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[A] Marine Split Challenge - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 26 27 28 Next All
BrauL
Profile Blog Joined December 2010
Canada197 Posts
March 29 2011 00:29 GMT
#21
got to level 15 just stimming away at the first sight of the banelings and splitting as fast as i can. my wrist is cramping. good custom game!! all terrans should play this to warm up or something
The Barbarian
Kokujin
Profile Joined July 2010
United States456 Posts
March 29 2011 00:35 GMT
#22
at what level does the baneling marine ratio become cost effective for the terran? assuming both sides die
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 00:39 GMT
#23
if you count gas as minerals, 1 baneling costs 75 and 1 marine costs 50, so at a 1.5:1 ratio. IE. 20 banelings for 30 marines (or lvl 5 or higher)
griffith.583 (NA)
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-29 01:49:30
March 29 2011 01:30 GMT
#24
edit- still some troubles with EU
griffith.583 (NA)
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 29 2011 01:42 GMT
#25
only got to 12 stim at 5 the trick did not help me as much.
if you can believe you can concieve
Zodiak
Profile Joined November 2010
Canada60 Posts
Last Edited: 2011-03-29 02:14:24
March 29 2011 02:14 GMT
#26
[image loading]


http://s1125.photobucket.com/albums/l585/optikzodiak/?action=view&current=Screenshot2011-03-2821_57_42.jpg

Lvl 23. Optikzodiak, i play Z. Switching to T after realizing how imba and easy this is.
azn_dude1
Profile Joined October 2010
162 Posts
March 29 2011 04:07 GMT
#27
I got to level 15. I play terran and I suck at marine splitting.
Effen
Profile Joined September 2010
227 Posts
March 29 2011 04:18 GMT
#28
lol at thsoe zergs saying "switching to t cuz this is easy"

show me any zeg above gold that balls their banelings and a clicks into marines in such an open space (no map in the game is this open as well, but yea)
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 04:19 GMT
#29
btw the baneling AI in this is actually a lot better than the typical zerg. It basically manually assigns each baneling to a random marine so there is a lot of "spread".
griffith.583 (NA)
Protocon
Profile Joined February 2010
United States255 Posts
March 29 2011 04:38 GMT
#30
i may be retarded, but i don't see a download link for the ums map
asdf
AngryPolarBear
Profile Joined March 2011
Cook Islands18 Posts
Last Edited: 2011-03-29 05:12:21
March 29 2011 04:43 GMT
#31
crap this is difficult. Got to 14 without stim and then 19 with.
Very reminiscent of the hours I put into marine vs lurker. Not really because it was necessary in my game, but because it was super fun. It was like a flash game inside a larger more amazing game battle.

21 now. that's as far as I can go
birdkicker
Profile Blog Joined August 2010
United States752 Posts
March 29 2011 04:54 GMT
#32
Just search up "marine" and it should show up as the first one on the list.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 05:06 GMT
#33
My AI can get to lvl 32 - but thats my AI
griffith.583 (NA)
abaitor
Profile Joined August 2010
England45 Posts
March 29 2011 05:09 GMT
#34
Could you at least post the file to download, so that those in eu can open it via testing in map editor? Also, I'd gladly publish it to eu realms for you.
MuTT
Profile Joined July 2010
United States398 Posts
March 29 2011 05:12 GMT
#35
I got level 18 but i really think thats my limit lol i cant get to 19. i used the patrol style
MC's strength: confidence weakness: over confidence
jaerak
Profile Joined January 2010
United States124 Posts
March 29 2011 05:55 GMT
#36
Level 22! With patrol splitting
[image loading]
vitaum88
Profile Joined October 2010
Brazil86 Posts
March 29 2011 06:24 GMT
#37
20 here =/ 21 is impossible
Tá afim de treta, moleque?
laegoose
Profile Joined June 2010
Russian Federation325 Posts
March 29 2011 06:24 GMT
#38
Grrrrr what about link for download/publishing on EU
FaZ-
Profile Blog Joined April 2008
United States191 Posts
March 29 2011 08:00 GMT
#39
This is a great map but it's kind of silly in execution. You can just guess where they'll come from and move in the opposite direction. After a while the game accounts for this and then you can just go the other way, lol. Just give full vision and let us react, will be more real... we usually at least know where our opponents are coming from.

Awesome for practice though- I wonder if it will ever be necessary for anyone to use patrol seriously in a real game. (Vulture micro maps?)
dashiz
Profile Joined August 2010
Costa Rica193 Posts
Last Edited: 2011-03-29 08:16:37
March 29 2011 08:16 GMT
#40
some trolls here are playin it at slow motion so they can brag and trash talk about T...lol
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