[M] New GSTL Map: Bel'Shir beach - Page 20
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KMARTRULES
Australia474 Posts
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rakshasa
Japan23 Posts
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Superouman
France2195 Posts
On May 27 2011 19:57 rakshasa wrote: Am I the only one who ends up rooting for the guy on GSL that _doesn't_ eliminate this map? If the natural would be safer, people would less veto this map | ||
The Final Boss
United States1839 Posts
As far as PvP goes (and I'm not entirely sure if this is purposeful) the high ground near the entrance to the main serves as a great way to be able to hold off any sort of 4 Gate/Early All-in style attack. I haven't actually seen any pro level PvP's take place on this map, but I feel like the way the entrance is made would allow one to get Robo units off of one base while holding off aggression (that being said recent patch changes have helped this in PvP anyways). Aesthetically I love the way this map looks, and personally I have no problem with it; except in TvZ. The map really is a nightmare for Terran, and I feel like it almost forces them into some sort of one base play. I play Terran and I have no problem taking my natural on other maps with "hard to secure naturals" such as Xel'Naga Caverns, Slag Pits, or Metalopolis. But the few games I've played here have all resulted in me having a really difficult time securing the natural. | ||
Mithriel
Netherlands2969 Posts
Though yeh it has some.imperfections, the map is beautiful! | ||
Warzilla
Czech Republic311 Posts
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IcculusLizard
265 Posts
Currently available only on NA, but working on getting it published in other regions. http://www.teamliquid.net/forum/viewmessage.php?topic_id=226035 | ||
Trozz
Canada3454 Posts
Overlords can hide from rines. The trees are too dense... | ||
monitor
United States2404 Posts
On June 05 2011 01:33 Trozz wrote: In this map's middle, Overlords can hide from rines. The trees are too dense... Don't think the density of the trees should affect anything, what do you mean? Are you sure its not just that the trees are on high ground, which means marines don't have vision? | ||
furymonkey
New Zealand1587 Posts
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iGrok
United States5142 Posts
On June 09 2011 19:09 furymonkey wrote: I really dont like the choice of water on this map, especially the colour, it really looked too bright for me. I prefer the fully clear water over this anyday, and that actually what it looks like at the beach. Beach water looks different at beaches all over the world. I really like the water on this map, and color-wise it goes great with the rest of the map | ||
furymonkey
New Zealand1587 Posts
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Archvil3
Denmark989 Posts
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LS
Korea (South)145 Posts
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chocopaw
2072 Posts
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Miragee
8438 Posts
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LennX
4522 Posts
Or do Terrans have to place their buildings a little better? ![]() | ||
WeedRa
Germany815 Posts
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1Lamb1Rice
United States435 Posts
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Medrea
10003 Posts
On June 27 2011 21:46 Miragee wrote: Nooooooo, Xel'Naga Towers will destroy this map. ![]() It was earning itself the name of basetrade beach. New map looks great. | ||
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