• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:57
CEST 19:57
KST 02:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
a Announcement on the JEDI Ringing Bot on ladder Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9852 users

[D] 5/6 player 1v1 maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 16 2011 03:22 GMT
#1
I'm not really sure if this is the right forum to put this discussion to, but I was watching a WC3 match - Sky vs Grubby at WCG 2007 and saw that they played a match on Gnoll Wood (or something like that) which was a 6 player map.

This brought an interesting thought on how viable 5/6 player maps are in SC2 for competitive 1v1.

I'd imagine it's different in WC3 because a 5/6 player map gives you bigger space to creep and stuff, and there's less of a need to expand in WC3, so the game won't stretch too long. I'm also not too sure whether there were spawn restrictions (similar to Shakuras Plateau in SC2) on those maps.

But I was wondering whether it were possible for a 5/6 player map to work in SC2. Obviously there might be a need to restrict spawn points, and limit available expansions so the game doesn't drag too long, but has anyone actually tried it?

(I'm not a mapmaker myself, but I thought it might be an interesting idea to discuss).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
salito
Profile Joined May 2010
1649 Posts
April 16 2011 03:32 GMT
#2
Gnoll Wood is the only 5-6 player map used for 1v1 in WC3. It is never used competitively today. The vast majority of 1v1 maps were 2 or 4 player. To me that suggests that this type of map has no merit.

I'd say that large 4 player maps are good enough.
Nature moves in the shortest way possible.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 16 2011 03:56 GMT
#3
In Starcraft 1, there were no spawn restrictions so 5/6 player maps would either have a chance of spawning in extremely close positions, or they'd have to be ridiculously large. Not to mention how difficult it is to mirror. In starcraft 2, it's a better possibility with spawn restrictions but mirroring is still a pain.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 16 2011 04:16 GMT
#4
[image loading]

Such an awesome map, especially since you can tower creep the lv 9 golems. It would be really interesting if there was a 5-6 player SC2 map, but just think that's too big for competitive 1v1 SC2.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
April 16 2011 04:20 GMT
#5
No.

Scouting would take way too long, and different spawn positions would drastically change how the map is played. Combine the two, and early game would be largely guess- and luck-based.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 16 2011 04:47 GMT
#6
As neo said, Brood War wouldn't work to have 5-6 way symmetrical maps.

In sc2, its possible. You can see this: (5)City of the Damned As you can see, it is possible. Although its not very preferable since it ends up in a small center and a lot of side expos. So basically- its very possible in sc2, but its nearly impossible to do right.
https://liquipedia.net/starcraft2/Monitor
fenX
Profile Joined February 2011
France127 Posts
April 16 2011 04:59 GMT
#7
You can't have perfect mirroring on 5 players map and it will possibly result in small imbalances, that's probably the main problem.
Since you can have restricted spawning positions scouting and too close position won't be a problem, and map size is only what you decide it to be, you can have medium size 5 players map as well as gigantic 2 players maps.
I made a 5 players map, restricting spawning positions to the 2 far positions*, the map is not too big and feel quite legit for competitive play ("fenX Sahara" on EU, feel free to test it and give me your opinion). I didn't get any feedback about it in my map thread but I've used it once in a tournament I run and the games looked really standard, no problem.

+ Show Spoiler [Map analyzer] +

[image loading]

* if you spawn at 10' your oponent can only be at 3' or at 5'
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2011 10:21 GMT
#8
It'd be very difficult to make maps with any kind of symmetry with more than four spawn locations that are also interesting and not too tight.

It'd be interesting if they introduced a map with some positional diversity, kind of like Fantasy II from BW or something. The map wasn't amazingly successful, but it'd be fun to see it attempted again in SC2.

Here's Fantasy II:
[image loading]

In any case, to go back on topic, more spawn positions would require a larger map overall so that no two spawn locations would have too short a rush distance. It would also make it much more difficult to guarantee that the map's architecture between all possible spawn locations would be able to feature interesting gameplay.

Sure, you could force spawn locations like in TSL's Shakuras Plateau and Metalopolis, but then why force so many different spawn positions? Why not just add in fewer spawn locations for the sake of making a simpler and probably a less convoluted map?
Hello
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 23 2012 23:25 GMT
#9
I know I'm bumping a thread that's like really old, but I'd like to revitalize this discussion if possible:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342191
[image loading]

This is my go at a 6 player map. Does anyone else have an idea for a 5/6player map? How should it be?
Mapmaker of Frost, Fruitland and Bridgehead
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 1
ComeBackTV 653
IntoTheiNu 583
SteadfastSC466
Rex87
CosmosSc2 69
EnkiAlexander 60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 466
UpATreeSC 159
Rex 87
CosmosSc2 69
BRAT_OK 53
JuggernautJason25
MindelVK 18
PtitDrogo 15
Codebar 7
StarCraft: Brood War
Britney 37214
Jaedong 999
Mini 503
Soma 472
BeSt 437
Soulkey 242
Larva 237
Rush 192
ZerO 162
Snow 112
[ Show more ]
Dewaltoss 107
Liquid`Ret 64
hero 55
Mind 43
Killer 22
sorry 21
Shine 19
Trap 19
ToSsGirL 19
Dota 2
qojqva1004
Dendi916
Counter-Strike
fl0m949
Fnx 734
Super Smash Bros
Mew2King61
Heroes of the Storm
Grubby4375
crisheroes2245
Khaldor1794
Liquid`Hasu518
Other Games
ArmadaUGS1462
ceh9572
B2W.Neo478
byalli450
KnowMe125
QueenE86
C9.Mang083
Chillindude60
Trikslyr38
Railgan23
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream87
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 42
• Adnapsc2 10
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Azhi_Dahaki20
• FirePhoenix12
• blackmanpl 3
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4070
League of Legends
• TFBlade1081
Other Games
• imaqtpie940
• Shiphtur322
• Scarra78
Upcoming Events
The PondCast
16h 3m
OSC
19h 3m
Stellar Fest
19h 3m
OSC
1d 6h
Stellar Fest
1d 19h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.