+ Show Spoiler +
In GSL July
Created by LSPrime
www.SC2Prime.com
cafe.naver.com/xlalc
Bases - 10 ( 2 gold bases / 5HM 1HG )
Size: 120x128 playable
Published - KR,NA,SEA,EU
Forum Index > SC2 Maps & Custom Games |
LS
Korea (South)145 Posts
+ Show Spoiler + In GSL July Created by LSPrime www.SC2Prime.com cafe.naver.com/xlalc Bases - 10 ( 2 gold bases / 5HM 1HG ) Size: 120x128 playable Published - KR,NA,SEA,EU | ||
dezi
Germany1536 Posts
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LS
Korea (South)145 Posts
On April 16 2011 22:10 dezi wrote: Can one build in the flooded areas? yes | ||
Superouman
France2195 Posts
I feel that the central XelNaga Tower controls too much the space leading to you own expands. Counter attacks Could be quite hard to pull off once you control this tower. | ||
The_Templar
your Country52797 Posts
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Bobster
Germany3075 Posts
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Tonttu
Finland606 Posts
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LS
Korea (South)145 Posts
On April 16 2011 22:18 Superouman wrote: I prefer to use Meinhoff white sand for the beach, i feel it makes a better effect. Check my map The Starparty V. I feel that the central XelNaga Tower controls too much the space leading to you own expands. Counter attacks Could be quite hard to pull off once you control this tower. I used xil sand, xil dirt, meinhoff sand. Starparty V is looks great. | ||
AemJaY
Switzerland24 Posts
looks a bit like one of my command and conquer maps. i think i will do a remake of my caribian maps go on! | ||
Serashin
235 Posts
Want to play some PvZ there. Looks realy interesting and refreshing, great work. | ||
monitor
United States2402 Posts
I'm concerned that there are only 4 bases per player. Its going to make it very difficult for Zerg because they can't out-expand the opponent. The 4th expansion looks very hard to hold too, since it is very open and close to the opponent. I would prefer if you added an expansion in the bottom left and top right corners, but only put one entrance to it from the middle. That way it will be easier to get a macro game and expand in ZvP or ZvT. I realize that it is supposed to be a more aggressive style map, with a short rush distance and few bases. I think the balance would be improved by adding one more expo, it could be 2 gas or 1 gas. | ||
0neder
United States3733 Posts
I love the aesthetics though. Very nice. I'm very curious to see this in action. | ||
Kanil
United States1713 Posts
I can't comment much as a player, as I lack talent... but I do like that cliff+ramp between the main and the natural. I really like this map. Well done, and thank you for showing us it. | ||
Kinetik_Inferno
United States1431 Posts
Balance: Pretty damn good. EG: Xel'Naga Caverns quality. MY ONLY COMPLANT: It feels like there should be a really risky expansion that also offers income if it goes into ridiculously late game. | ||
prodiG
Canada2016 Posts
nice map but i think i agree with monitor, could use another expansion for each player | ||
Whiplash
United States2928 Posts
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hobbidude
Canada171 Posts
I agree that it needs another base per person. I think the best thing to do would be to have the two center most islands with bases on top (maybe golds) and a ramp from each leading to the players ( like arakan citadel or dig site). You'd just have to move the trees to around the edges of the islands(please don't remove them.. love them). | ||
Antares777
United States1971 Posts
But seriously this map is really beautiful! | ||
funcmode
Australia720 Posts
I might also be tempted to make the two big areas of high ground in the middle a bit smaller, attacking through the central path beyond the early game could be a very bad idea, and players have to travel very far around these big high ground areas. Also, the texturing is quite nice but there are still areas I think can be improved, most notably the dirt -> sand blending in the mains. | ||
.Aar
Korea (South)2177 Posts
And although I agree that more expansions would be nice, with the way the metagame is.. Also putting in expansions in the suggested areas would make it look way cramped IMO. But I'm no mapmaker | ||
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