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[M] New GSTL Map: Bel'Shir beach - Page 2

Forum Index > SC2 Maps & Custom Games
422 CommentsPost a Reply
Prev 1 2 3 4 5 20 21 22 Next All
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 16 2011 19:20 GMT
#21
Great map, looks beautiful, it might be alittle bit cramped but I'd really need to play on it to see. People are talking about adding another base. My idea on it is adding a gold base here:

[image loading]

Would allow terran/toss to expand towards their enemy, but it'd also be in the middle so it'd be tough to hold. Of course you'd have to mess around with the cliffs/water to fit it in there.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
McCain
Profile Blog Joined February 2010
United States187 Posts
April 16 2011 20:08 GMT
#22
When will this be available on NA?
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 16 2011 20:21 GMT
#23
Multiple ideas from different people-
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


All of these show the 5th expansion much closer to the opponent.

Honestly I don't think this will solve the problem. The issue to me is ZvP and ZvT, not PvT. Right now Protoss and Terran can expand very easily to a 3rd. Once they reach 3 bases, Zerg has a very hard time getting a 4th base, because its so open and is so close to the opponent.

As I said earlier, I think it would be cool if you removed the tree high-ground in the bottom left and top right corners and put an expo there. It might be necessary to have it a single gas expo, just to reduce turtling. Or you could put a cliff on it.
https://liquipedia.net/starcraft2/Monitor
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 17 2011 02:47 GMT
#24
I don't know about this map. I don't really see any depht in it. There are the 3 bases you wanna get and hold, then it's gonna be a battle about securing / denieing the 4th. Just kinda some bases on the top, some on the bottom and some obstacles in the middle with too many watchtowers.

Just looks a bit unexciting to me. Aesthetics are pretty nice though.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
LS
Profile Joined March 2011
Korea (South)145 Posts
April 17 2011 04:07 GMT
#25
Map Updated.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Faze.
Profile Joined November 2010
Canada285 Posts
April 17 2011 04:08 GMT
#26
Dude, I wanna play this.
I'm on NA server and I can't seem to find it, I'm sad with sadness. I supposed it's not on NA servers yet... oh well.

Me wants.
D:
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 17 2011 04:17 GMT
#27
On April 17 2011 13:07 LSPrime wrote:
Map Updated.


Not sure I agree with the placement of the base, but I guess it could work. The split paths will make it easier to hold, and the natural ramp is positioned nicely to lead into the HY. Still would prefer a 1gas in the corner
https://liquipedia.net/starcraft2/Monitor
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 17 2011 05:15 GMT
#28
oh yes I think I like this one very much. Very cool dude!
Treatin' fools since '87
Archivian
Profile Joined November 2010
United Kingdom362 Posts
April 17 2011 09:15 GMT
#29
I am seriously loving the aesthetics of this map, I may even have to buy it dinner and a moview and show it how mainland folk live

"you were only supposed to blow the bloody doors off!" Micheal Caine
timwac
Profile Joined October 2010
Scotland93 Posts
April 17 2011 09:55 GMT
#30
Would it not be a good idea to have destructible rocks to at least one of the entrances to the natural expansion. Otherwise I see no way of holding this as a Terran or Protoss early game against Zerg. Really awesome map though :D
DeMusliM | NonY | ThorZaIN
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
April 17 2011 10:50 GMT
#31
Looks awesome. Maybe we see this map in the official map-pool someday?
Handfoot
Profile Joined January 2011
United States62 Posts
April 17 2011 13:20 GMT
#32
Ugh, upload this to NA already! It looks like a fun map to play on.
CBWeyland
Profile Joined March 2011
United States13 Posts
April 18 2011 05:42 GMT
#33
Quite the beautiful map!

Could you provide a download link or scream at somebody to upload it to NA for you? Pretty please? :D
Learn to macro.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 18 2011 07:30 GMT
#34
Why are no maps ever on NA? =/
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MagmaRam
Profile Joined October 2010
United States395 Posts
April 18 2011 07:56 GMT
#35
Upload it to a filesharing site and have others upload to other servers please?

It looks like a beautiful map, and it's one that I actually want to play, a lot.
NiTroSc2
Profile Blog Joined December 2010
United States144 Posts
April 18 2011 08:54 GMT
#36
On April 18 2011 16:56 MagmaRam wrote:
Upload it to a filesharing site and have others upload to other servers please?

It looks like a beautiful map, and it's one that I actually want to play, a lot.


This. I really want to play this map! Looks awesome :D
WniO
Profile Blog Joined April 2010
United States2706 Posts
Last Edited: 2011-04-18 09:10:11
April 18 2011 09:09 GMT
#37
At first glance the map looks amazing but i dont like:
-Brown dirt texture (Looks out of place, especially when it mixes with the sand.)
-Center watchtower, (remove it.)
-The main choke, (without the ramp. errr i mean remove it)
Other than that it looks pretty darn delicious.
Corak
Profile Joined February 2010
Germany188 Posts
April 18 2011 09:20 GMT
#38
The gas of the main looks siege-able.

The map looks beautiful.

Natural seems a bit hard to hold, for such short distances. But only play test will show
Trakz
Profile Joined December 2010
Canada178 Posts
April 18 2011 11:18 GMT
#39
This map looks soo good. It seems a bit too strong for terran's seige tanks.
I would like either the center watchtower or the 2 side watchtowers to be removed. Seems kind of like overkill.
Seems kind of cramped too although I would need to see play the map to truly determine this.
None shall take if undeserved
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 18 2011 11:29 GMT
#40
Looks really beautiful, reminded me of Crysis for a second
I like maps like theses, hate playing on dreary maps like Typhon peaks or Xelnaga caverns
How devious | http://anartisticanswer.blogspot.com.au/
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