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[M] New GSTL Map: Bel'Shir beach - Page 21

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Prev 1 19 20 21 22 Next All
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2011-06-30 07:54:34
June 30 2011 07:54 GMT
#401
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 30 2011 08:02 GMT
#402
Thanks for this.

Any chance you could get Hanging Gardens up? :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WeedRa
Profile Joined February 2011
Germany815 Posts
June 30 2011 10:12 GMT
#403
On June 30 2011 16:54 MildCocoA wrote:
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)


still nothing on EU :/

The actual version is only available in peepmode
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
June 30 2011 10:34 GMT
#404
On June 30 2011 19:12 WeedRa wrote:
Show nested quote +
On June 30 2011 16:54 MildCocoA wrote:
Published New Bel'shir beach Map (NA server)

Serach Bel'shir beach (Uploader : MildCocoA)


still nothing on EU :/

The actual version is only available in peepmode


Published on EU

Check!!

Serach GSL Bel'shir beach
(Uploader : GomTV)
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 30 2011 11:30 GMT
#405
On June 30 2011 01:30 Medrea wrote:
Show nested quote +
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.
Miragee
Profile Joined December 2009
8590 Posts
June 30 2011 21:34 GMT
#406
On June 30 2011 20:30 Ruscour wrote:
Show nested quote +
On June 30 2011 01:30 Medrea wrote:
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.


Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out.
Scrambles
Profile Joined July 2011
United Kingdom3 Posts
July 06 2011 09:26 GMT
#407
One of the best looking maps ever...
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
July 06 2011 09:51 GMT
#408
First game today turned nto some kind of a basetrade :p

But there were Dark templars involved and stuff.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-07-06 12:10:03
July 06 2011 12:08 GMT
#409
On July 01 2011 06:34 Miragee wrote:
Show nested quote +
On June 30 2011 20:30 Ruscour wrote:
On June 30 2011 01:30 Medrea wrote:
On June 27 2011 21:46 Miragee wrote:
Nooooooo, Xel'Naga Towers will destroy this map. Why did you do that?


It was earning itself the name of basetrade beach.

New map looks great.

Agreed. The towers aren't a sexy addition but it's the best way around basetrade beach.


Basetrade Beach because the players are to dumb to scout correctly? Remember: There were not Watchtowers in BW. But ok, I will try to watch how it works out.


Not so much scouting as it was that counterattacks were amazing on that map.

I really really like the new 4th placement. After getting the third the old map seemed to be a bit like "well fuck it guess I go attack now."
twitch.tv/medrea
hmc
Profile Joined July 2011
495 Posts
July 06 2011 18:50 GMT
#410
It is really one of the best looking maps ever made, definitely my favorite map to watch.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
July 11 2011 08:12 GMT
#411
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 11 2011 09:02 GMT
#412
This map is definitely one of the most amazing maps ever made in terms of looks, and it plays very nicely too. The high ground next to the nat is a pretty amazing defensive feature for protoss and terran, and I guess the relatively wide open nat makes zerg quite powerful against expo's.
Porouscloud - NA LoL
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 11 2011 09:32 GMT
#413
On July 11 2011 17:12 Jayjay54 wrote:
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then


Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
July 11 2011 10:05 GMT
#414
On July 11 2011 18:32 Ragoo wrote:
Show nested quote +
On July 11 2011 17:12 Jayjay54 wrote:
i really don't get why no one uses this map. stats seem fine. it's freakin beautiful. and GSL uses it. makes me sad, that I never saw a game outside GSL of this awesome map

besides: basetrades are fine. goody has more chances then


Since I didn't watch GSL for some time, can someone enlighten me what the problem with this map is (or was) ?

I think it's just that the structure makes it very easy for the armies to move out simultaneously, walk past each other on either side of the large island in the middle and end up in each others bases, which leads to a base-race.
The frumious Bandersnatch
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-07-13 01:15:31
July 13 2011 01:14 GMT
#415
This map causes -Orb- game to freeze up sometimes (for about 30 seconds then resumes as normally) when playing replays. Wonder what's unique to this map to cause that.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 27 2011 03:31 GMT
#416
On July 13 2011 10:14 iCCup.Diamond wrote:
This map causes -Orb- game to freeze up sometimes (for about 30 seconds then resumes as normally) when playing replays. Wonder what's unique to this map to cause that.


LS, any ideas about this issue? We are dropping this map from the Korean Weekly and I really don't want to, it's a good map but this freezing bug is weird and unique to the map.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
trias_e
Profile Blog Joined May 2010
United States520 Posts
July 30 2011 08:12 GMT
#417
Just want to say that this is a beautiful, excellent map. Very well done.
-Switch-
Profile Joined August 2010
Canada506 Posts
July 30 2011 09:40 GMT
#418
map looks really cool, haven't played on it yet but hopefully very soon.
FPSKeNz
Profile Blog Joined August 2010
91 Posts
Last Edited: 2011-07-30 12:05:55
July 30 2011 12:05 GMT
#419
Could someone upload the updated version on the SEA server? Thanks.
TigerKarl
Profile Joined November 2010
1757 Posts
Last Edited: 2011-09-24 13:07:50
September 24 2011 13:04 GMT
#420
i like the architecture of this map, but why the hell does it make my frames drop from 70 to 20 in the lategame. Thanks fucking map for a unnecessary loss. fuck you map

edit: justification for rage: I would have played against ClouD afterwards.
Prev 1 19 20 21 22 Next All
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