• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CEST 01:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
(Spoiler) Interview ASL Ro4 Day 2 Winner Data needed Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1822 users

[D] 5/6 player 1v1 maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 16 2011 03:22 GMT
#1
I'm not really sure if this is the right forum to put this discussion to, but I was watching a WC3 match - Sky vs Grubby at WCG 2007 and saw that they played a match on Gnoll Wood (or something like that) which was a 6 player map.

This brought an interesting thought on how viable 5/6 player maps are in SC2 for competitive 1v1.

I'd imagine it's different in WC3 because a 5/6 player map gives you bigger space to creep and stuff, and there's less of a need to expand in WC3, so the game won't stretch too long. I'm also not too sure whether there were spawn restrictions (similar to Shakuras Plateau in SC2) on those maps.

But I was wondering whether it were possible for a 5/6 player map to work in SC2. Obviously there might be a need to restrict spawn points, and limit available expansions so the game doesn't drag too long, but has anyone actually tried it?

(I'm not a mapmaker myself, but I thought it might be an interesting idea to discuss).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
salito
Profile Joined May 2010
1647 Posts
April 16 2011 03:32 GMT
#2
Gnoll Wood is the only 5-6 player map used for 1v1 in WC3. It is never used competitively today. The vast majority of 1v1 maps were 2 or 4 player. To me that suggests that this type of map has no merit.

I'd say that large 4 player maps are good enough.
Nature moves in the shortest way possible.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 16 2011 03:56 GMT
#3
In Starcraft 1, there were no spawn restrictions so 5/6 player maps would either have a chance of spawning in extremely close positions, or they'd have to be ridiculously large. Not to mention how difficult it is to mirror. In starcraft 2, it's a better possibility with spawn restrictions but mirroring is still a pain.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 16 2011 04:16 GMT
#4
[image loading]

Such an awesome map, especially since you can tower creep the lv 9 golems. It would be really interesting if there was a 5-6 player SC2 map, but just think that's too big for competitive 1v1 SC2.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
April 16 2011 04:20 GMT
#5
No.

Scouting would take way too long, and different spawn positions would drastically change how the map is played. Combine the two, and early game would be largely guess- and luck-based.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 16 2011 04:47 GMT
#6
As neo said, Brood War wouldn't work to have 5-6 way symmetrical maps.

In sc2, its possible. You can see this: (5)City of the Damned As you can see, it is possible. Although its not very preferable since it ends up in a small center and a lot of side expos. So basically- its very possible in sc2, but its nearly impossible to do right.
https://liquipedia.net/starcraft2/Monitor
fenX
Profile Joined February 2011
France127 Posts
April 16 2011 04:59 GMT
#7
You can't have perfect mirroring on 5 players map and it will possibly result in small imbalances, that's probably the main problem.
Since you can have restricted spawning positions scouting and too close position won't be a problem, and map size is only what you decide it to be, you can have medium size 5 players map as well as gigantic 2 players maps.
I made a 5 players map, restricting spawning positions to the 2 far positions*, the map is not too big and feel quite legit for competitive play ("fenX Sahara" on EU, feel free to test it and give me your opinion). I didn't get any feedback about it in my map thread but I've used it once in a tournament I run and the games looked really standard, no problem.

+ Show Spoiler [Map analyzer] +

[image loading]

* if you spawn at 10' your oponent can only be at 3' or at 5'
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2011 10:21 GMT
#8
It'd be very difficult to make maps with any kind of symmetry with more than four spawn locations that are also interesting and not too tight.

It'd be interesting if they introduced a map with some positional diversity, kind of like Fantasy II from BW or something. The map wasn't amazingly successful, but it'd be fun to see it attempted again in SC2.

Here's Fantasy II:
[image loading]

In any case, to go back on topic, more spawn positions would require a larger map overall so that no two spawn locations would have too short a rush distance. It would also make it much more difficult to guarantee that the map's architecture between all possible spawn locations would be able to feature interesting gameplay.

Sure, you could force spawn locations like in TSL's Shakuras Plateau and Metalopolis, but then why force so many different spawn positions? Why not just add in fewer spawn locations for the sake of making a simpler and probably a less convoluted map?
Hello
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 23 2012 23:25 GMT
#9
I know I'm bumping a thread that's like really old, but I'd like to revitalize this discussion if possible:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342191
[image loading]

This is my go at a 6 player map. Does anyone else have an idea for a 5/6player map? How should it be?
Mapmaker of Frost, Fruitland and Bridgehead
Please log in or register to reply.
Live Events Refresh
Next event in 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 115
CosmosSc2 41
PiGStarcraft0
StarCraft: Brood War
Artosis 541
Movie 38
910 37
NaDa 13
Dota 2
monkeys_forever449
NeuroSwarm131
Counter-Strike
fl0m5174
minikerr15
Super Smash Bros
PPMD44
AZ_Axe26
Other Games
summit1g8838
shahzam890
Day[9].tv281
C9.Mang0242
ViBE33
kaitlyn5
Organizations
Other Games
gamesdonequick276
BasetradeTV105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 84
• musti20045 58
• RyuSc2 38
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21052
Other Games
• Scarra1136
• imaqtpie1097
• Day9tv281
Upcoming Events
PiGosaur Cup
47m
Replay Cast
9h 47m
Replay Cast
1d
The PondCast
1d 10h
OSC
1d 10h
Replay Cast
2 days
RSL Revival
2 days
OSC
2 days
Korean StarCraft League
3 days
RSL Revival
3 days
[ Show More ]
BSL
3 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Proleague 2026-05-12
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.