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Poll for favorite 1v1 ladder map - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 28 2011 17:27 GMT
#41
How can I ask the admins of this forum to please change the title of the thread to 'Polls for the 1v1 ladder maps'?
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 28 2011 17:38 GMT
#42
I really dont like Tal'darim Altar, too big and the rocks on the third was a mistake from blizzard. I think my fav 1v1 right now is backwater gulch for some reason. I wish it didnt have quite as many destructable rocks (again - blizzard!) but I really like the map. Have had some very fun games on it so far.
Hamster
Profile Joined July 2010
United Kingdom156 Posts
March 28 2011 17:43 GMT
#43
love xelnaga still. u cant take third easily for all races and those xelnaga towers r my vision whores <3
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 28 2011 17:44 GMT
#44
On March 29 2011 02:38 CaptainCrush wrote:
+ Show Spoiler +
I think my fav 1v1 right now is backwater gulch for some reason. I wish it didnt have quite as many destructable rocks (again - blizzard!) but I really like the map. Have had some very fun games on it so far.


I think this way too. And, apart from other maps in the pool, Backwater Gulch remains macro oriented in both close positions and cross positions (apart from Shattered Temple, Slag Pits or Metalopolis, where you can't really take a third in close positions, unless it is very far away and very hard to defend). And the change made to the orientation of the ramp is a great change! Very underrated map imo.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
March 28 2011 17:51 GMT
#45
Slag pits is a lot better than delta quadrant and scrap station.
¯\_(ツ)_/¯
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 28 2011 18:22 GMT
#46
On March 29 2011 02:51 cocosoft wrote:
Slag pits is a lot better than delta quadrant and scrap station.


The reason Slag Pits is considered a bad map is because of the very short rush distance, the very far away 3'rd base, the potential tank exploit of the main, the difficulty of dropping your opponent's base. Also it has a very disturbing color theme.

I don't like Delta Quadrant because of the color theme and the cliff above the 'protected' natural (similar to the old Lost Temple).

I dislike Scrap Station because of the close air distance (which limits your play somehow and instigates you to go for air) and the fact that the midgame also involves a potentially very close ground distance. So these two short distances makes it very hard for me to defend my natural from ground attacks, while defending my main for air harass and also securing a third. I also dislike the wide ramp at the main, which makes me very vulnerable to baneling busts.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
March 28 2011 18:58 GMT
#47
Why do people vote Scrap good for Z? i mean its not that easy to hold 3rd and its quite far , and just small passways and not very good places for hidden bases.
i dunno lol
Tracedragon
Profile Joined December 2010
United States948 Posts
March 28 2011 19:06 GMT
#48
Which map did you categorically thumb down?
Delta Quadrant.

Which map favours Terran the most?
Delta Quadrant.

+ Show Spoiler +
Hmm, I wonder...


Which map favours Protoss the most?
Shakuras Plateau.

Which map favours Zerg the most?
Scrap Station.

Macro map or micro map?
Micro.

Do you think the graphics have anything to do with your choice?
Yes.

What is your favorite 1v1 ladder map?
Xel'Naga Caverns.

Do the impossible, see the invisible. Row, row, fight the power!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:44:10
March 28 2011 19:07 GMT
#49
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 29 2011 09:34 GMT
#50
up
solistus
Profile Joined April 2010
United States172 Posts
March 29 2011 11:02 GMT
#51
adso: I said no to graphics mattering, but that's not because I don't prefer maps to look nice. It's because there's so much variation in the quality of maps between the best (Tal'darim, shakuras, XNC) and worst (DQ, scrap, slag) in the current map pool that map quality takes precedence over which one looks nicer in every case. If the maps were closer in quality and style of gameplay, then graphics might start to affect my preferences a bit, but for competitive games it'll always be more of a tie-breaker than a factor that could ever outweigh the mechanical aspects of the map.
Units don't counter units. Strategies counter strategies.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:44:52
March 29 2011 19:01 GMT
#52
redFF
Profile Blog Joined November 2010
United States3910 Posts
March 29 2011 21:32 GMT
#53
man fuck dq
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 30 2011 15:23 GMT
#54
up
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:43:56
March 30 2011 15:26 GMT
#55
Brewed Tea
Profile Joined October 2010
United States124 Posts
March 30 2011 16:13 GMT
#56
not surprised by Slag Pits not being voted very often, theres just something about that map i don't like, oh and the rush distance is lame.
if it wasnt for mules terrans would have to 15 hatch every game.
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 30 2011 20:30 GMT
#57
On March 31 2011 01:13 Brewed Tea wrote:
not surprised by Slag Pits not being voted very often, theres just something about that map i don't like, oh and the rush distance is lame.


And yet, there are 6 players that consider it their favorite map out of all 10 maps.
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 31 2011 14:19 GMT
#58
up
oGm`REM
Profile Joined March 2011
United States870 Posts
March 31 2011 17:10 GMT
#59
I don't know... as a Protoss user, I like Slag Pits.
It fits my plat style Pvp Pvt Pvz. 100% win rate.
oriGinal Mixers '99 - www.smiteam.net
ShnAndrei
Profile Joined March 2011
Romania164 Posts
March 31 2011 17:41 GMT
#60
On April 01 2011 02:10 oGm`REM wrote:
I don't know... as a Protoss user, I like Slag Pits.
It fits my plat style Pvp Pvt Pvz. 100% win rate.


What do you mean by your style? Is it 4gate? Because I don't think that macro can be taken into account on this map.
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