![[image loading]](http://imgur.com/KgAzO.jpg)
Would allow terran/toss to expand towards their enemy, but it'd also be in the middle so it'd be tough to hold. Of course you'd have to mess around with the cliffs/water to fit it in there.
Forum Index > SC2 Maps & Custom Games |
SidianTheBard
United States2474 Posts
![]() Would allow terran/toss to expand towards their enemy, but it'd also be in the middle so it'd be tough to hold. Of course you'd have to mess around with the cliffs/water to fit it in there. | ||
McCain
United States187 Posts
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monitor
United States2404 Posts
All of these show the 5th expansion much closer to the opponent. Honestly I don't think this will solve the problem. The issue to me is ZvP and ZvT, not PvT. Right now Protoss and Terran can expand very easily to a 3rd. Once they reach 3 bases, Zerg has a very hard time getting a 4th base, because its so open and is so close to the opponent. As I said earlier, I think it would be cool if you removed the tree high-ground in the bottom left and top right corners and put an expo there. It might be necessary to have it a single gas expo, just to reduce turtling. Or you could put a cliff on it. | ||
FlopTurnReaver
Switzerland1980 Posts
Just looks a bit unexciting to me. Aesthetics are pretty nice though. | ||
LS
Korea (South)145 Posts
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Faze.
Canada285 Posts
I'm on NA server and I can't seem to find it, I'm sad with sadness. I supposed it's not on NA servers yet... oh well. Me wants. | ||
monitor
United States2404 Posts
On April 17 2011 13:07 LSPrime wrote: Map Updated. Not sure I agree with the placement of the base, but I guess it could work. The split paths will make it easier to hold, and the natural ramp is positioned nicely to lead into the HY. Still would prefer a 1gas in the corner ![]() | ||
NastyMarine
United States1252 Posts
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Archivian
United Kingdom362 Posts
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timwac
Scotland93 Posts
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Kaitokid
Germany1327 Posts
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Handfoot
United States62 Posts
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CBWeyland
United States13 Posts
Could you provide a download link or scream at somebody to upload it to NA for you? Pretty please? :D | ||
IronManSC
United States2119 Posts
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MagmaRam
United States395 Posts
It looks like a beautiful map, and it's one that I actually want to play, a lot. | ||
NiTroSc2
United States144 Posts
On April 18 2011 16:56 MagmaRam wrote: Upload it to a filesharing site and have others upload to other servers please? It looks like a beautiful map, and it's one that I actually want to play, a lot. This. I really want to play this map! Looks awesome :D | ||
WniO
United States2706 Posts
-Brown dirt texture (Looks out of place, especially when it mixes with the sand.) -Center watchtower, (remove it.) -The main choke, (without the ramp. errr i mean remove it) Other than that it looks pretty darn delicious. | ||
Corak
Germany187 Posts
The map looks beautiful. Natural seems a bit hard to hold, for such short distances. But only play test will show ![]() | ||
Trakz
Canada178 Posts
I would like either the center watchtower or the 2 side watchtowers to be removed. Seems kind of like overkill. Seems kind of cramped too although I would need to see play the map to truly determine this. | ||
DisaFear
Australia4074 Posts
I like maps like theses, hate playing on dreary maps like Typhon peaks or Xelnaga caverns ![]() | ||
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