• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:16
CEST 16:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 29ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon305.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22100 users

[D] 5/6 player 1v1 maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 16 2011 03:22 GMT
#1
I'm not really sure if this is the right forum to put this discussion to, but I was watching a WC3 match - Sky vs Grubby at WCG 2007 and saw that they played a match on Gnoll Wood (or something like that) which was a 6 player map.

This brought an interesting thought on how viable 5/6 player maps are in SC2 for competitive 1v1.

I'd imagine it's different in WC3 because a 5/6 player map gives you bigger space to creep and stuff, and there's less of a need to expand in WC3, so the game won't stretch too long. I'm also not too sure whether there were spawn restrictions (similar to Shakuras Plateau in SC2) on those maps.

But I was wondering whether it were possible for a 5/6 player map to work in SC2. Obviously there might be a need to restrict spawn points, and limit available expansions so the game doesn't drag too long, but has anyone actually tried it?

(I'm not a mapmaker myself, but I thought it might be an interesting idea to discuss).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
salito
Profile Joined May 2010
1649 Posts
April 16 2011 03:32 GMT
#2
Gnoll Wood is the only 5-6 player map used for 1v1 in WC3. It is never used competitively today. The vast majority of 1v1 maps were 2 or 4 player. To me that suggests that this type of map has no merit.

I'd say that large 4 player maps are good enough.
Nature moves in the shortest way possible.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 16 2011 03:56 GMT
#3
In Starcraft 1, there were no spawn restrictions so 5/6 player maps would either have a chance of spawning in extremely close positions, or they'd have to be ridiculously large. Not to mention how difficult it is to mirror. In starcraft 2, it's a better possibility with spawn restrictions but mirroring is still a pain.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 16 2011 04:16 GMT
#4
[image loading]

Such an awesome map, especially since you can tower creep the lv 9 golems. It would be really interesting if there was a 5-6 player SC2 map, but just think that's too big for competitive 1v1 SC2.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
April 16 2011 04:20 GMT
#5
No.

Scouting would take way too long, and different spawn positions would drastically change how the map is played. Combine the two, and early game would be largely guess- and luck-based.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 16 2011 04:47 GMT
#6
As neo said, Brood War wouldn't work to have 5-6 way symmetrical maps.

In sc2, its possible. You can see this: (5)City of the Damned As you can see, it is possible. Although its not very preferable since it ends up in a small center and a lot of side expos. So basically- its very possible in sc2, but its nearly impossible to do right.
https://liquipedia.net/starcraft2/Monitor
fenX
Profile Joined February 2011
France127 Posts
April 16 2011 04:59 GMT
#7
You can't have perfect mirroring on 5 players map and it will possibly result in small imbalances, that's probably the main problem.
Since you can have restricted spawning positions scouting and too close position won't be a problem, and map size is only what you decide it to be, you can have medium size 5 players map as well as gigantic 2 players maps.
I made a 5 players map, restricting spawning positions to the 2 far positions*, the map is not too big and feel quite legit for competitive play ("fenX Sahara" on EU, feel free to test it and give me your opinion). I didn't get any feedback about it in my map thread but I've used it once in a tournament I run and the games looked really standard, no problem.

+ Show Spoiler [Map analyzer] +

[image loading]

* if you spawn at 10' your oponent can only be at 3' or at 5'
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2011 10:21 GMT
#8
It'd be very difficult to make maps with any kind of symmetry with more than four spawn locations that are also interesting and not too tight.

It'd be interesting if they introduced a map with some positional diversity, kind of like Fantasy II from BW or something. The map wasn't amazingly successful, but it'd be fun to see it attempted again in SC2.

Here's Fantasy II:
[image loading]

In any case, to go back on topic, more spawn positions would require a larger map overall so that no two spawn locations would have too short a rush distance. It would also make it much more difficult to guarantee that the map's architecture between all possible spawn locations would be able to feature interesting gameplay.

Sure, you could force spawn locations like in TSL's Shakuras Plateau and Metalopolis, but then why force so many different spawn positions? Why not just add in fewer spawn locations for the sake of making a simpler and probably a less convoluted map?
Hello
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 23 2012 23:25 GMT
#9
I know I'm bumping a thread that's like really old, but I'd like to revitalize this discussion if possible:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342191
[image loading]

This is my go at a 6 player map. Does anyone else have an idea for a 5/6player map? How should it be?
Mapmaker of Frost, Fruitland and Bridgehead
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV 2661
ComeBackTV 734
Ryung 497
SteadfastSC293
TaKeSeN 282
IndyStarCraft 181
Rex112
EnkiAlexander 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 497
SteadfastSC 293
IndyStarCraft 181
Rex 112
StarCraft: Brood War
Britney 37565
Shuttle 1542
Mini 988
firebathero 704
BeSt 676
Soma 551
Hyuk 494
EffOrt 341
Snow 301
ToSsGirL 227
[ Show more ]
Leta 214
actioN 210
Mong 184
Rush 151
Mind 107
hero 102
Aegong 99
Pusan 90
soO 68
[sc1f]eonzerg 63
Free 62
Sharp 55
scan(afreeca) 37
JYJ 35
Barracks 30
HiyA 22
910 21
Bale 19
IntoTheRainbow 17
Terrorterran 16
zelot 15
GoRush 14
Noble 12
Sacsri 11
Rock 10
Dota 2
qojqva1627
LuMiX1
Counter-Strike
olofmeister1827
kRYSTAL_36
Super Smash Bros
Mew2King95
Westballz43
Other Games
singsing4381
B2W.Neo665
XcaliburYe349
byalli247
DeMusliM208
Sick201
Pyrionflax198
ToD54
KnowMe47
Organizations
Dota 2
PGL Dota 2 - Main Stream243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• escodisco3226
• Michael_bg 9
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3683
• TFBlade834
Upcoming Events
Replay Cast
9h 44m
HomeStory Cup
20h 44m
Replay Cast
1d 9h
HomeStory Cup
1d 20h
OSC
1d 22h
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.