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[M] Shmorgishborg

Forum Index > SC2 Maps & Custom Games
Post a Reply
lovablemikey
Profile Joined October 2010
264 Posts
February 28 2011 15:48 GMT
#1
Shmorgishborg

1v1
6 blue expansions
2 gold expansions
1 Xel' Naga Watch Tower

+ Show Spoiler [Details] +
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+ Show Spoiler [Overview] +
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+ Show Spoiler [Overview Angled] +
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+ Show Spoiler [Analyzer Summary] +
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+ Show Spoiler [Analyzer Shortest Paths] +
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Update: 02.28.2011
This is an old map that I reworked. I think it's a pretty map even though it isn't the most interesting. I realize that it looks similar to Xel' Naga Cavers, but I swear it's a coincidence!

Visit lovablemikey's Map Thread for more maps!
AT_Tack
Profile Joined February 2010
Germany435 Posts
February 28 2011 16:00 GMT
#2
looks 2 small for me.

Kind of a mix between steppes and xnc
lefix
Profile Joined February 2011
Germany1082 Posts
February 28 2011 16:11 GMT
#3
looks can be deceiving
142.9 is about the same as xnc (143.6), which is a good distance for a 1v1 map imho
i like the use of the cliff model to create the beautiful unique center party.
maybe a little too many rocks and los blockers
overall a very solid map! is this on eu?
Map of the Month | The Planetary Workshop | SC2Melee.net
lovablemikey
Profile Joined October 2010
264 Posts
March 02 2011 04:28 GMT
#4
On March 01 2011 01:00 AT_Tack wrote:
looks 2 small for me.

Kind of a mix between steppes and xnc

Too small!? Maybe, it's just right!

Yeah, it isn't the most original design. It ended up being suspiciously similar to Xel' Naga Cavers, but I didn't realize that until after it was finished. Maybe I should call it Xel' Naga Jungle.

On March 01 2011 01:11 lefix wrote:
looks can be deceiving
142.9 is about the same as xnc (143.6), which is a good distance for a 1v1 map imho
i like the use of the cliff model to create the beautiful unique center party.
maybe a little too many rocks and los blockers
overall a very solid map! is this on eu?

No, it's only on the NA server. Sorry.

Thanks for the compliment. I'll have to test it more before I make a decision on the sight blockers and destructible rocks. Now that they're on my radar, I'll be sure to find out.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
March 02 2011 05:29 GMT
#5
The short distance is like Steppes of War
The natural expansion orientation is like Xel-Naga Caverns
The two-sided entrance that goes straight into the natural is like Kulas Ravine
The positioning of the second expansions is similar to Blistering Sands

An interesting mix (:
You can type "StarCraft" with just your left hand.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 07:25 GMT
#6
The name makes me think its a city/town in the game magicka

Or something the chef from the muppets would cook

Anyway, its small indeed, or it looks like that. The gold area im not sure about , its huge compared to everything else...
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
March 03 2011 22:57 GMT
#7
On March 02 2011 14:29 JerKy wrote:
The short distance is like Steppes of War
The natural expansion orientation is like Xel-Naga Caverns
The two-sided entrance that goes straight into the natural is like Kulas Ravine
The positioning of the second expansions is similar to Blistering Sands

An interesting mix (:

I guess that makes me a big fat copy cat.

On March 02 2011 16:25 ihasaKAROT wrote:
The name makes me think its a city/town in the game magicka

Or something the chef from the muppets would cook

Anyway, its small indeed, or it looks like that. The gold area im not sure about , its huge compared to everything else...

I don't know magicka, but if it uses name like Shmorgishborg, I'm all for it.

I know the gold areas are big, but it doesn't seem to affect the game too much. Until a glaring problem reveals itself, I'll keep it as it is.
Samro225am
Profile Joined August 2010
Germany982 Posts
March 04 2011 08:37 GMT
#8
I think the Layout Looks really good, though a Bit Wide ( many pathes to Control)
Maybe you want to scale the Gold down to the Point where it is Not reachable by siegetanks Sitzung at the two Central expansions. Then you could also Shrink the boundaries.

Rushdistance is Fine

The individuell Parts of the Map Flow into Each other really well! I like it.
Talking about jealousy....

Is it online somewhere?
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 06 2011 15:55 GMT
#9
A good map but very small map... by the looks of it but well with some work it will be awesome!!! Great Job keep it up!! :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
lovablemikey
Profile Joined October 2010
264 Posts
March 07 2011 04:07 GMT
#10
On March 04 2011 17:37 Samro225am wrote:
I think the Layout Looks really good, though a Bit Wide ( many pathes to Control)
Maybe you want to scale the Gold down to the Point where it is Not reachable by siegetanks Sitzung at the two Central expansions. Then you could also Shrink the boundaries.

Rushdistance is Fine

The individuell Parts of the Map Flow into Each other really well! I like it.
Talking about jealousy....

Is it online somewhere?

Thanks! I think this map is the same size as Xel' Naga Caverns. Everyone seems to be OK with its size so I think I'll leave this map alone. At least, I'll leave it alone until the size proves to be a problem. Right now, I haven't tested it at all so I can't say.

I appreciate the feedback. A lot of my maps have been improved thanks to suggestions like these.

On March 07 2011 00:55 TemplarCo. wrote:
A good map but very small map... by the looks of it but well with some work it will be awesome!!! Great Job keep it up!! :D

Thanks! Like I said to Samro225am, I'll keep the size as it is until testing proves it's a problem. I'll definitely be on the look out though.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 07 2011 04:25 GMT
#11
On March 04 2011 07:57 lovablemikey wrote:
Show nested quote +
On March 02 2011 14:29 JerKy wrote:
The short distance is like Steppes of War
The natural expansion orientation is like Xel-Naga Caverns
The two-sided entrance that goes straight into the natural is like Kulas Ravine
The positioning of the second expansions is similar to Blistering Sands

An interesting mix (:

I guess that makes me a big fat copy cat.

Show nested quote +
On March 02 2011 16:25 ihasaKAROT wrote:
The name makes me think its a city/town in the game magicka

Or something the chef from the muppets would cook

Anyway, its small indeed, or it looks like that. The gold area im not sure about , its huge compared to everything else...

I don't know magicka, but if it uses name like Shmorgishborg, I'm all for it.

I know the gold areas are big, but it doesn't seem to affect the game too much. Until a glaring problem reveals itself, I'll keep it as it is.


Magicka is awesome. Download steam, download Magicka
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
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