• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:21
CEST 19:21
KST 02:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League1Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
Al Fatah Grocers herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1355 users

[D] 5/6 player 1v1 maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
pdd
Profile Blog Joined November 2010
Australia9933 Posts
April 16 2011 03:22 GMT
#1
I'm not really sure if this is the right forum to put this discussion to, but I was watching a WC3 match - Sky vs Grubby at WCG 2007 and saw that they played a match on Gnoll Wood (or something like that) which was a 6 player map.

This brought an interesting thought on how viable 5/6 player maps are in SC2 for competitive 1v1.

I'd imagine it's different in WC3 because a 5/6 player map gives you bigger space to creep and stuff, and there's less of a need to expand in WC3, so the game won't stretch too long. I'm also not too sure whether there were spawn restrictions (similar to Shakuras Plateau in SC2) on those maps.

But I was wondering whether it were possible for a 5/6 player map to work in SC2. Obviously there might be a need to restrict spawn points, and limit available expansions so the game doesn't drag too long, but has anyone actually tried it?

(I'm not a mapmaker myself, but I thought it might be an interesting idea to discuss).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
salito
Profile Joined May 2010
1649 Posts
April 16 2011 03:32 GMT
#2
Gnoll Wood is the only 5-6 player map used for 1v1 in WC3. It is never used competitively today. The vast majority of 1v1 maps were 2 or 4 player. To me that suggests that this type of map has no merit.

I'd say that large 4 player maps are good enough.
Nature moves in the shortest way possible.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 16 2011 03:56 GMT
#3
In Starcraft 1, there were no spawn restrictions so 5/6 player maps would either have a chance of spawning in extremely close positions, or they'd have to be ridiculously large. Not to mention how difficult it is to mirror. In starcraft 2, it's a better possibility with spawn restrictions but mirroring is still a pain.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 16 2011 04:16 GMT
#4
[image loading]

Such an awesome map, especially since you can tower creep the lv 9 golems. It would be really interesting if there was a 5-6 player SC2 map, but just think that's too big for competitive 1v1 SC2.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
April 16 2011 04:20 GMT
#5
No.

Scouting would take way too long, and different spawn positions would drastically change how the map is played. Combine the two, and early game would be largely guess- and luck-based.
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 16 2011 04:47 GMT
#6
As neo said, Brood War wouldn't work to have 5-6 way symmetrical maps.

In sc2, its possible. You can see this: (5)City of the Damned As you can see, it is possible. Although its not very preferable since it ends up in a small center and a lot of side expos. So basically- its very possible in sc2, but its nearly impossible to do right.
https://liquipedia.net/starcraft2/Monitor
fenX
Profile Joined February 2011
France127 Posts
April 16 2011 04:59 GMT
#7
You can't have perfect mirroring on 5 players map and it will possibly result in small imbalances, that's probably the main problem.
Since you can have restricted spawning positions scouting and too close position won't be a problem, and map size is only what you decide it to be, you can have medium size 5 players map as well as gigantic 2 players maps.
I made a 5 players map, restricting spawning positions to the 2 far positions*, the map is not too big and feel quite legit for competitive play ("fenX Sahara" on EU, feel free to test it and give me your opinion). I didn't get any feedback about it in my map thread but I've used it once in a tournament I run and the games looked really standard, no problem.

+ Show Spoiler [Map analyzer] +

[image loading]

* if you spawn at 10' your oponent can only be at 3' or at 5'
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
PH
Profile Blog Joined June 2008
United States6173 Posts
April 16 2011 10:21 GMT
#8
It'd be very difficult to make maps with any kind of symmetry with more than four spawn locations that are also interesting and not too tight.

It'd be interesting if they introduced a map with some positional diversity, kind of like Fantasy II from BW or something. The map wasn't amazingly successful, but it'd be fun to see it attempted again in SC2.

Here's Fantasy II:
[image loading]

In any case, to go back on topic, more spawn positions would require a larger map overall so that no two spawn locations would have too short a rush distance. It would also make it much more difficult to guarantee that the map's architecture between all possible spawn locations would be able to feature interesting gameplay.

Sure, you could force spawn locations like in TSL's Shakuras Plateau and Metalopolis, but then why force so many different spawn positions? Why not just add in fewer spawn locations for the sake of making a simpler and probably a less convoluted map?
Hello
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 23 2012 23:25 GMT
#9
I know I'm bumping a thread that's like really old, but I'd like to revitalize this discussion if possible:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342191
[image loading]

This is my go at a 6 player map. Does anyone else have an idea for a 5/6player map? How should it be?
Mapmaker of Frost, Fruitland and Bridgehead
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM738
TKL 342
SteadfastSC126
IndyStarCraft 123
BRAT_OK 96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 738
TKL 342
mouzHeroMarine 249
SteadfastSC 126
IndyStarCraft 123
ProTech97
BRAT_OK 96
UpATreeSC 68
StarCraft: Brood War
Britney 63499
Calm 2739
ggaemo 275
firebathero 223
Nal_rA 137
Sharp 72
Mind 53
Sea.KH 49
scan(afreeca) 42
Soulkey 34
[ Show more ]
Sexy 27
Movie 22
soO 17
IntoTheRainbow 12
ajuk12(nOOB) 8
Dewaltoss 0
Dota 2
LuMiX1
Counter-Strike
fl0m1526
byalli548
allub341
Heroes of the Storm
Khaldor166
Other Games
Grubby5079
FrodaN1583
B2W.Neo555
ceh9350
Hui .251
ArmadaUGS172
KnowMe169
XaKoH 140
Liquid`VortiX104
Trikslyr57
C9.Mang046
Organizations
Counter-Strike
PGL677
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• LUISG 9
• Hinosc 6
• Reevou 2
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3052
• Nemesis2021
• Stunt372
Other Games
• imaqtpie546
• WagamamaTV410
• Shiphtur233
Upcoming Events
Replay Cast
6h 39m
Kung Fu Cup
17h 39m
GSL
1d 16h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 21h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
3 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.