts
June 29 2011 03:21 GMT
#397
Will the rock (half hidden by the tree) at the 10 o-clock spawn point choke be removed? Since a Terran building with an add-on will block any unit that is 2X2 or bigger will be blocked from moving out from the main into the natural.

Or do Terrans have to place their buildings a little better?
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
WeedRa
Profile Joined February 2011
Germany815 Posts
June 29 2011 15:14 GMT
#398
Please upload 1.1 to EU, cant find it anywhere
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
June 29 2011 15:32 GMT
#399
Is there an updated version (with watch towers) on NA? I couldn't find it yesterday.
twitch.tv/lambnrice @LambNRice
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-06-29 16:32:52
June 29 2011 16:30 GMT
#400
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.
twitch.tv/medrea
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2011-06-30 07:54:34
June 30 2011 07:54 GMT
#401
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 30 2011 08:02 GMT
#402
Thanks for this.

Any chance you could get Hanging Gardens up? :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WeedRa
Profile Joined February 2011
Germany815 Posts
June 30 2011 10:12 GMT
#403
On June 30 2011 16:54 MildCocoA wrote:
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)


still nothing on EU :/

The actual version is only available in peepmode
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
June 30 2011 10:34 GMT
#404
On June 30 2011 19:12 WeedRa wrote:
Show nested quote +
On June 30 2011 16:54 MildCocoA wrote:
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)


still nothing on EU :/

The actual version is only available in peepmode


Published on EU

Check!!

Serach GSL Bel'shir beach
(Uploader : GomTV)
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 30 2011 11:30 GMT
#405
On June 30 2011 01:30 Medrea wrote:
Show nested quote +
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.
Miragee
Profile Joined December 2009
8477 Posts
June 30 2011 21:34 GMT
#406
On June 30 2011 20:30 Ruscour wrote:
Show nested quote +
On June 30 2011 01:30 Medrea wrote:
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.


Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out.
Scrambles
Profile Joined July 2011
United Kingdom3 Posts
July 06 2011 09:26 GMT
#407
One of the best looking maps ever...
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 06 2011 09:51 GMT
#408
First game today turned nto some kind of a basetrade :p

But there were Dark templars involved and stuff.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-06 12:10:03
July 06 2011 12:08 GMT
#409
On July 01 2011 06:34 Miragee wrote:
Show nested quote +
On June 30 2011 20:30 Ruscour wrote:
On June 30 2011 01:30 Medrea wrote:
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.


Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out.


Not so much scouting as it was that counterattacks were amazing on that map.

I really really like the new 4th placement. After getting the third the old map seemed to be a bit like "well fuck it guess I go attack now."
twitch.tv/medrea
hmc
Profile Joined July 2011
495 Posts
July 06 2011 18:50 GMT
#410
It is really one of the best looking maps ever made, definitely my favorite map to watch.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
July 11 2011 08:12 GMT
#411
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 11 2011 09:02 GMT
#412
This map is definitely one of the most amazing maps ever made in terms of looks, and it plays very nicely too. The high ground next to the nat is a pretty amazing defensive feature for protoss and terran, and I guess the relatively wide open nat makes zerg quite powerful against expo's.
Porouscloud - NA LoL
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 11 2011 09:32 GMT
#413
On July 11 2011 17:12 Jayjay54 wrote:
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then


Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
July 11 2011 10:05 GMT
#414
On July 11 2011 18:32 Ragoo wrote:
Show nested quote +
On July 11 2011 17:12 Jayjay54 wrote:
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then


Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ?

I think it's just that the structure makes it very easy for the armies to move out simultaneously, walk past each other on either side of the large island in the middle and end up in each others bases, which leads to a base-race.
The frumious Bandersnatch
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-07-13 01:15:31
July 13 2011 01:14 GMT
#415
This map causes -Orb- game to freeze up sometimes (for about 30 seconds then resumes as normally) when playing replays. Wonder what's unique to this map to cause that.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2011 03:31 GMT
#416
On July 13 2011 10:14 iCCup.Diamond wrote:
This map causes -Orb- game to freeze up sometimes (for about 30 seconds then resumes as normally) when playing replays. Wonder what's unique to this map to cause that.


LS, any ideas about this issue? We are dropping this map from the Korean Weekly and I really don't want to, it's a good map but this freezing bug is weird and unique to the map.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
trias_e
Profile Blog Joined May 2010
United States520 Posts
July 30 2011 08:12 GMT
#417
Just want to say that this is a beautiful, excellent map. Very well done.
-Switch-
Profile Joined August 2010
Canada506 Posts
July 30 2011 09:40 GMT
#418
map looks really cool, haven't played on it yet but hopefully very soon.
FPSKeNz
Profile Blog Joined August 2010
91 Posts
Last Edited: 2011-07-30 12:05:55
July 30 2011 12:05 GMT
#419
Could someone upload the updated version on the SEA server? Thanks.
TigerKarl
Profile Joined November 2010
1757 Posts
Last Edited: 2011-09-24 13:07:50
September 24 2011 13:04 GMT
#420
i like the architecture of this map, but why the hell does it make my frames drop from 70 to 20 in the lategame. Thanks fucking map for a unnecessary loss. fuck you map

edit: justification for rage: I would have played against ClouD afterwards.
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 24 2011 14:17 GMT
#421
On July 01 2011 06:34 Miragee wrote:
Show nested quote +
On June 30 2011 20:30 Ruscour wrote:
On June 30 2011 01:30 Medrea wrote:
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.


Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out.


It's not about scouting, it'a about the two very distant but equal main paths making armies never really meet if they go for attacks at the same time or if one decides a counter attack is better than defending.

Makes the layout very prone to counters and basetrades.
ESV Mapmaking!
Ekaliptus
Profile Joined October 2011
France2 Posts
October 18 2011 10:38 GMT
#422
I all , link to dowload the map ?? thanks
Ekaliptus
Profile Joined October 2011
France2 Posts
October 18 2011 10:43 GMT
#423
its ok
Normal
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
Round of 32 / Group E
MadiNho vs dxtr13
Gypsy vs Dark
ZZZero.O239
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech111
JuggernautJason106
Ketroc 31
StarCraft: Brood War
Britney 13726
Calm 2332
Mini 303
Soulkey 222
ZZZero.O 222
Dewaltoss 146
ggaemo 88
Sexy 9
Dota 2
Dendi2852
NeuroSwarm101
LuMiX1
Counter-Strike
Stewie2K1312
flusha567
Super Smash Bros
C9.Mang016537
Mew2King325
Heroes of the Storm
Grubby4333
Other Games
FrodaN6127
summit1g2799
B2W.Neo954
fl0m815
mouzStarbuck479
JimRising 476
shahzam243
ViBE3
Organizations
Other Games
gamesdonequick995
StarCraft 2
ESL.tv148
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 55
• RyuSc2 41
• musti20045 41
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• sooper7s
• Migwel
StarCraft: Brood War
• blackmanpl 43
• 3DClanTV 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler144
Other Games
• imaqtpie2510
Upcoming Events
Wardi Open
13h 11m
Monday Night Weeklies
18h 11m
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
3 days
Road to EWC
4 days
SC Evo League
5 days
Road to EWC
5 days
Afreeca Starleague
6 days
BeSt vs Soulkey
[ Show More ]
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.