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[A] Marine Split Challenge - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
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seAman
Profile Joined March 2011
Canada20 Posts
March 30 2011 23:22 GMT
#81
level 21 ;D
If you give a man a drone... He'll have a drone.
SiN]
Profile Blog Joined February 2010
United States540 Posts
March 31 2011 00:27 GMT
#82
This game is so fun but so hard D:
Got to level 12 with speedlings after like 2 hours.
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
Last Edited: 2011-03-31 00:56:00
March 31 2011 00:32 GMT
#83
Got to level 14, this has greatly improved my micro against banelings with marines! Before, I had 0 ability to do so, LOL
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
Chicken Chaser
Profile Joined July 2010
United States533 Posts
March 31 2011 00:35 GMT
#84
level 14 normal mode lol i never play terran
JustPlay
Profile Joined September 2010
United States211 Posts
Last Edited: 2011-03-31 05:04:17
March 31 2011 01:15 GMT
#85
sling/stim, can't beat level 12, have gotten 12 down to 5-7 lings 4-5x in a row.

edit: made it to 13 sling/stim using stim + move, stop to shoot, reselect marines except for 1-3, repeat 2-3x, and then split so banelings never hit more than 2 while stutter stepping the back-most group.

The way the AI works you should remove "connectors" because it tries to shove blings between groups, from there you have to split the largest groups / groups that banelings are near. Vs real players you'd pretty much do the same, but focus a tad more on only leaving 1-2 behind at first in case they a-move.

edit2: I had 240-260 (340-364 real) in-game apm with out spamming clicks, I have all default settings. It took me 20 mins in-game time to hit level 13 on my second time playing. ~9 mins to hit 12. I tried a lot of different techniques and a few seem "even" in this map, but some would be far more effective in a real game (p click is not ideal vs real players imo.)

I was debating switching to T from Z and this might have sealed the deal.
adso
Profile Joined March 2011
718 Posts
March 31 2011 07:52 GMT
#86
a EU tainted galaxy seems to have changed the map

PLAYERS who wish this map on EU should pm Griffith' to host this great contribution.
mage3
Profile Joined September 2010
Bulgaria43 Posts
March 31 2011 10:33 GMT
#87
Come on, fix the map on the EU please.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
March 31 2011 10:58 GMT
#88
I got to level 19. Patrol micro is sooo godly. My hands got tired after playing for like 15 minutes, I'll have to try to hit 20 or so tomorrow.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
adso
Profile Joined March 2011
718 Posts
March 31 2011 11:01 GMT
#89
On March 31 2011 19:33 mage3 wrote:
Come on, fix the map on the EU please.

Possibly your post could have said:
"I have time and accessible slots on EU, i would be glad to help you fix it Griffith' "

Well... possibly.. it didn't HAVE to be:
"hey, fix it Griffith' without any help or without any EU account of your own..."
Rischardo
Profile Joined March 2011
United States12 Posts
March 31 2011 15:48 GMT
#90
On March 30 2011 08:25 please wrote:
Show nested quote +
On March 30 2011 01:37 zyce wrote:
Shift and shift-peel-off is the only way to go. Level 20, too damn hard not knowing where the banes are coming from.


Can u explain what this is further please ?

Also, this made me think it might be cool to make a map where you have to push a zerg base with tanks/marine. The base gains more ling/bane/muta defense per level. That would be great for training.


I was kind of confused about it too. I googled it and wasn't able to find anything, but then I thought about it.

Correct me if I'm wrong, but Shift and Shift-Peel-Off would be selecting your entire group of marines, queuing up multiple points away from the banes, then grab small groups of marine to attack/stop/move in another direction. Is that it or am I oversimplifying it?
rasdasd
Profile Joined June 2010
United States82 Posts
March 31 2011 16:17 GMT
#91
I peel off without using shift at all, I patrolled in a direction, then i select a section a slightly smaller section of the group, 1 less layer of marines and patrol those in a different direction, rinse and repeat. But dont forget to split the layers them selves :D
Stuck in traffic? Use a Reaver.
Xanthus
Profile Joined May 2010
United States9 Posts
March 31 2011 16:30 GMT
#92
Looks like a good map. Thanks for making it.
Fixed a bug where Terran players were able to lose a game.
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
March 31 2011 16:47 GMT
#93
Are the levels bugged on EU?
Theovide
Profile Joined September 2010
Sweden914 Posts
Last Edited: 2011-03-31 19:16:47
March 31 2011 19:16 GMT
#94
What is the name on the map on EU? I can't find it
Gnarg
Profile Joined October 2009
Netherlands165 Posts
March 31 2011 19:59 GMT
#95
It seems to have been removed from the EU server.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 31 2011 20:04 GMT
#96
Looking for this on EU... How do you add maps? Used to be so simple...
For the swarm
Calvin[Deck]
Profile Joined November 2010
Denmark88 Posts
March 31 2011 20:04 GMT
#97
Lvl 17 after 1 hour :-)
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 31 2011 20:32 GMT
#98
lvl 13 lol .... i suck stim at lvl 6 no slings
[TLNY]Mahjong Club Thread
Griffith`
Profile Joined September 2010
714 Posts
March 31 2011 20:34 GMT
#99
yes the map has been removed from EU so i can debug some triggers and figure out why localization screws it up
griffith.583 (NA)
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 31 2011 20:37 GMT
#100
On April 01 2011 05:34 Griffith` wrote:
yes the map has been removed from EU so i can debug some triggers and figure out why localization screws it up

Love u Griffith, I doubt I'll die to banelings too badly again =P
[TLNY]Mahjong Club Thread
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