Serach Bel'shir beach (Uploader : MildCocoA)
[M] New GSTL Map: Bel'Shir beach - Page 21
Forum Index > SC2 Maps & Custom Games |
MildCocoA
Korea (South)128 Posts
Serach Bel'shir beach (Uploader : MildCocoA) | ||
SidianTheBard
United States2474 Posts
Any chance you could get Hanging Gardens up? :D | ||
WeedRa
Germany815 Posts
On June 30 2011 16:54 MildCocoA wrote: Published New Bel'shir beach Map (NA server) Serach Bel'shir beach (Uploader : MildCocoA) still nothing on EU :/ The actual version is only available in peepmode | ||
MildCocoA
Korea (South)128 Posts
On June 30 2011 19:12 WeedRa wrote: still nothing on EU :/ The actual version is only available in peepmode Published on EU Check!! Serach GSL Bel'shir beach (Uploader : GomTV) | ||
Ruscour
5233 Posts
On June 30 2011 01:30 Medrea wrote: It was earning itself the name of basetrade beach. New map looks great. Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach. | ||
Miragee
8413 Posts
On June 30 2011 20:30 Ruscour wrote: Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach. Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out. | ||
Scrambles
United Kingdom3 Posts
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Usagi
Spain1647 Posts
But there were Dark templars involved and stuff. | ||
Medrea
10003 Posts
On July 01 2011 06:34 Miragee wrote: Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out. Not so much scouting as it was that counterattacks were amazing on that map. I really really like the new 4th placement. After getting the third the old map seemed to be a bit like "well fuck it guess I go attack now." | ||
hmc
495 Posts
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Jayjay54
Germany2296 Posts
besides: basetrades are fine. goody has more chances then | ||
Amui
Canada10567 Posts
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Ragoo
Germany2773 Posts
On July 11 2011 17:12 Jayjay54 wrote: i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map besides: basetrades are fine. goody has more chances then Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ? | ||
AmericanUmlaut
Germany2572 Posts
On July 11 2011 18:32 Ragoo wrote: Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ? I think it's just that the structure makes it very easy for the armies to move out simultaneously, walk past each other on either side of the large island in the middle and end up in each others bases, which leads to a base-race. | ||
Diamond
United States10796 Posts
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Diamond
United States10796 Posts
On July 13 2011 10:14 iCCup.Diamond wrote: This map causes -Orb- game to freeze up sometimes (for about 30 seconds then resumes as normally) when playing replays. Wonder what's unique to this map to cause that. LS, any ideas about this issue? We are dropping this map from the Korean Weekly and I really don't want to, it's a good map but this freezing bug is weird and unique to the map. | ||
trias_e
United States520 Posts
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-Switch-
Canada506 Posts
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FPSKeNz
91 Posts
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TigerKarl
1757 Posts
edit: justification for rage: I would have played against ClouD afterwards. | ||
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